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Green Imp - New Summoning Familiar (UPDATED)!


Dire_Wolf

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Green imp is a familiar that can be summoned at level 56 Summon.

 

GreenImp.png

 

Green Imp?

 

 

 

Combat Level:77

 

Hitpoints: 123

 

Combat style: Non

 

Time: 63 minutes

 

 

 

Ability: It picks up all coins dropped by monsters that you have slain. The coin is automatically sent to your inventory.

 

 

 

It does not have a special ability/attack.

 

 

 

Other Ability (If Jagex wants to):

 

Teleport to Karamjam Volcano.

 

 

 

Pouch

 

Green charm, Gold bar (secondary ingredient) and the shard amount is up to Jagex to decide.

 

 

 

Credit List[/b]

 

SirHemen

 

M A R T (Teleport ability to farm patches)

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Very, very nice. One of the best suggestions I've ever seen.

 

 

 

Except now I gotta decide which to use on each monster. Make it an upgrade for summons or the accumulator :wall:

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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This is a good idea....

 

 

 

I only see one flaw in it...

 

 

 

1) I got buy 1 million shards

 

2) I grab my 8000 green charms

 

3) I grab my coins for seconds

 

4) I craft 25 pouches, turn them into scrolls, 25 pouches, scrolls, pouches, scrolls. 99 summoning in less than a day!

 

 

 

Maybe use gold bars or something for the second.

sindarin00.png

[hide=Drops]Barrows: Ahrim's Robeskirt (2)

Dragon: Plateskirt (3) : Left Halfs (2) : Med Helm (1) : Boots (14) : Spear (3)

Treasure Trails: Sara Platebody (1)

Slayer: Leaf Bladed Sword (9) : Granite Helm (3) : Granite Maul (1) : Black Mask (3) : Abyssal Whip (2)

Other: Obby Cape (1) : Obby Maul (2)

Splits: Shield Left Half (1) : Dragon Med Helm (4)[/hide]

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This is a good idea....

 

 

 

I only see one flaw in it...

 

 

 

1) I got buy 1 million shards

 

2) I grab my 8000 green charms

 

3) I grab my coins for seconds

 

4) I craft 25 pouches, turn them into scrolls, 25 pouches, scrolls, pouches, scrolls. 99 summoning in less than a day!

 

 

 

Maybe use gold bars or something for the second.

 

 

 

Thanks alot, i didn't realize about coins flaw :wall: Gold bar i had in mind too but i choosed coins (Not because they were stackable)

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This is a good idea....

 

 

 

I only see one flaw in it...

 

 

 

1) I got buy 1 million shards

 

2) I grab my 8000 green charms

 

3) I grab my coins for seconds

 

4) I craft 25 pouches, turn them into scrolls, 25 pouches, scrolls, pouches, scrolls. 99 summoning in less than a day!

 

 

 

Maybe use gold bars or something for the second.

 

 

 

Thanks alot, i didn't realize about coins flaw :wall: Gold bar i had in mind too but i choosed coins (Not because they were stackable)

 

 

 

How about using a Hammer/Chisel with a Gold Bar to make Gold Dust. 1 Gold bar makes 1-4 (randomly) gold dust which is not stackable.

 

 

 

Or how about we tie coins in with the new Player owned Railroad skill. Put your coins on the tracks and when they get run over, use those for seconds. :lol: :lol:

sindarin00.png

[hide=Drops]Barrows: Ahrim's Robeskirt (2)

Dragon: Plateskirt (3) : Left Halfs (2) : Med Helm (1) : Boots (14) : Spear (3)

Treasure Trails: Sara Platebody (1)

Slayer: Leaf Bladed Sword (9) : Granite Helm (3) : Granite Maul (1) : Black Mask (3) : Abyssal Whip (2)

Other: Obby Cape (1) : Obby Maul (2)

Splits: Shield Left Half (1) : Dragon Med Helm (4)[/hide]

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This is a good idea....

 

 

 

I only see one flaw in it...

 

 

 

1) I got buy 1 million shards

 

2) I grab my 8000 green charms

 

3) I grab my coins for seconds

 

4) I craft 25 pouches, turn them into scrolls, 25 pouches, scrolls, pouches, scrolls. 99 summoning in less than a day!

 

 

 

Maybe use gold bars or something for the second.

 

 

 

Thanks alot, i didn't realize about coins flaw :wall: Gold bar i had in mind too but i choosed coins (Not because they were stackable)

 

 

 

How about using a Hammer/Chisel with a Gold Bar to make Gold Dust. 1 Gold bar makes 1-4 (randomly) gold dust which is not stackable.

 

 

 

Or how about we tie coins in with the new Player owned Railroad skill. Put your coins on the tracks and when they get run over, use those for seconds. :lol: :lol:

 

Thanks but Gold bar should be right for now. Gold dust involves adding a new item into game, and that's more work...unless gold dust is already ingame.

 

 

 

But Gold dust or bar, won't make any difference to me.

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I LOVE this idea! Full support.

 

 

 

And if we have green imp, why not other colors? How about a red imp which sends bones to your bank? Or a blue imp which picks runes?

 

 

 

EDIT: Changed yellow imp to blue. Then there will be all god colors!

 

EDIT2: You could also use "gold nuggets" or whatever it is that you get from panning at the digsite. It's currently useless (I think) and could give more attention to that area.

 

EDIT3: They're Called "Nuggets". They're stackable, however they're harder to get.

When you go feather dragon god, you never go back.

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I LOVE this idea! Full support.

 

 

 

And if we have green imp, why not other colors? How about a red imp which sends bones to your bank? Or a blue imp which picks runes?

 

 

 

EDIT: Changed yellow imp to blue. Then there will be all god colors!

 

EDIT2: You could also use "gold nuggets" or whatever it is that you get from panning at the digsite. It's currently useless (I think) and could give more attention to that area.

 

EDIT3: They're Called "Nuggets". They're stackable, however they're harder to get.

 

I choose green instead of other colours because Leprechauns are green and we all know they love gold coins.

 

 

 

As for the secondary ingredient, i am not to bothered. But it should be something that's not to hard or easy to get.

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This is a good idea....

 

 

 

I only see one flaw in it...

 

 

 

1) I got buy 1 million shards

 

2) I grab my 8000 green charms

 

3) I grab my coins for seconds

 

4) I craft 25 pouches, turn them into scrolls, 25 pouches, scrolls, pouches, scrolls. 99 summoning in less than a day!

 

 

 

Maybe use gold bars or something for the second.

 

Chinchaompa familiar?

 

 

 

Desert mosquito?

image.pl?URL=171577-4798

 

hatzyv.png

Pureprayer, you're awesome.
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How about for the imp in combat, if you are getting low on health, it will teleport your enemy to a random location kind of near by. Like how imps do.

 

 

 

Not so important ability, sorry to say but no. But if you tell more i might be convinced, but for now i am not #-o

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Personally, I like the gold imp better. Picking up coins is enough, and farming teles would overpower it.

 

 

 

Either way, I still support this :thumbup:

 

That's fine and i do too, but the name was changed because Green is better. As for the farming addition, it's just a addition.

 

 

 

The main idea is still and will be: The imps ability to pick up gold coins for you!

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Farming teles would be epically overpowered. A farming-hater like me could only dream of that update. But it would be a horrendous unbalancement of farming, and herb seeds would shoot up in price\herbs would fall.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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