July 21, 200916 yr The Spell I will use will be Fire Bolt, because I have Chaos Gauntlets \ Could you also tell me the best Magic armour at 59 Magic and the inventory, excluding Summoning. Divine Forces | #DF on irc.seersirc.net | Most Motivated | http://rs-df.com/forums
July 21, 200916 yr head: farseer helm > mystic hat neck: 3rd age amulet (realistically amulet of glory/amulet of fury) cape: fire cape > god cloak weapon: staff of fire/fire battlestaff/mystic fire staff/lava battlestaff/mystic lava staff/steam battlestaff/mystic steam staff torso: mystic robe top shield: anti-dragon shield (do NOT use a dragonfire shield) (required) gloves: chaos gauntlets (required) legs: mystic robe bottom boots: wizard boots > mystic boots ring: seers ring (i) > onyx ring (i) > dragon ring (i) > seers ring/diamond ring (i) (go down the list), ring of wealth if you wish, ring of life has a 100% chance of working as long as you are not within melee range. The dragonfire hits a max of 5, so if your antifire runs out and you lag out, you are safe. > denotes that item1 is better than item2 / denotes that item1 is equivalent to item2 [hide=Stats][/hide]"One death is a tragedy. A million deaths is a statistic."-Joseph Stalin
July 21, 200916 yr you shall be at a distance at all times so antidragon sheild and antifire pots, nothing else matters, don't forget hatchet to get in and whatever gp it is, 375?
July 21, 200916 yr Author Thanks :thumbsup: Is there a staff that gives unlimited Chaos runes? Divine Forces | #DF on irc.seersirc.net | Most Motivated | http://rs-df.com/forums
July 21, 200916 yr you shall be at a distance at all times so antidragon sheild and antifire pots, nothing else matters, don't forget hatchet to get in and whatever gp it is, 375? 875gp, if I'm not mistaken. Thanks :thumbsup: Is there a staff that gives unlimited Chaos runes? There is not. [unless I'm mistaken again... which is unlikely]
July 21, 200916 yr Author Shall I bring Magic potions at 59 Magic? Divine Forces | #DF on irc.seersirc.net | Most Motivated | http://rs-df.com/forums
July 21, 200916 yr sadly not no, and i'm sure wasnt near 1k :/ probs wrong though "This is where your remaining 875 gp comes in. Paying Saniboch allows you to enter the Brimhaven Dungeon." Source. ...I have a weird habit of being right. ;) Shall I bring Magic potions at 59 Magic? That would most likely be wise. You might as well get the most bang for you buck per cast.
July 21, 200916 yr don't mean to hijack your thread but does anyone know if void mage works well there? Disregard females. Acquire currency.
July 21, 200916 yr Author Inventroy should look like...? Divine Forces | #DF on irc.seersirc.net | Most Motivated | http://rs-df.com/forums
July 21, 200916 yr Inventroy should look like...? I've NEVER maged dragons before, but I can take a random guess at what you should need: - Runes. Obviously. - Anti-fire pots. As many as you want, depending on how long you'll want to stay there. - A few pieces of high leveled food, in the event that you take an accidental hit or two. - Money for the boat ride [or whatever transportation you use to get there]. - A hatchet to get through the blockages in the dungeon. - A one-click teleport out in the event of emergency. - Mage potions or whatever else you would prefer to have. I'm definitely not sure on this one, as I've never done it. I think I got everything, though.
July 21, 200916 yr don't mean to hijack your thread but does anyone know if void mage works well there? Void mage never works well
July 21, 200916 yr I wouldn't bring mage pots. At 59 mage they will drain too quickly, and at any rate Mage Pots have no real use other than to let you cast spells higher than what you usually could. As for mage armor, mystic is a cheap effective armor. Your staff should be which ever elemental spell you are using. If you are using a fire spell, bring a fire staff. Water spell, water staff, etc. That way you won't need to bring the required elemental runes.
July 21, 200916 yr don't mean to hijack your thread but does anyone know if void mage works well there? Void mage never works well +1, though it looks nice : (Actually I believe Slayanticc's guide on maging aviantese says void mage can be somewhat useful, but here it's not worth it at all). http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots
July 22, 200916 yr Void mage increases your "magic attack" (which presumably means your final attack value, taking into account magic level, magic attack bonus, and spell used) by 30%, but without a hat, robe top and bottom, and gloves, the bonus is too little. This is because while melee and to a lesser extent range get a large attack value from their weapon, magic relies on their robe's to add accuracy; with the slots taken by void the maximum visual magic attack bonus is 83. Void mage's preformance is also hindered by the fact that the max hit of magic is dependant entirely on the spell used, while void melee and range enjoy a 10% damage modifier along with a 10% attack bonus. quit
July 22, 200916 yr You shouldn't attempt this until you are 70 mage and can wear Ahrim's. The extra magic attack bonus is crucial to hitting them consistently. Check out this cool browser gladiator game!
July 22, 200916 yr You shouldn't attempt this until you are 70 mage and can wear Ahrim's. The extra magic attack bonus is crucial to hitting them consistently. That's one. Even at 70 you won't be hitting often. Those robes from FoG will sometimes supply chaos. I wouldn't depend on it though. 95/99 Summoning95/99 Slayer [hide=This is what you look like when you play RS too long][/hide]
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