RoswellCrash Posted September 14, 2009 Share Posted September 14, 2009 In light of the recent announcement that there is soon to be a Quest with several level 80+ requirements, should we be given a heads up on what the level requirements are? It would not have been the first time, on the 23rd of June 2009 Mod Mark released a developers' blog titled "Feedback and Blue Blocks" In which he gave the full Quest requirements of the quest "Forgiveness of a Chaos Dwarf" well over 2 month prior to the release of the Quest. With a future new quest being released with what I would consider fairly high req's (Anything over 80) would it be fair to give us a heads up on the required levels to complete the quest in advance of its release? Of course behind every post there is a reason, my personal reason is that I am rather worried about this new quest. I first completed all the quests in game back in December 2005 and maintained this till present day, I have spent the last 9-12 months not really playing RuneScape just logging on and doing new content & Quests but would like to be within range of the next req's for the quest as I do pride myself on completing every quest on the day of release since Dec 2005. So that is my reason for wanting a sneak peek at the new quest requirements, what do you think? Please post how and why you think this a good or bad idea.. Edit: Please note I am purely talking about level requirements & no other requirements as they could give to much of a hit to what the new quest is based on/about 2nd Edit: I've been convinced by the posters in this thread that keeping the requirements a secret is best all round, I think I am now siding with the idea of releasing the Quest requirements early is not a good idea, and they should be left a secret until the release date. I also enjoy the fact that it would launch me into training the skill and giving me something to work at it for, possible trying to get the skill to the required level & complete the Quest 24 hours after release =P~ I'd just like to remind everyone, this post is not about weather you agree with 80+ requirements but weather you agree with the idea of requirements being released before the Quest. - Twitter | RuneScape FB Group | My PC Link to comment Share on other sites More sharing options...
RoswellCrash Posted September 14, 2009 Author Share Posted September 14, 2009 In light of the recent announcement that there is soon to be a Quest with several level 80+ requirements, should we be given a heads up on what the level requirements are? It would not have been the first time, on the 23rd of June 2009 Mod Mark released a developers' blog titled "Feedback and Blue Blocks" In which he gave the full Quest requirements of the quest "Forgiveness of a Chaos Dwarf" well over 2 month prior to the release of the Quest. With a future new quest being released with what I would consider fairly high req's (Anything over 80) would it be fair to give us a heads up on the required levels to complete the quest in advance of its release? Of course behind every post there is a reason, my personal reason is that I am rather worried about this new quest. I first completed all the quests in game back in December 2005 and maintained this till present day, I have spent the last 9-12 months not really playing RuneScape just logging on and doing new content & Quests but would like to be within range of the next req's for the quest as I do pride myself on completing every quest on the day of release since Dec 2005. So that is my reason for wanting a sneak peek at the new quest requirements, what do you think? Please post how and why you think this a good or bad idea.. Edit: Please note I am purely talking about level requirements & no other requirements as they could give to much of a hit to what the new quest is based on/about 2nd Edit: I've been convinced by the posters in this thread that keeping the requirements a secret is best all round, I think I am now siding with the idea of releasing the Quest requirements early is not a good idea, and they should be left a secret until the release date. I also enjoy the fact that it would launch me into training the skill and giving me something to work at it for, possible trying to get the skill to the required level & complete the Quest 24 hours after release =P~ I'd just like to remind everyone, this post is not about weather you agree with 80+ requirements but weather you agree with the idea of requirements being released before the Quest. - Twitter | RuneScape FB Group | My PC Link to comment Share on other sites More sharing options...
Beloved Posted September 14, 2009 Share Posted September 14, 2009 I would like to know aswell, and i dont think it would be unfair at all. It would give us preparation time before the quest comes out so when it finally gets released we can enjoy it right away. and isnt that jagex' main purpose with updates? for us to enjoy new content when it gets released? Theres a good chance i wont have 80 in all the skills required for the quest, or at least i take it the requirements wont include combat skills... Link to comment Share on other sites More sharing options...
Beloved Posted September 14, 2009 Share Posted September 14, 2009 I would like to know aswell, and i dont think it would be unfair at all. It would give us preparation time before the quest comes out so when it finally gets released we can enjoy it right away. and isnt that jagex' main purpose with updates? for us to enjoy new content when it gets released? Theres a good chance i wont have 80 in all the skills required for the quest, or at least i take it the requirements wont include combat skills... Link to comment Share on other sites More sharing options...
warren211 Posted September 14, 2009 Share Posted September 14, 2009 I agree, I'd like to know in advance the level requirements for quests. If I plan to continue maintaining a quest cape (my only skillcape for now) I'd like to have an idea on what I need to work on. I found it very useful when the requireents for the chaos dwarf quests were pre-released because I found I was a couple levels short of one of the requirements so I quickly trained up so as not to be left behind when the update was released. The only problem I forsee is that if too many players manage to get the rewards for a high-req quest early on, the rewards and content released afterward could be exploited at an incredibly fast rate. This is obviously a big issue for 80+ req quests, for surely a quest with such high standards must have insane rewards to go with it. And if too many people have those levels ready to go, the mega-rewards can be accumulated by too many people at once and totally exploited. And I'm sure high level skillers will take advantage as an excuse to complain that their advantage for heavy skilling is ruined thanks to advanced notices for eager questers. [hide=]tip it would pay me $500.00 to keep my clothes ON :( :lol:But then again, you fail to realize that 101% of the people in this universe hate you. Yes, humankind's hatred against you goes beyond mathematical possibilities.That tears it. I'm starting an animal rebellion using my mind powers. Those PETA bastards will never see it coming until the porcupines are half way up their asses.[/hide]Apparently a lot of people say it. I own. http://linkagg.com/ Not my site, but a simple, budding site that links often unheard-of websites that are amazing for usefulness and fun. Link to comment Share on other sites More sharing options...
warren211 Posted September 14, 2009 Share Posted September 14, 2009 I agree, I'd like to know in advance the level requirements for quests. If I plan to continue maintaining a quest cape (my only skillcape for now) I'd like to have an idea on what I need to work on. I found it very useful when the requireents for the chaos dwarf quests were pre-released because I found I was a couple levels short of one of the requirements so I quickly trained up so as not to be left behind when the update was released. The only problem I forsee is that if too many players manage to get the rewards for a high-req quest early on, the rewards and content released afterward could be exploited at an incredibly fast rate. This is obviously a big issue for 80+ req quests, for surely a quest with such high standards must have insane rewards to go with it. And if too many people have those levels ready to go, the mega-rewards can be accumulated by too many people at once and totally exploited. And I'm sure high level skillers will take advantage as an excuse to complain that their advantage for heavy skilling is ruined thanks to advanced notices for eager questers. [hide=]tip it would pay me $500.00 to keep my clothes ON :( :lol:But then again, you fail to realize that 101% of the people in this universe hate you. Yes, humankind's hatred against you goes beyond mathematical possibilities.That tears it. I'm starting an animal rebellion using my mind powers. Those PETA bastards will never see it coming until the porcupines are half way up their asses.[/hide]Apparently a lot of people say it. I own. http://linkagg.com/ Not my site, but a simple, budding site that links often unheard-of websites that are amazing for usefulness and fun. Link to comment Share on other sites More sharing options...
Blutters Posted September 14, 2009 Share Posted September 14, 2009 I agree, however, I think you all are getting worried about nothing. The highest levels required at the moment are Woodcutting, Cooking, and Magic. These are all fairly easy skills, and I expect this trend to go on for a while before JaGEx releases any quests with 'hard' higher skill requirements. If you're really worried, you should just go work on level 75+ stats. Even if you don't need them for the quest(s), you'll still have them which is always nice. Link to comment Share on other sites More sharing options...
Blutters Posted September 14, 2009 Share Posted September 14, 2009 I agree, however, I think you all are getting worried about nothing. The highest levels required at the moment are Woodcutting, Cooking, and Magic. These are all fairly easy skills, and I expect this trend to go on for a while before JaGEx releases any quests with 'hard' higher skill requirements. If you're really worried, you should just go work on level 75+ stats. Even if you don't need them for the quest(s), you'll still have them which is always nice. Link to comment Share on other sites More sharing options...
RoswellCrash Posted September 14, 2009 Author Share Posted September 14, 2009 I do hope I am worrying over nothing! The main reason I asked this was to find reasons people had as to why it would be a bad idea, as obviously I am being biased to myself, but already "warren211" has come up with one reason people could dislike the idea. One thing about the release of a quest for which I don't have the requirements, is that I tend to find inhumane amounts of dedication that I've never show before to get the level as quick as I can. a recent one being "The Curse of Arrav" & the 66 Thieving requirement, for someone who can not stand the Sorceress' Garden boy did I get round that thing fast! - Twitter | RuneScape FB Group | My PC Link to comment Share on other sites More sharing options...
RoswellCrash Posted September 14, 2009 Author Share Posted September 14, 2009 I do hope I am worrying over nothing! The main reason I asked this was to find reasons people had as to why it would be a bad idea, as obviously I am being biased to myself, but already "warren211" has come up with one reason people could dislike the idea. One thing about the release of a quest for which I don't have the requirements, is that I tend to find inhumane amounts of dedication that I've never show before to get the level as quick as I can. a recent one being "The Curse of Arrav" & the 66 Thieving requirement, for someone who can not stand the Sorceress' Garden boy did I get round that thing fast! - Twitter | RuneScape FB Group | My PC Link to comment Share on other sites More sharing options...
Grasle Posted September 14, 2009 Share Posted September 14, 2009 No, they shouldn't. Seriously, just train everything if you're that worried about not being able to do it on release. Link to comment Share on other sites More sharing options...
Grasle Posted September 14, 2009 Share Posted September 14, 2009 No, they shouldn't. Seriously, just train everything if you're that worried about not being able to do it on release. Link to comment Share on other sites More sharing options...
InkofDeath Posted September 14, 2009 Share Posted September 14, 2009 I think all the information in-game and in the KB about quest requirements should be removed. You should figure out for yourself what you need to continue on with the quest. Would add a lot to the explore/adventure aspect, even if it stopped idiots from 'getting it'. I think it would be well worth the sacrifice. Link to comment Share on other sites More sharing options...
InkofDeath Posted September 14, 2009 Share Posted September 14, 2009 I think all the information in-game and in the KB about quest requirements should be removed. You should figure out for yourself what you need to continue on with the quest. Would add a lot to the explore/adventure aspect, even if it stopped idiots from 'getting it'. I think it would be well worth the sacrifice. Link to comment Share on other sites More sharing options...
Blutters Posted September 14, 2009 Share Posted September 14, 2009 I think all the information in-game and in the KB about quest requirements should be removed. You should figure out for yourself what you need to continue on with the quest. Would add a lot to the explore/adventure aspect, even if it stopped idiots from 'getting it'. I think it would be well worth the sacrifice. That's going too far. It'd really suck to get halfway through a quest and find out you need 85 Mining for one tiny part to go any further. Link to comment Share on other sites More sharing options...
Blutters Posted September 14, 2009 Share Posted September 14, 2009 I think all the information in-game and in the KB about quest requirements should be removed. You should figure out for yourself what you need to continue on with the quest. Would add a lot to the explore/adventure aspect, even if it stopped idiots from 'getting it'. I think it would be well worth the sacrifice. That's going too far. It'd really suck to get halfway through a quest and find out you need 85 Mining for one tiny part to go any further. Link to comment Share on other sites More sharing options...
InkofDeath Posted September 14, 2009 Share Posted September 14, 2009 I think all the information in-game and in the KB about quest requirements should be removed. You should figure out for yourself what you need to continue on with the quest. Would add a lot to the explore/adventure aspect, even if it stopped idiots from 'getting it'. I think it would be well worth the sacrifice. That's going too far. It'd really suck to get halfway through a quest and find out you need 85 Mining for one tiny part to go any further. Indeed, yet how many quests have 'one tiny part' for such a high level requirement, or that isn't completely justifiable? And besides, what quests are so long that it would be much of a pain? Like most quests are only 10-20 minutes, when a dwarf says you need to go mine some mithril, that's a pretty good indicator beforehand to not continue on doing the quest. This is part of what I'm saying, that it adds to the puzzle side of playing the quests right and using some brain and not just reading pretty much what you have to do in-game. Fansites are a different manner as they're avoidable, but in-game, you're almost forced to check or will be told. Link to comment Share on other sites More sharing options...
InkofDeath Posted September 14, 2009 Share Posted September 14, 2009 I think all the information in-game and in the KB about quest requirements should be removed. You should figure out for yourself what you need to continue on with the quest. Would add a lot to the explore/adventure aspect, even if it stopped idiots from 'getting it'. I think it would be well worth the sacrifice. That's going too far. It'd really suck to get halfway through a quest and find out you need 85 Mining for one tiny part to go any further. Indeed, yet how many quests have 'one tiny part' for such a high level requirement, or that isn't completely justifiable? And besides, what quests are so long that it would be much of a pain? Like most quests are only 10-20 minutes, when a dwarf says you need to go mine some mithril, that's a pretty good indicator beforehand to not continue on doing the quest. This is part of what I'm saying, that it adds to the puzzle side of playing the quests right and using some brain and not just reading pretty much what you have to do in-game. Fansites are a different manner as they're avoidable, but in-game, you're almost forced to check or will be told. Link to comment Share on other sites More sharing options...
RoswellCrash Posted September 15, 2009 Author Share Posted September 15, 2009 No, they shouldn't. Seriously, just train everything if you're that worried about not being able to do it on release. I'd love to have the time to train every skill to 80, but for me realistically that's not something I'm going to be able to do any time soon, between work & my TA training I just don't have the time to put as many hours into RuneScape as I once did. This isn't something I'm going to be petitioning for, rather just interested in how others feel about the suspense. Jagex have already done it once, and if they where to release the information more often would players get upset about it is what I am interested to know, I myself am all for it as long as they didn't give information on required quests as they would give away the story line the Quest was based on. I think all the information in-game and in the KB about quest requirements should be removed. You should figure out for yourself what you need to continue on with the quest. Would add a lot to the explore/adventure aspect, even if it stopped idiots from 'getting it'. I think it would be well worth the sacrifice. Because that would make a massive difference, tip.it (& many other sites) ruin Quests by releasing guides within 48hours (one of the things I strongly disagree with, that's where the "idiots" are "getting it"). - Twitter | RuneScape FB Group | My PC Link to comment Share on other sites More sharing options...
RoswellCrash Posted September 15, 2009 Author Share Posted September 15, 2009 No, they shouldn't. Seriously, just train everything if you're that worried about not being able to do it on release. I'd love to have the time to train every skill to 80, but for me realistically that's not something I'm going to be able to do any time soon, between work & my TA training I just don't have the time to put as many hours into RuneScape as I once did. This isn't something I'm going to be petitioning for, rather just interested in how others feel about the suspense. Jagex have already done it once, and if they where to release the information more often would players get upset about it is what I am interested to know, I myself am all for it as long as they didn't give information on required quests as they would give away the story line the Quest was based on. I think all the information in-game and in the KB about quest requirements should be removed. You should figure out for yourself what you need to continue on with the quest. Would add a lot to the explore/adventure aspect, even if it stopped idiots from 'getting it'. I think it would be well worth the sacrifice. Because that would make a massive difference, tip.it (& many other sites) ruin Quests by releasing guides within 48hours (one of the things I strongly disagree with, that's where the "idiots" are "getting it"). - Twitter | RuneScape FB Group | My PC Link to comment Share on other sites More sharing options...
Master_Smither Posted September 15, 2009 Share Posted September 15, 2009 I don't think should ever tell quest requirements in advance. Let the people who can do it then and have already had the skills do it and make the others wait. It's a lot more fair to the people who work hard and have those skills for either total levels or something that they wanted to be able to do. [hide=On a side not]I also think they released the dragon pickaxe way too earlier because they were under pressure and had glorified the new dwarf quest beyond belief. The quest was too easy and by the time of release almost everyone had the requirements who wanted to do it. Of course the drop rate is very good.[/hide] Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Master_Smither Posted September 15, 2009 Share Posted September 15, 2009 I don't think should ever tell quest requirements in advance. Let the people who can do it then and have already had the skills do it and make the others wait. It's a lot more fair to the people who work hard and have those skills for either total levels or something that they wanted to be able to do. [hide=On a side not]I also think they released the dragon pickaxe way too earlier because they were under pressure and had glorified the new dwarf quest beyond belief. The quest was too easy and by the time of release almost everyone had the requirements who wanted to do it. Of course the drop rate is very good.[/hide] Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Grasle Posted September 15, 2009 Share Posted September 15, 2009 No, they shouldn't. Seriously, just train everything if you're that worried about not being able to do it on release. I'd love to have the time to train every skill to 80, but for me realistically that's not something I'm going to be able to do any time soon, between work & my TA training I just don't have the time to put as many hours into RuneScape as I once did. That's exactly my point. Let those that actually DID have the requirements from the beginning get the first taste. If you're too lazy/not able to train your skills blindly for a target then wait until its release. You do it a little later - big deal. At least you know what to train specifically. Link to comment Share on other sites More sharing options...
Grasle Posted September 15, 2009 Share Posted September 15, 2009 No, they shouldn't. Seriously, just train everything if you're that worried about not being able to do it on release. I'd love to have the time to train every skill to 80, but for me realistically that's not something I'm going to be able to do any time soon, between work & my TA training I just don't have the time to put as many hours into RuneScape as I once did. That's exactly my point. Let those that actually DID have the requirements from the beginning get the first taste. If you're too lazy/not able to train your skills blindly for a target then wait until its release. You do it a little later - big deal. At least you know what to train specifically. Link to comment Share on other sites More sharing options...
magepalko Posted September 15, 2009 Share Posted September 15, 2009 I do hope I am worrying over nothing! The main reason I asked this was to find reasons people had as to why it would be a bad idea, as obviously I am being biased to myself, but already "warren211" has come up with one reason people could dislike the idea. One thing about the release of a quest for which I don't have the requirements, is that I tend to find inhumane amounts of dedication that I've never show before to get the level as quick as I can. a recent one being "The Curse of Arrav" & the 66 Thieving requirement, for someone who can not stand the Sorceress' Garden boy did I get round that thing fast! try pyramid plunder or rouges den... both give awesome theiving exp... pyramid plunder more so... i hate agility myself... i see no point in 80+ skill requirements personally... it makes questing about getting high levels instead of the storyline... i'm worried it will get to the point where it's like: "i've worked this hard to keep my cape... now i have to get a skillcape to get a quest cape? *quit*" at least work us into the level 80 requirement you know? like do 3 quests with progressively higher reqs in that level before you just ram 1m+ exp frenzy reqs down our throats and if it gets past 85 make it post quest content... i'm pretty sure i would quit for a few months if i had to get 85 mining for a quest... i want to work on the substance not some balogna requirement that some skillcaper suggested in the High Level forums Rogue Palko... Quest Cape since 2006... Player since 2001.... And Bored Player Mod...[hide=skill goals if you're interested...][/hide] Link to comment Share on other sites More sharing options...
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