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Yeah well if you havent noticed, in almost every post (I've seen) of his, he tries his best to prove people wrong or be right all the time.

 

 

 

Wont be on for another hour so dont think i left cause im wrong my computer is overheating :ohnoes:

 

 

 

Like I said, it's never too late to just walk away.

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-.-

 

Why is it me and owl can never have a debate without a name-calling free for all :|

 

 

 

Anyway, in my opinion, none of the 3 combat styles are significantly overpowered in SC; they all balance out fairly evenly. Jagex has obviously leaned towards the offensive side with them, and magic holding spells have been severely nerfed, but overall they are quite balanced - a maxed meleer is very, very powerful offensively but can easily be thwarted by running around obstacles; a mage is good at freezing, but can't deal nearly as much damage per minute. Range is the weaker skill, but attacking from afar is a huge advantage; simply climbing over a wall can't permanently lose him. In the end, the mage really has the advantage offensively, but suffers from the setback of not being able to weild his 'weapon' (runes), making him an easy target for pickpocketers, and forcing him to keep a sharp eye out.

 

 

 

In the end, I think Jagex balanced the 3 combat styles very well in SC, with no styles significantly overpowered or underpowered (with the possible exception of range). I love debating, someone feel free to reply saying that mage\melee\range is overpowered because they can do X. But please, keep it civil and... pay attention to what I say <.<

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Reading through this thread reminds me of a General Discussion thread about the rise in weapons which deal huge amounts of damage, but no rise in the HP cap. I think the SC combat triangle is balanced, but that doesn't mean that it works. It would work a lot better if everyone was pking, but unless you've got maxed melee, an inventory of food and potions, and a bunch of team-members soaking up the hits, resource farming is the better method of gaining points. I remember gathering from a swarm in C4 melee armour, and not being able to get one length of a minimap without being torn apart by a C5 dagger. And that's with 99 defence.

 

 

 

It seems like you have two options: Kill your opponent before he kills you, or try to run and be slaughtered. But as I usually say in most of my posts, I don't have a great deal of experience in this area. I usually just play with non-combat SC clans; the games last about 13 minutes, and there are no barriers, pickpocketing or pking.

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Yeah well if you havent noticed, in almost every post (I've seen) of his, he tries his best to prove people wrong or be right all the time.

 

 

 

Well if he is involved in a debate he isn't exactly going to roll over and not voice his opinions is he. :roll:

 

 

 

Personally, I think SC is for the most part a balanced games. If you are playing for tools then getting 20k points a game is ridiculously easy, whether or not the map layout is in your favour or not.

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Reading through this thread reminds me of a General Discussion thread about the rise in weapons which deal huge amounts of damage, but no rise in the HP cap. I think the SC combat triangle is balanced, but that doesn't mean that it works. It would work a lot better if everyone was pking, but unless you've got maxed melee, an inventory of food and potions, and a bunch of team-members soaking up the hits, resource farming is the better method of gaining points. I remember gathering from a swarm in C4 melee armour, and not being able to get one length of a minimap without being torn apart by a C5 dagger. And that's with 99 defence.

 

 

 

It seems like you have two options: Kill your opponent before he kills you, or try to run and be slaughtered. But as I usually say in most of my posts, I don't have a great deal of experience in this area. I usually just play with non-combat SC clans; the games last about 13 minutes, and there are no barriers, pickpocketing or pking.

 

I think that's how Jagex intended it, though. Look at regular combat, with standard weapons - you would never get a kill! Putting karils\verac helm\dfs\verac skirt means you can rarely be hit by melee, mage, or range - it's virtually all zeros\splashes. With all the obstacles, fog patches, and very short holding times, it would be essentially impossible to score a kill - making for very boring PKing. Now it's very high damage rates, so you better be thinking fast and knowing which obstacle your running for to avoid being killed.

 

 

 

Orly_Owl wrote:Yeah well if you havent noticed, in almost every post (I've seen) of his, he tries his best to prove people wrong or be right all the time.

 

 

 

 

 

 

 

Well if he is involved in a debate he isn't exactly going to roll over and not voice his opinions is he. :roll:

 

 

Good point ;)

 

I mostly post to say 'yes, I agree with some of your post, but I think this might be different, not 'wow, your 100% right in every way!'. If I disagree with someone, it means I have a different opinion. And it means my opinion is contrary to theirs - and I will be posting from the viewpoint of me being right and them being wrong. That's what a debate is, not two people saying 'yeah, I think your totally right!'

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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@Comp get it through your head, they are ALL overpowered. But they cant change magic because thats the power it is in normal RS, so it would be range and melee.

 

*Sigh* I will have to explain since you aren't understanding what comp is saying.

 

You have 20 dominos. Each is very big and heavy. They represent players. You can push at the base or at the top. Which do you choose? The top is vastly more easy than at the bottom, but requires a ladder (made a cherry picker?) and a great distance to push. The bottom is extremely hard to move. Therefore, if you can manage to quickly obtain a ladder, then push at the top. But if you're strong enough to push it over at the bottom, then don't bother with a ladder.

 

 

 

The force for the top is equal to a feather, the bottom a ten pound weight.

 

 

 

Mages, meleers, and rangers all can us either same force and get the same result. The resistance to moving is defense. A toppled domino is a killed player.

 

 

 

To sum up my analogy, we are all lvl 99 att, str, magic, and range pures all with 1 defense.

 

Through comp's definition, you can see that if all three have a 1 hit ko possibility (basically), then they are balanced. If any class can "tip" the dominos just as easily, then they aren't overpowered.

 

 

 

You can also think of the dominos as items. More dominos equal a more appeasing target. More items also increase survival rate, but by just how much? But now I'm rambling.

 

 

 

Just know that there are more than just one tactic and that the only weak "combat style" is defense, but then it doesn't add to offense then, does it?

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The only "problem" with sc is that it will go into a cycle:

 

People realize that making items is a waste of time and 1 item.

 

Then people realize that 1 iteming gives high death rates and is annoying when you die and therefore make items.

 

 

 

Probably a way to "break" this cycle is to give all armor except magic armor attack bonuses and nerf the accuracy of the melee and range weapons. That way, the items themselves are weak but gain strength when put together. This isn't really a problem, more of an annoyance because now there wouldn't be any reward for pks.

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Wow lots of flames lol. Here's an example of really stupid map layouts. -.- I was going to Barrier our Kiln but started seeing more and more so just went back to a Tree I was cutting.

 

 

 

84918046ai4.png

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I didnt MEAN to admit i was wrong cause im not wrong, you're just an [wagon] who thinks hes right all the time, adds in some bogus figures and tells everyone else they're wrong.

 

I think I've played enough SC in others territory to tell you that the weapons in SC = overpowered

 

 

 

I rarely see Comp actually being "wrong" when he makes his calculations(yes every once in awhile maybe but not too often).

 

 

 

But anyway, I think that yes the weapons are 'overpowered', but since they're all overpowered then that makes them equal IMO.

Pirate Rosetta stone. Learn a language while you scape.

Sounds interesting, but these days how many people really speak Pirate?

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Well Lep, I'll agree there, but I've only noticed it in the games with fewer players. In some instances, it'll be the whole first few feet in front of the base has kilns, but no resource spot has one within earshot.

Linux User/Enthusiast Full-Stack Software Engineer | Stack Overflow Member | GIMP User
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...Alright, the Elf City update lured me back to RS over a year ago.

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