Everything posted by Prankster_King
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The Duel ~~-
It looks pretty cool. Good job. =D>
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Robot WIP *UPDATE!* I Need a Sign from the Pixel Gods!!!!
It's looking awesome so far. :)
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Help with Avvy Byte Size
I tried it, and you can see the result of it in my avatar space. Though, it seems to be of very poor quality. Is there anything more I could do to increase the quality a bit?
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Josh Homme pixel avatar
Amazing job. I give you a 9/10. :thumbsup:
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Assassin
Isn't the use of multiple accounts at once against the rules..? :-s
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Help with Avvy Byte Size
IS there any way I could reduce it?
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Help with Avvy Byte Size
That's the avvy. Attributes screen.
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Castle wars. DONE!
Nice work. :thumbsup:
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Castle wars. DONE!
Nice work. :thumbsup:
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Help with Avvy Byte Size
Any more ideas as to why it isn't working for me? :
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Mages and Archers, and their Castle Wars problem...
That's when the players use strategy. There's an underground way into the castles that people can use. This would let them avoid being attacked by rangers and mages on the walls. Or they could use protect prayers. Another sollution is that they get their team to storm the castle all at once, and confuse the opponent. This would allow a player to slip in and capture the flag.
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skill capes be f2p also??
*Sigh* Yes, f2p should get skill capes. After all, most skills are f2p. Perhaps someday Jagex will recognize this, but I doubt it will be very soon. Like it was mentioned above, this topic is likely going to be locked fairly soon. If you want to rant about this, post in the rants section. If you want to discuss why it wasn't made f2p, post it in the General F2P section.
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Benches... Why not let us sit on them?
Thank's for everyones feedback. I'm always open to more feedback/critism, no mater how minor. Just don't spam... :
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More options for low levels in castle wars
Wow... Good thinking. :) That's a very good idea.
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Mages and Archers, and their Castle Wars problem...
I think this is a relatively good idea. Though, I think the number of shots for mages should be increased to 75 as well. People have said that the spells are "too powerful". I think not. How many people have you seen go in there in waste away runes in Ice Blitz? That's a pretty powerful spell, last time I checked. But instead of him having to spend money on spells that don't even get him experience, he could just get the proper staff and runes. It would give any unfair advantages in the game, since you would still have level requirements... I really like the Thunder Spells. I especially like the Thunder Cloud spell. : Perhaps instead of giving both sides the same spells, they could be altered to fit more to their god. For example, Saradomin would get more of the Thunder spells, and Zammy would get more Fire spells. A Possible Zammy spell could include (My own creation) "Zamoraks' Fury". Basically, when this spell is cast, the ground around the player (probably about 4 spaces out) would crack, and tounges of flame would shoot up. These tounges of flame would harm any opponents in that area. This would be like the opposite of Thunder Storm. In case I didn't mention above, the different spells would have the same power as the opposite spell on the other team. It would just have different graphics, names, and elements. About the bows... The only one that should be tweaked down a bit, is the War Bow. It would be a bit hard to shoot as far as the center towers, since you can't see them very well due to graphical limitations. Shorten it up just a bit, so the player can see where he is shooting. :wink: The other bows sound pretty good. Overall, it's an excellent idea. Just as Buckey said above, these would not give experience, so don't even start to rant on about "how easy exp would be". I will make it my goal to bombard you with messages on how stupid you must be to think it would. Seriously.. Free experience? LOL. :lol:
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On-screen HUD for better playing
Exactly what I suggested. Just give my post a re-read. LOL :lol: You'll see what I mean. :) I'll fix my post from earlier just a hair to clarify. Thanks for making me see I needed to clarify a little. ~Mr. Devnull :wall: I didn't read all of the posts. Ah well... Two is better than one, I guess. :
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Castle wars. DONE!
Very nice job so far. I cant wait to see it finished. :thumbsup:
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Bob&Frank Comics "Bean Power"
Lol, that's pretty good. :lol:
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FIRST HUNTING SCREENSHOTS RELEASED!!!
Not a bad fake. :
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On-screen HUD for better playing
Very nice idea. For the hp, you might want to put x/y. X being the amount of health you have now, and y being your total possible hp (hp level). But other than that, it would very useful.
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My works:
I agree with deloria. Not a day goes by without my hearing "Zezima" mentioned. I don't really see why everyone idolizes him so much. So what if he is the number 1 player on Runescape? What does that tell you? It tells you he's just a guy that plays on the computer all day. He said so himself that he plays about 10 hours a day. It's pretty sad that he doesn't have a life... 1/10.
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how to take screen pics
*Sigh* Isn't there a guide on this somewhere? Step 1- When you see something you want to take a picture of, hit Prnt Scrn. Step 2- Open up Paint, and press Ctrl+V at the same time. Save the pic. You can edit it if you want. Step 3- Pull up an image hosting website. (Imageshack.us or Photobucket.com) Step 4- Hit "Browse", then select the picture you want to upload. Step 5- Copy the code they give you. Step 6- Paste the code in the forums in a post somewhere. It should then come up as a picture.
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Help with Avvy Byte Size
I altered the size to 80x80. The same message came up, saying the byte size was too large.
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Kirby ~~-
Very nice siggy. The color effects are awesome. Great job with it. :thumbsup:
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Help with Avvy Byte Size
The maximum byte size for avatars is 6KB. I have an avvy that's about 21 bytes, but it's still saying it's too much. What's up with it? :?