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Hegemony Argument Thread

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Yeah...I'd say we just go with a grid in the shape of a ship, and stick modules into it that way.

 

The moderator would have to create the module shape when the player finishes researching it.

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Loving the images guys :P

'Tis I, 'tis Vindice, 'tis I!

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Correct gridding? (Yes I noticed the one uncolouered square behind the "wing", but I did so after flattening the layers.)

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Twitter:

@TheMather1

This game is being massively oversimplified. To be honest I wouldn't want to play that game with command points and all of that. Too structured, takes away the fun of Hegemony.

My thoughts exactly. If this game does spring up, I'll just ignore all the build points and tech research costs and resource numbers and do whatever I think is reasonable.

Previous hegemony was too lax, and it led to frustration because everyone was trying to munchkin as much as possible.

 

Also, Dusty, what will be the difference? You pretty much do that in all games with solid rules.

"I don't like this rule, let's totally and utterly ignore it and carry on playing my own way."

 

If you really don't like it, then perhaps you should voice your opinions about the ideas people are throwing out more.

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Why not do it just like civilization?

 

Simple, yet complex. And very fun

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Or we could step away from all this module stuff and have descriptor stats. For example: power 4 might be powerful, while power 2 might be moderate. Then each "module" would just have a size score (each ship would have a size limit). Then you could have a...fighter with base stats power 2 and speed 2, and each module would just change that.

 

Or even better, we could just have pros and cons of our ships, and we would just try to compromise with each other...

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Retech, we both know that isn't going to happen :rolleyes:

 

Without the module stuff, it's simplified even further, which people say they don't want. The module system makes designing ships a much more tactical affair.

2Xeo5.png

So we'd have to play tetris with our ships? I think a size system makes more sense than tetris, where each addition is a certain size, and a ship only has so much space.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

I prefer to think about the resident evil 4 inventory management system.

 

I mean, if people really want to do that system, then fine, but I think the tetris system would make people use their brain more and think about what they're doing.

2Xeo5.png

It ends up like this

 

*you have 3 items*

Well, sorting out this inventory isn't to hard, I think I can keep it up

 

 

*you have 15 items*

FFFFFFFFFFFFFFFFFFFFFFFFFFFFF-

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Previous hegemony was too lax, and it led to frustration because everyone was trying to munchkin as much as possible.

 

Also, Dusty, what will be the difference? You pretty much do that in all games with solid rules.

"I don't like this rule, let's totally and utterly ignore it and carry on playing my own way."

 

If you really don't like it, then perhaps you should voice your opinions about the ideas people are throwing out more.

Because nobody ever listens anyways and we end up with an over-complex amount of garbage that the people that do follow it end up spending more time keeping track of than actually playing?

 

Honestly. I didn't play Hegemony to touch up on my Microsoft Excel skills, or my theoretical physics knowledge. I'm playing to do what I want, and so when someone says 'no you can't do that because you need x before you can make y, but you need 18 of z, and need to have researched a through to m and bought tech from player t, I just say [bleep] that and do what I want. Infinitely more enjoyable for me.

 

And what bonehead decided to make members names show up as yellow? What an eyesore.

Y2cMD.png

It ends up like this

 

*you have 3 items*

Well, sorting out this inventory isn't to hard, I think I can keep it up

 

 

*you have 15 items*

FFFFFFFFFFFFFFFFFFFFFFFFFFFFF-

Y'mean like Titan Quest?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Incorporating what we discussed in the last half a dozen pages, or doing it off the top of your head?

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I'm gonna reread some of this thread, and then based on what I found most fun and least fun about the last hegemonies. And then, of course, you all can comment on the rules and we can change them.

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Hegemony-Spain

Makes sense to have a draft copy.

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Mine is:

Tip.It Hegemony

Do what you want

Don't be a [bleep]

Don't baww when you get steamrolled by 100,000 tanks

Those rules collide with each other. If you're allowed to do what you want, people will ineivitably be [bleep]s.

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Shall the gates be like normal stargates, supergates or just waypoints which are unusable to anyone without the drive?

 

 

I think they should be called stargatesucks.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

  • Author

Cutting through all the crap in my system to do wth customisation and such....

You research 1 project at a time.

You build 2 heavy battleships or equivilants per day per planet

You can chose how you want to move around space, but basically- 6 hour travel to the 4 closest systems(node) OR 1 day per square and the ability to deploy gates which insta travel anywhere there is a gate OR 6 hours per square and 6 hours to enter a system.

You get Research points to upgrade your technology in small steps without researching it.

You build a ship with a decent number of weapons on.

You deploy a decent number of ships.

You play decently.

 

 

Wow! Complicated!

 

Rocco, we have a choice...

We can have the Dusty/Mather approach and create a game that they dominate because they have no intention of playing fairly, they are just doing whatever takes their fancy at the time.

OR

Archi approach of real life limits, but keeping full customability.

OR

We limit customability and play the game with rules on everything so people don't 'Oh, what shall I do about this? Well I could play fairly, or I could win....'

 

I don't really see any other option because no one is going to say 'Hey, I don't mind losing.'

Well I knew you wouldn't agree. I know how you hate facing facts.

I vote that realism gets thrown the hell out the window (we're playing in space, for christ's sake) and we play with the nice principle that if Archi says it's overpowered then you cut it back. This would, of course require Archi to mod.

 

Also, I say scrap the resource point thing and instead have it so that you post what you want to research, how long it will take, and then Archi approves it.

 

That would also mean that Archi couldn't play, correct?

 

Don't want to repeat that invincible caravel thing again. :P

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

  • Author

You people really have a problem with me in every game...Someone invents a 'claimed' invunerable system, it must therefore be invunerable!

 

Anyway, if everyone agreed that system then I would do it, and not play(I prefer Dungeonal's system though), on condition that Dusty wasn't allowed to play, since he never listens to me.

Well I knew you wouldn't agree. I know how you hate facing facts.

Well you were the moderator, so it was invulnerable, as claimed.

 

 

 

I think that Dusty should get a chance, then we can kick by majority vote if necessary.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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