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p/k Triangle pixel FINISHED (update 1)


Sy_Accursed

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Ok so I finally finished it.

 

 

 

 

 

 

 

any last c/c is welcomed

 

 

 

 

 

 

 

Mainly looking for ratings and if anyone got any idea of what my work could possible sell for (if at all) it welcomed

 

 

 

 

 

 

 

stage142ik.png

 

 

 

 

 

 

 

 

 

 

 

ok in responce to c/c i could actually use on this one

 

 

 

chins more defined, muscles less defined, archers cape tweaked, mages shoulder pads missing shadows added and slightly re-shaded

 

 

 

stage146ou.png

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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All the faces give me this idea of a receeding chin. Not good when you combine it with their blank expressions.

 

 

 

 

 

 

 

Muscles are too defined. Try using subtle shading to bring them out, rather than huge dark lines. Also, avoid showing muscles through plate armour.

 

 

 

 

 

 

 

The arrow nocked on the archer's bow should be sitting above the hand, and you'd do better if the arrowhead was actually a point. The hand that's holding the string looks out of whack as well.

 

 

 

 

 

 

 

The archer's cape seems to be out of proportion, since it's blowing off to his right, I doubt that the left corner would actually go that far.

 

 

 

 

 

 

 

I know that you don't like people saying this, but you really do need to work on your lineart.

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I know that you don't like people saying this, but you really do need to work on your lineart.

 

 

 

 

 

 

 

I have to ask...

 

 

 

 

 

 

 

WHAT LINE ART?!?

 

 

 

 

 

 

 

all the lines r gone

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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All the faces give me this idea of a receeding chin. Not good when you combine it with their blank expressions.

 

 

 

 

 

 

 

Muscles are too defined. Try using subtle shading to bring them out, rather than huge dark lines. Also, avoid showing muscles through plate armour.

 

 

 

 

 

 

 

The arrow nocked on the archer's bow should be sitting above the hand, and you'd do better if the arrowhead was actually a point. The hand that's holding the string looks out of whack as well.

 

 

 

 

 

 

 

The archer's cape seems to be out of proportion, since it's blowing off to his right, I doubt that the left corner would actually go that far.

 

 

 

I tweaking the faces atm to try and get the shins to show up right

 

 

 

 

 

 

 

muscles i will plae it a bit

 

 

 

 

 

 

 

muscles thru metal armour is like a standard pixel sterotype

 

 

 

 

 

 

 

Archers arrow does go to a point, arrow is still only half loaded in hence incorrect placement

 

 

 

 

 

 

 

his hand holding it is too complex to edit now, but it looks alright in mine and other opininos so i'll leave it

 

 

 

 

 

 

 

Cape I knew sumat weren't right but couldn;t think of what it was ty!

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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The lines that you base your shading on.

 

 

 

 

 

 

 

Lineart doesn't mean the lines that show on the final product. It means the raw lines before you apply shading, which actually affects the end result by a lot. Currently, your lineart is the cause of a lot of the problems I mentioned above.

 

 

 

 

 

 

 

As for the arrow, I meant a bodkin point, not a broadhead.

 

 

 

 

 

 

 

Bah, all these equipment differences are too hard to explain in words. I'll draw up a guide.

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the basic linework, before you made the pixel at some point you must of drawn something out.. He's saying work more on the artwork, not the skill taken to create the end pixel sig, it could have amazing colouring and shading skills, but if the drawin is lacking it will definately bring down the quality.. Its the whole point of the sig.

vistame09copyhr8.png
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I don't base my shading upon any lines so I don't see how that can be a problem

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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-_- omg....

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

the shading is of a good standard, but the actual drawing needs much more work.

 

 

 

 

 

 

 

nothing to do with the shading, you shouldn't worry about that atm cus its pretty good.

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I don't base my shading upon any lines so I don't see how that can be a problem

 

 

 

 

 

 

 

hmm... maybe that's the problem with the disproportion in your sig? You didn't plan it out enough at the start?

 

 

 

 

 

 

 

could you be specifric as to what disproportion?

 

 

 

 

 

 

 

the characters are all near to perfectly proprtioned and everything is scalled according to distance away.

 

 

 

 

 

 

 

I made sure of that after my first sig with the tiny legged man.

 

 

 

 

 

 

 

And thanks for support of my shading, although i pay little attention to my line work other than a rouhg guide for shape as I work with it being extremely messy and it gets tidier as I go, so I personally don;t think it has that greater effect on the final result

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Would it be better if no one even replied at all? If you refuse to recognize what people are telling you, why waste our breath? Look around you! The signature has dismall proportions, and no dynamicism. Look them up. Perhaps being a bit more harsh could get your attention.

 

 

 

 

 

 

 

Also, your using about 10 shades more than neccesary for everything. I could do the same with 5 shades on a hue that you've done with 20.

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I propably should've chosen another word, and really expand on it a bit more before.

 

 

 

 

 

 

 

But I was refering a bit more to the rigid joints and poses and the awkward limps rather than the body as a whole.

 

 

 

 

 

 

 

 

 

 

 

anyway, a nice filled out back ground though.

image1ne5.png
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ok i don't mean to be mean trying to give C/C here...

 

 

 

 

 

 

 

archers head.... what is the hat doing sideways....?

 

 

 

 

 

 

 

mages head.... what direction is she looking at? her chin is in the wrong place (?) is she even a girl??

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ok thats all... you put alot of work into that drawing and overall its good however i think you should spend just a "tad" more time mapping out your basic anatomy before you start coloring...

 

 

 

 

 

 

 

don't think its not good or anything, i couldn't color like that to save my life... but work on the anatomy of the figures (meh can't spell) some

jfkmk3.jpg

 

New sigzor^^

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despite people saying your shading is fine, it still looks like a punch of posterboard people, they appear to be close (proximity) but they dont seem to be interacting or acknowledging at all. Main spots are the mage's body (look at the shoulders, they dont seem to match the rest of the torso) and the positionging of the archer/fighter, they seem to be fighting but the ranger looks like hes pointing past the fighter

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Also, your using about 10 shades more than neccesary for everything. I could do the same with 5 shades on a hue that you've done with 20.

 

 

 

 

 

 

 

The most shades I have used is five and that was done of the dragon scales, mages face and rune armour where I tried with less but it didn't look right

 

 

 

 

 

 

 

But I was refering a bit more to the rigid joints and poses and the awkward limps rather than the body as a whole.

 

 

 

 

 

 

 

Bit late to sort that now, but I will bear this in mind for next time. thanks

 

 

 

 

 

 

 

 

 

 

archers head.... what is the hat doing sideways....?

 

 

 

 

 

 

 

mages head.... what direction is she looking at? her chin is in the wrong place (?) is she even a girl??

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ok thats all... you put alot of work into that drawing and overall its good however i think you should spend just a "tad" more time mapping out your basic anatomy before you start coloring...

 

 

 

 

 

 

 

Archer is wearing a rangers hat whihc sits in the same direction as they head is face. He is juts looking sideways to look at the 'camera'

 

 

 

Mages head is similar to rangers. He is faced kind of to the right, but it looking forward. He is a he, that is why there is no breast and also why there isn't a dropped V-neck as mystic gets on females

 

 

 

As for anatomy, I think you'll find all the figures are atanomically correct - but I do not pretend to be any kind of expert in that area. so I could be wrong.

 

 

 

 

 

 

 

despite people saying your shading is fine, it still looks like a punch of posterboard people, they appear to be close (proximity) but they dont seem to be interacting or acknowledging at all. Main spots are the mage's body (look at the shoulders, they dont seem to match the rest of the torso) and the positionging of the archer/fighter, they seem to be fighting but the ranger looks like hes pointing past the fighter

 

 

 

 

 

 

 

I am gonna have to be moody again here.

 

 

 

wtf is punch of posterboard people mean?

 

 

 

They aren't fighting each other as they are a team.

 

 

 

 

 

 

 

Mages shoulder pads I accept do look slightly wrong, but that can be fixed with shading.

 

 

 

the ranger and warrior are not fighting at all, the warrior juts has his sword raised and the archer has his arrow pointed at the partially alive 'noob' slumped on the wall to the far right of the sig.

 

 

 

They are all interacting in the sense that they have worked as a team to own the 'noobs' shown and that they are all now gather to face towards the camera. (either actually facing or juts looking) with swords raised or similar as they camera is meant to be the view point of another player.

 

 

 

 

 

 

 

Hence the line do you dare?

 

 

 

 

 

 

 

 

 

 

 

Anyway I'd best get to work on the mages shoulders and any opthers i mentioned doing...

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Let me rephrase:

 

 

 

 

 

 

 

954 colors used. 954. (Graphics gale can count colors). You used 954 colors for the love of god!

 

 

 

 

 

 

 

954colors=stage142ik9tn.png

 

 

 

 

 

 

 

55colors=lolmetal21unfinished3qm.png

 

 

 

 

 

 

 

The guy has 900 less colors than you!

 

 

 

 

 

 

 

Which looks better? Hmm? I'm trying to tell you that the most outrageous thing your doing is using over 100 colors. Thats unheard of and uneccesry. Most of my pieces are about 20 colors tops.

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godslayer dont complain with him if you want to see rediculous colour use go to my latest sig topic count those :lol: atleast it should be alot more, his doesnt look like that many

smellysockssigbyblfazer.png
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well no offence godslayer

 

 

 

 

 

 

 

urs is black hair skin tone the blue thing and a couple of other things that could easily use shades from the hair

 

 

 

 

 

 

 

and you got that number of colours

 

 

 

 

 

 

 

 

 

 

 

I produced 3 completely different characters, 3 different terrian types, 3 'noobs' in again different colours.

 

 

 

 

 

 

 

If you do the math yours has like 10+ shades per 'colour'

 

 

 

 

 

 

 

mine works out to like 2 or 3 shades per colour

 

 

 

 

 

 

 

my evidence for not over using?

 

 

 

 

 

 

 

stage83td.png

 

 

 

 

 

 

 

the image with juts the 3 characters no bg etc, whihc is what your image is, but of course i got 3 times as many people to colour

 

 

 

 

 

 

 

colour count = 76 colours

 

 

 

 

 

 

 

hmmm 76 colours for 3 totally different fully clothed characters compared to around 50 odd for 1 clotheless character. I think I have proved my point as in the amount of colour for tht 1 pic i created rune, dragon, grey metal, gold trim, blk-dhide, rangers, skin tone, gold, 2 eye colours, white shading, plus 3 god capes using not even double colour used to create tht basic thing

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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There is a lot of things wrong with that signature... I'll try pointing them out.

 

 

 

 

 

 

 

For one thing, everything in that picture are almost independent of each other: The mage doesn't seem to be reacting to his surroundings (he's looking in a wierd direction), and the way the ranger and warrior is reacting is... well, again, strange.

 

 

 

 

 

 

 

There are a lot of problems with the proportionality and dimensions in the picture... the characters are proportioned properly with the background, and there is something wrong with the "3D" effect... somehow they look like they are merely flat pieces of cardboard turned on an angle towars the viewer.

 

 

 

 

 

 

 

Another problem would be the expressions on the characters... they are rather blank, considering the situation they are in. Also, plate armour is rigid, not soft and bendable like leather, so I don't think you would be able to see much muscles through it: unless that was already ingraved on the armour, though I doubt it.

 

 

 

 

 

 

 

Overall though, good job with the colouring and shading. It was rather well done.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

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They look flat.

 

 

 

 

 

 

 

And even though they've been shaded, and etc., they still look very, very flat. I can't shake the feeling that one of them would blow away in the wind.

 

 

 

 

 

 

 

I don't know what it is about them... Oh, the mage's whole body seems to be pointing to the top right.

 

 

 

 

 

 

 

I like it... It's just the "flatness" or whatever I'm describing give it a sort of weird feeling.

thesip2.jpg

It really has

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