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Did crumble undead cause inflation?


Myweponsg00d

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sounds like crumble undead did make less alchers idk though

 

 

 

 

 

the topic implies the opposite, but maybe since people could do so previously to the nerfing it caused less alchers to alch to a specific level. but since we have tons of new players... that really does not seem like its accurate.

 

 

 

 

 

hi-alching because very slow xp after about lvl 80, so I don't think nerfing crumble undead had too huge of an effect.

 

 

 

i alched 79-91 magic and then some. i didnt find it slow or bad really. thats just my opinion, but it does get old now that ive done it alot. back when i was doing it was about ambition to become better @ magic then PC came out and magic training was easy and alot cheaper and for the people who did not have the resources to train profitably thru alching

 

 

 

 

 

 

 

Do we even know if inflation is damaging to the economy, and if so is it damaging it all that much?

 

 

 

I mean, sure, it's damaging to the world economy, but the Runescape economy is VERY different than the real world. So, are there any "economists" here that can tell me why inflation is all that bad, especially since new players are coming in every single minute?

 

 

 

indeed a good question. i think it really depends on your aspect of the market. say the poor seem to keep getting poorer and rich getting richer theory for inflation is accurate, but when construction came out, your $ was worth more then prior to its release. so your poorness transcended into perhaps double its monetary value. and i think we need a few monthly type regulating aspect of the game to really mess with the economy, perhaps adjust if construction had the armor repair stand @ lvl 80+ construction and have the barrows repair people only allow you to repair like once a month we would really solve inflation to a small extent. forcing people to spend $ on their houses and not rely on an NPC who has the same capabilities at a 10% price increase(varies) i mean 20-30k??? max difference i can deal with that, but if it were made to where repairing in the home was actually the best and most reliable way to repair these armors we would see alot more 80+ constructioners and inflation would be dipped into considerably seeing how i spent a good couple mil on my home and its half that in exp.

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Alching came before Crumbling. Crumble undead only became popular with the release of the slayer staff I believe due to the auto cast.
lol

 

Yes it was being used before slayer, but not to the extent it was with the release of slayer which lead to it's nerfing.
lol

 

 

 

It was nerfed way before the slayer staff. Just look at the exp it gives in classic, compared to the exp it gives now in rs2. That nerf basically made the skill not used. There was a nerf that came a bit after the slayer staff, but that was only to undo the fact that the slayer staff made crumble useful again.

 

 

 

Lollol. Check your rsc, you will notice that they nerfed EVERY spell to rs2. Halved their exp, LO;LLLOO!O"L"OP!KLO"!KLO":.

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99+ all 23rd March 2012 - 2496 total 13th June 2012.

9000+ dragon drops! Including draconic visage, d chains, d spears, d2h, d claws, d meds, d legs, d skirts... d bones, d hides :)?

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I want jagex to put resource dungeons and dungeoneering skill doors to dungeoneering floors so I can dungeon and get dungeoneering xp while I dg so I don't have to dg to get dg exp, but I can dg while I dg :)?

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Er, high alch was used often in rsc, me and a friend use to high alch saradomin symbols in the general store for 80 mage.. I never use to see a ton of people in the mage guild using crumble undead on skele's etc as people state there was. Halfing the exp caused the inflation, now you gotta buy 2x more runes.. Who wants to do 2x crumble undeads when you can just alch and actually not lose money..?

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Do we even know if inflation is damaging to the economy, and if so is it damaging it all that much?

 

 

 

I mean, sure, it's damaging to the world economy, but the Runescape economy is VERY different than the real world. So, are there any "economists" here that can tell me why inflation is all that bad, especially since new players are coming in every single minute?

 

 

 

Oh, and Mywepons, fix your sig. It's arrogant, insulting, and pointless, all wrapped into one.

 

 

 

That is a very good question indeed. I honestly do not think that the RS inflation is that awful because I do not have any interest in buying rares. Duke Freedom has a theory that the rare items in RS "absorb" the affects of inflation. We can see this because of the costs of our "raw" materials. Coal is STILL 200 gp each, as it was in the later days of RSC. If inflation was damaging to the economy, the prices of all items would be insane and unpredictable, much like the prices of rare items are.

 

 

 

Also, I would like to know how I am the arrogant one. These people made publicly viewable posts trying to insult other people and then make blatantly obvious grammatical errors. There is plenty of horrible grammar on these boards, but I do not sig the posts unless they are trying to be mean to somebody else. I am not trying to make innocent people feel bad for having poor grammar or making typos, for many reasons (English is not everyone's strong language, typos can be a dexterity accident, even I make mistakes sometime, etc...)

 

 

 

Also, I could call your post at me just as offensive, pointless, and arrogant. What gives you the right to publicly try to own me, but I cannot do this to other people who have malicious intent in their posts? You will also notice that I don't have anything written in my signature about the quoted posts. If you automatically made the assumption that I was being a jerk here, then I think you are as judgemental as I am. That is all.

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It is an interesting thought, but I think I'd have to agree. While high alching brings in a vast amount of GP into the game, the act in itself isn't where the GP comes from. Most players high alch bows from fletching. So this money I would consider coming from WCing and Fletching, not high alching.

 

 

 

Other alchs are usually drops from monsters, or items created from other skills, which would then go back to that skill being the GP source.

 

 

 

So what is the source of inflation? Quite simply, I'd have to say it's slayer. The skill's release completely changed the community's focus in the game. Now thousands of players who would've either been raising non-combat skills or training on fast easy kills more likely than lucrative beasts were killing new creatures according to their Slayer masters' wishes.

 

 

 

Even without including the new items Jagex created for these beasts to drop, now thousands of players were getting countless drops that they probably wouldn't have otherwise. I know that I can often get 100k in gold just from alching value alone of items that I get in these slayer tasks.

 

 

 

This was the beginning, the new drops also increased inflation simply because of the supply and demand of these limited items (namely whips and mauls). The first players to 85 slayer could buy whatever rares they wanted and hoard them up to raise their values.

 

 

 

Then of course when it settled down, Jagex released barrows. This, much like slayer, gave new incentive to killing monsters. Even at just alching value, millions of GP come into the game each day from those chests.

 

 

 

Then of course Dagannoth Kings following the same pattern.

 

 

 

These drops have caused inflation in noncombat skills too, since now many of the high level slayers have gone on to get 126 combat, and simply put, have nothing better to spend their money on than skills.

 

 

 

The rares market seems to be on a dip lately, and I'd put this one on combat as well... PC has killed the number of drops coming into the game each day, even IF you are getting GP for winning.

 

 

 

just my 2̢̮â¬Å¡Ãââ... i'm goin to bed

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Proud to have gotten 1800 skill total before access to fishing guild

 

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It is an interesting thought, but I think I'd have to agree. While high alching brings in a vast amount of GP into the game, the act in itself isn't where the GP comes from. Most players high alch bows from fletching. So this money I would consider coming from WCing and Fletching, not high alching.

 

..

 

just my 2̢̮â¬Å¡Ãââ... i'm goin to bed

 

 

 

OddFaery2 Good to see ya again havent seen ya on the boards or ingame in a while;)

 

 

 

I have to agree with oddfaery most of this "inflation thru training" would have happened despite the nurf on chaos. And about the mage pures.. okay that WASNT even discussed in the first topic, in rsc mage pures where a joke because they were low level, low hp, and died VERY quickly so at best they were a newb pker toy. And as to there being more of those then main account... Where did you get that over-exagerated information from? firstly all the really good stuff is higher lvl, secondly training magic is rather expensive even with the large amount of runes currently in the economy flow i know someone thats going that "pure mage pker" route and its tough. Most people new to the game wouldnt have the resources or mind set to pull that off right off the bat so they'd make a main first, and MAYBE later make a mage pker. so with the "more mage pures then mains" your pretty much completly disreguarding all f2ps. oh and with charge i think you could get between 1 and 2mil exp per hour by just rapidly clicking on the spell, i heard reports of up to 3m and with prople going from 80 to 99 in one day because of it, I'm sure theres still some linguring threads here or people who had the resources at the time and actully did it.

 

 

 

Also something that people havent brought up is the fact that marathon training can get rather boring especialy when no one else is around to chat with, Alching makes it possible to be pretty much anywhere while you train while crumble undead only had 1 real training spot(magic guild) yea i know theres plenty of other spots with undead but thats the main one.

 

 

 

LK1

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I would agree that tons of gp is coming from slayer drops, but I would definitely say that alching noted items is definitely a larger source of new gp. In an hour of alching yew longs (the most common alch item by far these days) a single person brings 768k gp into the game. They don't gain this as profit, it is just changing their wealth from materials to pure gp, which thus should inflate our gp. (I am fairly sure we are talking about INflation here, but I am not into economics that much and we very possibly could be talking about DEflation)

 

 

 

From somebody who has crafted what, 20k green bodies? You of all people, Oddfaery, should know how much gp comes into this game due to the alching of trade items. If ONE person who trained crafting to 99 was responsible for bringing 60 mil (something like that?) into the game, imagine the total gp alched into the game by all of the crafters. Similarly, getting fletching from 70 to 99 will generate enough bows to alch 62,959,872 gp into the game. Now, take this number and consider the thousands of people who have gotten fletching from 70-99 on yew longs, and all the people who are currently on their way to 99. Thats a lot of gp... :-k

 

edit

 

@LK1: First of all, I did not say anything about MAGE pures, as most pures are hybrids. But, even then, I did not say that they were more popular, I simply said that it seems to me that everyone and their brother is eventually trying to make a pker these days. I did not try to make a factual statement that more pures exist than main accounts, and a one line statement in brackets is hardly what the focus of this topic is about. Also, mage pures are useless in RSC? They were called "Tank Mages" and it was probably the best type of character to make if you wanted to stake duel (since full armor had no affect on magic). Hardly useless.

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i remember when it all happened

 

 

 

but now i cant go anywhere without finding a High alcher

 

 

 

Im naming some places:

 

 

 

Banks

 

Wizard towers

 

Mudskipper Point

 

Deep Desert

 

Runecrafting Alters

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15108th to 99 Firemaking: 2 October 08 8:15pm GMT+10

Barrows Drops: Verac Flail, Verac Plateskirt x3, Guthan helm, Ahrim Robetop,

Karil top, Torag plate, Dharok plate, Dharok axe. 1900+ total lvl

Dragon Drops: 6: Dragon Legs (iron dragon), Dragon Spear(shadow warrior), Dragon Pickaxe(4)

DK Drops: Warrior Ring(2)

Bandos Drops: Tassets

 

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