Harakiri Posted August 5, 2009 Share Posted August 5, 2009 This thread doesn't make much sense to me. So after this year, Jagex will magically decide that every update in 2010 must be full of giant boss monster, five hour quests, and no more bugs? And does it matter if there is not an update this week? Apparently it will be full of bugs and twenty minutes of content, so I don't see why you want another one. Exactly. The logic of this thread is flawed. Apparently, every update made by Jagex is a fail, and yet you want more updates/one update every week? :roll: No, the point of the thread is when they take a week off, their content is still just as bugged and screwed as when it would be released without a week off. And no, not more updates. Just better updates. If they took a week off, and gave us something good, I'd be cool with it. But they take a week off, and still give us crap. Now let's see how you guy can misinterpret this post. You apparently have no clue what we are talking about. Complain the new content sucks, and then complain there is not enough? So what if they take a week off to work on something? So what if they continue to release small updates that have no bearing on your play? So what if they are working on fixing the game for newer players and putting older players to the side for a little while because they think "Oh, vets have stuff to do and would understand if we helped new people". But nope, gotta complain because the updates don't affect you or do anything for you. I've said why Jagex releases buggy things into the game a couple times, and don't think I need to explain myself again. Link to comment Share on other sites More sharing options...
testingsomestuff123 Posted August 6, 2009 Share Posted August 6, 2009 I hope the new update is worth the extra week. Looking at the Chaos Elemental suitcase thingy it looks really interesting. Mep 3 and Rag and Bone Man 2. :o Link to comment Share on other sites More sharing options...
J35u5_M4 Posted August 6, 2009 Share Posted August 6, 2009 Ugh, I just hate this long time with PvP updates and way too few quest updates and such... Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted August 6, 2009 Author Share Posted August 6, 2009 Ugh, I just hate this long time with PvP updates and way too few quest updates and such... I agree they spent too much time trying to figure out PVP. And Ratchet, the point of my thread is that they have weeks when we get no update, and the next content we do get, is to me, clearly not equal to the amount of time put into it. My problem is that amount of content we're getting is not equal to the amount of supposed effort they're putting into the game. This is what I don't under stand. The fact that the content is also buggy, is just a side note, annoying though it might be. Please differentiate between those two things. A) Time supposedly spent not equal to content released. B) Content buggy as well. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted August 6, 2009 Share Posted August 6, 2009 Oh looky, another week with no update, but next week they got something for us. I for one cannot wait to see what piece of awful bug riddled, crapdate we're gonna get next week. Maybe if we're lucky it'll be another quest that we finish in 20 minutes? :pray: If they do an update week, you'll complain about it. If they don't do an update week, you'll complain about it. Do you see where I'm going with this? You'll complain either which way it goes. Pick a complaint and stick with it; don't put Jagex's feet to the fire because they do or do not update something, alright? Besides, updating something as mammoth as RS doesn't mean that it will be 100% bug free. It's kinda weird that people just don't know how much work has to be put into debugging and refactoring a game engine as large and as complicated as RuneScape. :? Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
thesearcher Posted August 6, 2009 Share Posted August 6, 2009 Perhaps you should spend your time suggesting positive ideas? What do you achieve by your contradictary ranting? PVP did take a long time to sort out, but isn't this an 'update year'? Would you tell me, please, what you expect to happen in such a year: updates (PVP, animation, and a little bit of frankly weak content) or addition (new bosses, quests, armour, skills)? Dragon drops: Half shield(cs), med helm(cs) Chainbody (cs) (I do a lot of monster hunting with my clan!Barrows: Guthan's plateboy [1]GWD: None yet, only done a few tripsOthers: I'd love to be able to let you know. Link to comment Share on other sites More sharing options...
AlexanderTG Posted August 6, 2009 Share Posted August 6, 2009 I wish people would stop :!: complaining about what JaGeX is trying to do with their game to make it better. They're TRYING, alright guys? I'd really, REALLY like to see 98% of the community try to do better. Jagex Motto: "If it ain't broke, you're not trying hard enough." Link to comment Share on other sites More sharing options...
fenrir321 Posted August 7, 2009 Share Posted August 7, 2009 So...going without an update for a week is living hell and a rip off of your money, I guess? 3.1 3.2 ^^These are major WoW patch dates. The Rs equivalent would be The Chosen Commander patch and Mobilizing Armies patch, with everything just before MA part of the chosen command. Granted, the end game raids will take you maybe 4-6 weeks to get the gear since there have instance locks for 7 days, but everything else for those 4 months I completed in maybe 2 weeks. And this is, what, $15 dollars a month. Go to a game that said that they were going to nerf riding training cost by like 90%-40% depending on the lvl for SIX [cabbage] WEEKS and did nothing... I heard about 3.2 when I was lvl 55 in June, leaping for joy. 3.2 came out just 3 days after my subscription ran out and I had been lvl 80 for 2 weeks...You have no idea how frustrating that is unless you were in my shoes... It's like the summoning cost nerf except the shard cost was reduced to 5 gp and you didn't get a refund...and you have 99 summoning. Link to comment Share on other sites More sharing options...
quelmotz Posted August 7, 2009 Share Posted August 7, 2009 Oh looky, another week with no update, but next week they got something for us. I for one cannot wait to see what piece of awful bug riddled, crapdate we're gonna get next week. Maybe if we're lucky it'll be another quest that we finish in 20 minutes? :pray: If they do an update week, you'll complain about it. If they don't do an update week, you'll complain about it. Do you see where I'm going with this? You'll complain either which way it goes. Pick a complaint and stick with it; don't put Jagex's feet to the fire because they do or do not update something, alright? Besides, updating something as mammoth as RS doesn't mean that it will be 100% bug free. It's kinda weird that people just don't know how much work has to be put into debugging and refactoring a game engine as large and as complicated as RuneScape. :? :thumbup: +1 Honestly, why don't you whiners go and give yourself a week off? Stop spoiling everyone's time with your continuous whining and complaining. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted August 7, 2009 Author Share Posted August 7, 2009 Yeah, you all are still missing the point. My complaint is that whether they update or don't update, the content released is not up to the quality of what it should be given the alleged time they spend on it. But please, keep ignoring me saying this. The other side thing about the bugs is me pointing out how much more buggy they have been as of late. Oh, and as far as the guy talking about what I expect in an upgrade year, pretty much this. I detest the whole upgrade year, but that's another topic. If they were working on something really big, and that's why we have all these small updates, I wish they'd say so. Something other than "We're working on a lot of projects." That is getting so old. I think they're working on too many big projects at once. Like you know if you spend time on homework, and you have many sujects, each requiring a lot of time spent on them. If you worked on one until it was done, it would go quicker, but if you spend time working on them all at once, getting a little bit done at a time, it takes forever. Oh, but wait, you can just call me a "whiner" and thereby in your own mind, just negate having to consider my criticism of the game. I hope you people are as supportive and protective of your friends and family as you are of this game. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
Troacctid Posted August 7, 2009 Share Posted August 7, 2009 Yeah, you all are still missing the point. My complaint is that whether they update or don't update, the content released is not up to the quality of what it should be given the alleged time they spend on it. But please, keep ignoring me saying this. The other side thing about the bugs is me pointing out how much more buggy they have been as of late. Oh, and as far as the guy talking about what I expect in an upgrade year, pretty much this. I detest the whole upgrade year, but that's another topic. If they were working on something really big, and that's why we have all these small updates, I wish they'd say so. Something other than "We're working on a lot of projects." That is getting so old. I think they're working on too many big projects at once. Like you know if you spend time on homework, and you have many sujects, each requiring a lot of time spent on them. If you worked on one until it was done, it would go quicker, but if you spend time working on them all at once, getting a little bit done at a time, it takes forever. Oh, but wait, you can just call me a "whiner" and thereby in your own mind, just negate having to consider my criticism of the game. I hope you people are as supportive and protective of your friends and family as you are of this game. Remember Vinesweeper? Remember Stealing Creation? Remember Clan Wars and Bounty Hunter? I remember. I remember how they rushed them out to get them online quickly. And what happened? Almost immediately, they needed complete overhauls because they sucked. How many updates this year have needed massive rebalancing right after the release? Soul Wars got a few minor tweaks based on player feedback, to nerf freeloading, and that's all I can come up with. Last year had more lame updates than this year is getting. Like Perils of Ice Mountain, remember that? And Catapult Construction? Gnomecopters? Grenwalls and Pawyas? All of those had been released by this time last year. They might as well have been empty weeks for all they've added to the game. Which specific updates this year have disappointed you? Even the "meh" quests are continuations of existing storylines. I just browsed the news archive and for me it's pretty much Seers' Diary and that's it. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted August 7, 2009 Author Share Posted August 7, 2009 Yeah, you all are still missing the point. My complaint is that whether they update or don't update, the content released is not up to the quality of what it should be given the alleged time they spend on it. But please, keep ignoring me saying this. The other side thing about the bugs is me pointing out how much more buggy they have been as of late. Oh, and as far as the guy talking about what I expect in an upgrade year, pretty much this. I detest the whole upgrade year, but that's another topic. If they were working on something really big, and that's why we have all these small updates, I wish they'd say so. Something other than "We're working on a lot of projects." That is getting so old. I think they're working on too many big projects at once. Like you know if you spend time on homework, and you have many sujects, each requiring a lot of time spent on them. If you worked on one until it was done, it would go quicker, but if you spend time working on them all at once, getting a little bit done at a time, it takes forever. Oh, but wait, you can just call me a "whiner" and thereby in your own mind, just negate having to consider my criticism of the game. I hope you people are as supportive and protective of your friends and family as you are of this game. Remember Vinesweeper? Remember Stealing Creation? Remember Clan Wars and Bounty Hunter? I remember. I remember how they rushed them out to get them online quickly. And what happened? Almost immediately, they needed complete overhauls because they sucked. How many updates this year have needed massive rebalancing right after the release? Soul Wars got a few minor tweaks based on player feedback, to nerf freeloading, and that's all I can come up with. Last year had more lame updates than this year is getting. Like Perils of Ice Mountain, remember that? And Catapult Construction? Gnomecopters? Grenwalls and Pawyas? All of those had been released by this time last year. They might as well have been empty weeks for all they've added to the game. Which specific updates this year have disappointed you? Even the "meh" quests are continuations of existing storylines. I just browsed the news archive and for me it's pretty much Seers' Diary and that's it. Seers was okay. My problem is that the quests have all been very short. The minigames have sucked, though I'm not much of a player. Soul Wars being okay, but then again, it was a rip off of a very popular minigame already. And yeah, those updates you listed were lame. And frankly, Perils annoyed the hell out of me for how preachy it was. But 2008 also had a bunch of awesome updates. 2009 has had crap. A bunch of jobber quests, one diary, a disappointing minigames, a ripped off minigame, and a slew of upgrades. Honestly many of the best things have been the upgrades, Rest amongst the top of my list. Two things that have really risen my ire were: 1) Curve of Arrav. They shouldn't have bothered. This definitely was a good quest up until the point that you stopped dead in the middle of the story. 2) Advanced agility courses: Now this one in and of itself didn't bother me. The implications bothered me much more. I'm not one begging for high level content all the time, but when they add some what do they do? They throw a few obstacles in an existing course and call them high level. Hey guys, thanks for spending a whole 90 minutes whipping out some high level content. Glad to know you care. I don't know what is eating up all their time over at Jagex, but if they have the amlunt of staff they claim, and they're working at capacity, and this is all we're getting, something is seriously wrong. These upgrades and lackluster content cannot be what they're spending all their time on. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
Troacctid Posted August 7, 2009 Share Posted August 7, 2009 Seers was okay. My problem is that the quests have all been very short. The minigames have sucked, though I'm not much of a player. Soul Wars being okay, but then again, it was a rip off of a very popular minigame already. And yeah, those updates you listed were lame. And frankly, Perils annoyed the hell out of me for how preachy it was. But 2008 also had a bunch of awesome updates. 2009 has had crap. A bunch of jobber quests, one diary, a disappointing minigames, a ripped off minigame, and a slew of upgrades. Honestly many of the best things have been the upgrades, Rest amongst the top of my list. Two things that have really risen my ire were: 1) Curve of Arrav. They shouldn't have bothered. This definitely was a good quest up until the point that you stopped dead in the middle of the story. 2) Advanced agility courses: Now this one in and of itself didn't bother me. The implications bothered me much more. I'm not one begging for high level content all the time, but when they add some what do they do? They throw a few obstacles in an existing course and call them high level. Hey guys, thanks for spending a whole 90 minutes whipping out some high level content. Glad to know you care. I don't know what is eating up all their time over at Jagex, but if they have the amlunt of staff they claim, and they're working at capacity, and this is all we're getting, something is seriously wrong. These upgrades and lackluster content cannot be what they're spending all their time on. The "upgrades" have had an enormous impact on literally almost everything in the game. The random event update was a huge, highly anticipated, and highly successful update that affected pretty much every skill in a positive way. The resting/run energy update means I can do any activity that requires running and never need energy restoration again, which is a big deal. The pathfinding update (no more doubling back when you run) is the sort of thing you've probably already forgotten about, I bet, but that removed a significant annoyance. And the price checker is something I use on a regular basis. Important updates don't need to be flashy. It's more important to fix the stuff you have already. Don't toss it aside, ignore where it's broken, and give us some lame new minigame that's just as screwed up, like they did in 2008. I mean, what have we gotten last year that's so much better than this year? New content has always been a mixed bag as far as quality and relevance. Every update can't be a hit. I think Jagex is responding better to player feedback this year and that the relevance of new content is improving. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted August 7, 2009 Author Share Posted August 7, 2009 I had a really nice, long, thought out post as a response to this. Then the power blipped. Awesome. I'm just going to retype my quests example. So I'll put this, by this time in 2008, which discounts WGS, in 2008 we had 8 good, long quests. Dealing With Scabaras, As a First Resort, Kennith's Concerns, Legacy of Seergaze, Smoking Kills, Rocking Out, Meeting History, and Summer's End. Not to mention Defender of Varrock in 3 weeks. In 2009, we had Chosen Commander, and a bunch of other quests with decent to hard levels required and half an hour to do them. Oh, and I like the upgrades. But they don't take as long as new content, not most of them anyhow. And Upgrades/New Content = Alleged time spent on them doesn't wash. Something is off there. No one can spend as much time as they claim and produce what they have given us. Unless half the company was working MA for 9 months. Oh god... :wall: This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
Omali Posted August 7, 2009 Share Posted August 7, 2009 Seers was okay. My problem is that the quests have all been very short. The minigames have sucked, though I'm not much of a player. Soul Wars being okay, but then again, it was a rip off of a very popular minigame already. The quests have been tasty little snausages that are being released as an appetizer to the main course (The Mahjarrat up-north quest), so I'm really not depressed about them. A lore nut like myself is overjoyed at the idea that we've been introduced to numerous new Mahjarrat in the past year, alive and dead. With some of the smaller quests, it's like getting an external biography for the big one coming up. One thing Jagex loves to drive us on is foreshadowing and hype, and it's been like that for years. And yeah, those updates you listed were lame. And frankly, Perils annoyed the hell out of me for how preachy it was. But 2008 also had a bunch of awesome updates. 2009 has had crap. A bunch of jobber quests, one diary, a disappointing minigames, a ripped off minigame, and a slew of upgrades. Honestly many of the best things have been the upgrades, Rest amongst the top of my list. I'll be honest; I immediately switched my button to "Don't expect much" when they announced that this year will be about upgrades, and to be honest the key to surviving this year is just not to expect anything. Two things that have really risen my ire were: 1) Curve of Arrav. They shouldn't have bothered. This definitely was a good quest up until the point that you stopped dead in the middle of the story. 2) Advanced agility courses: Now this one in and of itself didn't bother me. The implications bothered me much more. I'm not one begging for high level content all the time, but when they add some what do they do? They throw a few obstacles in an existing course and call them high level. Hey guys, thanks for spending a whole 90 minutes whipping out some high level content. Glad to know you care. 1. I'll agree on that. I hated the fact that it just stopped halfway through. Didn't the mummy tell us that the heart couldn't live long in that container? And Jagex are going to have it just sit there for a half a year? 2. To be honest, it was part of their method of reintroducing old content, and I prefer that they used existing unused space rather than clutter the world even more with useless cities and places no one ever goes to. I don't know what is eating up all their time over at Jagex, but if they have the amlunt of staff they claim, and they're working at capacity, and this is all we're getting, something is seriously wrong. Not necessarily. You'll find only a small handful of people work on each project. I mean, hell, quests are written out by only one person (MarkG or Paul, I believe, does Mourning's End series, and the entire Red Axe series was put on hold for YEARS because the guy who wrote it left the company, and only recently was someone tasked with continuing it). And if you think Runescape's dev team is mismanaged, don't bother looking at FunOrb (which if you couldn't tell by my signature, I do). When Zombie Dawn Multiplayer received 16 new maps, they couldn't put in the new achievements they wanted. Why? Because the guy (singular) who codes the achievements was working on the Armies of Gielinor Single Player Campaign and was busy. These upgrades and lackluster content cannot be what they're spending all their time on. It could just be because Jagex is spending more time in concept stage, looking at what needs to be improved and how to do it. Remember when Jagex said they had this massive update they were working on that was originally going to be its own game, but they decided to add in to Runescape instead? I think they're secretly working on that this year, using the "upgrade year" as a disguise. An update big enough to be its own game? Holy hell in a handbasket! I hate to use the comparison, but just remember the construction update; people were complaining all month "omgwtf chairs to sit on? BORING MONTH JAGEX" then BAM right hook to the jaw, construction and player owned houses (and a massacre). I think players are going to be pleasantly surprised once the real reason for this upgrade year comes forward. Jagex usually has some ace up their sleeve, and it's all about waiting for them to reveal it. Link to comment Share on other sites More sharing options...
fenrir321 Posted August 7, 2009 Share Posted August 7, 2009 Libs, from rereading your posts, I'm getting the feel that you want this: 1. every month, a high lvl piece of content that outweighs last months 2. no bugs in anything 3. everything perfect with no tweaking needed 4. Jagex to tailor to what you want and not especially to what the majority want or what is best for the game. Regardless if number four is inflamatory, that's what I'm getting from reading what you wrote. 2. can be almost completely negated by investing in PTR's or ("servers" in this case) for public beta testing like Blizzard does (I hear it's quite effective). 3. is impossible. There's always room for improvement. 1. could be possible with enough people, but Jagex definitely does not. There's also the worry of game balance. I'm sure no one wants weapons stronger than the godsword with the current game mechanics. And quite frankly, why should Jagex turn out those kinds of updates? Jagex's aim for the game seems to be emphasizing on mid-tier gameplay and not endgame (although one could argue that endgame is around lvl 100). To churn out high lvl content, that means players have the be a high level. Thus, you will either get a update that no one can enjoy because it's too hard or you will get a massive flood of lvl 126's from all the grinders. The minute a quest came out that required 99 in all melee stats, I would immediately drop what I was doing and start grinding armored zombies. I know there are other people who feel the same way. 138 is supposed to be prestigious. Lvl 80 in WoW is anything but prestigious. Why? Because almost all content created by Blizzard is tailored for lvl 80s or the current lvl cap players (60 in vanilla, 70 in TBC, 90 in the next expansion). If people cannot enjoy the majority of content because they are too low, then they naturally grind to a higher lvl. 80 is the standard there. 100 is the standard here. Anything above 100 is basically just showing how committed you are. Jagex rewards those higher lvls, but I suspect that their focus is mainly on mid-tier players (which is why the "high lvl requirement" for WGS was 75 magic). Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted August 7, 2009 Author Share Posted August 7, 2009 Okay, thanks for the lovely wall of text there that somewhat resembled a paragraph. 1) If you read what I said, you'd know I don't want high level content all the time. Simply good content. I don't care about the skills, but I'd like a quest taking more than half an hour to complete. That would be quests like the first Summer quest last year as well as Meeting History. 2) No bugs happen. I know this. They weren't nearly as bad in the past. Now if this is due to one of their given reasons that they mistakenly piled up so much stuff that writing new contradicts the old code and causes problems, I understand that. I don't like it, but I understand it. Oh, I love this, and you have to admit I'm right, but for all the developing and QAing these quests go through, them coming out with spelling errors? God that's just dumb. :lol: 3) Tweaks need to be made. Soul Wars needed tweaks. I'm cool with that. It being a blatant rip off of Castle Wars? less than cool with that. Quit trying to kake it seem like I want everything perfect. I don't. 4) Not to what I want. I don't expect to like everything. But I guess there needs to be new content to like right? Well, very little new content. And what is best for the game is debatable. I have my opinion, you have yours. Again, *sigh* here is my main point I want to make. What is being released, content and upgrades, is not, in my opinion, equal to the supposed time they are spending on it. Can we stop talking about I want the game to be perfect and have a desire for total control over it? I don't. Oh, and to Omali, God I love you. In a nongay way. One of the few people who will actually discuss things on here. Your points are valid, and I can see how you got to them, but I reached my own, which are a little off from yours. Oh, and the upgrade year, if I looked I could find the post, but a few months back I talked about how I thought the upgrade year was a cover for using less people on developing content for Runescape and devoting a portion of the RS team to developing something else, perhaps Mechspace. Trust be told, I really hope that's the case. And if they said that, I'd be cool. What bugs me is not knowing why their content doesn't equal the alleged time spent on it. I could deal with a light year if they were developing Mechscape. I wouldn't buy members for the year, but I'd be fine with it. Probably why they didn't say that. Loss of membership. Oh yes, such an open and honest company. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
Troacctid Posted August 7, 2009 Share Posted August 7, 2009 I had a really nice, long, thought out post as a response to this. Then the power blipped. Awesome. I'm just going to retype my quests example. So I'll put this, by this time in 2008, which discounts WGS, in 2008 we had 8 good, long quests. Dealing With Scabaras, As a First Resort, Kennith's Concerns, Legacy of Seergaze, Smoking Kills, Rocking Out, Meeting History, and Summer's End. Not to mention Defender of Varrock in 3 weeks. In 2009, we had Chosen Commander, and a bunch of other quests with decent to hard levels required and half an hour to do them. Oh, and I like the upgrades. But they don't take as long as new content, not most of them anyhow. And Upgrades/New Content = Alleged time spent on them doesn't wash. Something is off there. No one can spend as much time as they claim and produce what they have given us. Unless half the company was working MA for 9 months. Oh god... :wall: Right now, they've been working on completing a new dwarf quest, a new Mourning's End quest, a new Myreque quest, a new Elemental Workshop quest, another rag and Bone Man quest, and the next Mahjarrat quest, among others. They probably have people working on every incomplete quest line right now. Based on the developer blogs for the dwarf quest, the design and development cycles of new quests is pretty long, so if they've started working on these recently because of a change in direction away from little quests like Perils of ice Mountain, it'll be a while before they show up. On your last point, some of the bigger upgrades like the run upgrade and the random event upgrade are more than just glorified patch notes, with balancing issues and such. It's really not a secret, since they had two blogs about just the rest function. That being said, I can respect your grievances even though I disagree, but why didn't you bring them up initially? Based on the topic title and the first post, you're ranting that a. there is no new content this week and b. all the new content has sucked lately anyway. And based on what you've said later in the thread, it's not an entirely accurate representation of your actual opinion. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted August 7, 2009 Author Share Posted August 7, 2009 Like I said earlier, when you work on so many big projects at once, it takes a lot longer than working on a few big projects at once and comppleting them first before you add on more. I'll be annoyed, big surprise there, if they do have a glut of high level stuff in the span of 2 months. Why? Because then they did exactly what I thought they did and I don't like it. I think it would've been better to have these thing released more spaced out. This stuff now is all peaks and valleys. 2009 is one big [wagon] valley. Oh, and I like the upgrades. But they don't take as long as new content, not most of them anyhow. I posted that on the 2nd page. Sorry for not spelling it out more. I said that so that someone wouldn't bring up the Rest, Randoms, Path Finding and claim that I was underestimating the time they put into them. Guess you went ahead and did it anyway, lol Yeah, and the initial rant was how we got no update this week, and next week the update we'll get will be small and crappy, bringing up the point of are they really spending their time on. Guess this was lost on some people. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted August 7, 2009 Share Posted August 7, 2009 I had a really nice, long, thought out post as a response to this. Then the power blipped. Awesome. I'm just going to retype my quests example. So I'll put this, by this time in 2008, which discounts WGS, in 2008 we had 8 good, long quests. Dealing With Scabaras, As a First Resort, Kennith's Concerns, Legacy of Seergaze, Smoking Kills, Rocking Out, Meeting History, and Summer's End. Not to mention Defender of Varrock in 3 weeks. Dealing with Scabaras got a lot of flamemail because it didn't live up to its alleged "high level" requirement that Jagex hyped up in '07. That kinda set most high level players at the time into a frenzy. First Resort? We got to unlock a spa. Whoop-de-doo. Admittedly the spa has some decent bonuses, but it didn't expand the game's lore or depth any. Kennith's Concerns - I expected more from the Slug series. Smoking Kills, Defender of Varrock, and the Summer/Corporeal series were the only really good quests last year by this time, which indeed discounts WGS. In 2009, we had Chosen Commander, and a bunch of other quests with decent to hard levels required and half an hour to do them. Chosen Commander was cool because we got to wrap up a neat little storyline. It also gave us a lot of lore about Bandos, too. Nothing wrong with that, really. No argument with the other quests, really - but they did advance certain plots a little bit (Hunt for Red Raktuber, et al). And Upgrades/New Content = Alleged time spent on them doesn't wash. Something is off there. No one can spend as much time as they claim and produce what they have given us. Unless half the company was working MA for 9 months. Oh god... :wall: It's perfectly reasonable that Jagex spent nine months working on Mobilising Armies. Know why? They had never done anything like it before, hence it was unchartered waters. They had to make sure that things didn't break, or didn't go horribly wrong. This is what content development is all about - if the existing code base is already huge, and you add something else that's huge to it, it takes a fair bit of time to make sure that one side doesn't break the other. This is also why Andrew and the Game Engine team are busy refactoring the engine itself so it can handle these updates better. As for the one instance of the major bug, it was a freak accident, but definitely not the first (or last) time a bug will affect someone like that in RS. Recall the POH bug, item duping - these had a wider affect on the populace than one person losing however much they did. I'll make this clear - I respect your complaints, but they came out like you were throwing a tantrum about the quality of game updates and the lack thereof. Personally I'd rather have Jagex tweak existing content anyday than drop a new ghost town on our heads [Mort'ton, Burgh de Rott, dangerous Clan Wars, etc]. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
Troacctid Posted August 7, 2009 Share Posted August 7, 2009 Oh, and I like the upgrades. But they don't take as long as new content, not most of them anyhow. I posted that on the 2nd page. Sorry for not spelling it out more. I said that so that someone wouldn't bring up the Rest, Randoms, Path Finding and claim that I was underestimating the time they put into them. Guess you went ahead and did it anyway, lolTo be fair, I had already brought those up as examples of how the upgrades are really great improvements to the game. Things like the sortable spell interface really don't deserve to be a headline update. The trouble with spending the extra time to get things right is that you don't get it wrong the first time, so nobody notices all the things you fixed before the release. I'm giving Jagex the benefit of the doubt after seeing the initial messes we got out of Vinesweeper and SC and Bounty Hunter; nothing similarly stupid has jumped out and screamed "Don't you guys test this stuff at all?!" for any recent update I can think of, so I assume the new stuff is more polished and less rushed because of the extra time spent. The fact that Mobilizing Armies was perfectly balanced pretty much immediately (except for a temporary crash or something on some of the scenarios that probably had more to do with server load than design flaws) seems to support this point of view, although I will grant that most of the extra time was probably spent upgrading the engine to support it. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Omali Posted August 7, 2009 Share Posted August 7, 2009 Chosen Commander was cool because we got to wrap up a neat little storyline. It also gave us a lot of lore about Bandos, too. Nothing wrong with that, really. No argument with the other quests, really - but they did advance certain plots a little bit (Hunt for Red Raktuber, et al). Lore-wise, I loved Chosen commander, partially because it showed us just how far gods can intervene into the world (Pretty far, next to physically showing up themselves) Link to comment Share on other sites More sharing options...
Ravenkana Posted August 7, 2009 Share Posted August 7, 2009 Oh, and I like the upgrades. But they don't take as long as new content, not most of them anyhow. I posted that on the 2nd page. Sorry for not spelling it out more. I said that so that someone wouldn't bring up the Rest, Randoms, Path Finding and claim that I was underestimating the time they put into them. Guess you went ahead and did it anyway, lolTo be fair, I had already brought those up as examples of how the upgrades are really great improvements to the game. Things like the sortable spell interface really don't deserve to be a headline update. The trouble with spending the extra time to get things right is that you don't get it wrong the first time, so nobody notices all the things you fixed before the release. I'm giving Jagex the benefit of the doubt after seeing the initial messes we got out of Vinesweeper and SC and Bounty Hunter; nothing similarly stupid has jumped out and screamed "Don't you guys test this stuff at all?!" for any recent update I can think of, so I assume the new stuff is more polished and less rushed because of the extra time spent. The fact that Mobilizing Armies was perfectly balanced pretty much immediately (except for a temporary crash or something on some of the scenarios that probably had more to do with server load than design flaws) seems to support this point of view, although I will grant that most of the extra time was probably spent upgrading the engine to support it.Are you nuts? Multiple people lost money and other stuff thanks to MA's, I believe, tutorial. The most any one person lost, that was CONFIRMED, was 350 MILLION. That's the kind of thing that makes you question whether it was tested. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
Jehosaphat Posted August 7, 2009 Share Posted August 7, 2009 Oh, and I like the upgrades. But they don't take as long as new content, not most of them anyhow. I posted that on the 2nd page. Sorry for not spelling it out more. I said that so that someone wouldn't bring up the Rest, Randoms, Path Finding and claim that I was underestimating the time they put into them. Guess you went ahead and did it anyway, lolTo be fair, I had already brought those up as examples of how the upgrades are really great improvements to the game. Things like the sortable spell interface really don't deserve to be a headline update. The trouble with spending the extra time to get things right is that you don't get it wrong the first time, so nobody notices all the things you fixed before the release. I'm giving Jagex the benefit of the doubt after seeing the initial messes we got out of Vinesweeper and SC and Bounty Hunter; nothing similarly stupid has jumped out and screamed "Don't you guys test this stuff at all?!" for any recent update I can think of, so I assume the new stuff is more polished and less rushed because of the extra time spent. The fact that Mobilizing Armies was perfectly balanced pretty much immediately (except for a temporary crash or something on some of the scenarios that probably had more to do with server load than design flaws) seems to support this point of view, although I will grant that most of the extra time was probably spent upgrading the engine to support it.Are you nuts? Multiple people lost money and other stuff thanks to MA's, I believe, tutorial. The most any one person lost, that was CONFIRMED, was 350 MILLION. That's the kind of thing that makes you question whether it was tested. Did they test it? Yes. Did they test it WELL? No. And IMO, the reason MA was so buggy was because they released it early (the programming for something of that sort on Runescape must've taken FOREVER) because of so many psychos begging for it instead of the updates they had been putting out. Let's just hope they don't do that with the new skill, or the next few quests. :pray: Link to comment Share on other sites More sharing options...
Ravenkana Posted August 8, 2009 Share Posted August 8, 2009 Oh, and I like the upgrades. But they don't take as long as new content, not most of them anyhow. I posted that on the 2nd page. Sorry for not spelling it out more. I said that so that someone wouldn't bring up the Rest, Randoms, Path Finding and claim that I was underestimating the time they put into them. Guess you went ahead and did it anyway, lolTo be fair, I had already brought those up as examples of how the upgrades are really great improvements to the game. Things like the sortable spell interface really don't deserve to be a headline update. The trouble with spending the extra time to get things right is that you don't get it wrong the first time, so nobody notices all the things you fixed before the release. I'm giving Jagex the benefit of the doubt after seeing the initial messes we got out of Vinesweeper and SC and Bounty Hunter; nothing similarly stupid has jumped out and screamed "Don't you guys test this stuff at all?!" for any recent update I can think of, so I assume the new stuff is more polished and less rushed because of the extra time spent. The fact that Mobilizing Armies was perfectly balanced pretty much immediately (except for a temporary crash or something on some of the scenarios that probably had more to do with server load than design flaws) seems to support this point of view, although I will grant that most of the extra time was probably spent upgrading the engine to support it.Are you nuts? Multiple people lost money and other stuff thanks to MA's, I believe, tutorial. The most any one person lost, that was CONFIRMED, was 350 MILLION. That's the kind of thing that makes you question whether it was tested. Did they test it? Yes. Did they test it WELL? No. And IMO, the reason MA was so buggy was because they released it early (the programming for something of that sort on Runescape must've taken FOREVER) because of so many psychos begging for it instead of the updates they had been putting out. Let's just hope they don't do that with the new skill, or the next few quests. :pray:Let's see. They announced it nine months before release. They took a week off before release to test. They released. And the bugs came out like raccoons in a dumpster after night falls. I don't bloody well care if it's "new programming" I expect it to be reasonably free of bugs, like, for example, not stealing money or have three of the four game modes down on release. But, eh. The game itself isn't fun even sans the bugs. So, watchagunnadoeh? (Hint: Download Warcraft II for free) If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
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