April 14, 201016 yr I've gained about 6-7k runecrafting experience exclusively from Dungeoneering. When the skill was released, the XP was originally 1/10th what the outside world gives. This was fine with me, it felt like a good balance between experience and time - training RC outside of Dungeoneering was faster. Then, they messed something up and gave massive XP, so we got rollbacks. Now RC gives 1/50th the experience. That makes it too slow to craft runes for any normal purpose. Jagex, please stop messing with experience. The appropriate way to balance experience / hour is to :1. Change the timing. Make crafting runes slower OR2. Change the cost of Ess. Make crafting runes more expensive OR3. Cap amounts of a certain rune crated in a certain time period. You don't need 1000 deaths or blood runes for one dungeon. Now that you've super nerfed it, it would be appropriate to make all runecrafting instant. By that, I mean craft 100+ ess at once. Quit changing the XP we get!!!! 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪
April 14, 201016 yr Wait I thought you play Dungeoneering for Dungeoneering XP? Be happy you get any xp at all, you get no xp for runecrafting in Stealing Creation. How to Chin Nechyraels for fast XP and profit
April 14, 201016 yr Author Wait I thought you play Dungeoneering for Dungeoneering XP? Be happy you get any xp at all, you get no xp for runecrafting in Stealing Creation.I thought Dungeoneering was meant as an original way to train other skills all at once. By the way - it still takes too long crafting combat runes, with or without XP. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪
April 14, 201016 yr It doesn't seem to me as a way to train other skills. I think I've probably only had 1k xp in each skill max aside from combats while dungeoneering. Incorporates all skills? Yeah. Trains them? Hardly. How to Chin Nechyraels for fast XP and profit
April 14, 201016 yr They should have let the 10 xp per craft, but boosted up the number of runes crafted at once to 50. This would have lowered the time spent RCing in dungeons while not broking the XP gained. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563
April 15, 201016 yr I logged in earlier today and found this out -.- I was going to use it to get to 50rc on my mage account but then jagex fail nerfed it 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂
April 15, 201016 yr I logged in earlier today and found this out -.- I was going to use it to get to 50rc on my mage account but then jagex fail nerfed it Yea, Jagex has said that Dungeoneering is a method that will allow you to gain experience in skills, but doing so outside of the dungeon will always be a faster method. [insert macro image with the werd fail on it cuz it makz me look klevur lololololol]
April 15, 201016 yr Wait I thought you play Dungeoneering for Dungeoneering XP? Be happy you get any xp at all, you get no xp for runecrafting in Stealing Creation. It doesn't seem to me as a way to train other skills. I think I've probably only had 1k xp in each skill max aside from combats while dungeoneering. Incorporates all skills? Yeah. Trains them? Hardly. That's a good logical conclusion; however, if you agree that dungeoneering as it first came out had minimal exp rewards that were not enough to 'actively train' these skills then why is it necessary to lower these further? Dungeoneering is trained by exploring through dungeons and utilize your skills to survive. You need these skills in order to be successful, so some marginal compensation is due. 1/10 was adequate. 1/50 is not.
April 15, 201016 yr That's a good logical conclusion; however, if you agree that dungeoneering as it first came out had minimal exp rewards that were not enough to 'actively train' these skills then why is it necessary to lower these further? Dungeoneering is trained by exploring through dungeons and utilize your skills to survive. You need these skills in order to be successful, so some marginal compensation is due. 1/10 was adequate. 1/50 is not. I agree with ninane.1/10 was perfect. Not too slow and definately not too fast. It seemed like it was generous exp at lower levels but at level 50 it isn't even fast at all. I can see elemental runes being nerfed to 1/50 however the combat runes like chaos+ should go back to 1/10 exp! Another problem is that you can only bind 125 runes or arrows at once to your account!What is the point of this? It's ridiculous. I can easily use 1k+ runes especially if it is a big map chosen. I want at least 1k-10k runes or arrows to be bindable.
April 15, 201016 yr Actually, after this fix, air runes once again sell for 12 coins each, so you can still perpetually train runecrafting. Still, this is a rather bad idea. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
April 15, 201016 yr Author Actually, after this fix, air runes once again sell for 12 coins each, so you can still perpetually train runecrafting. Still, this is a rather bad idea.Would make for easy macroing. There's not even many steps involved, and as a bonus, no one can see you. Also, I have yet to get a random underneath the surface. Cheaters 1, Jagex 0. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪
April 15, 201016 yr Actually, after this fix, air runes once again sell for 12 coins each, so you can still perpetually train runecrafting. Still, this is a rather bad idea.Would make for easy macroing. There's not even many steps involved, and as a bonus, no one can see you. Also, I have yet to get a random underneath the surface. Cheaters 1, Jagex 0.Well, you need to combat in one room at least to get starting cash... Then after that...who's too lazy to craft x?
April 16, 201016 yr W/E [bleep]ex messed up and again we get a rollback and less xp Dumb [wagon] politicians Noobs: We pay we sayJaGeX: How much will you pay?
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