Sy_Accursed Posted November 5, 2005 Share Posted November 5, 2005 Ok so I finally finished it. any last c/c is welcomed Mainly looking for ratings and if anyone got any idea of what my work could possible sell for (if at all) it welcomed ok in responce to c/c i could actually use on this one chins more defined, muscles less defined, archers cape tweaked, mages shoulder pads missing shadows added and slightly re-shaded Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Zonorhc Posted November 5, 2005 Share Posted November 5, 2005 All the faces give me this idea of a receeding chin. Not good when you combine it with their blank expressions. Muscles are too defined. Try using subtle shading to bring them out, rather than huge dark lines. Also, avoid showing muscles through plate armour. The arrow nocked on the archer's bow should be sitting above the hand, and you'd do better if the arrowhead was actually a point. The hand that's holding the string looks out of whack as well. The archer's cape seems to be out of proportion, since it's blowing off to his right, I doubt that the left corner would actually go that far. I know that you don't like people saying this, but you really do need to work on your lineart. Varrock Library: Shattered Sky | Silent Thunder | The Emperor's FinestAstri @ MythWeavers Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 5, 2005 Author Share Posted November 5, 2005 I know that you don't like people saying this, but you really do need to work on your lineart. I have to ask... WHAT LINE ART?!? all the lines r gone Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 5, 2005 Author Share Posted November 5, 2005 All the faces give me this idea of a receeding chin. Not good when you combine it with their blank expressions. Muscles are too defined. Try using subtle shading to bring them out, rather than huge dark lines. Also, avoid showing muscles through plate armour. The arrow nocked on the archer's bow should be sitting above the hand, and you'd do better if the arrowhead was actually a point. The hand that's holding the string looks out of whack as well. The archer's cape seems to be out of proportion, since it's blowing off to his right, I doubt that the left corner would actually go that far. I tweaking the faces atm to try and get the shins to show up right muscles i will plae it a bit muscles thru metal armour is like a standard pixel sterotype Archers arrow does go to a point, arrow is still only half loaded in hence incorrect placement his hand holding it is too complex to edit now, but it looks alright in mine and other opininos so i'll leave it Cape I knew sumat weren't right but couldn;t think of what it was ty! Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Zonorhc Posted November 5, 2005 Share Posted November 5, 2005 The lines that you base your shading on. Lineart doesn't mean the lines that show on the final product. It means the raw lines before you apply shading, which actually affects the end result by a lot. Currently, your lineart is the cause of a lot of the problems I mentioned above. As for the arrow, I meant a bodkin point, not a broadhead. Bah, all these equipment differences are too hard to explain in words. I'll draw up a guide. Varrock Library: Shattered Sky | Silent Thunder | The Emperor's FinestAstri @ MythWeavers Link to comment Share on other sites More sharing options...
terley Posted November 5, 2005 Share Posted November 5, 2005 the basic linework, before you made the pixel at some point you must of drawn something out.. He's saying work more on the artwork, not the skill taken to create the end pixel sig, it could have amazing colouring and shading skills, but if the drawin is lacking it will definately bring down the quality.. Its the whole point of the sig. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 5, 2005 Author Share Posted November 5, 2005 I don't base my shading upon any lines so I don't see how that can be a problem Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Aeriath Posted November 5, 2005 Share Posted November 5, 2005 That is probably the entire problem. Curse you Nomad! Link to comment Share on other sites More sharing options...
terley Posted November 5, 2005 Share Posted November 5, 2005 -_- omg.... the shading is of a good standard, but the actual drawing needs much more work. nothing to do with the shading, you shouldn't worry about that atm cus its pretty good. Link to comment Share on other sites More sharing options...
Random Posted November 5, 2005 Share Posted November 5, 2005 I don't base my shading upon any lines so I don't see how that can be a problem hmm... maybe that's the problem with the disproportion in your sig? You didn't plan it out enough at the start? Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 5, 2005 Author Share Posted November 5, 2005 I don't base my shading upon any lines so I don't see how that can be a problem hmm... maybe that's the problem with the disproportion in your sig? You didn't plan it out enough at the start? could you be specifric as to what disproportion? the characters are all near to perfectly proprtioned and everything is scalled according to distance away. I made sure of that after my first sig with the tiny legged man. And thanks for support of my shading, although i pay little attention to my line work other than a rouhg guide for shape as I work with it being extremely messy and it gets tidier as I go, so I personally don;t think it has that greater effect on the final result Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Godslayer Posted November 5, 2005 Share Posted November 5, 2005 Would it be better if no one even replied at all? If you refuse to recognize what people are telling you, why waste our breath? Look around you! The signature has dismall proportions, and no dynamicism. Look them up. Perhaps being a bit more harsh could get your attention. Also, your using about 10 shades more than neccesary for everything. I could do the same with 5 shades on a hue that you've done with 20. Link to comment Share on other sites More sharing options...
Random Posted November 5, 2005 Share Posted November 5, 2005 I propably should've chosen another word, and really expand on it a bit more before. But I was refering a bit more to the rigid joints and poses and the awkward limps rather than the body as a whole. anyway, a nice filled out back ground though. Link to comment Share on other sites More sharing options...
Nazgul740 Posted November 6, 2005 Share Posted November 6, 2005 ok i don't mean to be mean trying to give C/C here... archers head.... what is the hat doing sideways....? mages head.... what direction is she looking at? her chin is in the wrong place (?) is she even a girl?? ok thats all... you put alot of work into that drawing and overall its good however i think you should spend just a "tad" more time mapping out your basic anatomy before you start coloring... don't think its not good or anything, i couldn't color like that to save my life... but work on the anatomy of the figures (meh can't spell) some New sigzor^^ Link to comment Share on other sites More sharing options...
EP Posted November 6, 2005 Share Posted November 6, 2005 despite people saying your shading is fine, it still looks like a punch of posterboard people, they appear to be close (proximity) but they dont seem to be interacting or acknowledging at all. Main spots are the mage's body (look at the shoulders, they dont seem to match the rest of the torso) and the positionging of the archer/fighter, they seem to be fighting but the ranger looks like hes pointing past the fighter Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 6, 2005 Author Share Posted November 6, 2005 Also, your using about 10 shades more than neccesary for everything. I could do the same with 5 shades on a hue that you've done with 20. The most shades I have used is five and that was done of the dragon scales, mages face and rune armour where I tried with less but it didn't look right But I was refering a bit more to the rigid joints and poses and the awkward limps rather than the body as a whole. Bit late to sort that now, but I will bear this in mind for next time. thanks archers head.... what is the hat doing sideways....? mages head.... what direction is she looking at? her chin is in the wrong place (?) is she even a girl?? ok thats all... you put alot of work into that drawing and overall its good however i think you should spend just a "tad" more time mapping out your basic anatomy before you start coloring... Archer is wearing a rangers hat whihc sits in the same direction as they head is face. He is juts looking sideways to look at the 'camera' Mages head is similar to rangers. He is faced kind of to the right, but it looking forward. He is a he, that is why there is no breast and also why there isn't a dropped V-neck as mystic gets on females As for anatomy, I think you'll find all the figures are atanomically correct - but I do not pretend to be any kind of expert in that area. so I could be wrong. despite people saying your shading is fine, it still looks like a punch of posterboard people, they appear to be close (proximity) but they dont seem to be interacting or acknowledging at all. Main spots are the mage's body (look at the shoulders, they dont seem to match the rest of the torso) and the positionging of the archer/fighter, they seem to be fighting but the ranger looks like hes pointing past the fighter I am gonna have to be moody again here. wtf is punch of posterboard people mean? They aren't fighting each other as they are a team. Mages shoulder pads I accept do look slightly wrong, but that can be fixed with shading. the ranger and warrior are not fighting at all, the warrior juts has his sword raised and the archer has his arrow pointed at the partially alive 'noob' slumped on the wall to the far right of the sig. They are all interacting in the sense that they have worked as a team to own the 'noobs' shown and that they are all now gather to face towards the camera. (either actually facing or juts looking) with swords raised or similar as they camera is meant to be the view point of another player. Hence the line do you dare? Anyway I'd best get to work on the mages shoulders and any opthers i mentioned doing... Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Godslayer Posted November 6, 2005 Share Posted November 6, 2005 Let me rephrase: 954 colors used. 954. (Graphics gale can count colors). You used 954 colors for the love of god! 954colors= 55colors= The guy has 900 less colors than you! Which looks better? Hmm? I'm trying to tell you that the most outrageous thing your doing is using over 100 colors. Thats unheard of and uneccesry. Most of my pieces are about 20 colors tops. Link to comment Share on other sites More sharing options...
Toad Posted November 6, 2005 Share Posted November 6, 2005 godslayer dont complain with him if you want to see rediculous colour use go to my latest sig topic count those :lol: atleast it should be alot more, his doesnt look like that many Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 6, 2005 Author Share Posted November 6, 2005 well no offence godslayer urs is black hair skin tone the blue thing and a couple of other things that could easily use shades from the hair and you got that number of colours I produced 3 completely different characters, 3 different terrian types, 3 'noobs' in again different colours. If you do the math yours has like 10+ shades per 'colour' mine works out to like 2 or 3 shades per colour my evidence for not over using? the image with juts the 3 characters no bg etc, whihc is what your image is, but of course i got 3 times as many people to colour colour count = 76 colours hmmm 76 colours for 3 totally different fully clothed characters compared to around 50 odd for 1 clotheless character. I think I have proved my point as in the amount of colour for tht 1 pic i created rune, dragon, grey metal, gold trim, blk-dhide, rangers, skin tone, gold, 2 eye colours, white shading, plus 3 god capes using not even double colour used to create tht basic thing Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Toxicologist Posted November 7, 2005 Share Posted November 7, 2005 There is a lot of things wrong with that signature... I'll try pointing them out. For one thing, everything in that picture are almost independent of each other: The mage doesn't seem to be reacting to his surroundings (he's looking in a wierd direction), and the way the ranger and warrior is reacting is... well, again, strange. There are a lot of problems with the proportionality and dimensions in the picture... the characters are proportioned properly with the background, and there is something wrong with the "3D" effect... somehow they look like they are merely flat pieces of cardboard turned on an angle towars the viewer. Another problem would be the expressions on the characters... they are rather blank, considering the situation they are in. Also, plate armour is rigid, not soft and bendable like leather, so I don't think you would be able to see much muscles through it: unless that was already ingraved on the armour, though I doubt it. Overall though, good job with the colouring and shading. It was rather well done. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
Sir_Alex85 Posted November 7, 2005 Share Posted November 7, 2005 They look flat. And even though they've been shaded, and etc., they still look very, very flat. I can't shake the feeling that one of them would blow away in the wind. I don't know what it is about them... Oh, the mage's whole body seems to be pointing to the top right. I like it... It's just the "flatness" or whatever I'm describing give it a sort of weird feeling. It really has Link to comment Share on other sites More sharing options...
xevanx Posted November 7, 2005 Share Posted November 7, 2005 Its Waaaaaay to active!! I think the colorus int he backgorund need to be toned down Link to comment Share on other sites More sharing options...
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