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The argument between the classes.


Goldenjkered

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In a pure's combat triangle: Range > Mage > Melee. Pures don't have high def but have high stat in the combat skill they are specialised in. Low defence means high chances of range dealing high and accurate, therefore range takes the fastest time to kill. Mage is the 2nd dominating class because pures don't train magic so have very little resistance against magic accuracy. In this case Range and Mage both own melee because of low def, allowing arrows to hit through. Though mage is little armor, he is able to almost 100% successfully ice the meleer in place so he can't be touch.

 

 

 

In a Main's combat triangle: Melee > Range > Mage. Simple. All mains are hybrids. They have mage and range lvls but the lvls from others don't affect their combat lvl. A meleer can have 99 mage and have little difficulty reaching melee range from mage because of his high resistance against magic, causing most spells to fail. Why range > mage the reason is obvious, same goes for melee > range. DDS spec > MSB spec.

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

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Every week there is new related topic about this issue. Normally I dont even read them anymore, but since I did read this topic and found (probably as usual) a lot of nonsense in it, I felt to reply.

 

 

 

Rangers only have advantage in certain npc-combat. A high rangelvl could be a great help.

 

For pvp combat, range is by far the weakest skill!! (and I dont need replies from players with range 55, stating something else :evil: )

 

Melee will always be superior to range with dds and whip (slashing through ranger's meleeprayer if used) And a high lvl ranger with relatively low magelvl will loose from a high lvl mage.

 

Max hit of rangers (try 99, prayer&potted) is a joke compared to melee and mage maxes... People stating different should first start pking or dueling with (high) range against high meleers/mages.

 

 

 

So; for pvp there is no fair combattriangle!!!

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I know Melee should beat Range in the triangle but from the simple point of view of balance, I thought things were mainly ok until the whip was introduced.

 

 

 

A whip hits higher and almost as fast as an MSB with rune arrows. The highest hitting Ranger item is the crystal bow which on rapid is both slower than the whip and hits less at equivalent combat levels.

 

 

 

The imbalance between Melee and Range comes from the whip.

 

 

 

I suspect some will go back further and say imbalance arrived with the change to the special bar drain on the MSB special when compared to the 4 specials of a DDS. I disageee with that - a high powered Ranger could take out players with less than 80 hit points with the two specials long before they were within melee range - a little one sided IMHO.

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Quod liet ingratum est; Quod non licet acrius urit.

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I think the combat triangle is well worked out, but it's the fact that the dds has such a powerful special AND the fact that you can easily combine magic and melee that makes people complain about it.

 

Whatever jagex does, people will always complain, best stats to pk are 99 all anyway.

 

But overall range does less damage and magic is a bit too costly to train with all the time. If i slay with range i can get a good 10k xp an hour, with melee i can make 15-25k slayerxp. (i'm 91-92-92 melee stats and 95 range and mage). It all has it advantages and disadvantages, but every skill has, when will people finally see this?

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Its a fact that range is underpowered compared to melee. Anyone disputing that is wrong, magic is good if you combine it with melee but on its own it doesn't help in single combat fighting. If jagex actually gave range decent updates more people would use it and rangers wouldn't be still using a 4 year old bow for training.

 

 

 

An idea for melee not to be so powerful would be drastically lowering melee stats if you use dragonhide, this would make mage more powerful compared to it because if a meleer switches to hides the mage literally it beaten.

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There is no balance at all. The fact that melee uses more stats than both magic and ranged only makes things worse.

 

 

 

In pvp combat, the maximum performance for each class should be equal. This means that effort or money ought to be unimportant. I don't mind putting in extra effort or spending more money if that would mean that i would be able to upgrade my ranged attacks. But as it is, those options are not available.

 

 

 

My 70 attack and strength deal more damage than my 90 ranged. How is that fair? Melee uses cheap equipment (yes, whip is cheap, compare to crystal bow) and is faster and easier to train. I have a bit over 5M ranged exp and only 1.5m melee exp. Effort wise, my ranged should cause 4 times more damage than my melee. Ofcourse it doesn't. Also, the option to attack from a distance is not that much an advantage. If anything is easy in this game, it is to close a distance between you and your opponent, unless magic is used.

 

 

 

Now, how to fix this?

 

Rangers don't need better armour with even more ranged bonus, the hitting part is not the problem.

 

Rangers also already hit fast enough, we don't need faster equipment.

 

I'm thinking about some new bows. Bows that are worth something and that get a +10% DAMAGE bonus. Now that would be nice.

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Compare these two characters, then, if you think that range is underpowered.

 

 

 

CHaracter 1: Meleer

 

 

 

Attack: 70

 

Strength: 70

 

Defence: 70

 

Hitpoints: 70

 

Magic: 1

 

Prayer: 1

 

Ranged: 1

 

 

 

Combat level: 80

 

 

 

 

 

 

 

Character 2: Ranger

 

 

 

Attack: 1

 

Strength: 1

 

Defence: 70

 

Hitpoints: 80

 

Magic: 1

 

Prayer: 1

 

Ranged: 94

 

 

 

Combat level: 80

 

 

 

 

 

Which of those two characters do you think would win in a fight?

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"We will certainly not be gaining money or members with this update. Instead, we are doing this for the good of the game, which is as dear to our hearts as it is to you."

- JAGEX, December 13, 2007

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Compare these two characters, then, if you think that range is underpowered.

 

 

 

CHaracter 1: Meleer

 

 

 

Attack: 70

 

Strength: 70

 

Defence: 70

 

Hitpoints: 70

 

Magic: 1

 

Prayer: 1

 

Ranged: 1

 

 

 

Combat level: 80

 

 

 

 

 

Character 2: Ranger

 

 

 

Attack: 1

 

Strength: 1

 

Defence: 70

 

Hitpoints: 80

 

Magic: 1

 

Prayer: 1

 

Ranged: 94

 

 

 

Combat level: 80

 

 

 

 

 

Which of those two characters do you think would win in a fight?

 

 

 

You might not believe it, but that first character has a real good chance. My stats are pretty comparable to both so i can know. Character 1, with using some nice ranged protection stuff and potting, praying and dds specs can cause some pretty good damage.

 

 

 

Things get only worse when combat lvls increase.

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Every week we see rants on the runescape and tip it forums, stating that range and magic are underpowered in the game (not so much mage these days) compared to melee. Yes, it it true that melee does have better armour and weapons to its disposle, and range does have a very limted set of equipment. But when you think about it, range and magic only have one skill to train while melee has two. Personally I feel that this balances the argument between the fairness of the classes. What do you think?

 

:shock: that made me laugh so hard if i were sitting on a chair i would have fallen off the back of it :mrgreen:

 

 

 

:shame: this is THE single dumbest statement i have ever seen in the past few months, ask anyone i've ever pvped against how strong range/mage is

 

 

 

ppl dont know how to play, range is underpowered alone, but with mage its amazingly powerful, ppl are just too lazy to switch weps and ice/spec. and all that, they're lazy and just wanna put on a melee wep and one click #-o

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Every week we see rants on the runescape and tip it forums, stating that range and magic are underpowered in the game (not so much mage these days) compared to melee. Yes, it it true that melee does have better armour and weapons to its disposle, and range does have a very limted set of equipment. But when you think about it, range and magic only have one skill to train while melee has two. Personally I feel that this balances the argument between the fairness of the classes. What do you think?

 

:shock: that made me laugh so hard if i were sitting on a chair i would have fallen off the back of it :mrgreen:

 

 

 

:shame: this is THE single dumbest statement i have ever seen in the past few months, ask anyone i've ever pvped against how strong range/mage is

 

 

 

ppl dont know how to play, range is underpowered alone, but with mage its amazingly powerful, ppl are just too lazy to switch weps and ice/spec. and all that, they're lazy and just wanna put on a melee wep and one click #-o

 

Notice what I put after that statement?

Goldenjkered.png

 

Whips: 3 Dragon Boots: 15

 

My 99's: Attack & Cooking

 

Youtube Channel: http://www.youtube.com/user/Goldenjkered

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It is impossibly hard to KO someone with range. The max hit is barely over 20, and msb spec is rubbish.

 

 

 

 

Melee... doesnt get anything from theirs (with the exception of the fighter torso)

 

 

 

If anything, dragonhide/karils is overpowered.

 

 

 

Melee can slip it on with no penalty other than less melee/range defense. They can still hit as high as they could before (not including the fighter torso, this is an old argument i made over a year ago).

 

 

 

The triangle is good, dragonhide isnt =\

 

 

 

No, this just means that melee has the upper hand. Meleers are supposed to be weak to mage, but they can wear Karils, with NO penalties to their attack and strength bonuses and mages simply will not hit.

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Compare these two characters, then, if you think that range is underpowered.

 

 

 

CHaracter 1: Meleer

 

 

 

Attack: 70

 

Strength: 70

 

Defence: 70

 

Hitpoints: 70

 

Magic: 1

 

Prayer: 1

 

Ranged: 1

 

 

 

Combat level: 80

 

 

 

 

 

Character 2: Ranger

 

 

 

Attack: 1

 

Strength: 1

 

Defence: 70

 

Hitpoints: 80

 

Magic: 1

 

Prayer: 1

 

Ranged: 94

 

 

 

Combat level: 80

 

 

 

 

 

Which of those two characters do you think would win in a fight?

 

 

 

You might not believe it, but that first character has a real good chance. My stats are pretty comparable to both so i can know. Character 1, with using some nice ranged protection stuff and potting, praying and dds specs can cause some pretty good damage.

 

 

 

Things get only worse when combat lvls increase.

And which prayer would you be using if it is only level 1?
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