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Hitpoints Imbalance


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Over time, the maximum potential damage in combat has continuously increased, without any form of counterbalance (i.e. in most games, while there are limits on your max HP, defense actually negates damage received, rather than just reducing the frequency of high hits.) Now, with the arrival of Piety, the maximum hit with a whip is 47, and the maximum hit with a DDS is a 42-42. Albeit, a 42-42 is extremely rare, but a 38-38 is not so rare, anymore. That is still immense damage, and it is very detrimental to the PvP scene. Being able to do almost half person with maxed combat's health in one flick of a whip is absurd.

 

 

 

 

 

 

 

Now, increasing the HP level cap would cause a lot of technical issues and would be hard to do, with the present coding limitations. The simplest solution to this growing problem would be to make HP levels count for more than 1 point of life. For example: for each HP level from 10-74 you gain, you are granted 1.5 points of actual HP. Then from 75-99, each level grants you 2 points of HP. This would not effect the combat level system, while still allowing for a max HP of 160. In your level chart, it would show your "boosted" HP level, but when you put your mouse over it, then it should show the actual level to the left of the experience.

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Intresting solution that I have not heard before! but would have serious impact ont he combat system.... I am not sure how sensible it is.

 

 

 

 

 

 

 

Looking that the current system it would never be possible for a player to get more than 214,748,364.7 xp (214M)in any given skill, although the limit is artifically lowered to 200millon to look tidy :)

 

 

 

 

 

 

 

This means that the max possible level we could get is 125. I dont really this this is right for the game. I personally (as a non player killer) dont care about the level 99 limit for hp..... or any other skill.

 

 

 

 

 

 

 

It is a feature of the game and we should just cope with it, that little bit of extra danger makes it oh so more intresting! even if you raise the level to 125, if you get a guy with dds prayer, fighter torso, fire cape pots, food........ your gonna be dead no matter what happens!

 

 

 

 

 

 

 

I personally dont this your solution is right for this game though.... maybe a differnt one.

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No no, that's not what I was suggesting at all. We keep the level cap at 99, but just make it to where each level in HP gives more than one point of health. At level 10 HP, according to my formula, you would have 15 health.

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I love this idea.

 

 

 

Post it on the ROSF boards suggestion board so there's a miniscule chance of it being seen by someone who matters.

 

 

 

Posting this in the Tip.It suggestion board would be nice too just to get it out there.

 

 

 

You also make a good point.

Cowards can't block Warriors.
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I got the idea from a thread in the Rants forum of the RSOF, and modified it to my liking. I would post it in the RSOF, but I hate bumping threads and it'd quickly get submerged beneath the spam about guns and horses. I am also on dial-up until Monday, so I wouldn't be able to bump it even if I wanted to. I may make a thread once I get my ISDN back, though.

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What's interesting is that all of the weapons you mentioned are melee weapons. So let's look at the scenarios:

 

 

 

 

 

 

 

1: Melee vs. Melee:

 

 

 

Every game has luck to it, so it'll be a fast battle and timing pots and eats, so what? RS wasn't made for 10 minute pot battles, so quick is good.

 

 

 

 

 

 

 

2: Melee vs. Range:

 

 

 

Melee can hit much much higher than range, but if the ranger has any brains he'll realize he can ice and walk a stop and shoot and eat up.

 

 

 

 

 

 

 

3: Melee vs. Magic:

 

 

 

Same as vs. Range but easier since the mage will most likely be ancient anyways.

 

 

 

 

 

 

 

No real difference IMO.

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What's interesting is that all of the weapons you mentioned are melee weapons. So let's look at the scenarios:

 

 

 

 

 

 

 

1: Melee vs. Melee:

 

 

 

Every game has luck to it, so it'll be a fast battle and timing pots and eats, so what? RS wasn't made for 10 minute pot battles, so quick is good.

 

 

 

 

 

 

 

2: Melee vs. Range:

 

 

 

Melee can hit much much higher than range, but if the ranger has any brains he'll realize he can ice and walk a stop and shoot and eat up.

 

 

 

 

 

 

 

3: Melee vs. Magic:

 

 

 

Same as vs. Range but easier since the mage will most likely be ancient anyways.

 

 

 

 

 

 

 

No real difference IMO.

 

 

 

 

 

 

 

Yeah, but what about the other types of fights (Range vs Mage, etc.)?

 

 

 

 

 

 

 

And with the high hits with new prayers (and with new weapons and other stat boosters to come), fights could turn into pure luck. That's where the hit boost would come in. To make PvP a better balance of luck and timing your clicks (you can't really call Runescape a game of skill).

Cowards can't block Warriors.
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This is actually quite a serious issue and an exellent thread. Perhaps instead of hitpoints counting for more, there could be a new kind of sara-brew like potion that could take your max hitpoints up by half?

 

 

 

 

 

 

 

Or maybe better healing food that heals, say, 35.

GF TIF.

 

9 November 2006 - 22 January 2008, when I could no longer stand the painted turd that is the Tip.It community. Only posting in rants.

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Well if this idea becomes big and you start a support list, I support this fully. :D

 

 

 

 

 

 

 

Even though to balance out fighting NPCs with new improved hitpoints, they would have to make some of them hit higher just so killing NPCs doesn't beome trivial.

Cowards can't block Warriors.
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What's interesting is that all of the weapons you mentioned are melee weapons. So let's look at the scenarios:

 

 

 

 

 

 

 

1: Melee vs. Melee:

 

 

 

Every game has luck to it, so it'll be a fast battle and timing pots and eats, so what? RS wasn't made for 10 minute pot battles, so quick is good.

 

 

 

 

 

 

 

2: Melee vs. Range:

 

 

 

Melee can hit much much higher than range, but if the ranger has any brains he'll realize he can ice and walk a stop and shoot and eat up.

 

 

 

 

 

 

 

3: Melee vs. Magic:

 

 

 

Same as vs. Range but easier since the mage will most likely be ancient anyways.

 

 

 

 

 

 

 

No real difference IMO.

 

 

 

 

 

 

 

Yeah, but what about the other types of fights (Range vs Mage, etc.)?

 

 

 

 

 

 

 

And with the high hits with new prayers (and with new weapons and other stat boosters to come), fights could turn into pure luck. That's where the hit boost would come in. To make PvP a better balance of luck and timing your clicks (you can't really call Runescape a game of skill).

 

 

 

Re-read the quote you quoted please.

 

 

 

 

 

 

 

Fights are never pure luck, even with these hits, if people figure out how to run and eat rather than stand there with their hands in their mouths they wouldn't mind a 4x-4x hit, also there is prayer and better food coming out, maybe a hp boosting pot might be nice though.

 

 

 

 

 

 

 

Runescape takes less skill than scooping up cat litter, so I don't mind the current settings and I say this as a player that spends all his time either in wilde or making money to go into wilde. No, I'm not a weakling with 8x 8x 8x stats or a pure either.

 

 

 

 

 

 

 

Edit: Who moved this to rants? It's a discussion or at least debate club!

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What's interesting is that all of the weapons you mentioned are melee weapons. So let's look at the scenarios:

 

 

 

 

 

 

 

1: Melee vs. Melee:

 

 

 

Every game has luck to it, so it'll be a fast battle and timing pots and eats, so what? RS wasn't made for 10 minute pot battles, so quick is good.

 

 

 

 

 

 

 

2: Melee vs. Range:

 

 

 

Melee can hit much much higher than range, but if the ranger has any brains he'll realize he can ice and walk a stop and shoot and eat up.

 

 

 

 

 

 

 

3: Melee vs. Magic:

 

 

 

Same as vs. Range but easier since the mage will most likely be ancient anyways.

 

 

 

 

 

 

 

No real difference IMO.

 

 

 

 

 

 

 

Yeah, but what about the other types of fights (Range vs Mage, etc.)?

 

 

 

 

 

 

 

And with the high hits with new prayers (and with new weapons and other stat boosters to come), fights could turn into pure luck. That's where the hit boost would come in. To make PvP a better balance of luck and timing your clicks (you can't really call Runescape a game of skill).

 

 

 

Re-read the quote you quoted please.

 

 

 

 

 

 

 

Fights are never pure luck, even with these hits, if people figure out how to run and eat rather than stand there with their hands in their mouths they wouldn't mind a 4x-4x hit, also there is prayer and better food coming out, maybe a hp boosting pot might be nice though.

 

 

 

 

 

 

 

Runescape takes less skill than scooping up cat litter, so I don't mind the current settings and I say this as a player that spends all his time either in wilde or making money to go into wilde. No, I'm not a weakling with 8x 8x 8x stats or a pure either.

 

 

 

 

 

 

 

Edit: Who moved this to rants? It's a discussion or at least debate club!

 

 

 

 

 

 

 

I read the quote. I was talking about how the upped hitpoints would affect other fights. This topic is about the hitpoints, not weapons.

 

 

 

 

 

 

 

Also, this topic was always in rants and got moved to RuneScape Bugs & Suggestions.

 

 

 

 

 

 

 

Edit: I actually don't know if it was always in Rants, but that's where I first saw it and haven't seen a "Moved:" for this topic except for in rants (though I do tend to lurk in rants a lot >.<).

Cowards can't block Warriors.
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when i talked to a mod about level caps he said it wouldnt even be hard to do.............. it gets so hard to get levels that only the extreme no lifers would be able to get 125 so i think they should be rewarded for their efforts and the 5-6 extra hp some 125 and 126s would get would make it harder to get ko'd..... problem solved raise capssssss... and make a new fish that heals 28............

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when i talked to a mod about level caps he said it wouldnt even be hard to do.............. it gets so hard to get levels that only the extreme no lifers would be able to get 125 so i think they should be rewarded for their efforts and the 5-6 extra hp some 125 and 126s would get would make it harder to get ko'd..... problem solved raise capssssss... and make a new fish that heals 28............

 

 

 

 

 

 

 

Did you read the post at all?

 

 

 

 

 

 

 

He's not suggesting to raise the level caps. He's suggesting that depending on level that you get more hp per level.

 

 

 

 

 

 

 

Why do so many people no get that? I thought he was very clear.

Cowards can't block Warriors.
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i like the idea... i was also thinking that it would be nice if your hp recovery rate were increased with a higher lvl hit points. that's the case with another game i play, but this is runescape and most ppl don't care :uhh:

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I completely agree, in PvP 42 42 would be devastating. Now many won't risk a berserker, but as mentioned a 35 35 could become quite common. Now if you hit two 35's that leaves you with 29 hp assuming you are level 99 in hitpoints.

 

 

 

 

 

 

 

Basically the only people who are going to complain about this are pkers.

"A time comes when silence is betrayal" MLKJ

 

Speak your mind, but be civil.

Get mad, but do not rage.

Do unto others as you would want done to yourself.

 

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Follow the doughnut to my blog! :D

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ok so you are telling me that thay should make hps in a health and so if you got 99 hps you would get 160 health now can i ask how do you heal

DoD:S ownage

what we have here is a ..um.. failur to communcate

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A good suggestion, and one that needs a whole lot of research and work to ensure that all the elements that go along with the HP level are balanced.

 

I.e. What effect will this have on doing barrows, castle wars, Boss monsters, agility failures, etc. A new food source would also be reuired, or do you just increase the healing amound by 1.5 for all the food currently in stock?

 

 

 

The melee guys will complain (and there are a lot of them). At present a DDS combo can 2 hit me! (with plenty to spare). A ranger/mage cannot 2 hit anyone, the mage can 4 hit if they are extremely lucky, and the ranger in 3 (exceptionally lucky).

 

 

 

If similar prayers as peity came out for mage/range (or if peity included them), then your proposed increased will become almost necessary. Any invention of a gruntier weapon/better pots/jewellery etc will make a raised HP bar necessary.

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i totally support this, here is an idea of how it could look (just used some random numbers):

 

 

 

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^click to visit my blog! And if u got some spare hammers for my collection, i will always take them just pm me :)

5743th with cooking 99!--8 november 2006--

16361st with str 99! --15 april 2007--

35000th with Attack 99! --20 June 2008--

29524th with Hitpoints 99! --3 August 2008--

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We want to make it easier to get kills not harder, what with prayers and high food its hard enough to get kills as it is, better weapons havnt made it easier to get kills, it was still easier on rs classic then it is now.

 

 

 

oh but thats just for you :P

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