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The messed up combat... shape...?


Cheefoo

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Okay, I posted this somewhere else... I AM guilty. However I think I should make my own thread, adding on to the post, and going for the theme of, "MAGE IS UNDERPOWERED, WAH!" and, "MELEE AND RANGE ARE OVERPOWERED!" Here's what I think of the combat triangle.

 

 

 

Melee hits very high. Very very high. it can kill people very quickly. Dds can kill quick, and dragon claws even quicker. They aren't very accurate on other armor, but against rangers and especially mages, they're super deadly. If a meleer surprise attacks a mage, screw the combat triangle, the mage is dead.

 

 

 

Range hits very high too, but not as high. It hits through melee armor quite well. A ranger with a dark bow can one hit kill almost anyone from a distance if they're lucky. They can beat meleers and especially mages. Also, meleers can wear range armor for magic defence, thus wrecking the combat triangle, so the mage has a disadvantage. Simply put, melee takes half of the reason range beats mage, thus tipping the balance.

 

 

 

Not to mention range's special bolt abilities. Range is great against bosses because of their ability to hit 20% of the opponent's hp. Against monsters, range is great, it's cheap, strong, and you can kill certain monsters without damage.

 

 

 

Melee is also great for monsters, as barely any use magic, and melee armor defends against range and melee well. The biggest flaw in melee against mages is their close range only weapons. Against monsters... that's negated. Melee is best for Ppayer versus monster except on a few occasions.

 

 

 

Magic... It can hit up to 30 damage from a distance, and freeze the opponent for 20 seconds! Great. Against range, the ranger just keeps shooting, doing much more damage at a faster rate, and more accurately. In other words, magic has no chance to beat range, yet range can beat melee quite often.

 

 

 

Against melee, mage can freeze the meleer in place, so they can't even attack. Sounds good, but if they miss once, the meleer can kill the mage very quickly with a special attack. Don't forget the fact that meleers can wear RANGER AMROR without ANY negative bonuses! Mage hasn't had an update in a long long time, and it's very expensive compared to the others, meaning, it's just not fun to use.

 

 

 

When fighting monsters, magic can fight some without taking damage, like range, hooray! However magic costs more, hits lower, and attacks slower. The only good part about magic against monsters is that with ancients you can hit multiple monsters. It works in pvp too, but doesn't exactly come in use often, if ever.

 

 

 

So, let me sum that up...

 

 

 

Range:

 

pvp: beats melee sometimes and mage always

 

pvm: very good but melee is better

 

Melee:

 

pvp: beats range usually and always beats magic if they get the first hit, but otherwise, magic usually wins IF the meleer doesn't use range armor, but if they do, they will probably win

 

pvm: probably the best, high defence against range and melee, and monsters barely use magic

 

Magic:

 

pvp: beats a stupid meleer, if they wear range armor, mages will probably lose, always loses to range

 

pvm: very expensive and you can only survive if you safespot, the multitarget is great, but super expensive

 

 

 

Here's how we should balance everything. Increase the range defence of melee armor. Ranged shouldn't be able to hit well on melee armor, that's totally imbalanced. Give dragonhide a decrease in attack. The friction of the dragonhide makes it difficult to swing your arm around, let's say. That stops melee from messing with the combat triangle. How would they like it if mages could wear rune armor and be able to mage perfectly fine?

 

 

 

That's simple, two things.

 

 

 

-increase range defence on melee armor

 

-give negative melee attack boosts for ranged armor

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Range isn't cheap.

 

 

 

For the most part, you get your arrows back from an accumulator. Or you could just pick the arrows up. The weapons and armor are very cheap too. I don't see how it's not cheap. Unless you're using dark bow and dragon arrows, but that's overkill.

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Mage is very, very deadly. In my mage outfit I have +250 slash, higher then full rune; no meleer is going to 'suprise' me. And if your watching like you should be, they'll never get anywhere close to you. I can freeze my opponent for 20 seconds, HALVE his attack speed, reduce his attack by 30%, poison him, and THEN begin to heal off of him - all before he hits me once! When he is finally unfrozen, he gets 1 chance to hit me, then he's frozen for another 20 - all the while I'm healing off of him, averaging 25+ HP healed per hit he gets on me, and dealing him 100+ damage between each freeze. He doesn't stand a chance.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Mage is very, very deadly. In my mage outfit I have +250 slash, higher then full rune; no meleer is going to 'suprise' me. And if your watching like you should be, they'll never get anywhere close to you. I can freeze my opponent for 20 seconds, HALVE his attack speed, reduce his attack by 30%, poison him, and THEN begin to heal off of him - all before he hits me once! When he is finally unfrozen, he gets 1 chance to hit me, then he's frozen for another 20 - all the while I'm healing off of him, averaging 25+ HP healed per hit he gets on me, and dealing him 100+ damage between each freeze. He doesn't stand a chance.

 

 

 

What outfit is that? Please tell me...? Please?

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01001001001001110110110100100000010101000111011101100101011011000111011001100101

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0110100101110011001000000111010001101000011010010111001100111111

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Mage is very, very deadly. In my mage outfit I have +250 slash, higher then full rune; no meleer is going to 'suprise' me. And if your watching like you should be, they'll never get anywhere close to you. I can freeze my opponent for 20 seconds, HALVE his attack speed, reduce his attack by 30%, poison him, and THEN begin to heal off of him - all before he hits me once! When he is finally unfrozen, he gets 1 chance to hit me, then he's frozen for another 20 - all the while I'm healing off of him, averaging 25+ HP healed per hit he gets on me, and dealing him 100+ damage between each freeze. He doesn't stand a chance.

 

 

 

More like you freeze him and he slaps on Karil's and you cant touch him.

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Mage is very, very deadly. In my mage outfit I have +250 slash, higher then full rune; no meleer is going to 'suprise' me. And if your watching like you should be, they'll never get anywhere close to you. I can freeze my opponent for 20 seconds, HALVE his attack speed, reduce his attack by 30%, poison him, and THEN begin to heal off of him - all before he hits me once! When he is finally unfrozen, he gets 1 chance to hit me, then he's frozen for another 20 - all the while I'm healing off of him, averaging 25+ HP healed per hit he gets on me, and dealing him 100+ damage between each freeze. He doesn't stand a chance.

 

 

 

More like you freeze him and he slaps on Karil's and you cant touch him.

 

 

 

And then you pull out a DDS and special him out.

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Mage is very, very deadly. In my mage outfit I have +250 slash, higher then full rune; no meleer is going to 'suprise' me. And if your watching like you should be, they'll never get anywhere close to you. I can freeze my opponent for 20 seconds, HALVE his attack speed, reduce his attack by 30%, poison him, and THEN begin to heal off of him - all before he hits me once! When he is finally unfrozen, he gets 1 chance to hit me, then he's frozen for another 20 - all the while I'm healing off of him, averaging 25+ HP healed per hit he gets on me, and dealing him 100+ damage between each freeze. He doesn't stand a chance.

 

 

 

What outfit is that? Please tell me...? Please?

 

 

 

I'd be glad to.

 

Fire Cape (I have to use 99, no fire cape yet)

 

Verac's Helm

 

Master Wand

 

Ahrim Robetop

 

Dragonfire Shield

 

Ahrim Robeskirt

 

Dark Gloves

 

Dragon Boots

 

Seer's Ring

 

 

 

An Elysian shield would provide even more defence, but this +255 slash\+281 crush\+10 prayer\+74 magic outfit does the trick quite nicely. Here's a screenshot in case you still don't get it:

 

[hide=]equipmentcd3.png[/hide]

 

 

 

 

More like you freeze him and he slaps on Karil's and you cant touch him.

 

Then you pull out a dd++, and guess what? You have +70 more melee defence then him, so you've got a big advantage! The second he tries to put on melee armor, BAM, he's frozen! Oh, and don't forget that his attacks are going at HALF speed, so your going to be out hitting him almost 3 to 1. Bye bye, meleer...

 

 

 

Any further questions?

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Mage is very, very deadly. In my mage outfit I have +250 slash, higher then full rune; no meleer is going to 'suprise' me. And if your watching like you should be, they'll never get anywhere close to you. I can freeze my opponent for 20 seconds, HALVE his attack speed, reduce his attack by 30%, poison him, and THEN begin to heal off of him - all before he hits me once! When he is finally unfrozen, he gets 1 chance to hit me, then he's frozen for another 20 - all the while I'm healing off of him, averaging 25+ HP healed per hit he gets on me, and dealing him 100+ damage between each freeze. He doesn't stand a chance.

 

 

 

What outfit is that? Please tell me...? Please?

 

 

 

I'd be glad to.

 

Fire Cape (I have to use 99, no fire cape yet)

 

Verac's Helm

 

Master Wand

 

Ahrim Robetop

 

Dragonfire Shield

 

Ahrim Robeskirt

 

Dark Gloves

 

Dragon Boots

 

Seer's Ring

 

 

 

You forgot the horribly expensive staff that is destroyed in an hour.
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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Mage is very, very deadly. In my mage outfit I have +250 slash, higher then full rune; no meleer is going to 'suprise' me. And if your watching like you should be, they'll never get anywhere close to you. I can freeze my opponent for 20 seconds, HALVE his attack speed, reduce his attack by 30%, poison him, and THEN begin to heal off of him - all before he hits me once! When he is finally unfrozen, he gets 1 chance to hit me, then he's frozen for another 20 - all the while I'm healing off of him, averaging 25+ HP healed per hit he gets on me, and dealing him 100+ damage between each freeze. He doesn't stand a chance.

 

 

 

More like you freeze him and he slaps on Karil's and you cant touch him.

 

 

 

And then you pull out a DDS and special him out.

 

 

 

 

 

Exactly. Mage can't KO like range or melee so even mages have to use melee for their main damage source.

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Magic is a PvM noncombat that has a combat part used in minigames and fat charm collecting. Deal with it, because I don't see it changing any time soon.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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Mage is very, very deadly. In my mage outfit I have +250 slash, higher then full rune; no meleer is going to 'suprise' me. And if your watching like you should be, they'll never get anywhere close to you. I can freeze my opponent for 20 seconds, HALVE his attack speed, reduce his attack by 30%, poison him, and THEN begin to heal off of him - all before he hits me once! When he is finally unfrozen, he gets 1 chance to hit me, then he's frozen for another 20 - all the while I'm healing off of him, averaging 25+ HP healed per hit he gets on me, and dealing him 100+ damage between each freeze. He doesn't stand a chance.

 

 

 

What outfit is that? Please tell me...? Please?

 

 

 

I'd be glad to.

 

Fire Cape (I have to use 99, no fire cape yet)

 

Verac's Helm

 

Master Wand

 

Ahrim Robetop

 

Dragonfire Shield

 

Ahrim Robeskirt

 

Dark Gloves

 

Dragon Boots

 

Seer's Ring

 

 

 

You forgot the horribly expensive staff that is destroyed in an hour.

 

Nope, that's the staff you use for one cast in your inventory for 3k.

 

Exactly. Mage can't KO like range or melee so even mages have to use melee for their main damage source.

 

KO and damage are two entirely separate things. Mage can deal out a LOT of damage, but the KO is slightly weaker with a max of around 50 in a single hit - but still almost the same as a non-special range weapon, and enough to take down players given that it almost always hits.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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[hide=]

Mage is very, very deadly. In my mage outfit I have +250 slash, higher then full rune; no meleer is going to 'suprise' me. And if your watching like you should be, they'll never get anywhere close to you. I can freeze my opponent for 20 seconds, HALVE his attack speed, reduce his attack by 30%, poison him, and THEN begin to heal off of him - all before he hits me once! When he is finally unfrozen, he gets 1 chance to hit me, then he's frozen for another 20 - all the while I'm healing off of him, averaging 25+ HP healed per hit he gets on me, and dealing him 100+ damage between each freeze. He doesn't stand a chance.

 

 

 

What outfit is that? Please tell me...? Please?

 

 

 

I'd be glad to.

 

Fire Cape (I have to use 99, no fire cape yet)

 

Verac's Helm

 

Master Wand

 

Ahrim Robetop

 

Dragonfire Shield

 

Ahrim Robeskirt

 

Dark Gloves

 

Dragon Boots

 

Seer's Ring

 

 

 

You forgot the horribly expensive staff that is destroyed in an hour.

 

Nope, that's the staff you use for one cast in your inventory for 3k.

 

Exactly. Mage can't KO like range or melee so even mages have to use melee for their main damage source.

 

KO and damage are two entirely separate things. Mage can deal out a LOT of damage, but the KO is slightly weaker with a max of around 50 in a single hit - but still almost the same as a non-special range weapon, and enough to take down players given that it almost always hits.

[/hide]

 

 

 

How exactly would you deal with rangers? They can hit faster, harder, and have good defence against magic? Melee can beat mage and range, range can be mage and melee, but mage can only beat melee... If the meleer gets lucky and not be frozen for a split second, and gets lucky again, with a good special, you'd probably be dead. I don't like how melee has a chance of ohko, range does with dark bowverepowered, and mage only can use decent speed hits of 30 at max. Of course, they hit slower because of the miasma, but that's only if you have that super expensive staff, that crumles to dust after a while...

 

 

 

I just wish melee and range would have their hits lowered, or at least give mage some potential ohko. Like maybe a staff with a special attack? It would charge up three of the spell set on autocast, and fire them out all at once. It won't be helpful mid battle, as it would take just as long as firing three shots, but it would be great for battle starters, like the dark bow.

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Melee can beat mage and range, range can be mage and melee, but mage can only beat melee...

 

Melee can beat range and range can beat melee. Melee can beat mage but mage can only beat melee. lolwat?

 

 

 

So anyway, mage beats melee, melee beats range, range beats mage. What's the point? You already admited mage can beat melee, so what are you arguing for\against?

 

 

 

 

 

 

I just wish melee and range would have their hits lowered, or at least give mage some potential ohko. Like maybe a staff with a special attack? It would charge up three of the spell set on autocast, and fire them out all at once. It won't be helpful mid battle, as it would take just as long as firing three shots, but it would be great for battle starters, like the dark bow.

 

A slow hitter is bad for a battle starter. And mage already maxes 50+ without spec; not that anyone sticks to 'pure' combat classes nowdays.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Melee can beat mage and range, range can be mage and melee, but mage can only beat melee...

 

Melee can beat range and range can beat melee. Melee can beat mage but mage can only beat melee. lolwat?

 

 

 

So anyway, mage beats melee, melee beats range, range beats mage. What's the point? You already admited mage can beat melee, so what are you arguing for\against?

 

 

 

 

 

 

I just wish melee and range would have their hits lowered, or at least give mage some potential ohko. Like maybe a staff with a special attack? It would charge up three of the spell set on autocast, and fire them out all at once. It won't be helpful mid battle, as it would take just as long as firing three shots, but it would be great for battle starters, like the dark bow.

 

A slow hitter is bad for a battle starter. And mage already maxes 50+ without spec; not that anyone sticks to 'pure' combat classes nowdays.

 

 

 

How can mage hit 50+...?

 

 

 

And what I was trying to say with the first quote is that melee and range can bend the combat triangle. They can potentially beat any side of the triangle. Mages, can only kill rangers alone. Of course, they could just slap on armor and a scimitar, but if we said that, it would never end with all the switching.

 

 

 

When using only one type of combat, melee and range can beat any of the triangle. However, mage only beats melee, and I suppose itself.

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If someone ranges you, switch a whip and tear through their armor. Remember, their attacks are going at 1/2 speed because of Miasma. Whenever your opponent adapts, adapt with them. Remember: Courage is the magic that turns dreams into reality. Have the courage think outside the box, and you'll end up beating the s*** out of your opponent.

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Mage is very, very deadly. In my mage outfit I have +250 slash, higher then full rune; no meleer is going to 'suprise' me. And if your watching like you should be, they'll never get anywhere close to you. I can freeze my opponent for 20 seconds, HALVE his attack speed, reduce his attack by 30%, poison him, and THEN begin to heal off of him - all before he hits me once! When he is finally unfrozen, he gets 1 chance to hit me, then he's frozen for another 20 - all the while I'm healing off of him, averaging 25+ HP healed per hit he gets on me, and dealing him 100+ damage between each freeze. He doesn't stand a chance.

 

 

 

What outfit is that? Please tell me...? Please?

 

 

 

I'd be glad to.

 

Fire Cape (I have to use 99, no fire cape yet)

 

Verac's Helm

 

Master Wand

 

Ahrim Robetop

 

Dragonfire Shield

 

Ahrim Robeskirt

 

Dark Gloves

 

Dragon Boots

 

Seer's Ring

 

 

 

An Elysian shield would provide even more defence, but this +255 slash\+281 crush\+10 prayer\+74 magic outfit does the trick quite nicely. Here's a screenshot in case you still don't get it:

 

[hide=]equipmentcd3.png[/hide]

 

 

 

 

More like you freeze him and he slaps on Karil's and you cant touch him.

 

Then you pull out a dd++, and guess what? You have +70 more melee defence then him, so you've got a big advantage! The second he tries to put on melee armor, BAM, he's frozen! Oh, and don't forget that his attacks are going at HALF speed, so your going to be out hitting him almost 3 to 1. Bye bye, meleer...

 

 

 

Any further questions?

 

 

 

Yeah, I want to see you with a screenshot holding the new pvp world staff, because I honestly doubt you're dumb enough to waste a 6.5m staff earning 100k stakes in the duel arena or hoping for an above 150k drop on pvp worlds.

 

 

 

+74 magic attack isn't going to scratch me, that's nothing more than a hypothetical outfit you invented to strengthen your point. If I renew members, I'll look you up, you'll be 99 mage #17 to date that I'll school with melee alone. :D

 

 

 

On a player with 0 magic def, a mage still only averages around 17 damage per cast, on someone with decent gear and stats that drops down to a pathetic 9 or 10 (including splashes). On prayer, it halves again. And I don't care what you think, you won't kill me with 6 damage per cast.

 

 

 

Ranged is balanced with melee - melee holds the edge, but range has a very solid chance still. When magic finally gets its update, that's what they need to shoot for with balance against range; enough accuracy to hit through hides. I honestly think increasing bind times on spells is not the answer magic needs, since it benefits other classes more through hybriding. A solid, accurate, 40 max mage spell book, with 10 second binds and decent melee defense on armor. More damage, less hybrid interest, and putting the edge with the mage versus a melee while giving the warrior a chance, while having enough accuracy to hit a ranger enough to give him a run for his money.

 

 

 

Oh, and a ko.

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You know what type of spell I'd kill for? Magnetize and static. Magnetize would make the target's metal based armor be stuck on them for a certain time period (15-20 seconds I guess). Static would make their leather, hide, or cloth armor stuck to them for a certain time period. This way, if mage gets the jump on a meleer, they won't be able to simply switch to Karil's or something right away. The mage would be able to take advantage of their weakness to magic, temporarily pushing back melee's tip in the combat triangle. Static would work the same way, but be more useful for a meleer or ranger mixed with magic to cast it. Magic is the one set back the most if someone switches armor, so it should make sense that they can prevent that for a bit.

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How can mage hit 50+...?

 

It's part of a combo:

 

 

The combo is ice blitz + shadow barrage. The farther away you are from the player the better; around 6-7 squares is ideal. Ice blitz has a huge delay between the casting and the hitting, and it increases the farther away you are. Shadow barrage hits almost instantly, about halway through the 'bend-down-and-throw-up-arms' animation. So, if you are far enough away from the player to delay the ice blitz hit a little over 3 seconds, you can hit him with shadow barrage at the exact same time - freezing him and reducing his attack, plus dealing up to 50 damage. Mage's most effective KO shot. Muggi has some good screenshots + info on this one.

 

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How can mage hit 50+...?

 

It's part of a combo:

 

 

The combo is ice blitz + shadow barrage. The farther away you are from the player the better; around 6-7 squares is ideal. Ice blitz has a huge delay between the casting and the hitting, and it increases the farther away you are. Shadow barrage hits almost instantly, about halway through the 'bend-down-and-throw-up-arms' animation. So, if you are far enough away from the player to delay the ice blitz hit a little over 3 seconds, you can hit him with shadow barrage at the exact same time - freezing him and reducing his attack, plus dealing up to 50 damage. Mage's most effective KO shot. Muggi has some good screenshots + info on this one.

 

 

 

 

Holy Lord Saradomin... I've heard of "ice blitz combos" but I wouldn't expect another magical spell to be cast within that time! Does anyone know the cast times of any other spells? There could be even greater combos out there, potentially with three hits. This needs further ivestigation.

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0110100101110011001000000111010001101000011010010111001100111111

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How can mage hit 50+...?

 

It's part of a combo:

 

 

The combo is ice blitz + shadow barrage. The farther away you are from the player the better; around 6-7 squares is ideal. Ice blitz has a huge delay between the casting and the hitting, and it increases the farther away you are. Shadow barrage hits almost instantly, about halway through the 'bend-down-and-throw-up-arms' animation. So, if you are far enough away from the player to delay the ice blitz hit a little over 3 seconds, you can hit him with shadow barrage at the exact same time - freezing him and reducing his attack, plus dealing up to 50 damage. Mage's most effective KO shot. Muggi has some good screenshots + info on this one.

 

 

 

 

Holy Lord Saradomin... I've heard of "ice blitz combos" but I wouldn't expect another magical spell to be cast within that time! Does anyone know the cast times of any other spells? There could be even greater combos out there, potentially with three hits. This needs further ivestigation.

 

I'm sure the people who found this found many alternatives but settled for this to be the best one. Not a bad KO, eh? ::'

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How can mage hit 50+...?

 

It's part of a combo:

 

 

The combo is ice blitz + shadow barrage. The farther away you are from the player the better; around 6-7 squares is ideal. Ice blitz has a huge delay between the casting and the hitting, and it increases the farther away you are. Shadow barrage hits almost instantly, about halway through the 'bend-down-and-throw-up-arms' animation. So, if you are far enough away from the player to delay the ice blitz hit a little over 3 seconds, you can hit him with shadow barrage at the exact same time - freezing him and reducing his attack, plus dealing up to 50 damage. Mage's most effective KO shot. Muggi has some good screenshots + info on this one.

 

 

 

 

Holy Lord Saradomin... I've heard of "ice blitz combos" but I wouldn't expect another magical spell to be cast within that time! Does anyone know the cast times of any other spells? There could be even greater combos out there, potentially with three hits. This needs further ivestigation.

 

Yep, Miasmic barrage + Ice barrage works, it's just hard to time right. That maxes 62, and 99 mage is equal to 74 attack\strength, not even enough for a godsword, and a max of well under 50 with an AGS. Not that you could wield it.

 

 

Yeah, I want to see you with a screenshot holding the new pvp world staff, because I honestly doubt you're dumb enough to waste a 6.5m staff earning 100k stakes in the duel arena or hoping for an above 150k drop on pvp worlds.

6,100,000 / 3,600 X 3 = 5,083 gp. So yes, I have to spend 5k for a cast that will last me around half of the fight. 10k per fight to halve the damage I take? Yes, I'm just fine with that. I'm not insanely rich, but I've spent well over 70m in PVP barrages for fun, and paying 5-10k extra per fight is just fine with me.

 

 

+74 magic attack isn't going to scratch me, that's nothing more than a hypothetical outfit you invented to strengthen your point.

 

What? With +74 mage I hit at least 4 out of 5 times in melee armor, because your bonus is around +10 How often are you hitting on my +258 slash again?

 

 

On a player with 0 magic def, a mage still only averages around 17 damage per cast, on someone with decent gear and stats that drops down to a pathetic 9 or 10 (including splashes). On prayer, it halves again. And I don't care what you think, you won't kill me with 6 damage per cast.

 

Quite handy that melee armor, by far the most commonly worn, gives +0 magic defence. Oh, and protect from melee\mage protects from 40%, not 50%. The same thing could be said if I pray melee on you. My splash rate on armor isn't 1/2, so I'm not sure why your almost halving the damage for my magic. Assuming I miss 1/7.5, I will be hitting an average of 15 damage per cast; your whip hits of 40 (1/6th the frequency of mine, remember! You'll be frozen...) will average 20 damage, but you will be LUCKY to hit 1/5 times on my slash defence, higher then rune, and I will be healing an average of 19.5 damage per time you hit me. Oh, and 99 magic is the same combat level as 74 attack\74 strength, yet magic does very well against 99 melee. If you were 74 attack\strength, it would be a joke; you would almost never hit on my armor, and fairly low at that, with dd++ being your best speccing weapon.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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+258 slash is only slightly better than rune. I'm not going to have a problem hitting that.

 

 

 

And you seem to be counting out range armor on the melee's part while wearing a mix of melee on your mage. A melee, wearing an effective mage def set (I remember doing the pits in an outfit that sat at around +130 magic with over 300 slash, with the option of adding an extra 60 slash or so by switching to a verac top) will smoke a mage. The damage is just too plain low. A warrior in whatever armor he wants, using just melee, holds the odds when faced with a mage wearing whatever armor he wants, using just magic.

 

 

 

It's true that magic doesn't affect combat in the way melee does, but that doesn't excuse ineffectiveness at max combat. If magic was trainable to 140 or so to cover the level difference it wouldn't be as much of an issue, but since you can't, magic should be a reasonable option at max melee. Right now, it's definitely subpar.

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+258 slash is only slightly better than rune. I'm not going to have a problem hitting that.

 

 

 

And you seem to be counting out range armor on the melee's part while wearing a mix of melee on your mage. A melee, wearing an effective mage def set (I remember doing the pits in an outfit that sat at around +130 magic with over 300 slash, with the option of adding an extra 60 slash or so by switching to a verac top) will smoke a mage. The damage is just too plain low. A warrior in whatever armor he wants, using just melee, holds the odds when faced with a mage wearing whatever armor he wants, using just magic.

 

 

 

It's true that magic doesn't affect combat in the way melee does, but that doesn't excuse ineffectiveness at max combat. If magic was trainable to 140 or so to cover the level difference it wouldn't be as much of an issue, but since you can't, magic should be a reasonable option at max melee. Right now, it's definitely subpar.

 

Feel free to show me your +130 magic outfit with +360 slash. And yes, melee is closer to magic at 99, but magic will still reign supreme; it's even less of a contest at 74 attack.

 

 

 

magebonusri0.jpg

 

Go on, show me your +130 magic and +360 melee defence outfit. I'm very curious as to what this is. Don't bother with armadyl, that reduces your melee stats signifcantly, and defender has been proven to be superior to DFS in melee combat.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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