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UPDATE //Legit Issues with New Update and Balanced Trades//


NukeMarine

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**EDIT: I'm adding in info as there's been two major changes similar to that suggested**

 

 

 

**Keep the rants to the rants forums. Jagex has shown time and again they'll update the game in response to coherant player concerns. Offer those here**

 

 

 

First I will say I like the updates that have been implemented today. In fact, I can see this business model being implemented by other MMORPG's as time goes on. With that:

 

 

 

Legitimate Issues with Balanced Trades and Pking Updates

 

 

 

1. Rune Running (not yet addressed by Jagex) ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ a mainstay that has been around for a few years. It is complemented by other forms of running (Bone Running for prayer at POH altar, Ore and Bar running at the Blast Furnace, etc). Now, Jagex can fix these one of two ways: A) Create unnoting NPC̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s at popular spots similar to what was done at Blast Furnace or General Store. B) Modify key UNNOTED item prices at key locations such as Unnoted Essence at the Nature Altar is worth price of 2 nature runes while at the air altar it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s worth 8 air runes. I think B is best for issues posted later. It's also possible Jagex wants running out of the game and only have skilled money makers.

 

 

 

2. F2P wilderness (not addressed by Jagex) ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ from what I hear, the NPC̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s are just as powerful there. Seeing that P2P wilderness was more dangerous due to players being more powerful, then F2P wilderness revenants need to be less powerful to be more fair to F2P players.

 

 

 

3. Assistance Skills (not addressed by Jagex) ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Ãâ Jagex removed mining, fishing and woodcutting (maybe more) on the idea it did not assist anyone and allowed for powermining. With Balanced Trades, these skills need to be put back into assistance since I can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t just ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Ågive̢̢̮ââ¬Å¡Ã¬ÃâÃ

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Ortiz, account selling will be the last major RWT business to be stopped. It's the most difficult too as how do you prove it beyond a shadow of a doubt?

 

 

 

People change credit cards (so payment method alters), addresses (so IP addresses will change). It's very difficult. I do not see it being as bad as RWT though. With the trading changes, it makes it difficult to outfit the character. Plus, my understanding is accounts traded are usually scams to get you to put good items on it so the original can reset passwords to get it back.

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I just wish they would extend the amount of the difference by at least 100k. I frequently give gifts of armor to people as I'm smithing just because I can afford it. I won't be able to do that anymore? You're kidding!

 

Also, I've lowered the price of something I was selling by far to get it faster, also paid more to have it quick. It just seems that in effort to combat real world trading, which I agree is a problem, they are making the game a solitary game. Clans are less useful. Friends aren't able to help friends. It's just like you're playing by yourself now.

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Not bad suggestions, but where you talk about the unnoting things, you get pathetic. I am unaware of how they determine the price of an item for the trade system, but if they make it so that there is a range of prices, I will be happy. You can sell the ess to a runner for min, then buy it for max.

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Here's my thinking: If the gold farmers (and their bots and stolen credit card accounts and sweat shops) leave the game, Jagex may get inclined to offer all sorts of updates to improve these limited trades and duels.

 

 

 

However, until then, these are meant as workable solutions that can be implemented immediately.

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Like I pointed out before in a now-locked thread- and as acknowledged here- These updates have done ABSOLUTELY NOTHING to stop gold farmers from selling accounts WITH ITEMS AND STATS TO ORDER to anyone willing to pay for them. Jagex might have effectively destroyed stand-alone item selling (stopping January), but they have created an incentive for our friends the macroers to turn all of their WC bots into custom-made PvP or skilling accounts.

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Like I pointed out before in a now-locked thread- and as acknowledged here- These updates have done ABSOLUTELY NOTHING to stop gold farmers from selling accounts WITH ITEMS AND STATS TO ORDER to anyone willing to pay for them. Jagex might have effectively destroyed stand-alone item selling (stopping January), but they have created an incentive for our friends the macroers to turn all of their WC bots into custom-made PvP or skilling accounts.

 

 

 

Yes, I always wanted a character with all the stats in the 70's name

 

 

 

ao1234snth334

 

 

 

Tiss a dream come true.

 

 

 

Seriously, no Asian based gold farmers are going to crank out stat based characters for sale. Yeah, you'll get the occassional character sold cause a guy got bored (or is trying to scam you). However, the GOLD FARMER as shown by Jagex (and supported by documentary evidence) was making a killing and making the game worse.

 

 

 

Yeah, the game got harder. That's good. Now we can depend on new players to supply the items and not bots. Maybe that'll cause inflation in a good way. Who knows. But no, we're not gonna get a dirth of character sales that has not already been happening.

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Is RWT really that big of a problem? I understand that it is unfair to people who actually work for there items and gold that people can just buy these things for cash irl. I also understand that farmers are driving down the prices on goods and only in it for the real world money gained. I'm as much against RWT as then next person but I just don't think it's a big enough of a problem to change such major aspects of the game Such as these. Most boss monster hunting is destroyed because loot share doesn't split drops. Pking is destroyed and bounty hunter doesn't seem to be a reasonable substitute. Stakings been gone for a few weeks now but still was a big part of the game and the list goes on... I also don't understand how this can be good to Jagex from a business aspect, if anything they're losing a lot of members and I don't know if the lure of summoning will keep people playing because of these updates.

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RWT took up resources. If it were only players, legitimate players, doing this, yeah, I'd think Jagex went overboard.

 

 

 

However, we're talking organized use of mass labor and bots. Basicly, it made the use of gathering skills pointless. IT would only get worse. Plus, Jagex was losing money thanks to fake credit cards.

 

 

 

I'll be honest, when the bots were limited to f2p, ok, annoying but that impacted P2P on certain goods. It's when they went for member items that began to dilute my five dollars of enjoyment. How can you compete with sharks, or magic logs, or nat runners that did not sleep? It made an obvious impact on the market once the curtains were pulled back with the GE. With the bots gone, prices will stabilize. Soon, the mass amounts of gp and items stored on bots will go away (or be evenly traded for like). I hate to say give it time, but in this case we have too. It's too unpredictable on the long term impact. I just think the overall will be positive.

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Posted additions.

 

 

 

Oh, and a bit about tournaments:

 

 

 

I think that Jagex can improve touranment participation with the following:

 

 

 

First Round: Winner gets half the loser's entrance fee and all of his own. Rest of fee will go to tournament pot.

 

 

 

Second Round to Semi Finals: Winner gets half the loser's current holdings.

 

 

 

Final Round: Winner gets the tourney purse.

 

 

 

So, if 1000 gp entrance for 64 man tournament means:

 

 

 

Round (players) - Win, Lose

 

1st round (64) - 1500 gp, 0 gp (16k to tourny purse)

 

2nd round (32) - 2250 gp, 750 gp

 

3rd round (16) - 3375 gp, 1155 gp

 

4th round (8) - 5000 gp, 1690 gp

 

5th round (4) - 7500 gp, 2500 gp

 

6th round (2) - 22500 gp, 7500 gp

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8 1/2: make narrower lvl brackets, the current ones are much too general.

 

 

 

9. add a unsafe version of clan wars for loot, and add a bank chest outside.

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(Posted this on another thread, but will explain in more detail)

 

 

 

I propose that Loot share be changed in general, allowing an option, that when switched on, it makes it so any drop worth more then 200k is dropped with a "LS" tag, which means that if it is alched, traded, or Grand exchanged, all of the money profit from it, is evenly transfered to each person who was there at the monster drop. If the person who actually got the item, tries to drop/ach it and it is worth more then 200k, the following option comes up in a NON pop up window, as they can be interrupted by randoms/combat/etc

 

 

 

"Playername is trying to drop/alch LSitem, do you agree with it being dropped/alched? Yes/no"

 

 

 

The yes/no would be in purple, like when someones trades you, you can click the purple text and the trade goes through to the screen section.

 

 

 

That is the only thing that would work, and be fair 100% imo.

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Loot Share MUST be improved in some fashion to take into account the Uber drops. That's a given.

 

 

 

Now, how to do this that takes into account ALL the variables that go with being on a team that got that drop? I can ONLY think of this one thing:

 

 

 

In you GE slots, there's a right click option called "Loot Share". You have to activate this slot in order for any drops to allow for loot share. So you have upto 6 slots that can share loot.

 

 

 

Now, when you Team Up, your team can activate "Hi Value lootshare" prior to combat. All members on that team must activate it in order to get this advantage. Each member must have at least 1 bank slot allocated for "Loot Share"

 

 

 

While in Loot Share, so long as you're a team mate with a "Loot Share" box in the GE not in use, then he and ALL others that also have an open "Loot Share" box get the drop worth over 250k sent to the GE. This happens AUTOMATICALLY. The sale gets split evenly amoung all teammates that had a LootShare box open and kept it open during that time. Sorry, but the price is set at the going average price at the GE.

 

 

 

What happens if

 

 

 

A player cancels his box: He loses his split of the sale if it did not happen yet.

 

 

 

A player goes f2p: Does not matter, he's cannot retrieve a Loot Share item once it's in the GE. From my understanding, if you have more than 2 slots at the GE prior to going F2P, then you can still let those sales go through anyway (you just can't sell or buy anymore to you have 1 or no slots in use).

 

 

 

It does not sell: Sadly, in Loot Share, you have to sell it at the mid-range price. Each day the price resets to the middle. No other item will do this.

 

 

 

Why this works:

 

 

 

Memory issues - Jagex using character memory of all players in the clan instead of just one character. My "loot share" box, just has the item being sold with a marker that will split the sale with other accounts with the GE marker. Pretty simple actually.

 

 

 

Problems:

 

 

 

Well, you all have to share GE slots. Otherwise, what prevents a player from canceling his sale? How do you track the different clans you're in? It's a problem, but at least it allows for uber drops to be shared with NO chance of back stabbing. Even the risk from an untimely death is removed.

 

 

 

Variants: Clans are allowed to dictate the value the item must exceed in order for it to be used as GE Loot Share. Perhaps clans of 50 people would not care for a 250k drop, but will care about a 50 million gp drop.

 

 

 

I think this is complicated, but workable with the limits of character memory.

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That's likely a whole other legitimate thread in itself.

 

 

 

~~What Anti-Macro Updates Can Now Be Removed~~

 

 

 

1. Pure Essence re-merged with Essence. A stop gap could be allow regular ess to be used at ZMI altar and Combo runes (less likely to use runners here).

 

 

 

2. World Hopping delay removed

 

 

 

3. Lengthy random events removed

 

3a. If not removed, update randoms so that it takes a player's level into account when offering the reward.

 

 

 

Any others?

 

 

 

I'm sure Jagex would look at such a thread.

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Specific comments I have:

 

 

 

 

 

 

6. Drop All - minor thing, but if I can't GIVE my ess and iron ore away, can you create the drop all function now? Or at least a Drop X?

 

 

 

 

 

 

Same goes for fishing at Barbarian Village. I used to give away all my fly-fishing catch there. That's going away soon. We need a pillar or a store there.

 

 

 

 

 

 

7. Merge Essence - if no more RWT, no need to keep these seperate anymore.

 

 

 

 

 

 

Ah, but how do you value the ess when you re-combine them?

 

 

 

People who stockpile cheap regular ess could make a killing overnight if it suddenly becomes equal to pure ess in capability. You'd have to have some exchange ratio to make it fair.

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I like the idea about 'veterans' as you called them. I think after spending about ̢̮â¬Å¡Ãâã50 over three years or so on RS, I deserve more lenience (think that's how it's spelt.) I don't particularly dislike these updates, but that annoyed me - I have a friend who has been saving up for some sort of rare for a while, and I wanted to lend him some money if he needed it - but oh no, a couple million gp is a little bit more than 3k. Oops, my bad... It's quite a childish rule really for people who've played for years.

 

 

 

Another thing, with what you said about rune ess being stackable, you could click the essence mine once, wait a while and you'd have 99 mining. Not a great idea. Also, people would be able to go to the air altar with 1 rc, click once and have 99, plus a load of airs that they could earn millions from. Again, not a great idea, although I can see where you're coming from.

 

 

 

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