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Zaaps1

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Everything posted by Zaaps1

  1. You won't get them any other way. Even at max, you'll have to wait a while before they come. Not many people make them, you know, so patience would also be required.
  2. STRING AMMY: But you're forgetting the price to buy the unstrung ammies. You lose money on that alone. Remember that you will have to buy them at max, but you can only sell them (strung) at minimum to the Rouge. Plus, they are currently plummeting down in price because of merch clans dumping them, making you lose even more money as their price falls. PLANKMAKE: The sell price is 1650? Wow was 1.8k just a day or two ago. Still the best option, however, by far, by far. They both take roughly the same amount of time to cast, although Plankmake is a tiny bit faster. Both of them take 1 set of runes per item (be it an ammy or log). The difference is that Plankmake isn't automatic while String Ammy is automatic. However, String Ammy is about 20k less xp per hour and also costs a lot more. It's very inefficient. I'd go with Plankmake if I only wanted a few levels, but I'd ice burst in the long run. If I didn't care about summoning and I needed a lot of levels/xp, then I'd go to string ammy. My advice: Plankmake is by far the best option. So try it for an hour or two and make sure you are maximizing your xp/hour. Then decide if you can see yourself doing to for the rest of your goal. If it's too hard (since it is a lot of clicking), you may want to opt for rock lobsters or, at worst, string ammy. NOTE: If you do string ammy, I'd wait a week or so for the price to settle to normal. Damn merchanting clans...
  3. I think it's fine, tbh. If they have something planned for that space, we should see what it is first before replacing it. And if you want a timer, you could go to the "view familiar's details" option and you will get the old summoning tab, timer and all.
  4. I believe there is a bug that stops your crops from growing. It's happened to me countless times.
  5. Nope, it casts each amulet separately, and uses one set of runes per amulet. Also when done right, Plankmake is faster xp. String ammy is 4gp/xp while Plankmake is .6-.7gp/xp, yes .6. It's that efficient. How would you go about doing plankmake "right"? :-k I'm interested. You don't have to wait for the entire animation. After you click, about half a second to one second later there's a higher pitched sawing sound compared to the other sawing sounds of the spell. Right when you hear that higher pitched saw, you can cast the spell again. If you do it before then, nothing happens.
  6. Nope, it casts each amulet separately, and uses one set of runes per amulet. Also when done right, Plankmake is faster xp. String ammy is 4gp/xp while Plankmake is .6-.7gp/xp, yes .6. It's that efficient.
  7. :lol: :lol: :lol: ... but at the same time I'm thinking: Wow... and we're the ones who get told to behave and not go around censors! Call me dumb... But I didn't get it :S. Everyone on Lunar Isle is female except those three bankers. Yeah, but why is that a big deal? I'm not sure how I would explain it, but let's say the three men have a really good time with all the girls.
  8. If it's not a hotspot you should get ep, but very slowly (1% every 30 minutes or something) and you can't get higher than 40%.
  9. Ice bursting at Skeleton Monkies is the fastest, but it's a waste. If you're going to ice burst, you'd better do it at rock lobs. However, that would greatly hamper your xp. Enough to make string amulet, diamond bolt enchant, and plankmake better. String ammy is straightforward. Buy gold ammies, cast spell, sell to Varrock Rouge. Diamond bolt enchant is as well. Buy bolts, enchant, sell in GE Plankmake is a bit more complex. Buy mahogany logs, cast spell (make sure you have money in your invent), and sell the planks on GE. For all three you could also trade them in for investment credits at MA. The best is currently diamond bolt enchant since it profits. Not for long though. Plankmake's prices change much less. Plankmake is also the fastest of the 4 options (if you ice burst rock lobs). Although in the long run, ice burst would be the most rewarding, in the end, but also the slowest just for magic. And when I say ice burst, I mean barrage for you.
  10. :lol: :lol: :lol: ... but at the same time I'm thinking: Wow... and we're the ones who get told to behave and not go around censors! Call me dumb... But I didn't get it :S. Everyone on Lunar Isle is female except those three bankers.
  11. Zaaps1

    Smash Club.

    Who gets to decide where the line is drawn between too far away and just right to be unfinished? Obviously Snake's is a bit too large, but couldn't it have just been for Balance? Like why is MK's dtilt have a longer reach than Marth's dtilt then Marth's sword is longer? Sakurai did a bad job at balancing, but he planned to make everything balanced, and maybe Sakurai felt that Snake was too weak so he made Snake's tilts strong. Maybe? Would explain a lot.
  12. I'd personally never wear it. I like skill capes better anyway. Plus I don't trust myself with one, lol.
  13. Zaaps1

    Smash Club.

    But those make sense. The hitbox is actually somewhere near Falcon's body when it connects. Snake's utilt and 2nd hit of ftilt, however, hit like 3 feet ahead of his arms. And his bair's hitbox somehow reaches to his head, and it's a kick.... Lol, ok. GaW's invisible hitboxes are now cheap too. He has big invisible hitboxes. His dash attack has a huge invisible hitboxes, and it [bleep]es even auto sweetspot recoveries. Unfinished, please? Yeah, it is unfinished. Snake was just the first example that came to mind. I mean honestly...how the hell does the head do the same thing has his actual kick? If you wanna count all the Pokemon, don't forget all the Pokeballs and the Rayquaza boss. That adds a lot more.
  14. How would take be quicker? In this one you don't even have to move, just click forfeit. I'm wondering, how is the winner decided if everyone is blown up at the same time?
  15. Right, but you're leaving that to statistics then. It's safe to assume you will be red (and win) 1/4 of the time. Is there a more accurate assumption?
  16. :lol: :lol: :lol: ... but at the same time I'm thinking: Wow... and we're the ones who get told to behave and not go around censors! I guess it isn't technically going around the censor :lol: Hey if you ever get banned for doing something like that, just reference this example, call them hypocrites, and nullify their argument against you. "You did it and you're in charge, so it sets an example that justifies me doing it."
  17. Zaaps1

    Formation?

    Imo flank is the best. Right off the bat everyone's spread out enough. Wall comes close, but doesn't exactly do it. My specs are 1 distract, 2 cannon, 2 chin. I use 5 elves and 5 goblins, all heavy except 1 light goblin. If I'm playing defensively, I'd instead spec 3 distract 2 barricade with 7 dwarf light and 3 elf heavy. You last a long time using hit-and-run type fighting, and if he sends a mass invasion, you'd first outrun them, then send a distraction, then run some more. If they're too close, a barricade stops them for the most part.
  18. Zaaps1

    Smash Club.

    But those make sense. The hitbox is actually somewhere near Falcon's body when it connects. Snake's utilt and 2nd hit of ftilt, however, hit like 3 feet ahead of his arms. And his bair's hitbox somehow reaches to his head, and it's a kick....
  19. I would take a good balance of cost and protection. Karil's Leathertop, Verac's skirt, Skill Cape, Barrows gloves. The rest you can fill with low-cost stuff. Boots can be rune/addy/climbers, necklace can be defense ammy or power ammy, or even a glory, shield can be a godbook (they're free, after all, and sara is +8 to all defense) or Fally Shield, and helmet would be something like the bearhelm or larupia. For weapon, I'd imagine d spear is the best. Although if you have claws, bringing them would give others an incentive to stay away, and you'd protect them besides. Don't just stand around though, you'd waste your time. Train a skill. For example, pickpocketing the master farmer north of ardy is a good way.
  20. OP might've been true, but this one is definitely a mockery, so I can make fun of it. LOL.
  21. : I love doing that. It annoys the campers so. :twisted: DIE! I have people doing that to me before I even get my formation set up. To teach them a lesson if they come near my I bomb the [cabbage] out of them. They don't try to lure my anymore. : That's my strategy some of the time: the first unit I see coming near me that isn't exploring gets 5 gnome gliders dropped on them, then I don't get distrubed for a while : . [/hide] : Fuuun. I love the combat triangle here... it's so much fun. Less amusing when I have one dwarf and two elves and the other team has two goblins and a dwarf. Of course, I had forgotten about my kamikazes until then... Byebye extra goblin squad! \ Byebye dwarf squad! DIE, REMAINING GOBLIN SQUAD! yaaay I won! Also, a tip: the stacking icons? you can left click those. Makes for much faster switching and killing. 5 Heavy Elfs and 5 Heavy Dwarfs seem to do well against everything I go against :) , but I may add a few light dwarfs to lure campers out (I'll start playing again when the patch comes out...). So no goblins? Okays... You're better off not having 3 races. 2 is much stronger. Having all 3 just makes your team weak.
  22. Well, how about it? Is it possible? I think I've come up with a way. I took a look at the conditions for forfeiting. All it says that there's a chance your army will abandon you and you get no rank, no reward points, and no investment back. There are no negatives (except for having to buy a new army), as far as I know. So it got me thinking. GoP has a 50/50 system, why not Mobilizing Armies? Here's what I thought of, everyone who entered the chat would go to a certain world. This in itself, of course, requires that this system must wait a few days for the hype to die down first. After that, the team of 20 would all enter the same scenario, same level. The game would start. Then, all players MUST submit ONE quickchat message. This is so everyone knows who is who, and also so they can report those who don't abide by the rules to the clan. Everyone is given 1 minute to do so (there is a counter in-game). If they do not respond, the others are to attack the remaining team. Problem arises if more than 1 person doesn't report. You could still have the remaining two team, and since the others aren't united (and have no way of planning to do so), they still have the advantage. But that part should be thoroughly thought out later, as this idea is still young. Once everyone has reported, everyone who isn't on the red team will forfeit. The red team would win and gain 2 rank, while the others lose nothing (except a chance at losing their army). When everyone is out, the game starts anew. If it takes 2 minutes for this entire process to happen (which is probably generous, if everyone is willing) members would get an average of ~14-16 points per hour (statistically, you have a 1/4 chance of being red and therefore a 1/4 chance of gaining 2 rank). You'd get 100 rank in just 5 hours this way. Problems: 1) It'll cost a lot. No doubt that sometime during the hour, your army will abandon you. I don't know how often this is, but buying another only takes 1k or so. Nothing expensive. You would no wager anything before the match. 3/4 times you will lose your 10k (or whatever) and since everyone is just forfeiting, even if you are red you don't get enough points back to cover your investment. For real reward points, just playing the game normally is the better option. 2) Corruption. No doubt there are people who will take advantage of this. That's why everyone reports at the beginning. The other 3 can just report the infidel and the leader can take care of it (by kicking and world hopping). If they do not report, everyone just piles him and he is bound to lose, then the game proceeds as normal. 3) Corruption again. If there is simply too much corruption, this would never work. So that's why people who build these teams must be careful who they choose. Switching worlds may solve it, but not permanently. This is the only major problem I see: if there are simply TOO MANY leechers or infidels. 4) Interference. Of course you can't help the random level 60 who pops by and decides to try it out. This is solved by the reporting. He will not know to report and will get piled. (However, in response to everyone else, he may use quickchat just to be friendly. This is solved by allowing only 1 phrase to be accepted.) If the chance arises that he does report correctly, he will either have a 1v1 (which he will most likely lose because the wandering traveler probably isn't a match for someone who does this minigame seriously), or be the red team and win, in which case the other 3 people lose nothing. Once again, I'll say that this idea will only work once the hype dies down. So what do you all think? EDIT: I lied, it isn't a 50/50, sorry about that :lol: EDIT2: It appears I've misread. You do lose all your squads every time you forfeit. That's ~20k per hour you'd spend to replace your squads. Sure it's a lot, but 600k for 100 rank on a slow minigame like this? I'd take it. You'd only spend 3m to max out, and for an imbued warrior's ring, that's a small price to pay.
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