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SanNo1

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Everything posted by SanNo1

  1. Looks like we're getting a new wallpaper next week :rolleyes:
  2. 7/10, cause I remember your siggy :P
  3. ummm, no. One diamond bolt(e) costs ~1.7k, not 17k.
  4. Well in theory you are right. If the prices are double, but you have the money, people don't having a big problem. I think the problems start when to much people having billions of cash, and keeping it in bank. Don't know much about the history of runescape, but I thought people where sitting on billions, and Jagex decided to release a moneydrain skill, wich has benefits on higher levels, to get cash back flowing. Maybe someone could explain the history of construction and the release. Construction being a moneydrain doesn't have a lot to do with people sitting on millions and deciding to get the money flowing again. It being a moneydrain means that there is actual gold 'drained' from the game. Of course the people with a lot of money will go about and spend it, but this is the case with all new skills that can be quickened when you spend some money on it. The 'problem' then was that there was a surplus of gold in the game, and the skill took some money out. For example; when turning logs into planks, you have to pay quite some money to an NPC. This money is no longer flowing, it is actually gone. Remember, when money starts flowing more, the prices of items will probably increase. Construction was an effective method of stopping the inflation at that time. Most of that inflation came from the gold created through alching, which was the way to go for magic training back then. The rise in price of most items over the last year was initiated by the pvp updates, where the statues could be sold to an NPC. The Pvp-trick resulted in a lot of these statues and a lot of gold was created by this. However, I think that the overall acceptance of this 'ínflation' caused people to buy the inflated items for a longer period of time, due to the way the GE system works, with items becoming visually worth more, causing these items' prices to increase by a lot more then a normal inflation could have caused. Pure inflation in RS happens because of more money entering the game than leaving it. This will result in money becoming less scarce, and therefore decreasing in value. This means that items will keep the same relative value towards eachother. Therefore only the people with big piles of cash are experiencing the negative influences, because the now have less effective buying power. There is something I was thinking about while on this subject; did the implementation of the coinshare system have a noticable effect on inflation at that time? I wasn't actively playing at that time and was wondering about this. I would guess that it didn't really have an effect, but a friend of mine was convinced it did.
  5. Especially if they're as bad as mine, I read the Q&A shame there weren't any really great questions thrown into the mix, it seems the same ones are brought up every Q&A session! I'll jot some hopefully answerable ones down for Content team next week That's probably because most of the time it's the same people posting on the Q&A's I guess <_< I hope the content team will give out some hints again next time too.
  6. This is my battle report from invading a level 7 wildland. Rick asked me to post this to show him my losses. That actually helped me plan an attack, thanks :thumbup: here's my report:
  7. I love my SGS. Like Gromhell, I sold it once but bought it back after a few days because you'll really miss it. If you can afford it and have a decent cashpile left on the side, it is definately worth, because you can always sell it again when you need the money, as is the case with almost all equipment.
  8. I would think that it only matters the moment the wheel is spun, so when the monster is killed.
  9. I just got pwned by one of the members from a hostile alliance (on EP btw.) Charioteers are strong :o I hope he thought it was worth it. On the bright side, one of my legends lvl'd from that xp :wall: Sooo funny story. I was chatting with the guy who invaded me and he said he only attacked me so one of his alliance members could milk me. Luckily I had already started to make 1k chariots yesterday to get rid of my resources before they could them. Those guys didn't know that and thought I was wide open without any troops left. Sooo.....: Let's hope he doesn't do that again soon. :thumbsup:
  10. A nice round number, what are the odds :mrgreen:
  11. I lol'd at this too :thumbup: also: A very nice addition IMO. thank god for that :/
  12. short quest with low requirements :o I feel sorry for the kids who were hyping about this weeks update already :roll:
  13. Nice find :o I'd be happy with a new quest this week :mrgreen:
  14. What good post. It would be a great skill if it's implemented well. The chances you're right are small of course, but your guess is at least supported with some good points. I certainly hope you're right.
  15. They are probably also using a yak, and perhaps even overloads+brews.
  16. 15-16-1-60293132 I lol'd when I read this, because I was just talking to a friend who has 110 or so cmb and was on his ~10th attempt. Seems like all you need is skill, and some luck, to beat this guy. Having high stats helps a lot, but someone with low combat stats who knows what he's doing has a much better chance of succeeding than someone with 90+ stats who doesn't know how to do combat. :rolleyes:
  17. SanNo1 replied to Shelby_Polo's topic in Off-Topic
    It's because you can only switch legends when one of your opponents legends is defeated, not while fighting the same legend. So the only way to avoid the loss of archers is to make sure you can take out the first legend in one hit, so you can switch after the first turn.
  18. SanNo1 replied to Shelby_Polo's topic in Off-Topic
    Having a lot of archers is great for the first round, but they have low defence and you will lose a lot of them if you are fighting a wildland with multiple legends, especially if the first one doesn't have a lot and others have a lot of chariots/swordsmen. I'd recommend invading with at least 2 legends. 1 with archers and one with swordsmen/chariotsm so you'll be able to take out a lot on the first hit and finish the remaining legends with your melee troops. Remember to spy first so you can adjust your tactics. ;)
  19. SanNo1 replied to Shelby_Polo's topic in Off-Topic
    What you lose depends on your defensive strategy. You can choose to fortify inside your city and lose resources or gold. You can also choose to 'ride out' with the legends you set for that, you will lose resources (or gold depending on your strategy) if your set legends and troops fail to defeat the attacking army.
  20. SanNo1 replied to Shelby_Polo's topic in Off-Topic
    Alright so I have 40 Jcreds left, and I was thinking about upgrading my market to ~lvl 10 and buy a load of resources, but I was wondering if someone knows of something better to spend them on. I have plenty of gold btw, so buying the resources isn't a problem..
  21. SanNo1 replied to Shelby_Polo's topic in Off-Topic
    Thought so, just read it somewhere and didn't quite believe it. Anyways thanks for the answers, the new city is slowly getting some shape. :wink:
  22. SanNo1 replied to Shelby_Polo's topic in Off-Topic
    Thank a lot, I'll invest some time upgrading my stables :thumbup: I have another question: does a new city have the 'new player bonus' or can it be attacked right away?
  23. SanNo1 replied to Shelby_Polo's topic in Off-Topic
    I just build a sub-city close to my capital. Could someone give me some advice as to how I should start building it up? I'm currently focussing on the resources because it's hard to construct a new city without the constant boosts you were able to get from a task... Any advice is appreciated. :thumbup:

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