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Fire Cape


Chrisberry4

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I'd say get better range. It easiest to do the fight caves with ranged, and i recommned 70 for a chrystal bow.

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The prayer and defence are fine, but you really need over 70 range. I's been done with ~56, but the person was very experienced. I'd suggest trying to get 75+ range before you try to improve your chances, but don't try it before 70.

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I use crystal, but everyone tells me RXB with unholy is better....

 

 

 

Idk. I got to 58 with crystals, 81 range, and 50 def.

 

 

 

I am confident I will get to Jad next time.

 

 

 

I would say get your range to 70 first or you will not be able to keep pray pots/s restores. You could try Guthans method but I not heard to good about it unless you are like 100+. You will still need range.

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rune crossbow is the best i got to jad on my 1st 2nd and 3rd attemp with it died coz i was exited on my 4th attemp i got my firecape with like 7sper restores left and like 4sara brews so definetly rune crossbow.

 

and ofcourse 70+ range without it its prety hard.

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Well, there is also the hally method, of which there is a good guide in the archive of wisdom-skills, mingames, etc. section. Your stats for this method should be fine, however some items are expensive for it.

 

 

 

Good Luck

 

 

 

PS: i am trying this hally method tomorrow or sunday.

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No...

 

 

 

You need 70+ range do even think of doing it.

 

 

 

So grab that bow and some arrows and train.

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Don't even think of considering the chance that you will do Fight Caves with 56 Ranged!!!

 

 

 

Get 70 Ranged first, 75+ recommended.

 

 

 

Get 2 nice, fresh Crystal Bows and own the caves with one of the many guides on TIF.

 

 

 

Rune Crossbow seems like another choice, but it is probably more expensive, since you need Ruby (e) and Diamond (e) bolts to even have a chance. Even if you use this method, DO NOT think you only need 61 Ranged. Again, get it as high as possible before dying of boredom, then you're set.

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Don't even think of considering the chance that you will do Fight Caves with 56 Ranged!!!

 

 

 

Get 70 Ranged first, 75+ recommended.

 

 

 

Get 2 nice, fresh Crystal Bows and own the caves with one of the many guides on TIF.

 

 

 

Rune Crossbow seems like another choice, but it is probably more expensive, since you need Ruby (e) and Diamond (e) bolts to even have a chance. Even if you use this method, DO NOT think you only need 61 Ranged. Again, get it as high as possible before dying of boredom, then you're set.

 

rune crossbow is cheapest if you use avas acumulator and just addy bolts without ruby or diamond thats what i used :P

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Don't even think of considering the chance that you will do Fight Caves with 56 Ranged!!!

 

 

 

Get 70 Ranged first, 75+ recommended.

 

 

 

Get 2 nice, fresh Crystal Bows and own the caves with one of the many guides on TIF.

 

 

 

Rune Crossbow seems like another choice, but it is probably more expensive, since you need Ruby (e) and Diamond (e) bolts to even have a chance. Even if you use this method, DO NOT think you only need 61 Ranged. Again, get it as high as possible before dying of boredom, then you're set.

 

rune crossbow is cheapest if you use avas acumulator and just addy bolts without ruby or diamond thats what i used :P

 

 

 

Oh, well I thought it was only possible using enchanted Diamonds. MEH.

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I'd say get better range. It easiest to do the fight caves with ranged, and i recommned 70 for a chrystal bow.

 

 

 

If you go that way you'll need 70 agility too, don't forget Roving Elves.

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very possible, but i don't think a first timer should do it with below 70, even very experienced "cavers" don't do it at 57, you should get 61 at least..

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I'd say get better range. It easiest to do the fight caves with ranged, and i recommned 70 for a chrystal bow.

 

 

 

If you go that way you'll need 70 agility too, don't forget Roving Elves.

 

 

 

I don't think that roving elves had an agility requirement at all, and the highest quest requirement for agility is Grim Tales at 59.

 

 

 

The only things that require 70 agility that I can think of are the taverly dungeon, slayer tower/dungeon, and god wars dungeon short cuts...

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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