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Armadyl What to wear


Kingkapugen

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hay I'm gana go to armadyl once I get all the stuff I want and I was just woundering what is the best to wear to arma? No more than 10mill

 

 

 

helm-verac

 

pl8-karils

 

leg-karils

 

glove-zamm

 

boot-snake

 

cape-ava acc.

 

ammy-fury/arma

 

ring-life/wealth

 

shield-zamm book

 

=D>

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I'd stick with glory

 

 

 

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hmm i wore:

 

 

 

Neitziot Helm

 

Armadyl Pendant

 

Karil's Top

 

Karil's Bottom

 

Zammy Bracers

 

Snake skin boots

 

Rune c'bow

 

Sara Book

 

 

 

Inv:

 

 

 

Take2.5 Brews per Super Restore, a Shark, 2 range pots,150 diamond (e)'s 100 Ruby(e)'s and Broad bolts for KC

 

 

 

Take a familar with more supplies of the above and a spare pouch or 2

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Sent this to someone else a while ago...

 

 

 

 

Hiya. This is my setup...

 

 

 

++Equipped

 

-v helm

 

-fury(or sara/zam stole depending on which I feel like using)

 

-arma plate(karils is fine but you need an arma item)

 

-arma skirt(karils is fine)

 

-sara bracers

 

-DFS(zam book is fine, and it has added prayer and saves you from risking an arma piece)

 

-snakeskin boots(ranger boots would be better, but im not risking that)

 

-rune crossbow

 

-accumulator

 

-mith grapple(drop it once you're in)

 

 

 

++Inventory

 

-home tab

 

-bolt pouch(with 225 diamond, 225 broad, 225 diamond)

 

-pony scrolls

 

-10 sara brews

 

-9 super restores

 

-2 fire runes

 

-2 law runes

 

-4 prayer pot

 

 

 

++Turtle

 

-extra turtle

 

-pony

 

-16 brews

 

 

 

I'm not sure how much brews would heal at your HP level, but wait until your HP gets down to or just under when 3 doses would max out your HP(base HP+however much brews heal) then take a restore sip.

 

 

 

I use a bolt pouch to save a couple spaces. Use the addy bolts for KC, kill aviansies with range prayer and use the pray pots. I usually use 6 doses. You can't switch ammo in your pouch while you're fighting, so just use diamond bolts until you have a space to put rubies so you can switch to them at the beginning of the kill.

 

 

 

Other than that...just run in with range protection on at ALL TIMES while kree is alive, or else you WILL DIE. Once you have the inventory space, use ruby bolts until it's around half HP then switch to diamonds. After Kree is dead, the minions attack whoever is hitting them, so everyone should attack a different minion. If there's only 2 people, make sure whoever is getting hit by two has kilisa(melee) on them. Geerin(range) is the strongest, and then Wingman(mage).

 

 

 

Umm....if I forgot anything just ask, and use the crack instead of the boulder when you're coming in, it's faster.

 

 

 

Oh ya, sub out the pony pouch and scrolls for 2 bunyips. Super restores restore summoning too, by the way.

 

 

 

 

 

 

Sub in what you need to fit within the budget, and I forgot to check your summoning level...

 

 

 

EDIT: The above setup(That's Soma's, right?) is decent, I suppose, but it seriously downplays magic defense, and the VAST majority of the damage that you take comes from Kree's blue magic whirlwinds, not sure why they would prioritize melee defense so much...

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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Bring Karils top and bottom because the most damage you'll take is from the blue mage-based whirlwinds Kree fires at the entire team. You'll be praying against range most of the time so range defence isn't important.

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Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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armadyl or verac helm

 

 

 

Terror bird or bunyip

 

 

 

Verac helm, use a plate or skirt as your arma item.

 

 

 

Terror bird AND bunyip. Read through what I posted.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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I don't mean to hijack but why hasn't Armadyl Chest+Skirt been posted in any of the above posts? It's got way better range bonus, +1 prayer on both items, better overall defenses (especially magic defense) than Karil's and any kind of dragonhide armor. I don't get it :(

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Slayer Drops

Dragon Chainbody (dust devil), Dragon Platelegs x2, Dragon Plateskirt x3, Dragon Boots x38, Dragon Med Helm x5, Dragon Spear x3, Shield Left Half x4

Staff of Light x2, Abyssal Whip x16, Dark Bow x17, Granite Maul x17, Focus Sight, Hexcrest x2, Black Mask x4, Leaf-bladed Sword, Mystic x31, Obsidian x13, Brine Sabre x2, Spirit Shield, Dragonstone x5

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I don't mean to hijack but why hasn't Armadyl Chest+Skirt been posted in any of the above posts? It's got way better range bonus, +1 prayer on both items, better overall defenses (especially magic defense) than Karil's and any kind of dragonhide armor. I don't get it :(

 

 

 

 

-arma plate(karils is fine but you need an arma item)

 

-arma skirt(karils is fine)

 

 

 

It's only +10 total range bonus over dhide/karils if I remember right.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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