Jump to content

Zombea


FalconBomba

Recommended Posts

Welcome to the nightmare. Welcome to Zombea.

 

 

 

Zombea is a world invaded by zombies. You are in a small town, defend yourself, you have 24 hours till the horde comes for you.

 

 

 

[hide=Player Classes]Player Classes:

 

Civilian- Youre an average Joe, got a new job and transferred here to work. You have no family left from what you know since the hordes attacked cities across the world. Take up arms and defend yourself, its all you have.

 

 

 

Firefighter: You have a big ol axe to chop the nasty zombies. Be careful not to get too close.

 

 

 

Police officer: That tiny pistol and badge you used to be so proud of? Well now youre almost out of ammo and that badge has so many dents and cut up that it was more dangerous to you and dropped it in the streets.

 

 

 

Doctor: You once took pride in saving lives; now start taking those of the undead. Maybe your skills will come in handy one day.

 

 

 

Farmer: You had a shotgun and a tractor. Tractor broke down and the shotgun is out of ammo when you shot those zombies in the head. Maybe youll be of some use growing food, if you live that long.

 

 

 

Criminal: Youve escaped from jail, now can you outrun the horde?[/hide]

 

 

 

 

 

[hide=Zombies]Zombie Classes:

 

Stumbler: Youll meet these grunts of the zombie world a lot, starting from the first encounter to possibly the last breath. Theyre slow, dimwitted, and cant climb. But they can smell very well and converge in large numbers with a sort of hive mind.

 

 

 

Strongarms: The strongest of zombies, dont get close to these for they will rip your head off and eat your brain. Slower than stumblers but four times stronger and will last longer under fire.

 

 

 

Shriekers: They yell real loud and high, it hits a cord in the zombies and pretty soon youll be surrounded. The weakest of zombies but pretty fast, dont be seen.

 

 

 

Hunters: The second strongest zombie and second quickest. Unlike the others, these things learn. Be sure to take them down or theyll run away if they dont kill you, oh and theyll be back. Youve only ever seen one, but theres bound to be more in the horde.

 

 

 

First Bloods: The original zombies, some say they were scientists, some necromancers, some the devils minions. Whatever they were, you sure dont want to meet them, and they have the highest vitality and same strengths as a hunter, only with more experience behind them. Its rumored they control the hordes[/hide]

 

 

 

[hide=Information you need to know]In the Beginning:

 

You are scattered among a small town with twenty-four hours to prepare yourself before the waves of zombies arrive into the town. Gather together, make a plan, and pray. To help you, I have some things that may be beneficial:

 

The town- There is a subdivision, middle-class homes here, of the town to the far south. To the north is the commercial district comprising of: a Super Wal-Mart, a Target, a pawn shop, an ice cream shop, a Home Depot and Lowes, multiple fast-food restaurants, three gas stations, a large supermarket, and various small shops that sell who knows what. To the east of the commercial district is the entrance to the highway that comes near the town, four gas stations there, three fast-food restaurants, and a hospital. The eastern portion of the town is also where the zombies will first arrive. To the far west are the industrial parks with a gravel mill, a steel factory, a small glass factory, and a textile mill. Closer to the center of town is the offices of various companies, the police station, and the fire station. Outside of the town proper, it is ringed with farms and a grain mill on the river to the far south of the city limits. There is little livestock in the area. Dont worry about traffic, most people are already dead since the National Guard came through and cleared it out, and then ran away from the advancing horde.

 

 

 

Connections- Only satellite communication and short wave radio still exists; as most other stations were attacked by the hordes for the people inside. Many of these stations still are functional if you have a few parts and know how to use them. I guess you could try sending something by mail if you ever find some other communities and restart the postal service.

 

 

 

Help?- No help from the Army, theyve pulled back when they got the order to gather in the Rockies to make sure civilization survives. All thats left of police and firefighters are those that managed to stay alive or stayed behind for the peoples good. There werent many[/hide]

 

 

 

[hide=Where you start]Where you begin:

 

If youre a civilian, you can begin either at the center of town for a +1 to your intelligence, the factories for in +1 strength, the suburbs for no bonus.

 

 

 

Firefighters start at the fire station in the center of town; you get a nice big axe as your bonus.

 

 

 

Police officers start in the police station in the center of town with a gun that is almost out of ammo.

 

 

 

Doctors start in the hospital by the highway; get out quick if I was you.

 

 

 

Farmers take you pick of where in the ring of fields and farms or the grain mill you want to start, just beware that you're isolated and vulnerable if you dont find some more shells.

 

 

 

Criminals start out in the police station jail, the officers let you out in the hopes maybe someone will survive, and you have your fists and a shiv. Good luck.[/hide]

 

 

 

[hide=Stats]Stats:

 

Civilian:

 

Hitpoints-10

 

Fatigue-15

 

Strength- 5 (or 6)

 

Intelligence- 6(or 7)

 

Skills- 10 skill points to choose.

 

 

 

Firefighter:

 

Hitpoints-12

 

Fatigue-20

 

Strength-7

 

Intelligence-6

 

Skills- Axe wielding 2, Self-defense 1, 1 skill point

 

 

 

Police Officer:

 

Hitpoints-11

 

Fatigue-17

 

Strength-6

 

Intelligence-6

 

Skills- Basic firearms 2, Self-defense 2, 1 skill point

 

 

 

Doctors:

 

Hitpoints-11

 

Fatigue-16

 

Strength- 5

 

Intelligence- 9

 

Skills- Biology 2, Medicine 2, Research 1, 1 skill point

 

 

 

Farmers:

 

Hitpoints- 12

 

Fatigue- 20

 

Strength- 7

 

Intelligence-5

 

Skills- Agriculture 2, Animals 2, Basic firearms 1, 1 skill point

 

 

 

Criminals:

 

Hitpoints- 14

 

Fatigue- 21

 

Strength- 7

 

Intelligence-6

 

Skills- Knife fighting 1, 3 skill points to choose.[/hide]

 

 

 

[hide=Skills, basic knowledge]Skills:

 

What you need to know- there are some main classes that skills fall under; Weapons goes under fatigue and strength, for example. To enter a new skill, you have to spend 2 skill points and to advance a level in it, you need for example: to advance knife fighting 1, you need 2 skill points, to advance knife fighting 2, you need 3 skill points etc. Good? Ok, here is the skill list. After awhile, the gm will say whether or not youve advanced a level, which means youve gotten a good number of skills or a level 5(max) in a skill with a few smaller ones. This means he will tell you that you have x amount of increase in a stat. Occasionally you will receive a free skill that is plot based by the gm.[/hide]

 

 

 

Skill list:

 

 

 

[hide=Combat Skills]Fighting skills:

 

 

 

Self-defense- the skill in unarmed combat, needs at least 5 strength and 10 fatigue to learn. +1 damage to unarmed combat per level. Damage based on strength divided by 2 and rounded down if not a whole number.

 

 

 

Knife fighting- the skill of using knives in combat, needs at least 7 strength and 15 fatigue to learn. +1 to knife damage per level+ strength divided by 2 and rounded down if not a whole number.

 

 

 

Axe-wielding- the skill of using axes, needs at least 6 strength and 17 fatigue to learn. +1 to knife damage per level+ strength divided by 2 and rounded up if not a whole number.

 

 

 

Improvising- The skill of using whatever is at hand, needs 7 strength and 15 fatigue to learn. +1 to unusual weapon per level+ strength divided by 3 rounded down if not a whole number.

 

 

 

Basic firearms- the skill of using guns, needs at least 6 strength and 12 fatigue to learn. +1 damage and +1 range per level. Damage based on type of gun+ level damage.

 

 

 

Advanced firearms- The skill of using weapons beyond semi-automatic, including grenades. Needs at least 13 strength, 25 fatigue, and maxed out basic firearms skill.

 

 

 

Bodybuilding- the skill of getting stronger and healthier. Needs at least 10 strength and 20 fatigue. +1 hitpoint per level.[/hide]

 

 

 

 

 

[hide=Building Skills]Building skills:

 

Basic Construction- the skill of using whatevers at hand to make something of basic use. Needs at least 5 strength, 4 intelligence, and 10 fatigue to learn. +1 to basic fortification strength per level and +1 to efficiency of basic level construction projects. (Less materials needed/wasted.)

 

 

 

Advanced Construction- the skill of using useable parts and random pieces to make better than basic construct. Needs at least 10 strength, 8 intelligence, 25 fatigue to learn, and maxed basic construction skill. +2 to basic fortification strength per level and +1 efficiency to construction projects. Also stacks with basic construction and you have access to building new types of structures and devices.

 

 

 

Engineering- the skill of inventing new and useful objects. Needs at least 5 strength, 8 intelligence, and 15 fatigue to learn. +1 to efficiency each level and access to new objects and devices to construct.

 

 

 

Electrical Engineering- the skill of knowing how to make electronics work and how to make a transfer of energy between two points. Needs at least 5 strength, 8 intelligence, and 15 fatigue to learn. +1 to electrical efficiency.

 

 

 

Plumbing- the skill of making water systems. Needs at least 6 strength, 7 intelligence, and 15 fatigue to learn. +1 to efficiency each level and +1 to amount of water able to transfer each level by pipes.

 

 

 

Metallurgy- the skill of creating metals and alloys. Needs at least 10 strength, 12 intelligence, 20 fatigue, and maxed engineering. +1 to efficiency per level and access to new types of metals.[/hide]

 

 

 

[hide=Labor Skills]Labor skills:

 

Mining- the skill of gathering ores and minerals from the earth, needs at least 12 strength, 25 fatigue, and 4 intelligence. +1 ore gathered per level and can mine for new types of ore.

 

 

 

Forestry- the skill of cutting the needed trees from which many buildings and tools are built from. Needs at least 11 strength, and 23 fatigue. -1 on time roll to cut a tree.[/hide]

 

 

 

[hide=Farming skills]Farming skills:

 

Agriculture- the skill of growing food from the soil. Needs at least 5 strength, 5 intelligence, and 15 fatigue to learn. +1 crop to the acre per level.

 

 

 

Irrigation- the skill of getting water to the crops and animals. Needs at least 6 strength, 6 intelligence, and 15 fatigue to learn. +1 meter that can be dug in a time roll per level.

 

 

 

Animals- the skill of knowing the animals in the area, how to hunt them, and tame a few. Needs at least 6 strength, 5 intelligence, and 20 fatigue to learn. +1 animal can be tamed/raised at a time per level.

 

 

 

Husbandry- the skill of raising animals. Needs at least 12 strength, 10 intelligence, 25 fatigue to learn, and maxed animals skill. +1 animal that can be tamed/raised at a time.[/hide]

 

 

 

[hide=Health Skills]Health skills:

 

Biology- The skill of basic anatomy and how different systems function together. Needs at least 8 intelligence to learn. A perquisite to many health skills.

 

 

 

Diagnosis- The skill of finding whats ailing a person and knowing what can help them. Needs at least 9 intelligence and level one biology. Know more symptoms to diseases per level.

 

 

 

Medicine- The skill of creating and knowing what types of plants and medications can help cure an ailment. Needs at least 8 intelligence and level one biology. +1 to amount of medications you can create in a time roll and the types of medicines you can create.

 

 

 

Vaccination- the skill of creating and knowing how to administer vaccinations and booster shots. Needs at least 10 intelligence, level 3 medicine, and level 3 biology.[/hide]

 

 

 

[hide=Miscellaneous Skills]Miscellaneous skills:

 

Cooking- the skill of creating something you can eat. Needs at least 6 intelligence and 10 fatigue to learn. +1 nourishment created from ingredients and +1 meal produced every 2 levels.

 

 

 

Diplomacy- the skill of getting along. Needs at least 10 intelligence to learn. +1 likeability to npcs per level.

 

 

 

Bookmaking- the process of printing paper and binding it together and printing the paper. Needs at least 7 intelligence and 15 fatigue to learn. +5 sheets of paper made per batch each level.[/hide]

 

 

 

[hide=Combat and Action]COMBAT AND ACTION:

 

The combat and action systems are based on d20 and 1-3d6 use. Combat is based on the type of weapon in use, for unarmed you use 2d6+strength divided by two+skill bonus. For make-shift weapons it is 2d6+weapon strength bonus+strength divided by two+skill bonus. For knives it is a 2d6+weapon strength+ strength divided by two+skill bonus or for maxed skill. All skills when maxed to level 5 means that you can then roll 3d6 instead of a 2d6.

 

Upsides of using close comabat, never have to go scouting for ammo, easily taken with you, and you can always use your hands if youre desperate enough. Downsides are that your close and have to watch out for zombies eating you.

 

 

 

Firearms can be used with a modified system. For basic firearms like pistols you use 2d6+item strength+skill bonus. Basic shotguns use 2d6+item strength+2 for close-medium range/-1 for long range+skill bonus. Also, the 3d6 system works for maxed stats.

 

Advanced firearms like rifles use a d20+item strength+3 for long range/-2 for close range+skill bonus. Full auto weapons use a 3d6+item strength+2 for medium-short range/-2 for long range+skill bonus. They also get a tactical bonus of being able to attack a group of enemies up to five at a time with single d6 each, enough to do smatterings of damage that the rest of the team can destroy easily on stumblers and shriekers.

 

It may seem like youre not getting as much as you would close range weapons as with basic firearms but, the range and bonus for item strength make up for it, especially advanced firearms. Downsides include your dependent on rare ammo and might get eaten at close range.

 

 

 

So much for combat for now.

 

 

 

 

 

For actions, non-combat actions can be either free-formed within reason. (Ex. If making paper that would normally be rolled on a d20 which means 1-20 hours, you cant do it in 5 minutes.) Also, nothing takes no time, even if you roll say, a 1 on a d20 and can reduce it by one time roll, you still stay at 1.

 

Some actions:

 

Looking for a makeshift weapon or making one out of rubble takes a d6 and the roll is how many minutes it takes to find one. With this you can either do it if you have time or start and run away if the enemy advances too quickly, which means you have to retreat and roll again next turn.

 

 

 

Cutting down a tree youll usually find in a city or the suburbs is done using 2d6 for minutes; a great big tree would use a d6 for hours.

 

If you find a mine with easily accessible ore deposits, you roll a d6 for hours it takes you to mine out the pocket. (Amount you get will be chosen by the gm.)

 

 

 

For construction skills, very basic structures, with supplies that are needed, will roll a d6 for hours. (Think lean-tos and shacks. This also goes for metallurgy and other such skills.) As they get harder add more d6s; building a good house uses one of the few above 3d6 with a 4d6 for months to build.

 

 

 

Feeding animals, grooming, etc. will be rolled using d6 for each animal. For taking animals out to suitable pasture and to water if you dont have food, you then have to guard and make sure they are all there so roll 2d6 for hours.

 

 

 

To cook a short meal, use a single d6, it wont feed you too much but, youre less hungry. To make a better meal use 2d6 for minutes, and if you want to make a good steak, use 3d6.

 

 

 

Bookmaking or making the paper you need uses 2d6 for hours.

 

 

 

Doing medicinal activities calls for 3d6 for making medicine in hours or days depending on the level of type your making. (Up to level 3 is in hours, level 4/5 is in days.) Vaccination and Diagnosis call for 2d6 in minutes.[/hide]

 

 

 

 

 

You can also practice in whatever time you have left in the day that you dont want to do anything with to motivate me to give you some incentive with some good role-playing to level up sooner.

 

 

 

To make a character, set it up like this:

 

 

 

[hide=Character Creation]Name:

 

Age:

 

Class:

 

Skills: (If any you can choose.)

 

Basic History: (Brief or long as you like.)[/hide]

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

Link to comment
Share on other sites

  • Replies 111
  • Created
  • Last Reply

Top Posters In This Topic

Wasn't there another class?You know with more...bullets...?

 

Name:Vladmir Shinov

 

Age:33

 

Class:Criminal

 

Skills: (If any you can choose.)I'll take one in improv...and 2 in Electrical Engineering

 

Basic History: (Brief or long as you like.)He was a bombmaker previously.After 10 years his skill maybe a bit rusty though.

devilgod.jpeg

so i herd u liek devarts?

If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".

[hide=This's why I'm hot]

The Eleventh Commandment:Thou Shalst only say "Amen,brother".

Amen, brother :lol:

Amen, brudda (referring to the 10th commandment)

amen Bruder! (german ftw)

I'm invulnerable to everything, except Lenin and Dragoonson.

That's impossible.

 

I love people.[/hide]

Link to comment
Share on other sites

Name: Hawk Tkan

 

Age: 21

 

Class: Criminal

 

Skills: knife fighting 1, basic construction 1 (1 extra skill point left)

 

Basic History: got sent to jail at the age of 18 for constructing illegal fireworks and selling them in the street. since then he has been let out twice in addition to the latest release, and both times he has be sent back within days for driving without a license and robbing of a bank.

 

 

 

Hitpoints- 14

 

Fatigue- 21

 

Strength- 7

 

Intelligence-6

 

Skills- Knife fighting 1, 3 skill points to choose.

Link to comment
Share on other sites

OOC: Just bought all the handbooks fo 4th edition. ::'

 

If anyone else has a players handbook we could head out on an adventure, have an idea for a great campaign. If you want, the books are about expensive altogether but all ya' need is the player's handbook since I've got the rest.

 

 

 

Name: Falconer Lombard

 

Age: 20

 

Class: Police Officer

 

Skills: Basic Firearms 2, Self-dfense 2

 

Background: Fresh out of the academy and sent to the local police department, making sure the dogs were fed, criminals not escaping, the low jobs. But, hope for a better job was out there, it just needed more time. When the horde came rolling in, he thought he'd be a hero staying behind... now he's barricaded himself in the police department and almost out of ammo.

 

 

 

ICC:

 

 

 

'Walking downstairs into the cells with key jangling, his sullen eyes staring forward. Tiredly he came in front of the prisioners. "Well, it's do or die time, gonna let you out if you want to help me keep any of us alive." He saw two hands jutting out of bars waving rapidly as he rushed forward, pistol held up. He reflected, wouldn't be the first time one of the inmates somehow got zombiefied. When he got there, all he saw was two men wanting out. He holstered the pistol and slid the keys into the locks. "Ok now Vladmir, Hawk, time to see if we can make it out of this mess alive, and I don't mean t he undead kind of alive."

 

 

 

OOC: Dragoonson, you had only enough skill points to either take 1 skill of electrical engineering or improv with an extra skill point left over.

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

Link to comment
Share on other sites

"Are there weapons, or do I need to run down to the Home Depot and get some 2x4s and make a nice sword?"

 

 

 

OOC: personally i think 4e sucks!!! no spellcasting or familars for rangers, clerics are basically dead, and wizard class has been ruined. there are no monk-like characters and no druid-like characters either i think. sorry about the mini-rant

Link to comment
Share on other sites

OOC: Never played another version so I wouldn't know. I've already changed the main races a bit, a little too much emo in the tieflings. Eladrins I had to tone down, uber-magic ruins the game. Dragonborn aren't as honorific, made them more of craftsmen who work with dwarves and work with magma.

 

 

 

ICC: '"Well I have some confinscated knives around the office if you want to use those," said Falconer, "I'm gonna go back upstairs and man my lookout, when you two have got what ya need, maybe we can set off for another location, this just isn't easy to defend and basic supplies are running out."

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

Link to comment
Share on other sites

OOC:You should get 3.5,way better than 4.0.In fact,I'm totally ignoring 4.0 and making 3.5 my 4.0,thats just how much I hate it.I mean wtf,Warlocks?Light armor ain't that great(though wizards did have virtually no constitution) I mean how hard is it to multi-class?(By the way what happened to that,could you check since you have the books)Hmm Hawk,if I'm right there's no Barbarian either.And many races have been taken out.

 

 

 

ICC:Vlad looked around the stash,pocketing three knives.There was probably enough for a few bombs that he could make before sunset,he whistled at Hawk, (apparently) his cellmate for all these years.

 

 

 

"I could probably make a cherry bomb with these," he said,singling out a small set of items."And a landmine with these"He was referring to the rest of the pile.

 

 

 

Gathering what he needed,he found a screwdriver,amongst other rusted tools and began work.

 

 

 

OOC:There,we basically have some defensive things if we're staying the night.Its up to you,Hawks.

devilgod.jpeg

so i herd u liek devarts?

If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".

[hide=This's why I'm hot]

The Eleventh Commandment:Thou Shalst only say "Amen,brother".

Amen, brother :lol:

Amen, brudda (referring to the 10th commandment)

amen Bruder! (german ftw)

I'm invulnerable to everything, except Lenin and Dragoonson.

That's impossible.

 

I love people.[/hide]

Link to comment
Share on other sites

Hawk first grabbed a rather lethal looking hunting knife, then a smaller knife one might use to cut steak.

 

 

 

"I think I'll run down to the Home Depot and get some stuff. Is there anything you guys really need?"

Link to comment
Share on other sites

OOC: Well, there's nothing saying you can't put in those old classes or races, just tweak them a bit. It's the same as modding a video game, only with a tabletop rp. Also, I have nothing in past experience to bench it against, so it seems pretty good to me.

 

 

 

ICC: '"See if there are any of those big battery packs left, I'm headed to the quik-e mart to see if there is any food, maybe some batteries. We need all the light we can get at night to see if they're coming and I don't want to be out of power when they do. Vladmir, you gonna hold down the fort, or scout for a better place, or look for supplies?"'

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

Link to comment
Share on other sites

"You mean like in that movie, I Am Legend where the guy gets big lights and freaks all the zombies out then blows them up?" Hawk said. "I'll go look for batteries and what about a generator? Is the gas station still working?"

 

 

 

"Anyway, I'm going to look for potential weapons at Home Depot then."

Link to comment
Share on other sites

'"No, these things aren't afraid of light, it's just easier to see their heads when it's lit. They seem less active in the light though. Gas stations are working, just not a whole lot left in them. A generator would be useful, but we don't have truck to transport it. Army 'requisitioned' our cars and armored trucks."

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

Link to comment
Share on other sites

"Dang. Do you think they'll still have the trucks you can transport stuff in at Home Depot?" he asked. "I've wasted too much time already!"

 

 

 

Hawk slipped out of the police station and saw no zombies. Carrying the hunting knife in its sheath, he ran down the road to the Home Depot and dashed into the safety of the building. It was dark inside, so he grabbed a flashlight off the check-out rack and ripped the package open with a knife. He pulled a bunch of those carbiners out of the bucket, too and shoved them in his pockets, along with some mini-Sharpies.

 

 

 

"Food!" he thought, and got a plastic bag and dumped the candy rack into it. "Do they have backpacks here?" he wondered, and his answer was, "No, but they have toolboxes and tool belts!"

 

 

 

He hurried to the aisle of tool storage. He found three tool belts and strapped one around his waist, and two around his shoulders. He tied the bag of candy to one of the belts, then hurried to the hand tool section for a few hammers, screwdrivers, and a hacksaw, then he went to the plumbing and grabbed a jar of that purple stuff you put on pipes so they stick together.

 

 

 

You're wondering what he's doing, aren't you? Hawk ran to the other end of the store, and cut some gray PVC pipe into pieces, then grabbed a + shaped connector, painted the ends of the PVC pieces with the purple stuff, and jammed them into the connector. He had a sturdy sword, more useful to him than the knife, for he had trained as a child in the arts of fencing, and learned some not-really-fencing techniques. He grabbed six more ten-foot lengths of the grey PVC pipe, which was actually conduit, and six 10 foot lengths of the normal white PVC pipe.

 

 

 

"Now, for something actually useful to the others," he thought as he grabbed a lumber cart, threw the PVC pipe on, and pulled some 1/2 inch plywood off the rack, then 2x4s and chain-link fence material. The cart was heavy and awkward now, so he pushed to the front of the store and left it there. He pulled a basket from one of the stacks and headed into the power tool department. He found a lot of large automotive batteries, and he piled these into the tool belt. Then he grabbed as many AA and AAA and C and D battery packages as he could find. There weren't any 9 Volt batteries for some reason... Probably some army thing worked on them.

 

 

 

What was that? Hawk saw a shiny glint of metal... He looked down the aisle, and lo and behold, it was a forklift!!

 

 

 

"YES!" he almost screamed, but remembered the zombies could be anywhere, so he kept silent. He hopped into the forklift, and guessed the pedals were how it went and stopped, so he pressed the green one, and it went forward. He almost hit a railing display, but got it under control so he made it to the check-out area. He got off because he had forgotten something. He hurried to the roofing department and grabbed a big bucket of nails, and another one of screws, then ran back, fearing his luck was running out.

 

 

 

He arranged the goods on the lumber cart so he could pick it up with the forklift. He grabbed a few more baskets and emptied the rest of the candy racks, as well as the pop coolers... Then he saw a display of "Summer Fun!" and noticed there were large coolers there, he grabbed one and dumped the pop in the cooler, then grabbed a few cases of Coca-Cola and Diet Coke, as well as Vault. Somehow, this all fit on the lumber cart, and he picked it up with no problem on the forklift. The pockets of the tool belts were filled with small packages of things he thought were possibly useful; rubber O-rings, screwdriver bits, washers, PVC pipe fittings, glue, a few battery-operated screwdrivers, more batteries, carpenter's pencils, a sharpener, more Sharpies and carabiners, a few tape measures, Allen wrenches, a few adjustable wrenches, a Hex key and a Torx (sp) driver, and he had looped both a normal garden hose along with an air compresser hose around his shoulders.

 

 

 

He drove the forklift out of the front delivery entrance of the Home Depot, and drove the thing down the road as fast as it would go (about 20 miles an hour). He drove right up to the garage of the police station, which was open, and parked it in there, then closed the garage.

 

 

 

"Guys, look what I found at Home Depot," he called to Falconer and Vlad. They hurried into the garage, and Vlad immediately said, "Did you get some big car batteries? I need them for the landmine!"

 

 

 

Hawk and the others unloaded the cart, and the final inventory was this:

 

27 packages of M&M's (milk chocolate, peanut, peanut butter)

 

17 Reese's King Size Peanut Butter Cups

 

37 things of Tic-Tacs

 

47 Hershey's Bars

 

plus 267 other packages of candy and gum and mints.

 

3 end caps

 

7 T-connectors

 

4 + connectors

 

2 jars of PVC glue

 

60 ft PVC conduit

 

60 ft PVC pipe

 

6 10x10 ft 1/2 plywood

 

8 2x4s

 

100 ft chain-link fence mesh

 

3 100 ft tape measures

 

2 hacksaws

 

3 claw hammers

 

2 Philips scredrivers

 

3 flathead screwdrivers

 

25 Philips/flathead screwdriver bits

 

3 battery-operated screwdrivers

 

3 Allen wrenches

 

1 Hex key

 

1 Torx driver

 

1 set of 250 O-rings

 

1 10 lb. bucket Philips head screws

 

1 10 lb. bucket roofing nails

 

42 mini-Sharpies

 

37 carpenter's pencils

 

1 carpenter's pencil sharpener

 

8 packages of various size washers (400 in all)

 

6 8 oz bottles carpenter's glue

 

25 8 packs of AA batteries

 

25 8 packs of AAA batteries

 

25 4 packs of C batteries

 

25 4 packs of D batteries

 

25 large automotive (rather lawnmower and gokart) batteries

 

57 2 inch carabiners

 

3 adjustable wrenches

 

1 50 ft garden hose

 

1 50 ft compressed air hose

 

3 12 packs Diet Coke

 

6 12 packs Coca-Cola

 

6 12 packs Vault

 

15 16 oz bottles of Diet Coke

 

15 16 oz bottles of Coca-Cola

 

15 16 oz bottles of Vault

 

20 16 oz cans of Red Bull

 

20 16 oz cans of Amp

 

20 16 oz cans of Monster

 

Plus a bonus item... I'm hiding it.

Link to comment
Share on other sites

OOC:Vladmir simply loves Red Bull!Oh right,Red Army lol...Oh my God Hawk,how did we watch a movie that came out a year ago while stuck in prison? :lol: :wall:

 

 

 

ICC:Vladmir sat back to enjoy his work.Grabbing a shovel he headed outside the gates to plant the land mine...

devilgod.jpeg

so i herd u liek devarts?

If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".

[hide=This's why I'm hot]

The Eleventh Commandment:Thou Shalst only say "Amen,brother".

Amen, brother :lol:

Amen, brudda (referring to the 10th commandment)

amen Bruder! (german ftw)

I'm invulnerable to everything, except Lenin and Dragoonson.

That's impossible.

 

I love people.[/hide]

Link to comment
Share on other sites

OOC: The officers weren't awful to us, they positioned the TV so we could see it too... :thumbsup: Or else we got out of jail and saw it. :D

 

Let's go with "good behaviour recreational".Oh and Falcon,if I overshot just give me negative points until I've paid it back lol,I'm too lazy to go correct it.

devilgod.jpeg

so i herd u liek devarts?

If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".

[hide=This's why I'm hot]

The Eleventh Commandment:Thou Shalst only say "Amen,brother".

Amen, brother :lol:

Amen, brudda (referring to the 10th commandment)

amen Bruder! (german ftw)

I'm invulnerable to everything, except Lenin and Dragoonson.

That's impossible.

 

I love people.[/hide]

Link to comment
Share on other sites

OOC: Is it too late to join? This sounds like my sort of story. ;) Also, do you have to have the um... D20 (Dice, right?)? I don't, so that may be a problem. I'm not sure. :oops:

catch it now so you can like it before it went so mainstream

Link to comment
Share on other sites

OOC: Create your character and we can probably find a place for you. You don't need the dice, they're on the internet: http://www.penpaperpixel.org/tools/d20dicebag.htm this site, among others.

Link to comment
Share on other sites

OOC: Okay, great! Here comes me, then. I might be a tad wrong on the whole combat (and to be honest, skills) thing, it'll be my first time. Hopefully I'm a quick learner.

 

 

 

Name: Edward Teach.

 

Age: 34

 

Class: Civilian.

 

Skills: Basic Firearms Level 2, Basic Construction Level 1, Cooking Level 1. (1 Skill Point left over)

 

Basic History: A newcomer to the town, Teach worked in the factories for a few days before the zombies came. Teach was, at one time, a leader of a platoon in the Marines, but a head injury several months ago wiped his memory of everything - except a relatively basic knowledge of firearms. He was a competent worker in the factory, and when the first wave of zombies hit, he ably defended the position. Unfortunately, he is the only one in the factory left (that can walk). His old comrades were dying fast, mostly from a machine they were using to block the doors collapsing. He knew there was nothing else but to head for the town and look for more survivors.

 

 

 

Hitpoints-10

 

Fatigue-15

 

Strength- 6 (Factory.)

 

Intelligence- 6

catch it now so you can like it before it went so mainstream

Link to comment
Share on other sites

OOC:Oh my God its Blackbeard!Looks like that little shout out on off topic paid off,hmm Falcon?

 

 

 

Hmm,don't worry about the skills I apparently screwed up too.Hawk,seriously go dig out the illithid thing =P

devilgod.jpeg

so i herd u liek devarts?

If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".

[hide=This's why I'm hot]

The Eleventh Commandment:Thou Shalst only say "Amen,brother".

Amen, brother :lol:

Amen, brudda (referring to the 10th commandment)

amen Bruder! (german ftw)

I'm invulnerable to everything, except Lenin and Dragoonson.

That's impossible.

 

I love people.[/hide]

Link to comment
Share on other sites

OOC: Hehe, someone knows piratical history. And since we kinda aren't moving, I'll begin.

 

 

 

ICC: Edward Teach closed the eyelids of his former manager. He had to escape the textile factory. It seemed that all the zombies were gone for the moment, but odds were they'd grow in numbers as he went east. HE really had two routes: Go straight east, along the main streets, or circle through the farms all around the city to get straight to the northern section of town.

 

 

 

He chose the latter option. After taking what was left of the factory group's supplies, he thought about searching for a weapon. He decided he's better, so he searched for three minutes, finding a hefty pipe. He wouldn't be able to use it too well, but it was better than nothing. He started out the north, darting through the massive shadows of all the factories. He found many dead bodies, and decided to loot them periodically. He didn't find much, besides a few wads of clothing and a backpack, but a security guard had 22 rounds of 9mm ammunition. Teach searched for the pistol for three minutes in vain, but had to move on. He could faintly hear the moans of zombies. He carried on to the north, and estimated that he'd be able to reach the town's Wal-Mart in 13 hours.

catch it now so you can like it before it went so mainstream

Link to comment
Share on other sites

OOC:Well,I did have to do tons of research for a history homework no one else passed up,ending in me receiving no points :cry: ...I would've gone with Francis Drake if I knew you were Teach,tbh.

 

 

 

Oh and if you want to meet up,stay at Wal-Mart,I'll go there on the "tomorrow"

 

 

 

ICC:Marking the landmine with a small flag he hoped the zombies wouldn't notice,Vladmir jogged to where the prison guard was.

 

 

 

In a heavy Russian accent,he asked "Are there any guns left?If not does Walmart sell any?"He had been arrested early in his migration to America,and had little time for shopping.

 

 

 

"Well,anyway whether or not they do I'm headed there tomorrow."Grabbing some Red Bull from the stash and taknig a knife from his pocket,he headed to the Recreational Yard.

 

 

 

OOC:Assuming we have time left today,I'm going to do some exercise.Warn me of nightfall,will yah?

devilgod.jpeg

so i herd u liek devarts?

If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".

[hide=This's why I'm hot]

The Eleventh Commandment:Thou Shalst only say "Amen,brother".

Amen, brother :lol:

Amen, brudda (referring to the 10th commandment)

amen Bruder! (german ftw)

I'm invulnerable to everything, except Lenin and Dragoonson.

That's impossible.

 

I love people.[/hide]

Link to comment
Share on other sites

OOC:Good to hear.Will someone else make a damn post?!

devilgod.jpeg

so i herd u liek devarts?

If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".

[hide=This's why I'm hot]

The Eleventh Commandment:Thou Shalst only say "Amen,brother".

Amen, brother :lol:

Amen, brudda (referring to the 10th commandment)

amen Bruder! (german ftw)

I'm invulnerable to everything, except Lenin and Dragoonson.

That's impossible.

 

I love people.[/hide]

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.