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Caxis

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Did you just sit there not touching the controller?

 

 

 

Hey Caxis I'm on.

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I'm pretty sure having boobs is the most broken super power anyone can ever have. 0_0
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Kent is currently inactive because my Wolf skillz bores him. -.-

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I had to asap. Basically, I like ssbb because it tests skills and reflexes. (Yes this applies even versus snake for your later argument crazy). However, Wolf's frames for his blaster and his fsmash, dsmash are too messed up for online. It's not a test of skill, or reflexes. For online, at least. It's impossible to block. I can win, but it's no fun.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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Wolf is as broken as Snake, Meta Knight or any of those characters.

 

 

 

I can't play well atm because my brother took my control and only cheap-brand controllers are left, and that the fact that I think I broke one of my fingers, not going to say how, just going to leave it's stupid.

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Kc I need to kill you. :twisted:

 

 

 

Alright, just reply to this and I will head downstairs and get on.

 

 

 

Got done eating my stew. *burp* :twss:

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Kc I need to kill you. :twisted:

 

 

 

Alright, just reply to this and I will head downstairs and get on.

 

 

 

Got done eating my stew. *burp* :twss:

 

 

 

Thanks for saving me some. I'll head down soupless :cry:

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As in Marth's Death Grab or King Dedede's Death Grab (Either against certain walls or with a partner that's also Dedede). Basically a certain maneuver that traps someone against a wall or the floor so your opponent can't retaliate back at all unless you mess up or he gets lucky. And that just downright makes people really mad thus making the game only fun if it's not happening to you. -.-

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He probably does infinites just to [cabbage] me hard with his "ownage". -.-

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Smash world forums released a kind of "official rules" post for brawl. Its actually pretty good although I don't agree on some things.. What do you all think?

 

 

 

[hide=]SBR Recommended Ruleset

 

Super Smash Brothers: Brawl (singles and doubles)

 

 

 

The following list was created by members of the Smash Back Room (SBR). Each rule was debated and voted upon in separate topics. While it is always up to the Tournament Organizers (TO) to determine the rules that best fit their tournaments, we recommend these rules be used as a base guideline to new and experienced TO's alike.

 

 

 

General rules:

 

 

 

* 3 Stock

 

 

 

* 8 minute timer

 

 

 

* Items are set to "off" and "none"

 

 

 

* All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)

 

 

 

* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors

 

 

 

* No player may choose a stage they have already won on in that set unless agreed upon by both players.

 

 

 

* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.

 

 

 

* If the timer runs out, the victor is determined first by stock and then by percentage.

 

 

 

* Metaknight's Infinite Cape glitch is banned.

 

 

 

* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.

 

 

 

* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.

 

 

 

* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

 

 

 

* Stalling is banned.

 

 

 

 

 

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.

 

 

 

 

 

Set format (In Order of Procedure):

 

1. Opponents choose their characters for the first match *

 

2. Opponents start the stage striking procedure

 

3. Each player may announce one stage to be banned for counterpicks of the set

 

4. The first game is played, using the stage chosen during step 2

 

5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List

 

6. The winner of the previous match chooses their character

 

7. The loser of the previous match chooses their character

 

8. Repeat steps 5-7 for all proceeding matches

 

*Double blind character selection may be called for the first match

 

 

 

 

 

Stage Lists

 

 

 

TOs must move stages from the starter/counterpick into either the starter or counterpick categories and must move stages from counterpick/banned into either the counterpick or banned categories.

 

 

 

Stages in the Starter/Counter and Counter/Banned list did not receive 2/3 majority, and therefore you are given the option to put those stages in either category, as we did not come to a consensus on it.

 

 

 

The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages.

 

 

 

Starter

 

Battlefield

 

Final Destination

 

Smashville

 

Yoshi's Island

 

 

 

Starter/Counter

 

Castle Siege

 

Delfino

 

Halberd

 

Lylat Cruise

 

Pokémon Stadium 1

 

 

 

Counter

 

Brinstar

 

Corneria

 

Distant Planet

 

Frigate Orpheon

 

Green Hill Zone

 

Jungle Japes

 

Luigi's Mansion

 

Norfair

 

Pictochat

 

Pirate Ship

 

Pokémon Stadium 2

 

Rainbow Cruise

 

Yoshi's Island (Pipes)

 

 

 

Counter/Banned

 

Green Greens

 

Mario Circuit

 

Onett

 

Port Town Aero Dive

 

Skyworld

 

 

 

Banned

 

75m

 

Big Blue

 

Bridge of Eldin

 

Flat Zone 2

 

Hanenbow

 

Hyrule Temple

 

Mario Bros.

 

Mushroomy Kingdom I

 

Mushroomy Kingdom II

 

New Pork City

 

Rumble Falls

 

Shadow Moses

 

Spear Pillar

 

The Summit

 

Wario Ware

 

 

 

Additional Rules for Double's Play

 

 

 

* Life Stealing is allowed

 

 

 

* Set team attack to ON

 

 

 

* Hanenbow may be moved from Ban to Counterpick for Doubles

 

 

 

Optional Rules

 

 

 

Some rules were discussed in the SBR but were not deemed to be important enough to consider staples to a rule set, or were considered to be too intrusive to be common. We recommended you include any of the following optional rules you deem to be necessary and modify them as needed.

 

 

 

* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.

 

 

 

* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.

 

 

 

* Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.

 

 

 

* Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.

 

 

 

* Pirated copies of Brawl or modded Wii consoles will not be used for tournament matches.

 

 

 

* The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.

 

 

 

* It is recommended to have a station set up specifically for Gamecube controllers; this prevents intereference from wiimotes in future matches, whether intentional or accidental. This is a great way to make sure the finals go smoothly. Alternatively, you could make a station for wiimotes only, but it is recommended to have a GC only station.[/hide]

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