Nadril Posted September 25, 2005 Share Posted September 25, 2005 Yeah, i'm realy not here. But Cal persauded me to post this landscape here. http://www.deviantart.com/view/23320164/ :) Link to comment Share on other sites More sharing options...
Onanica Posted September 25, 2005 Share Posted September 25, 2005 wow... it makes me feel so small and insignificant. what a beautiful piece of art! Link to comment Share on other sites More sharing options...
Guest Posted September 25, 2005 Share Posted September 25, 2005 Perfect color composition. ~Cal Link to comment Share on other sites More sharing options...
apinagez Posted September 25, 2005 Share Posted September 25, 2005 Have my babies. They need to learn how to be teh uber l33t :lol: It's just incredible. Can I use as wallpaper? :) ^The most disturbing signature on Tip.it^Last.fm|HELLY KAYLA!|Oh the mehagurtz!|#Siencemakers"they care less about their spelling mistakes then I." - Lionheart"apinagez... let me Link to comment Share on other sites More sharing options...
Nadril Posted September 25, 2005 Author Share Posted September 25, 2005 Yeah, go right ahead. 'tis the purpose of a wallpaper. :) Link to comment Share on other sites More sharing options...
apinagez Posted September 26, 2005 Share Posted September 26, 2005 Looks even better on my desktop :wink: Thanks loads :D ^The most disturbing signature on Tip.it^Last.fm|HELLY KAYLA!|Oh the mehagurtz!|#Siencemakers"they care less about their spelling mistakes then I." - Lionheart"apinagez... let me Link to comment Share on other sites More sharing options...
Scorp Posted September 26, 2005 Share Posted September 26, 2005 HOLY FU@%!!!1! dude seriously i love that, the lighting is superb and i love those textures. Link to comment Share on other sites More sharing options...
Nadril Posted September 26, 2005 Author Share Posted September 26, 2005 thank you :) Link to comment Share on other sites More sharing options...
teenageloser33 Posted September 26, 2005 Share Posted September 26, 2005 Everyone line up! It's a good piece, except for a few things. 1) Lighting coming through the large rock formation seems a bit messed up, as it breaks apart and varies to quickly. 2) About 3/4's of the way down near the base of the large formation it's all black. As it's not to dark and there is light, you should at least be able to see some texture. 3) The texture of the rock very close to the front of the piece seems a bit *blah* to plain, very lacking. 4) Sky seems very streaky. 5) The two tall formations it's very light at the top and then switches instantly to a very dark shade, either this is a variation in coloring of the stone or the lighting is once again skewed. Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2005 Share Posted September 26, 2005 Everyone line up! It's a good piece, except for a few things. 1) Lighting coming through the large rock formation seems a bit messed up, as it breaks apart and varies to quickly. 2) About 3/4's of the way down near the base of the large formation it's all black. As it's not to dark and there is light, you should at least be able to see some texture. 3) The texture of the rock very close to the front of the piece seems a bit *blah* to plain, very lacking. 4) Sky seems very streaky. 5) The two tall formations it's very light at the top and then switches instantly to a very dark shade, either this is a variation in coloring of the stone or the lighting is once again skewed. 1) To get in to physics, the large rock is blocking out the more violent light from making the haze glow beyond it's furthest wall from the angle we're seeing. 2)The texture itself is darker there. 3)It's a desert, and it's rather hard to make a good desert surface map that's very appealing. If you know what the default TG surface map is, you should be applauding Zack. 4) Natural fault of Terragen. You don't have to downsize it very much (since the current resolution is still considered a rather large render, it would be much smaller if not in a wallie format) and you can't even notice. 5) An illusion, as if you were to look at the terrain, there is most likely another few mountainous formations that you cannot, which would be behind the two we're seeing in the main view, which are casting a shadow to the lower half of the pointy formations in the background. Terragen does not randomly make a sudden light shift such as that. ^.^ Sorry man, just in a really crappy mood today and felt the need to debunk your C&C. If you can prove me wrong though, I'm always up for a good TG arguement ;) ~Cal Link to comment Share on other sites More sharing options...
teenageloser33 Posted September 26, 2005 Share Posted September 26, 2005 Phsyics has nothing to do with the intensity of the light, it should still be coming through the other cracks in the formation. Another thing is, it's not just "darker" there, it should still have texture. It's not like "oh god decided we're turning off the electricity for this part of the desert" uh uh not happening. Another thing Nadril has WM, so he can import his surface maps. Your number "4" makes absolutely no sense. And since we cannot see these other "formations" there is no reason for the light to reach them. If there were, we would be able to view a shadow on the ground in some form as well. Since it's simply to straight cut. Sorry quit trying to kiss up. Link to comment Share on other sites More sharing options...
Shadd Posted September 26, 2005 Share Posted September 26, 2005 Wonderful sight to the eyes 8) Link to comment Share on other sites More sharing options...
KnightLite Posted September 26, 2005 Share Posted September 26, 2005 Yeah, i'm realy not here. But Cal persauded me to post this landscape here. http://www.deviantart.com/view/23320164/ :) never got a chance to say, but welcome back pic wont work for me, i'll get on dif comp later - Only character in Runescape History maxed out in RSC and RS2 Link to comment Share on other sites More sharing options...
NuZzA Posted September 26, 2005 Share Posted September 26, 2005 looks awesome :D on to the desktop it goes 8) Link to comment Share on other sites More sharing options...
Nadril Posted September 26, 2005 Author Share Posted September 26, 2005 Yeah, i'm realy not here. But Cal persauded me to post this landscape here. http://www.deviantart.com/view/23320164/ :) never got a chance to say, but welcome back pic wont work for me, i'll get on dif comp later i'm not back. Jake, he's not kissing up. He know's what he is talking about. Just to clarify jake. There isn't any light's in the desert, that are man made, so the only light realy comes from the sun. The streak's are caused by terragen. I would literaly have to render it as a 32000x24000 just to get it to look un-streaky. Link to comment Share on other sites More sharing options...
monkey_933 Posted September 26, 2005 Share Posted September 26, 2005 You said you werent coming back lier :twisted: Ah well im probally leaving to soon after my flames are done in graveyard. 8) |PERM BANNED ON MONKEY 933|RSN--44warriorz44-|90 str|86 attack|70 def|85 hp|52 pray|102 cmb--[Proud leader of Final Destination! http://z6.invisionfree.com/RSFinaldestination/index.php?Requirements for FD! Link to comment Share on other sites More sharing options...
Nadril Posted September 26, 2005 Author Share Posted September 26, 2005 I'm not back. Cal just persuaded me to post this here... Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2005 Share Posted September 26, 2005 Phsyics has nothing to do with the intensity of the light, it should still be coming through the other cracks in the formation. Another thing is, it's not just "darker" there, it should still have texture. It's not like "oh god decided we're turning off the electricity for this part of the desert" uh uh not happening. Another thing Nadril has WM, so he can import his surface maps. Your number "4" makes absolutely no sense. And since we cannot see these other "formations" there is no reason for the light to reach them. If there were, we would be able to view a shadow on the ground in some form as well. Since it's simply to straight cut. Sorry quit trying to kiss up. ... Terragen is based on realistic physics, which calculates how much and where there will be light. There is only one other rather large crack in the formation. You're seeing the light hitting little peices of the rock jutting out, giving it the illusion that there are several other cracks. I don't know if you're expecting some spectacular ray coming out of this one large crack or what, but it won't happen as there isn't a large haze level here, nor is it that far up. Also, rays come off of a small point, not from a large crack. So, if it's not a giant ray you're expecting to be coming through the crack, what is it? Just a general ton of light? There is plenty of texture there. But it's darker than what's above. After the hard light I suggested Nad put over it, it basically made that darker part black. And even still, I can still see texture. He can import his surface maps, but if he did, he would say so. He made his own surface map. My number 4 makes perfect sense. Terragen doesn't have the capability to make perfect gradients, so instead it has a series of pixels of a solid or subtle gradient of the same color, then goes to another one of a darker/lighter solid colour to create the illusion of a gradient. It's not blended perfectly because of this, thus you can see the streaks where the two solid/semi solid colors meet. Would you like for Nad or I to upload the 3200x2400 version so you can see what I mean up close? I can circle it in red for you if you want, so that it makes sense. The other formations are simply out of view, mate, because their behind the main ones that we see. Just because we don't see them doesn't mean they do not exist. The light is hitting them and the shadow is being cast off of them and hitting the other background formations of which you speak of creating the sharp cut off shadow. As I said again, Terragen does not just randomly create a cutoff shadow out of pure whim. I'm sure Zack could post an from-top view of the entire terrain canvas and show you exactly what I mean. And if I'm not right, then there is some other terrain onomly that is casting that shadow. Whatever it is, it's nod like Zack put it there on purpose and can just take it away, nor does it really affect the general composition of the image and doesn't even need to be taken away. And you've got some nirve implying that I'm trying to kiss up. I've known Zack for a year and a half now, if not more. I have absolutely no reason to kiss up to him. That shows the level of brainwaves going on in these forums, childish people who think anyone even calling someone a mate is kissing up or just trying to get a free sig. Though I don't know exactly if you're saying I'm kissing up because I corrected your rather wrong C&C and are just pissed, or because I said it had perfect color composition, which by my standards it does as I've already been involved on postworking it and I couldn't for the life of me improve the color form where it was. Maybe someone else could, but I couldn't, so to me it's perfect. Now, care to argue any more? Or would you just rather open up TG and show us how to get a unstreaky sky or not cast shadows? ~Cal Link to comment Share on other sites More sharing options...
Boogie Posted September 26, 2005 Share Posted September 26, 2005 Phsyics has nothing to do with the intensity of the light, it should still be coming through the other cracks in the formation. Another thing is, it's not just "darker" there, it should still have texture. It's not like "oh god decided we're turning off the electricity for this part of the desert" uh uh not happening. Another thing Nadril has WM, so he can import his surface maps. Your number "4" makes absolutely no sense. And since we cannot see these other "formations" there is no reason for the light to reach them. If there were, we would be able to view a shadow on the ground in some form as well. Since it's simply to straight cut. Sorry quit trying to kiss up. ... Terragen is based on realistic physics, which calculates how much and where there will be light. There is only one other rather large crack in the formation. You're seeing the light hitting little peices of the rock jutting out, giving it the illusion that there are several other cracks. I don't know if you're expecting some spectacular ray coming out of this one large crack or what, but it won't happen as there isn't a large haze level here, nor is it that far up. Also, rays come off of a small point, not from a large crack. So, if it's not a giant ray you're expecting to be coming through the crack, what is it? Just a general ton of light? There is plenty of texture there. But it's darker than what's above. After the hard light I suggested Nad put over it, it basically made that darker part black. And even still, I can still see texture. He can import his surface maps, but if he did, he would say so. He made his own surface map. My number 4 makes perfect sense. Terragen doesn't have the capability to make perfect gradients, so instead it has a series of pixels of a solid or subtle gradient of the same color, then goes to another one of a darker/lighter solid colour to create the illusion of a gradient. It's not blended perfectly because of this, thus you can see the streaks where the two solid/semi solid colors meet. Would you like for Nad or I to upload the 3200x2400 version so you can see what I mean up close? I can circle it in red for you if you want, so that it makes sense. The other formations are simply out of view, mate, because their behind the main ones that we see. Just because we don't see them doesn't mean they do not exist. The light is hitting them and the shadow is being cast off of them and hitting the other background formations of which you speak of creating the sharp cut off shadow. As I said again, Terragen does not just randomly create a cutoff shadow out of pure whim. I'm sure Zack could post an from-top view of the entire terrain canvas and show you exactly what I mean. And if I'm not right, then there is some other terrain onomly that is casting that shadow. Whatever it is, it's nod like Zack put it there on purpose and can just take it away, nor does it really affect the general composition of the image and doesn't even need to be taken away. And you've got some nirve implying that I'm trying to kiss up. I've known Zack for a year and a half now, if not more. I have absolutely no reason to kiss up to him. That shows the level of brainwaves going on in these forums, childish people who think anyone even calling someone a mate is kissing up or just trying to get a free sig. Though I don't know exactly if you're saying I'm kissing up because I corrected your rather wrong C&C and are just pissed, or because I said it had perfect color composition, which by my standards it does as I've already been involved on postworking it and I couldn't for the life of me improve the color form where it was. Maybe someone else could, but I couldn't, so to me it's perfect. Now, care to argue any more? Or would you just rather open up TG and show us how to get a unstreaky sky or not cast shadows? ~Cal *claps* Link to comment Share on other sites More sharing options...
Beamo26 Posted September 26, 2005 Share Posted September 26, 2005 Amazing... All I can say :P Nice one mate :wink: *Sets as WP* Check out my blog here!Thanks Jopie211 for the sig Link to comment Share on other sites More sharing options...
teenageloser33 Posted September 26, 2005 Share Posted September 26, 2005 I'm going to quit arguing and trying to explain the lagistics of phsyics and varying in light intensity as you seem to be to ignorant to listen. Which I could expect nothing less than someone who is a butt buddy of Nadril. Why listen to reason? It only makes to much sense. Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2005 Share Posted September 26, 2005 I'm going to quit arguing and trying to explain the lagistics of phsyics and varying in light intensity as you seem to be to ignorant to listen. Which I could expect nothing less than someone who is a butt buddy of Nadril. Why listen to reason? It only makes to much sense. Just because you're jealous of the orgies we have (along with Azvi), doesn't mean you have to be hostile ^.^ And I've listened perfectly, and believe I've already explained how you're wrong. Kind reguards, ~Cal Link to comment Share on other sites More sharing options...
Keiphus Posted September 27, 2005 Share Posted September 27, 2005 Seriously though, that's what photoshop is for. And if you are having problems with things like this, get a real 3D app. :lol: Link to comment Share on other sites More sharing options...
Keiphus Posted September 27, 2005 Share Posted September 27, 2005 Since my last post I have done a few minutes of reading on Terragen. I used it once before it was too popular several years ago, and haven't touched it since. I just downloaded it and I'm going to learn it, and proceed to teach you about all the excuses you are making for the program. Link to comment Share on other sites More sharing options...
Nadril Posted September 27, 2005 Author Share Posted September 27, 2005 oh fun, keiph is going to try and use terragen :) also... curious, but what excuse's am I exactly making about the program. Programs do have their limitations. You even said terragen was a bit "limited" Link to comment Share on other sites More sharing options...
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