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fastortoise

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Since a Helios Sphere is technically a six sided fighter(Ross has a speciality with AIs so it is basically the same as a fighter). Now something with six sides would be twice as effective because it can engage more than one target at a time, also it cannot be flanked, so it is twice as effective again. So each Sphere is worth 2*2*2(8) and so that is 2400 fighters, and the 250 other fighters, so thats 2650(ok it is short 350 but mainly because I was going from a 3 times as effective, but realised that was unfair, since most of the time it would not be engaging more than 1 target at a time)

Except they only move like 1 mile per hour. And if they're actually being converted, then they can't be used. Since the battle is already taking place.

 

It would be like me saying I'm sending out people in spacesuits with pistols and saying they're fighters anyways. They're not fighters.

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Really? Well given that most fighters are 1 hit kills, and that we are dealing with light speed weapons I don't think it makes a huge amount of difference...unless we are engaging at a couple of hundred miles?

Well I knew you wouldn't agree. I know how you hate facing facts.

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Also just because the sphere was firing more than once doesn't mean that it would survive twice as much damage.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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All fighters(Short of the number of ships*40) are destroyed in the first round regardless so...I mean it is in your interest to make them fighters instead of separate targets.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Also, how did a few hundred stealth ups manage to break into a minimum of 12 Habitats, and poison everyone. Habitats are hundreds of miles away from eachother. Very few are near the coast.

 

Why would 4 million soldiers run into landmines? It's not like you see your mate charge into a field and explode and keep on going. I can see a few thousand, maybe up to 100 before someone decided "Hey, let's go around" or "Hey, let's use 90 year old technology to clear this minefield"

 

No orbital vessels fired on the bering strait. That is covered by my orbital defenses, which I've mentioned in PM's to you before Archi.

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The crossing around El-Alamian is the only way to Egypt from the East.

 

Also I am damned when I take initiative so I just deliver exactly what I am told to do.

 

Also the orbital weapons were Arc Cannons, so(as far as I know) they were not liable to interception.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Well it is sort of common sense that shoving a load of people out an airlock and then swinging your ship wildly in order to avoid getting shot at is going to mean that your aft quarter will be covered in little space suits where they haven't managed to get out of the way in time.

So I assume that you are going to stay still for a while.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I was talking about the orbs being rather stationary.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Well it is sort of common sense that shoving a load of people out an airlock and then swinging your ship wildly in order to avoid getting shot at is going to mean that your aft quarter will be covered in little space suits where they haven't managed to get out of the way in time.

So I assume that you are going to stay still for a while.

Sending out my non-essential personnel isn't going to stop my ship from moving (a cook doesn't pilot the helm), that was mostly to point out the silliness of saying that shoving an ARC laser out the airlock somehow makes it a space fighter.

 

And when I was talking about moving, I was talking about the fighters.

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Sigh, a Helios Sphere is not an Arc Laser shoved out an Airlock. It is, basically, a fighter with six guns. Just because it is controlled by a computer rather than a person doesn't make it less of a fighter. I don't know about the engines though.

 

I simply need to know if it is going to act like a fighter, a mine or another type of weapon.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Also the orbital weapons were Arc Cannons, so(as far as I know) they were not liable to interception.

It's not about intercepting the shot itself, it's stopping whatever shot it from getting there in the first place. They can't shoot around the curvature of the earth.

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Indeed not, but I would guess you could send one on a suicide mission, go in guns blazing and then get shot down.

But like I said I was not sent an E2S stuff so I am running on what I have available to me, which is basically Dusty's space fleet Vs Ross'.

Well I knew you wouldn't agree. I know how you hate facing facts.

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It basically comes down to numbers.

Actually your Carriers don't really count for much, probably 100=10 battle ships.

 

But yeah, if you just want to go for standard annihilation tactics then it breaks down like this(at the moment):

Ross:

2 Super Heavy battleships

20 Heavy Battleships

45 Battleships

3000 Fighters(Converted from Helios Spheres)

 

Dusty:

7 Heavy Battleships

58 Battleships

2500 Fighters

+15 Battlehips from Carriers so 73 in total)

Forgot about this because of the Helios stuff.

Carriers are defensive fortresses. They don't have the offensive capabilities of Battleships, but they're extremely hard nuts to crack.

And it my fleet would be something like 45 Heavy Battleships, 2 super heavy (Brazil's), and the rest regular (Bulgaria's).

There's also the two massive space battlestations I have there, E2S Missiles, and the 1000 or so E2S fighters.

 

Sigh, a Helios Sphere is not an Arc Laser shoved out an Airlock. It is, basically, a fighter with six guns. Just because it is controlled by a computer rather than a person doesn't make it less of a fighter. I don't know about the engines though.

 

I simply need to know if it is going to act like a fighter, a mine or another type of weapon.

How did he jump from 250 Fighters to 3000 then? Helios orbs can't be "converted" into fighters, because they lack the armour, maneuverability, hardware, engines, and pretty much everything that makes a fighter. A converted Helios orb would be little more than an ARC laser thrown out of an airlock, with a little thruster that allows it to move at a snail's pace.

 

 

Eh whatever, just calc the battle Arch, I think we've both given our sides and positions.

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I am talking about a game mechanic conversion, since they are reasonable weapons, but you do not want me to deal with them as such, you want me to deal with them as static weapon's platforms, which would give them a stack of armour and they could still be deployed just before the attack. Or even tied on with bits of wire and used as like a mace.

Carriers are defensive fortresses. They don't have the offensive capabilities of Battleships, but they're extremely hard nuts to crack.

And it my fleet would be something like 45 Heavy Battleships, 2 super heavy (Brazil's), and the rest regular (Bulgaria's).

There's also the two massive space battlestations I have there, E2S Missiles, and the 1000 or so E2S fighters.

 

So:

Dusty:

2 Super Heavy Battleships

45 Heavy Battleships

13 Battleships

3500 Fighters

+ Damage Vacuums which wouldn't be targeted or be able to substantively fight back and are thus insignificant except for every 9th round when they destroy 1 ship per 100 carriers?

 

Where are the stations? Since building two right next to each other seems slightly silly so I assume only 1 is engaging in this fight? Also what are the stats?

Well I knew you wouldn't agree. I know how you hate facing facts.

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How bout it shoots down a super heavy battleship every turn? :P

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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It could then destroy 2 heavy battle ships, then 4 battle ships, and 200 fighters.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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They're just static fortresses essentially. They're heavily armoured and armed, since they don't need to worry about mobility. Long-range missiles and a few fighter squads, as well as anti-missile defenses (like Ross' goalkeeper stuff).

 

As well as the E2S missiles, which would probably destroy a fair number of fighters and a couple of ships, due to the ships being distracted with the battle and everything. (and the thousands of fighters buzzing around them blasting their anti-missile defenses).

 

I am talking about a game mechanic conversion, since they are reasonable weapons, but you do not want me to deal with them as such, you want me to deal with them as static weapon's platforms, which would give them a stack of armour and they could still be deployed just before the attack. Or even tied on with bits of wire and used as like a mace.

The thing is with Helios Orbs is that while they may be good against ships, they're such easy targets against fighters. They have extremely limited mobility, and no point defense, so even if 300 were deployed they would likely all be destroyed in the opening round of combat.

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Indeed not, but I would guess you could send one on a suicide mission, go in guns blazing and then get shot down.

But like I said I was not sent an E2S stuff so I am running on what I have available to me, which is basically Dusty's space fleet Vs Ross'.

I sent it a while ago, (week?) and I wasn't doing anything in space this turn. That argument's invalid though. It's not like I can drive a tank to some foreign nation's capital and fire a shell before dying.

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Hegemony-Spain

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Depends on how clear the road is and how far you have to travel. Its only 220 miles straight up. Assuming a vessel is going supersonic(lower end 768 MPH) or even Re-Entry speeds(19,100 MPH)....You are talking between 30 minutes and less than a minute....no matter how fast your missiles are they will not be able to intercept something that fast.

Well I knew you wouldn't agree. I know how you hate facing facts.

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