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Zaaps1

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Everything posted by Zaaps1

  1. : I love doing that. It annoys the campers so. :twisted: DIE! I have people doing that to me before I even get my formation set up. To teach them a lesson if they come near my I bomb the [cabbage] out of them. They don't try to lure my anymore. : Bomb a single unit? Seems kinda like a waste too me, so you're still losing.
  2. Since he's evading combat, I'd place my money on light squads centered on dwarves (since they have the most HP). I may be wrong though, since anything really works. Just a guess.
  3. There is always a way. For example, you know how they retaliate right? Well get 1 light squad to attack them once and quickly retreat to the rest of your army. You are in effect "luring" one squad to your mass. Then you just pile the squad and it's a goner. The light squad probably won't take much damage, since it can easily outrun all heavy squads. If what you're luring is a light squad, then it'll just get decimated by the pile.
  4. Was it changed then? I remember about a year ago this wasn't the case for me.
  5. Sure it will. Just not in the straightforward way you might think. For example, why does using a terrorbird while killing Green dragons give you extra money? It improves your gameplay. By doing so, it lets you bank less often, therefore "giving" you more kills. So indirectly, training summoning increases your profit/hour at green dragons. A similar concept can be applied to the PvP drops. Think brawlers and SC tools. What if you had a drop that was an "enhanced" ring of wealth. This ring would make all rare drops occur twice as often for one hour. Therefore, using the ring would double your average profit per hour while it is equipped. In itself, it doesn't give you money, but it improves your gameplay, which in turn gives you greater profit per hour. That was just an example. There are many more possibilities to be explored. That wasn't a good example, but you get the general idea.
  6. Wrong. Maple and Palms give the game gp/xp ratio, so they should be paired together. Yews give 12 gp/xp, and honestly should not be used when maples are 9 gp/xp. But if you do maples, you should do palms. Don't simply match the level tree, you gotta match the gp/xp ratios for accurate results. Also, never plant oaks or willows. You can't pay the farmer to chop um down, so it's a huge waste of time. Planting maples/palms from ~80 farming should cost around 80m after you subtract profits from herb farming. That's assuming 1 fruit tree and 2-3 tree runs per day and 4 herb runs per day.
  7. That's assuming you want only the ring. The advanced breakdown seems to say otherwise, though.
  8. Probably end up drawing pictures in mine.
  9. Right, and you can also technically get 99 mining in 4 days, but does that make it any easier? Point being that it takes a lot of time. Just because someone spends their whole day playing MA, doesn't mean it takes any less time than someone who spent 4 weeks on it.
  10. being unable to tell 8 from 0 = bad They're fine for me tbh, but I can see how they might get confusing. But from the way the OP stated it, it just seemed like he wasn't used to it, and therefore thought it wasn't good. Yeah it's new, but once you get used to it, I'm sure you'll think it's fine.
  11. I hope there isn't going to be a quest that requires 500 rank.... I mean, fun game and all, but takes FOREVER to get those ranks up.
  12. This is true. Blue robes are superior to black robes.
  13. One idea I had was to enchant staves so you can store runes in them. If you have this many "problems" with this idea, why no go for that instead?
  14. Oh? Name 10 if there are so many you can't even begin to list them. In your defense, let me say this: He's suggesting that the cost be 100k to 500k of that rune. Let's think, how many runes would you need for 99 magic? If ice burst is 180 per cast, you'd need about 66k casts. So think about it, the amount of runes you put it is approximately the same amount of runes you would need to pay for 99 magic using that spell. And that's a lot of runes.
  15. Zaaps1

    Smash Club.

    Kinda easy to camp Bowser though. His jump doesn't go very far, he doesn't have a reflector or anything, he can't cancel out most projectiles, and he's a big target.
  16. I agree, this should be for combat runes and elemental runes only, and maybe also "cursing" runes (bodies and souls). This way, runecrafters can still make their money.
  17. Well 1) That money isn't from other players via trading items, it purely new cash. That = inflation, which harms innocent people. 2) It IS a smart thing to do, but it isn't the RIGHT thing to do. While it's here, you might as well, but once it's gone, you shouldn't complain.
  18. Oh, sorry it's 3 astrals and 2 nats, I thought it was something else. So for supercompost, you just pay 610 gp and get 25 farming xp. With fertile soil, you pay 925 gp, get 18 farming xp, and 87 magic xp. If you train magic by String Jewelry, that's saving you 348gp. If you train it by Ice Burst/Barrage, that's saving you 522gp. If you train it by Alching, it saves you 261gp. All of these also save you time, which isn't a lot, but should be taken into consideration. If the average person makes 500k per hour, you can average 138gp per second. String Jewelry trainers would save ~1-2 seconds, bursts would save ~3 seconds, and alchers would save ~4 seconds. That's 138, 414, and 552 respectively. So far, supercompost costs 610 gp with no benefits, which fertile soil costs 925gp but comes with either 486, 936, or 813 "cash back" through the magic xp and the time saved. So fertile soil is by far the best option. EDIT: I forgot Plankmake! If you train by Plankmake, fertile soil would save you 50gp and 2 seconds, which totals to 326 gp, still making it the better option. Also remember that if you make more than 500k per hour, the difference will be even more in fertile soil's favor. Then again, if you make less, it'll favor supercompost more. Also, if you don't care about magic xp, it'll be even more in supercompost's favor.
  19. Fertile Soil (lunar spell) + mud staff makes the cost around 500gp, and you get magic xp, which is worth something as well.
  20. The problem of artifacts still exists. Imo, they should just trash that idea altogether and make more PvP drops similar to the PvP armors and brawlers.
  21. Zaaps1

    Smash Club.

    I'm pretty sure that's one of the final smashes Pit's mirror shield can block/partially block.
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