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Bank spell (Idea)

Featured Replies

Name: Open Bank

 

 

 

Runes: 4 laws 4 nats

 

 

 

Level: 80

 

 

 

Description: Lets you make one transaction with the bank (opens the bank screen).

 

 

 

 

 

 

 

For you PKers and Duelers, this spell cannot be used in either the wilderness (this includes any dungeun in the wilderness where players may attack each other) or the duel arena.

 

 

 

 

 

 

 

This would help people who are too far away from a bank, but need to put things away.

Yes, the lvl should be around 80. I propose 2 laws and 1 nature to be included.

Would make runescape much much too easy :) Miners wouldnt have to bank and neither would anyone else that collect resources. Nice idea, I like it, but it is not reasible.

i agree with somefruity. Maybe 3 laws and 1 nat..., and definately at like lvl 75-80

R.I.P - The_Old_Nite

You will be missed

That would be cool. I would make it in the 60's for the level. And a law would be needed. I would say 1 law and maybe 1 earth and 1 air

  • Author

80? Thats outragous! I'll settle for 60, though. And, yea, laws would probally needed.

  • Author
Would make runescape much much too easy :) Miners wouldnt have to bank and neither would anyone else that collect resources. Nice idea, I like it, but it is not reasible.

 

 

 

 

 

 

 

You know, it DOES cost money for the runes... so if you aren't willing to go the extra mile to the bank you could always spend the extra gp for the convenience :)

Would make runescape much much too easy :) Miners wouldnt have to bank and neither would anyone else that collect resources. Nice idea, I like it, but it is not reasible.

 

 

 

It would cost over 1k to use each spell so it would not be used by miners much at all (2 laws and 1 nature = 1k, plus elementals).

 

 

 

 

 

 

 

The more I think about it, the more it would make sense to make it only P2P and substitue the 2 laws and 1 nature with "2 laws and 1 soul." Soul runes are used for higher spells and it would be pretty interesting if they could be used for more then just for rarely used spells.

 

 

 

 

 

 

 

It would also only make sense if the rules for this spell would apply same as to those of tele spells (no usage after lvl 20 wildy), so that rune miners wouldn't have a heap of advantage.

 

 

 

 

 

 

 

I think that something like this is very real. How would one go about contacting Jagex about such ideas? Perhaps someone can point them to this thread.

lol, afk training at ice warriors without bank trips 8)

That's so horribly unbalancing it's not even funny, especially with that rune cost- 1k is not a prohibitive cost for such a useful spell. To have any semblance of balance you'd need to make it use 40 laws at the very least. And that would still play merry heck with runecrafting, as the guy above me pointed out, not to mention nearly every other skill.

I like the idea a lot...good for runecrafters (more people to sell to), plus incredibly usefull

 

 

 

 

 

 

 

cons- there should be certain areas that this spell can't be used on...or just cant withdraw certain items i.e rune ess

imageine how easy runecrafting would b with that

This idea gets flamed every time its posted, and rightly so.

 

 

 

 

 

 

 

Why do you think there is banks specially located in only certain places in runescape, jagex doesnt want people to be able to bank anywhere.

 

 

 

 

 

 

 

If this spell was added people could afk at blue dragons all day telebanking dragon bones.

 

 

 

People could camp heroes guild rune rocks telebanking rune ores.

 

 

 

People could tele bank drops from any npc pretty much whilst ranging and never have to bank.

 

 

 

Runescapes economy would crash + every char in the game would have 99 range.

  • Author

Why would this get flamed? Because everyone thinks it would crash the economy? Hell people think everything will crash the economy nowadays. Thats why RS dosen't make any progress whatsoever because people are just too afraid. But just because you little tightwads think it will, jack it up to 4 nats and 4 laws, and 80 mage.

  • Author
That's so horribly unbalancing it's not even funny, especially with that rune cost- 1k is not a prohibitive cost for such a useful spell. To have any semblance of balance you'd need to make it use 40 laws at the very least. And that would still play merry heck with runecrafting, as the guy above me pointed out, not to mention nearly every other skill.

 

 

 

 

 

 

 

Fletchers buy logs, and sit there at the bank with their knives and fletch away. Why the heck can't every other skill have an easier time? And, 40 laws and you think runecrafters would have it made? Yea only 20k to bank somthing... Id much rather walk, thank you.

 

That's so horribly unbalancing it's not even funny, especially with that rune cost- 1k is not a prohibitive cost for such a useful spell. To have any semblance of balance you'd need to make it use 40 laws at the very least. And that would still play merry heck with runecrafting, as the guy above me pointed out, not to mention nearly every other skill.

 

 

 

 

 

 

 

Fletchers buy logs, and sit there at the bank with their knives and fletch away. Why the heck can't every other skill have an easier time? And, 40 laws and you think runecrafters would have it made? Yea only 20k to bank somthing... Id much rather walk, thank you.

 

 

 

 

 

 

 

40 laws for 54 natures...why not? :lol:

how about... instead of opening your bank screen, it works a bit like high alching, although when you click on an item it transports it to your bank, and the spell fails if your bank is full.. that way if you say had a stackable item.. say you had 100 air runes, after transporting you would only have 99 air runes.

 

 

 

 

 

 

 

Cost:

 

 

 

3 Laws

 

 

 

6 airs

how about... instead of opening your bank screen, it works a bit like high alching, although when you click on an item it transports it to your bank, and the spell fails if your bank is full.. that way if you say had a stackable item.. say you had 100 air runes, after transporting you would only have 99 air runes.

 

 

 

 

 

 

 

Cost:

 

 

 

3 Laws

 

 

 

6 airs

 

 

 

 

 

 

 

I like it :lol:

 

 

 

 

 

 

 

and it won't work after 20 wild or if you're affected by teleblock

They would have to make certain items non-telebankable, though, like the Karamja Rum that you have to smuggle into Port Sarim for the Pirate Treasure Quest and other similar items.

 

 

 

Otherwise, this is a good idea, I think. Granted, it would have to have it's drawbacks simply because it would be so useful (telebank one item per cast as rukano said or make it cost-prohibitive to use), but other than the quest items and balancing issues, it's workable.

 

 

 

 

 

 

 

--Darg--

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Part of the Star Traks network. (^^Clicky!)

 

Irony: An amnesiac rediscovering they have an eidetic memory.

For the more wealthy people that sort of rune price is nothing, for me 4 laws isn't cheap. But it could make training certain skills far too easy.

Domovoi123-Level 80 f2p

Noxious 0ne-Level 46 f2p

no there's a reason why jagex carefully places banks in some towns and not in some others.

 

 

 

 

 

 

 

also, this spell would make laws and natures very wanted, and so they would become way too expensive and thus high alching and teleporting will become more expensive

Runescape: Lodev (Combat level been fixed at 101 for years now, Total level 1500+, playing since march 2002)

Arenascape: Lode (Level 240+ Warlock)

runecrafters would have it made

 

 

 

Haha, yeah, they could craft the laws/nats, themselves.

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