May 22, 200719 yr Why Macros are HELPING the RS economy... ***Note: when i say "macro" i am referring to bots, gold farmers, and people who play rs as a RL job and not to have fun *** Macros are annoying. log into any F2P world, and what do you see? 10 macros piling a poor yew tree. or buying runes from all the rune stores. or buying feathers from the fishing shops. or mining gold ore in the crafting guild. or coal in the mining guild. MACROS ARE TAKING OVER RUNESCAPE. Then in all the member worlds they are killing green dragons, fishing shark and lobsters, and crafting planks. well, atleast they are helping the economy why they are at it... Why macros actually HELP: Whats the most common Skill cape? without looking at the high scores, i would say cooking. then fletching. What sort of skills are these? are skills that take some resources and turn them into something else (that is usable in a different way hopefully)... where do many of these resources that are bought in bulk come from? macros... Lets track the major skills that use resources to train: Cooking Fletching Crafting Herblore Prayer Firemaking Smithing Construction Magic Range Of these 10 skill only these 5: Smithing Herblore, Fletching Crafting Cooking produce other (useful) items out of them. Now... how do macros tie into these skills? well, of the other 5 skills that don't produce anything (much) tradeable (construction, prayer, firemaking, magic, range) the macros effect all of these 5 skills. Construction: macros cut logs and make planks in bulk Prayer: kill dragons for their bone. (some gather big bones in the wildy) Firemaking: Cut logs Magic: mine essence which is in high demand for rc'ers, so macros also indirectly effect this skill too. also, they cut logs for fletching which provides high-alchemy exp. macros also buy runes from stores then re-sell... Range: again, macros indirectly effect this by cutting logs for player made bows (most of which are alched, but some make it out there into the hands of players) These 5 skills, all the money you spend on them (buying the (non-refundable) resources to train them) supports macros. Now lets not forget our other 5 skills that produce stuff... Smithing - Macros mine ore (especially gold, coal, iron) to sell to you Herblore - in my experience, i have not run into macros gathering herbs/2eds. great. we have one "clean" skill. Fletching - oh man... log into a f2p world... go to any yew tree. this is where you buy your 75,000 yew logs for 99 fletching. Crafting - again, macros killing dragons supply dragon hides which is the best way to get high crafting Cooking - macros fishing... catherby these days has been overrun OUCH! of the 10 skills that are trained off of other skill's byproduct, 9 of them macros are effecting. what does this mean? that macros are taking advantage of rich players, cheep human/robot labor, and the byproduct is real life money for them, and 99's for you... which leads me into my next point: Skill capes are better for macros than normal players What? but macros don't play the game to show off like we do with out shiny skill capes! how can it benefit them? ... well, for one, it motivated 1,000' if not 10,000's of players to jump up, and go spend their money on those flashy capes. and when the demand for the yew logs/raw shark/ores/dragon hides/ dragon bones/ firemaking logs/oak planks started going up, so did the number of macros, right there, providing your resources cheaper than they should be provided by normal players. Win-win situation right? you get the exp as cheap as possible, and they get their money (which presumably goes off and is sold for real life cash). well, not so. what about when you were a noob? when you didn't know about merchanting, and making money from trading? yea, when i was a noob i fished and wc'ed a lot. but... what happens now when i cant sell my puny 400 yews that i gathered over 2 weeks when the macro sitting next to me is selling 50k yews, at the same or lower price that i am? this is the first of two disadvantages of macros. they cut off lower level players from getting more money (when compared to the past when it would have been easier, without macros). the other disadvantage? people who buy money. assuming they don't get caught and banned for real world trading, this gives a huge advantage to those players who buy money then... spend (at least some of) it on the very resources that made this money in the first place. what a vicious cycle... so, what do we get out of all of this? ignorance is key. you can go out and boycott macro produced good by not training the skills that are listed above by buying items in bulk... or you could take advantage of it. train your skills while you can. if Jagex figures out some way to stop all these macros, then prices will [bleep]e, because normal players can never keep up the rates of production that the macros have set. ~~~~~~~~ My personal opinion ~~~~~~~~~~ I think that the macros should be delt with, banned, and removed in general from Runescape. while i recognize their advantages, it does not justify other players getting the advantage over others by buying RuneScape GP. if Jagex wanted that to become legit, they could easily put something like that into effect. Jagex could also start stores (run by NPC's) that would stock 10's of thousands of different resources, that you could "buy x" noted... but this would have the same problems on lower level players as the macros have - taking taking away their "jobs" So i say: take advantage of them while they are around, but don't interact with them beyond that. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ List of Macros: [*:3svakhhb]Feather buying [*:3svakhhb]rune buying [*:3svakhhb]gold ore mining [*:3svakhhb]yew cutting [*:3svakhhb]willow cutting [*:3svakhhb]flax picking [*:3svakhhb]shark fishing [*:3svakhhb]lob fishing [*:3svakhhb]essence (pure and normal) mining [*:3svakhhb]dragon killing (green drags only from my experience) [*:3svakhhb]big bone gathering Originally posted on Affliction (90+ pest control community) - Written by myself Please reply if you bothered reading
May 22, 200719 yr Most of that stuff is self-evident. The turning point is when you say it's a win win situation and then describe a biased view of how people make cash You claim the "noob" players are the ones to cut yews, etc....? so it's ok for them to be hurt because they haven't learned the most useful moneymaking techniques? That's just pathetic and arrogant and ignorant. There are far more people who produce those goods and a lot of them have been compromised, so much for your "good" situation. All the fishers, yew cutters etc.... They rely on this cash and these are not just average players. There's also runecrafters. Nature rune crafting is the best money skillers can get, the famed 1 mill per hour from 91 rc is sought after many. Well the "famed 1 mill per hour" is turning into the "legend of 1 mill per hour" because macros are making the price drop. Well done, major industries are being destroyed, this is really doing some good for the economy. The fact that you accept buying illegal production is however, normal. Because after all what do you care about where your goods came from? In the real world, there are lots of moral incentives to try and stop this, but here there are none, and who can resist wanting to get the goods at a cheaper price. However, this crosses the line when you claim that this does good to the economy. Good for whom? Only the customers. Not the people producing, and these are not, I repeat these are not the lower or average players. These are, in fact, most of us skillers. So clearly the winners are the people buying the goods, unless they have some very strong moral values that they refuse to buy goods that have been tampered by macroers. So is this good for the economy? Well that's a personal judgment of value The situation has changed, but has had pros and cons. Your claim that it is "good" shows a bias against the people who produce these goods , because if you are a customer the situation is "good". If you are the one producing these goods, the situation is "catastrophic" 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: )
May 22, 200719 yr Author That's just pathetic and arrogant and ignorant. (1) There are far more people who produce those goods and a lot of them have been compromised, so much for your "good" situation. All the fishers, yew cutters etc.... They rely on this cash and these are not just average players. (2) There's also runecrafters. Nature rune crafting is the best money skillers can get, the famed 1 mill per hour from 91 rc is sought after many. (3) Well the "famed 1 mill per hour" is turning into the "legend of 1 mill per hour" because macros are making the price drop. Well done, major industries are being destroyed, this is really doing some good for the economy. (4) Not (good) the people producing, and these are not, I repeat these are not the lower or average players. These are, in fact, most of us skillers. (5) 1) thanks 2) i agree - but search for the official forums... "selling 100k yew logs" "selling 50k yew logs" (both 300 ea) you call these normal players? sure, there are a lot of other posts "selling 1400 yew logs" etc, but i would guess well more than half of all the yews are being produced by macros (many of the macros are F2P, so they cant post on forums, so check out world 1...) as for lobsters: Results for "selling raw lobster": (these are the first 5 threads that popped up) Selling 1k Raw Lobsters in forum Food Selling 100k Raw Lobsters in forum Food SELLING 240K RAW LOBSTER 215EA in forum Food Selling Raw Lobster in forum Food <-- (500 of them) Selling 22k raw lobster 220ea in forum Food 4) they are not mining there essence though, and while they maybe be burying from normal players, it might not (and the 10's of thousands of essence it took to get to 99 defiantly were not all normal player 5) i love skilling. when i skill, i dont get 10's of thousands of these items. i never have gotten a 99 (and dont really plan on it soon) so there is a chance that is where all this supplies is coming from... and the number of skillers working on yew trees in any F2P world doesn't match up with the number of normal other skillers (F2P and P2P combined) thanks though
May 22, 200719 yr The only people who "win" are the people who make money through things that the macroers don't do. Macroers only help people get things like the easy skill capes (cooking and fletching) with less expense. I used to fish and cook to make money, but after the price of cooked sharks dropped below 750ea due to the increasing problem of macroers, I realised that fishing sharks just wasn't that great of a money-maker any more. Thankfully, Jagex started to put more emphasis on banning macroers, and so the price of raw sharks has returned to a decent 800-850ea, although I doubt they will ever reach the previous high of 1Kea again. When I last fished, I calculated that at fishing 86 I could get 3-4 lobs in the time I would fish one shark. This wasn't shown in their prices, as raw lobs tended to sell for around 200-250ea, and raw sharks for 450-500ea. This made it impossible to effectively make money with sharks, which meant that lobs gave more money as well as experience for the time involved. Thankfully Jagex has dealt with this problem, and the price of sharks has rebounded, with raw sharks recently being bought for as much as 900ea! "If you have nothing constructive to say, don't say anything at all."
May 22, 200719 yr I'm not saying that there are more skillers and thus more legitimate goods. I don't care how much illegal goods there are tbh, their existance is what's important. My point is that there are a lot of legit players who do these jobs and your claim of this macroers being "good" completely ignores them. Which I think is unfair, as for them the situation is not "good". It's short, probably more to say, but I'm tired and I've got exams tomorrow. I'll catch you later. 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: )
May 23, 200719 yr no they riun the economy because other fishers, miners etc cant compete with their 24:7 playing and low selling prices. Real playhers are knocked back. And i hate that all the other skills are easier because of macros, there are too many yews and ess miners so too many alchemists so too many 99 mages. It annoys me that 99s dont count for much anymore becaus eof macros. Yeah...Some people just go out of their way to ruin other peoples fun.Sounds like Jagex to me...
May 23, 200719 yr Author no they riun the economy because other fishers, miners etc cant compete with their 24:7 playing and low selling prices. Real playhers are knocked back. (1) And i hate that all the other skills are easier because of macros, there are too many yews and ess miners so too many alchemists so too many 99 mages. (2) 1) you are kinda missing the point. i'm saying that they are helping lots of people (but not everyone) by producing these items 2) ironic that you have 99 fletching? i'm sure you bought your yews not from normal players (500 or 1000 at a time) but from macros or others (10,000+ at a time...) too bad no one can see the advantages of them... i think that many of you have predisposed against them... put that aside and look at some of the advantages.. also person-with-99-cons: depending on when you got it, you most likely bought planks from macros (they are really the only ones who make them these days) (search the forums for "selling oak planks" its horrible - "selling 100k oak planks 400 ea..." "selling 75k oak planks 380 ea..."
May 23, 200719 yr no they riun the economy because other fishers, miners etc cant compete with their 24:7 playing and low selling prices. Real playhers are knocked back. (1) And i hate that all the other skills are easier because of macros, there are too many yews and ess miners so too many alchemists so too many 99 mages. (2) 1) you are kinda missing the point. i'm saying that they are helping lots of people (but not everyone) by producing these items 2) ironic that you have 99 fletching? i'm sure you bought your yews not from normal players (500 or 1000 at a time) but from macros or others (10,000+ at a time...) too bad no one can see the advantages of them... i think that many of you have predisposed against them... put that aside and look at some of the advantages.. also person-with-99-cons: depending on when you got it, you most likely bought planks from macros (they are really the only ones who make them these days) (search the forums for "selling oak planks" its horrible - "selling 100k oak planks 400 ea..." "selling 75k oak planks 380 ea..." First of all, we know that macroers have benefits to the customers, I've said that twice already, but they also harm the people who gather those materials, and somehow you can "accept" the fact that they are harming those people. That's just pathetic, no matter how many people the macroers please, it's still an unacceptable practice because of all the people they harm. Second of all, I see the advantages all right, and I use them, but unlike you, I also see the people they hurt. I see both sides. I am trying to show you how the macroers hurt people and every time your reply is "but look at the people they help". My response is still "but look at the people they hurt because I already see the people they help and I hold that to be self-evident. Oh, and when I got my 99 construction, it was more expensive. The buying was done mostly in January. 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: )
June 1, 200719 yr yet again; another excuse to make bots look like saviors while sugar-coating it. I don't CARE what they DO, they are ILLEGAL!! They ruin the game for sellers as they can't do with an item that costs 1gp ea; not fair for them but "fair" for buyers. I hate when people think about themselves with a passion! Its selfish and rude to think about only YOURSELVES when it comes to buying instead of the other sellers. This is why we are getting the bot problem back is because we are not reporting them and so some of the buyers are letting them get out of hand instead of reporting them. I'm just asking myself if you actually use macros as thats making bots look good? We should euthanize anyone who lacks the capability to contribute to society in any way.Please don't elect this man for president in 2012
June 1, 200719 yr Everyone go to http://www.1337runescapecheats.com! Download an auto program! Remember, we're helping the economy! :roll: Note: If your IQ is less than 5, you probably don't know that was sarcasm... Note2: For all you lowlife fat nerds who want to get a pixelized paper hat without working for it, the link will just say "Cannot Find Server". Yes, now go use your collection of Superman comics as tissues and cry in a closet. Less people can hear you there! My F2P Moneymaking Guide!Always gargle before a takeoff. Wakka Wakka!
June 2, 200719 yr Are macros helping the economy? NO! They are just putting more money into runescape helping the inflation, all the arguments you made helps inflation
June 2, 200719 yr Ya'll need to shut up, listen to his arguments, and think of the matter in terms of economy, for God's sake. He already said that he doesn't want macroing legal and that he finds it immoral, but he's just showing a case for why it helps the economy (in his opinion). Whether you agree with that is your decision, but cut the spam please. Are macros helping the economy? NO! They are just putting more money into runescape helping the inflation, all the arguments you made helps inflation Ignoring the fact that your post is completely nonsensical ["putting money into the economy" :lol: ], explain to me why inflation is bad. In Runescape, of course. I'm sure that's obvious to you though, since we're not talking about the real world here. [if you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.] Fullmetal Alchemist, you will be missed. A great ending to a great series.
June 2, 200719 yr For starters, lets take the level of flaming down a bit. I apologize if I misinterpreted your argument, but you're essentially saying that macroers help the economy by bringing down prices, to make it easier for us to train? That's one thing that I never understood. Why does everybody want things to be easier? That takes the challenge and sense of accomplishment out of the game. If skills become cheaper and cheaper because of a huge supply of materials, more and more people will get 99s, making them even more common than they already are. Before we know it, we'll all have 99 in everything :roll: (obviously a tad exaggerated) In addition, with there now being runecrafting autoers, I wouldn't be surprised if nature rune prices began to fall in the future. Right now I'm working on herblore (for 99) and runecrafting to get there. Since there are runecrafting autoers now, nature rune prices may begin to fall due to over-production and possible under-consumption ("barrage fever" seems to have died down a tad, causing less people aiming for high magic levels, resulting in less alching). But if they do, herblore ingredients prices will stay the same (since as you said, the skill is unaffected by macroers). So I'll have to spend even more time making gp to obtain my goal because of people who play the game unfairly. Now if that were just the cause of the game taking its natural course I wouldn't mind it so much, but it's not. Most of it has to do with macroers bringing more nature runes into the game by unfair means that are against the rules. So what happens when all sources of money-making are wiped out due to macroers? There were dragon-killing macroers, which brought dragon bones/hides down, then fishing macroers which brough sharks down, and now runecrafting macroers. If this keeps up, there will either be (1) no efficient way of making money due to dragon items/sharks/nats/etc. prices being so low, or (2) skill-training item prices will be so low that 99s will be incredibly easy to achieve. Basically what I'm trying to say is that macroers usually cause an imbalance (from what I've seen). Either there's no way of making gp since macroers have invaded those specific 'industries.' Or they attack other aspects of the game (planking logs, mining ores and other methods that never were great money-makers, but the items are used to train skills) which cause 99s to be incredibly easy to obtain because the huge supply of these items causes prices to fall. - 99 fletching | 99 thieving | 99 construction | 99 herblore | 99 smithing | 99 woodcutting - - 99 runecrafting - 99 prayer - 125 combat - 95 farming - - Blog - DeviantART - Book Reviews & Blog
June 2, 200719 yr and when the demand for the yew logs/raw shark/ores/dragon hides/ dragon bones/ firemaking logs/oak planks started going up, so did the number of macros, right there, providing your resources cheaper than they should be provided by normal players. Like monkeyboo2 has said, before macros have invaded runescape, the amount of real players out there collecting resources are able to sustain the previously low demand market for raw materials. When macros came in, it totally became a different story. The needed competition for resources-gathering skills (like wc and mining), you would be happy to have less people around the area you train. With the new trend of seeing 10+ people on a yew tree and the increased supply, dropping of raw material prices, real players are ultimately discouraged from gathering raw materials, also with extreme competition their productivity is very low. also person-with-99-cons: depending on when you got it, you most likely bought planks from macros (they are really the only ones who make them these days) (search the forums for "selling oak planks" its horrible - "selling 100k oak planks 400 ea..." "selling 75k oak planks 380 ea..." You forgot about merchants.. :roll: I apologize if I misinterpreted your argument, but you're essentially saying that macroers help the economy by bringing down prices, to make it easier for us to train? That's one thing that I never understood. Why does everybody want things to be easier? That takes the challenge and sense of accomplishment out of the game. If skills become cheaper and cheaper because of a huge supply of materials, more and more people will get 99s, making them even more common than they already are. Before we know it, we'll all have 99 in everything :roll: (obviously a tad exaggerated) The conquest of all 99s will easily be restricted by the non-buyable skills which are almost unaffected by the macroers threat. Based on observations, a lot of players are unable to withstand long hours of training intensive clicking skills, mainly agility and mining i suppose Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.
June 2, 200719 yr It ruins the fun and gameplay for regular players, specially in f2p. For example, I'm on my pure trying to buy some iron and bronze arrows. I tried every shop in whole f2p rs in different worlds but still there was always a macro buying all iron and bronze arrows. The only way I can get arrows is by paying these macros high prices (20-30gp each for a bronze arrow !?!). Same goes for runes. It screwed up f2p. - Back to casual f2p scaping due to limited time (university and girlfriend ) -
June 2, 200719 yr macros 'help' runescape by pushing free players off of every yew tree and lobster area. this 'helps' members by adding enough resources for anyone to get their 99 cooking and fletching, although pushing legit fishermen and woodcutters off the hiscores and lowering prices massively (sharks at 450 ea last month). it 'helps' certain stakers by giving them an easy way to get their gold, and whoever beats them gets punished for it. i'm fairly certain that there would be more respect for cooking and fletching capes if there weren't autos to supply everything as well... yep, quite 'helpful' I painted some stuff and put it on tumblr
June 2, 200719 yr Yes, macros help us *pukes* We should euthanize anyone who lacks the capability to contribute to society in any way.Please don't elect this man for president in 2012
June 2, 200719 yr Ya'll need to shut up, listen to his arguments, and think of the matter in terms of economy, for God's sake. He already said that he doesn't want macroing legal and that he finds it immoral, but he's just showing a case for why it helps the economy (in his opinion). Whether you agree with that is your decision, but cut the spam please. Are macros helping the economy? NO! They are just putting more money into runescape helping the inflation, all the arguments you made helps inflation Ignoring the fact that your post is completely nonsensical ["putting money into the economy" :lol: ], explain to me why inflation is bad. In Runescape, of course. I'm sure that's obvious to you though, since we're not talking about the real world here. Why? Because it widens the gap between the rich and the poor, aka the old and the new (yeah i know huge sterotype but mostly true) and might deter new players when a rune scimmy is suddenly 9678k beacuse money is not worth as much. And btw, as history has told us, inflation leads to nasty revoltions, in our case ppl leaving and new ppl not coming in because of the huge financial gao between them and the people who have been here forever.
June 2, 200719 yr Why? Because it widens the gap between the rich and the poor, aka the old and the new (yeah i know huge sterotype but mostly true) and might deter new players when a rune scimmy is suddenly 9678k beacuse money is not worth as much. The build of the game will never allow a Rune Scimmy to reach 9678k. Next example please. And btw, as history has told us, inflation leads to nasty revoltions, in our case ppl leaving and new ppl not coming in because of the huge financial gao between them and the people who have been here forever. There isn't going to be a revolution full of death and unrest because there's more money in the game :roll: . That's a real life thing, not a virtual game matter. And since when has the fact that there are rich people in the game deterred people from playing? If anything it's driven them to succeed and be just like the rich people. I know it did that for me; I saw people in party hats, rares, dragon and barrows armor, and I wanted to be just like them- so I got the money off Dagganoth Kings and had a lot of fun. Stop comparing Runescape to the real world, it just doesn't work, period. [if you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.] Fullmetal Alchemist, you will be missed. A great ending to a great series.
June 3, 200719 yr At first i thougt this was sarcasm. They dont help, only punish the people who really cut logs, buy feathers, fish fish. A example. True Player: Selling 1k Yew logs 300 ea. Everyone is happy, and helps both people. One gets cash, one gets skills. Next example: True Player: Selling 1k yew logs 300 ea Macro: Selling 100k Yew logs 250 ea -ooo000001lll13- Macro: Selling 1m yew logs 250 ea (hhh000000ooo00001111l) Macro: Selling 25k Yew logs 200 ea !!!!!!!!! As you can see, the true player is out of buisness. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some?
June 3, 200719 yr At first i thougt this was sarcasm. They dont help, only punish the people who really cut logs, buy feathers, fish fish. Note: I took away the example as otherwise this post would be too long. Thank you. He never said it helped all. He said it helped most. Most people do secondary skills. Suck as cooking and fletching. Autoers fish the fish that you cook, and chop the tree's which you fletch. (the logs produced anyway). Those then have successful businesses selling thier products. Meaning the autoers helped them make some more money. Lumbridge and it's past. Read here to find out about it.if you have time to waste then click hereTake the Magic: The Gathering 'What Color Are You?' Quiz.
June 5, 200719 yr Why is inflation bad for the economy? Why? Because it widens the gap between the rich and the poor, aka the old and the new (yeah i know huge sterotype but mostly true) and might deter new players when a rune scimmy is suddenly 9678k beacuse money is not worth as much. And btw, as history has told us, inflation leads to nasty revoltions, in our case ppl leaving and new ppl not coming in because of the huge financial gao between them and the people who have been here forever. Now if you actually tried thinking before posting you would notice it's exactly the opposite. :lol: Inflation means there keeps going more and more money into the economy. Because of that, money becomes less valueable (extreme example: in the past you could buy a nature rune for 300 gp, now you would pay 1500 gp, thus the money is worth less. ) Some rich guy has 100M gp in his bank. Suddenly inflation kicks in hard. In the past he could buy 333333 nature runes (300 each) for his 100M, but now he can only buy 66666 nature runes (1500 each) for his 100M, so he has become less rich. Now if there was deflation, that would be bad for the new players, since the 100M of the extreme example guy is worth more and the newbs will have a harder time getting such an amount of money.
June 5, 200719 yr as rebdragon said, stop comparing the real world to runescape! I've had it with the stupid logic of "inflation caused bad things in germany and caused the great depression and we have inflation therefore we will have a great depression in runescape !1111!!!" Those theories about inflation all assume that the causes and effects are EXACTLY the same, which obviously they are not, there are so many differences between runescape and the real world In runescape, even the basic infrastructure is totally different. There is no cost for living, all our capital doesn't depreciate (very few exceptions, special cases), land is infinite and free, most resources are infinitely replenishing (but they are still scare and therefore they are economic goods), there are no taxes, there are no bank loans, no interest rates and also, there are no monopolies controlled by individual players! It's a world of monopolistic competition where there are few barriers to entry that can be achieved by ANYONE with the only exception being membership. These factors are pretty much the exact opposite in the real world, there is a cost for living, capital does depreciate, land is a factor of production, most resources have a limited stock which influences the supply of such resources (not the case for runescape, the only thing that influences those are updates like more efficient methods). One extremely relevant and important difference is how money flows in and out of the economy, known as leakages (what people tend to call "money sinks") and injections which can be such things as government spending, taxes, imports, exports all of which are non existent in runescape and there are specific ways to deal with price instability (like, inflation or deflation). In the real world, this is the role of the central bank who lowers or raises interest rates to deal with the current situation. The way this works is that with lower interest rates, for example, people borrow more money and more money goes into the economy so prices rise. There are advantages to such situations because if companies borrow more money they can hire more workers. There's much more to say about that such as government interventions, as well as different types of inflation, but this is just to show how the real world works with price stability. In runescape, things are very different: no borrowing is taking place and the leakages and injections are totally different! No government spending, no investment, no exports or imports. So it's clear that if one of the injections caused inflation in the real world, it probably will not be the same causes as inflation in runescape which is partly why the logic of comparing runescape to the real world doesn't work. That part was concerning the cause, so the other part concerns the effects, which are different. You know the great depression? It was caused by the stock market and companies that started laying people off. This is significant because it lead to a vicious cycle. Specifically what I am interested at looking at is the effects: Companies couldn't hire people so tons and tons of unemployment! Heard some of the crackpot theories about the so called "runescape depression"? This is what effectively proves them wrong: There are no companies in runescape. In fact the whole basis of production is different. In the real world, you can't just start making chairs or whatever random good. You need to get employed at a company because it's the company that provides the land, the machinery to make your random goods (which is known as capital) in fact the whole system, enterprise, is a factor of production. This is not the case in runescape. Because of runescape's nature and the fact that it's an MMORPG, enterprises are almost non-existent, because they are not needed and same goes for the other factor of production land. Capital is essentially the efficient methods for making money (like, abyssal pouches, which make you more efficient at production) and each and every person can have access to the same kind of capital. This is very different from working at a company because there is no need to get hired. So you cannot have the same effects as the great depressions because, in runescape, there are no companies so nobody can fire you, and if your job becomes too unprofitable you can easily switch or even just stop all together since there is no "living cost" in runescape. So to conclude a bit, there are many differences between the real world and runescape so causes or effects of one society may not be the same for the next. Remember also, that Jagex has the supreme power of updates and if there is a problem they can find a solution much faster than a government can use their economic policies. So it's ridiculous to say that there will be dramatic changes in runescape's economy just because the real world economy looked like it had some similar changes. 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: )
June 5, 200719 yr Here, here! ^^^ We should euthanize anyone who lacks the capability to contribute to society in any way.Please don't elect this man for president in 2012
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