October 29, 200817 yr So i had an idea the other day for dual wielding, so foolproof so pures couldnt walk around with dual wielding weapons (btw i use rune as an example because its easier to explain. : Thnx to Triquos for the pic :thumbsup: [hide=The Concept]First up you would need a higher attack level than usual to dual wield a certain group so like lvl 60 att for dual wielding rune, then u would need a certain defense level, like 40 def to dual wield rune, then maybe a 30 strength level to dual wield rune. And you couldnt use shields while dual wielding (duh) and u cant dual wield 2h weapons.[/hide] And note that i havent included staves and and crossbows Please comment on this and if you think of something for staves and crossbows please post. [hide=Changes]Based on what ive read ive got these changes to the concept str/prayer bonuses do NOT stack on each other Dragon weps can be dual wielded, but only one weapon can spec Dual wielded weps also have a 1 notch speed increase[/hide]
October 29, 200817 yr would be way overpowered, imagine double whip.. lol yea, and dual whip doesnt seem right.. though they could only make it possible up to rune. or maybe have it so theres two sets of the weaps. have like the regular right hand weap. and then have something like "rune scimmy (dw)" which would cost double or more in price so dual weilding wouldnt be for the people who dont wanna loose alot for pking or monster killing. xturtx - range tank:
October 29, 200817 yr would be way overpowered, imagine double whip.. lol yea, and dual whip doesnt seem right.. though they could only make it possible up to rune. or maybe have it so theres two sets of the weaps. have like the regular right hand weap. and then have something like "rune scimmy (dw)" which would cost double or more in price so dual weilding wouldnt be for the people who dont wanna loose alot for pking or monster killing.Good thought, it would be better if it was a separate item as you mentioned so that it could have a higher price. I think it would be nice if the only way to obtain the dual wield versions of the weapons was through smithers. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85
October 29, 200817 yr howz about this one wep noraml stats to wield second u need double the stats cant be a 2h second wep is onyl 50% strenght and can be boosted by the gnome candies to 60%
October 29, 200817 yr how about: the dual wielded weapons go up to rune weapons. can't be 2h weapons obviously. Only smithers can make the item turn from an original weapon into a dual weapon (dw). This dw weapon has 50% of the power of the normal one and costs around twice as much due to the fact it would cost a certain amount to attach this item (for now called an ambidextrous hilt) to the weapon in order to make it suitable for use in the left hand. you would gain around 100 xp for attaching this hilt, which can only be obtained from Thurgo in port sarim once he has recognised you as having a satisfactory level in the skill. These ambidextrous hilts would come in different versions with these tags: scm (scimitar), ls (longsword), ba (battleaxe), wh (warhammer), dg (dagger), etc. you can only attach the right hilt to the correct weapon type after purchasing it from thurgo for a certain price. You would need 30 attack levels above the normal weapon to use the dw version as well, along with 40 strength for rune (30 for addy etc etc), also you would need the correct defence level for the weapon to be used in the shield slot, as it counts towards a defensive slot item (so rune would be 40, addy 30 etc etc). the reason for the 50% damage compared to normal is that if you had two rune scimis and max str bonus you would have around the same as a whip which could make it viable for those who cannot afford a whip and just buy a rune scimi and a rune scimi (dw). I would assume that the higher your smithing level, the less these hilts would cost from thurgo, making a higher smithing level more desireable. also the ambidextrous hilts can be attached at these levels: bronze: 10 Iron: 20 Steel: 35 Mithril: 60 Adamant: 80 Rune: 95 but the hilts are the same thing and same cost when bought at a certain level so you can attach an Ambidextrous hilt (scm) to any scimitar from bronze to rune. You can use smithing boosting food/drinks in order to get a lower price from thurgo for these hilts. whilst writing this i also thought about pickaxes being dual wielded in order to make it easier for miners to get ores and train faster. some may argue with this but i think it could be included as an addition. Most Difficult Quiz Rare drops; tzhaar-ket-om: 6 tzhaar-xil-ak: 4 tzhaar-xil-ek: 4 tzhaar-mej-tal: 1 Obsidian cape: 18 Dragon Plateskirt: 4 Dragon Platelegs: 7 Sq Shield left half: 1 Dragon Boots: 1 Dragon Medium Helmet: 11 Draconic Visage: 1 Zamorak Spear: 3 Steam Battlestaff: 1 Godsword Shards: 3 Bandos Chestplate: 1 Bandos Tassets: 1 Abyssal Whip: 1
October 29, 200817 yr Not very thought out: ex. Purposes, etc. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
October 29, 200817 yr Not very thought out: ex. Purposes, etc. purpose? your gonna hit twice as much.. like ninja's carry two swords sometimes and they can like atk and kill faster. as to the pick axes yea that might get alot of put downs cause if you watch while u mine, you use both hands to slam the pick into the rock. but wow if this gets put into runescape ill definitely be on the lookout for dual weilders.. on another note jagex would probably have to give ranger and magers some more power too. dual wielding weps would throw melee off the charts on power it would seem like. even if it was only 50%. i dunno really. someone would have to do the math or a simulation on a melee(dw) vs mage and the same vs range. xturtx - range tank:
October 29, 200817 yr Not very thought out: ex. Purposes, etc. purpose? your gonna hit twice as much.. like ninja's carry two swords sometimes and they can like atk and kill faster. as to the pick axes yea that might get alot of put downs cause if you watch while u mine, you use both hands to slam the pick into the rock. but wow if this gets put into runescape ill definitely be on the lookout for dual weilders.. . That's exactly what I mean. It's not very thought out because this purpose is clearly a bad choice. Whip max hit: I hit in the 40s with 99 str. Max hp: 99 So that's an 80 hit. Now imagine that even against someone with 99 hitpoints, by the time they ate a shark they'd be dead. That's not to mention people with lower hitpoints, which is possible if pures start to do this. Who says pures won't get 50 defense to use an extra whip? 10 combat levels for an extra weapon? Hell of a good deal. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
October 29, 200817 yr This has been posted before, + was on not to post list before they changed it to make it really really detailed.. Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy.
October 29, 200817 yr [hide=] how about: the dual wielded weapons go up to rune weapons. can't be 2h weapons obviously. Only smithers can make the item turn from an original weapon into a dual weapon (dw). This dw weapon has 50% of the power of the normal one and costs around twice as much due to the fact it would cost a certain amount to attach this item (for now called an ambidextrous hilt) to the weapon in order to make it suitable for use in the left hand. you would gain around 100 xp for attaching this hilt, which can only be obtained from Thurgo in port sarim once he has recognised you as having a satisfactory level in the skill. These ambidextrous hilts would come in different versions with these tags: scm (scimitar), ls (longsword), ba (battleaxe), wh (warhammer), dg (dagger), etc. you can only attach the right hilt to the correct weapon type after purchasing it from thurgo for a certain price. You would need 30 attack levels above the normal weapon to use the dw version as well, along with 40 strength for rune (30 for addy etc etc), also you would need the correct defence level for the weapon to be used in the shield slot, as it counts towards a defensive slot item (so rune would be 40, addy 30 etc etc). the reason for the 50% damage compared to normal is that if you had two rune scimis and max str bonus you would have around the same as a whip which could make it viable for those who cannot afford a whip and just buy a rune scimi and a rune scimi (dw). I would assume that the higher your smithing level, the less these hilts would cost from thurgo, making a higher smithing level more desireable. also the ambidextrous hilts can be attached at these levels: bronze: 10 Iron: 20 Steel: 35 Mithril: 60 Adamant: 80 Rune: 95 but the hilts are the same thing and same cost when bought at a certain level so you can attach an Ambidextrous hilt (scm) to any scimitar from bronze to rune. You can use smithing boosting food/drinks in order to get a lower price from thurgo for these hilts. whilst writing this i also thought about pickaxes being dual wielded in order to make it easier for miners to get ores and train faster. some may argue with this but i think it could be included as an addition.[/hide] Great idea, the 50% power bit is very good, this would allow you to sacrifice defence for a bit more attack while (presumably) not overpowering the dual wield option. This has been posted before, + was on not to post list before they changed it to make it really really detailed.. While the initial post is not the most detailed suggestion, input from other users in the thread has proved to be quite detailed. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85
October 30, 200817 yr Not very thought out: ex. Purposes, etc. purpose? your gonna hit twice as much.. like ninja's carry two swords sometimes and they can like atk and kill faster. as to the pick axes yea that might get alot of put downs cause if you watch while u mine, you use both hands to slam the pick into the rock. but wow if this gets put into runescape ill definitely be on the lookout for dual weilders.. . That's exactly what I mean. It's not very thought out because this purpose is clearly a bad choice. Whip max hit: I hit in the 40s with 99 str. Max hp: 99 So that's an 80 hit. Now imagine that even against someone with 99 hitpoints, by the time they ate a shark they'd be dead. That's not to mention people with lower hitpoints, which is possible if pures start to do this. Who says pures won't get 50 defense to use an extra whip? 10 combat levels for an extra weapon? Hell of a good deal. its only on weapons up to rune. whats ur max with rune scimitar and times that by 150%...that would be ur new dual weild max. useing my stats i can hit around 20 with prayer and pot.. 30 would be the dual weild... dunno really whats outragous in terms of mem but sounds pretty good xturtx - range tank:
October 30, 200817 yr Not going to work. This idea is basically a copy of WoW's warrior and rogue duel weilding idea. It won't work in RS, simply because the damage output even with 50% str is too much. Imagine two rune scimmys. On f2p, you would be able to 1 hit(both hitting at once at same time) almsot every pure and pretty much any "main". Although if it went only up to rune, it won't be as effected on P2P, but this ould still be good for training. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some?
October 30, 200817 yr Not going to work. This idea is basically a copy of WoW's warrior and rogue duel weilding idea. It won't work in RS, simply because the damage output even with 50% str is too much. Imagine two rune scimmys. On f2p, you would be able to 1 hit(both hitting at once at same time) almsot every pure and pretty much any "main". Although if it went only up to rune, it won't be as effected on P2P, but this ould still be good for training. It would be extremely unlikely and in most cases impossible to one hit someone. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85
November 1, 200817 yr I think the requirement for the dual version of the weapon should require the normal attack requirement, plus 10% of it. The dual version of a whip should require 77 attack. And, it should require a defence level, the defence requirement should be the same as the original attack level. Also, it should have 50% of the bonuses. Other than that, I support, nice suggestion! :thumbsup: Proud owner of the Quest Cape since 31/08Quest suggestion: The Shadow of a Delver
November 1, 200817 yr Hmm not much detail has gone into this, but it has potential if you get the right ideas. For example, instead of making 2 whips doing twice the damage, why not make the added whip ONLY increase the whip's speed by 1 notch? That way you sacrifice defence, attack and a little str bonus (rune defender for example) for speed. That way it's not drastically overpowered, and it's pretty fair! A few pics would do wonders too ;) It has potential :thumbup:
November 1, 200817 yr Author Hmm not much detail has gone into this, but it has potential if you get the right ideas. For example, instead of making 2 whips doing twice the damage, why not make the added whip ONLY increase the whip's speed by 1 notch? That way you sacrifice defence, attack and a little str bonus (rune defender for example) for speed. That way it's not drastically overpowered, and it's pretty fair! A few pics would do wonders too ;) It has potential :thumbup: Ill try to make pics sometime when i get an idea...also to anyone fell free to post pics if u want :
November 1, 200817 yr I've just done a quick pic of a duel whip concept, I think sacrificing the shield spot for a 1 notch increase in speed seems fair, I would certainly sacrifice the defence/attack/str bonus in the shield spot for a faster whip \ It has a lot of potential I reckon, I support.
November 1, 200817 yr Author I've just done a quick pic of a duel whip concept, I think sacrificing the shield spot for a 1 notch increase in speed seems fair, I would certainly sacrifice the defence/attack/str bonus in the shield spot for a faster whip \ It has a lot of potential I reckon, I support. Thnx for the pic and ill add the speed increase thingo now :
November 1, 200817 yr im led to believe you've updated the first post with everything so far that's made it sound right.. so im gonna comment on the 75% accuracy and the bonus dont stack thing. i dont think accuracy is built into a wep as a % accuracy. Its built into the atk bonus so get rid of the bonus's dont stack. put "str/prayer bonus's dont stack" but the atk and maybe the def. stacks. The reason for this is because the higher the atk bonus of a weapon the more accurate(hits more often high) it is. I know this only from range cause if u have a regular bow (low range atk stats=low accuracy) you can still hit your max at range but it wont hit often. If you take a magic short bow (high range atk stats) then ur gonna hit that max alot more. The same goes for melee except youve got slash, crush, etc. (lol the last atk just slipped my mind xturtx - range tank:
November 1, 200817 yr Author im led to believe you've updated the first post with everything so far that's made it sound right.. so im gonna comment on the 75% accuracy and the bonus dont stack thing. i dont think accuracy is built into a wep as a % accuracy. Its built into the atk bonus so get rid of the bonus's dont stack. put "str/prayer bonus's dont stack" but the atk and maybe the def. stacks. The reason for this is because the higher the atk bonus of a weapon the more accurate(hits more often high) it is. I know this only from range cause if u have a regular bow (low range atk stats=low accuracy) you can still hit your max at range but it wont hit often. If you take a magic short bow (high range atk stats) then ur gonna hit that max alot more. The same goes for melee except youve got slash, crush, etc. (lol the last atk just slipped my mind Last ones stab : and u got the idea with the fact that i update with with wat sounds rite
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