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Seraphi

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I substituted cleave for weapon finesse. That complements the reach of the Drow chain well, meaning that theoretically, if I were swarmed by zombies, I could take 12 of them out in one round. :D

 

EDIT: Turns out I need great cleave for that. :(

 

EDIT: Replacing cleave with weapon finesse again. :P

 

 

[Hide=Jen]

 

Jen Sonla

Female Drow Cleric 3

Chaotic Good

Representing Retech

 

 

Strength 14 (+2)

Dexterity 16 (+3)

Constitution 10 (+0)

Intelligence 10 (+0)

Wisdom 16 (+3)

Charisma 16 (+3)

Size: Medium

Height: 4' 10"

Weight: 95 lb

Eyes: Red

Hair: Gray

Skin: Tan

 

 

 

Domains: Sun Fate

 

Energy: Positive [Healing / Turns Undead]

 

 

Total Hit Points: 16

 

Speed: 30 feet

 

Armor Class: 13 = 10 + 3 [dexterity]

 

Touch AC: 13

Flat-footed: 10

Initiative modifier: + 3 = + 3 [dexterity]

Fortitude save: + 3 = 3 [base]

Reflex save: + 4 = 1 [base] + 3 [dexterity]

Will save: + 6 = 3 [base] + 3 [wisdom]

Attack (handheld): + 2 = 2 [base]

Attack (missile): + 5 = 2 [base] + 3 [dexterity]

Grapple check: + 2 = 2 [base]

 

 

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

33 lb. or less

34-66 lb.

67-100 lb.

100 lb.

200 lb.

500 lb.

 

 

 

 

Languages: Common Elven (? 1 more)

 

 

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

 

 

Feats:

Power Attack

Weapon Finesse

Uncanny Dodge (Fate domain bonus)

 

Skill Name Key

Ability Skill

Modifier Ability

Modifier Ranks Misc.

Modifier

Appraise Int 1 = +1

Balance Dex* 3 = +3

Bluff Cha 4.5 = +2 + 2.5

Climb Str* 0 = +0

Concentration Con 3 = +0 + 3

Craft_1 Int 1 = +1

Craft_2 Int 1 = +1

Craft_3 Int 1 = +1

Diplomacy Cha 7 = +2 + 5

Disguise Cha 2 = +2

Escape Artist Dex* 3 = +3

Forgery Int 1 = +1

Gather Information Cha 2 = +2

Heal Wis 3 = +3

Hide Dex* 3 = +3

Intimidate Cha 2 = +2

Jump Str* 0 = +0

Knowledge (religion) Int 6 = +1 + 5

Listen Wis 5 = +3 + 2 [elf]

Move Silently Dex* 3 = +3

Perform_1 Cha 2 = +2

Perform_2 Cha 2 = +2

Perform_3 Cha 2 = +2

Perform_4 Cha 2 = +2

Perform_5 Cha 2 = +2

Ride Dex 3 = +3

Search Int 3 = +1 + 2 [elf]

Sense Motive Wis 3 = +3

Spot Wis 5 = +3 + 2 [elf]

Survival Wis 3 = +3

Swim Str** 0 = +0

Use Rope Dex 3 = +3

 

 

* = check penalty for wearing armor

 

Know Religion >=5 ranks gives + 2 on turn/rebuke the undead.

 

 

Zero-level Cleric spells: 4 per day

 

 

 

First-level Cleric spells: 3 (2 + 1) per day + 1 from a domain:

 

 

 

Second-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:

 

 

 

 

Drow

 

 

• Medium Size

• 30’ movement

• Immunity to magic sleep

• +2 Racial bonus on Listen, Search, & Spot

checks.

• Automatic Search check if an Elf passes

within 5’ of a secret or concealed door

• +2 Racial bonus to saves vs. Enchantments

• Darkvision 120’

• Light Blindness – daylight blinds the drow for

1 round; then a –1 to Attack rolls, Spot checks, &

Search checks in bright light

• Automatic proficiency with Hand-Crossbows, Rapier,

& Shortsword.

• +2 Racial bonus on Will save vs. spells & spell-like

abilities

• Spell Resistance of (11 + Character level)

 

 

 

Cleric

 

Alignment Aura = Chaotic

 

Spontaneous Casting (heal)

 

Turn Undead (8x/day)(Turn as if Caster level was one higher)

 

High wisdom gains bonus spells daily

 

Domain choices give additional abilities

 

(Domains are sun and shadow)

 

 

Class HP rolled

Level 1: Cleric 8

Level 2: Cleric 1

Level 3: Cleric 7

 

 

 

Jen Sonla's Equipment:

 

Twisted Silk

Scorpion Chain, Drow

Long Knife, Drow x 2

Clerical Vestments

Silver Holy Symbol

Bedroll

 

15 lb

12 lb

4 lb

6 lb

1 lb

5 lb

_____

44 lb Weapons / Armor / Shield (from above)

Arrows (quiver of 20) x1

Spell component pouch

 

Total

 

 

 

 

 

More about Jen Sonla:

 

Jen grew up in a traditional Drow household. Her father was a warrior of Lolth and her mother was a rising Priestess. She was supposed to become a priestess herself and rise through the ranks as her mother wanted to, as supposedly, she had very bloodthirsty attributes. When she first began her training, she realized that there was no point in being the servant of a deity whose self proclaimed mission was to kill everyone, which eventually meant her servants. She fled to the temple of Eilistraee, the chaotic goddess of the Drow, Lady of the Dance, and the Dark Maiden. Eventually the sect was destroyed by the warriors of Lolth, and all the supporters of Eilistraee were forced to flee. Jen fled to the surface world, where she hopes to wait for the day when Eilistraee would finally triumph over Lolth.

 

[/hide]

 

[hide=Generic Spellbook]

 

Spells

 

Level Zero

 

1 x Mending

2 x Fleeting Flame

2 x Detect Magic

 

Level One

 

2 x Nimbus of Light

2 x Magic Stone

 

Domain Spell: True Strike

 

Level Two

 

1 x Zone of Truth

1 x Deific Vengeance

1 x Mark of the Outcast

Domain Spell: Augury

 

[/hide]

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I can wait for a high quality campaign. :thumbup:

 

 

Roleplaying in DnD is fun. Remember when we were interrogating that eyeblade?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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[hide]

Alain Emrich

Male Human Conjuror 3 w/ rapid summoning

True Neutral

Representing Grim

 

Strength 10 (+0)

Dexterity 14 (+2)

Constitution 12 (+1)

Intelligence 18 (+4)

Wisdom 10 (+0)

Charisma 10 (+0)

Size: Medium

Height: 6' 5"

Weight: 175 lb

Eyes: Light Brown

Hair: Dark Brown

Skin: Pale

Specialty: Conjuration

 

Gave up: Evocation Necromancy

 

Total Hit Points: 12

 

Speed: 30 feet

 

Armor Class: 12 = 10 + 2 [dexterity]

 

Touch AC: 12

Flat-footed: 10

Initiative modifier: + 2 = + 2 [dexterity]

Fortitude save: + 3 = 1 [base] + 2 [constitution]

Reflex save: + 3 = 1 [base] + 2 [dexterity]

Will save: + 3 = 3 [base]

Attack (handheld): + 0 = 1 [base] -1 [strength]

Attack (missile): + 3 = 1 [base] + 2 [dexterity]

Grapple check: + 1 = 1 [base] +0 [strength]

 

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

26 lb. or less

27-53 lb.

54-80 lb.

80 lb.

160 lb.

400 lb.

 

Languages: Common (? 7 more)

 

No familiar yet

 

Feats:

 

Spell Focus (Conjuration)

Greater Spell Focus (Conjuration)

Scribe Scroll [free to wizard]

Quicken Spell

Skill Name

Key

Ability

Skill

Modifier

Ability

Modifier

Ranks

Misc.

Modifier

Appraise Int 4 =

+4

Balance Dex* 2 =

+2

Bluff Cha +0 =

0

Climb Str* +0 =

+0

Concentration Con 8 =

+2

+ 6

Craft_1 Int 4 =

+4

Craft_2 Int 4 =

+4

Craft_3 Int 4 =

+4

Diplomacy Cha 2 =

-1

+ 3

Disguise Cha +1 =

 

Escape Artist Dex* 2 =

+2

Forgery Int 4 =

+4

Gather Information Cha -1 =

-1

Heal Wis 0 =

+0

Hide Dex* 2 =

+2

Intimidate Cha +0 =

 

Jump Str* +0 =

 

Knowledge (arcana) Int 10 =

+4

+ 6

Knowledge (planes) Int 10 =

+4

+ 6

Listen Wis 0 =

+0

Move Silently Dex* 2 =

+2

Perform_1 Cha =

 

Perform_2 Cha -1 =

 

Perform_3 Cha =

 

Perform_4 Cha =

 

Perform_5 Cha =

 

Ride Dex 2 =

+2

Search Int 4 =

+4

Sense Motive Wis 0 =

+0

Spellcraft Int 12 =

+4

+ 6 + 2 [Knowledge, arcane]

Spot Wis 0 =

+0

Survival Wis 0 =

+0

Swim Str** =

 

Use Magic Device Cha 2 =

 

+ 4

Use Rope Dex 2 =

+2

* = check penalty for wearing armor

 

This character also has 3 ranks in Speak Languages.

Know Planes >=5 ranks gives + 2 on survival checks on other planes.

Spellcraft >=5 ranks gives + 2 on use magic device checks on scrolls.

 

Zero-level Conjuror spells: 5 (4 + 1) per day

 

 

 

First-level Conjuror spells: 4 (2 + 1 + 1) per day

 

 

 

Second-level Conjuror spells: 3 (1 + 1 + 1) per day

 

 

 

Human

 

Extra feat at first level (already included)

Four extra skill points at first level (already included)

One extra skill point at each additional level (already included)

Wizard (Conjuror)

 

Bonus Feats (already included)

 

High intelligence gains bonus spells daily

 

Specialist gets 1 extra conjuration spell/level/day

 

Class HP rolled

Level 1: Conjuror 4

Level 2: Conjuror 3

Level 3: Conjuror 3

 

Alain Emrich's Equipment:

 

Battle Cloak, Gnome: 5gp +1AC

Crossobw Light, 35 gp

Crossobw bolt x50= 50 gp

Backpack,2gp

Flint and Steel, 1gp

Grappling Hook, 4gp

Bedroll , 4gp

Chalk x10, 10gp

Chain x4, 120 gp

Sunrod x10, 20 gp

Spell component pouch, 10 gp

Remaining gold: 149 gp

_____

3 lb Weapons / Armor / Shield (from above)

Spellbook x1

 

Total

 

More about Alain Emrich:

Alain was brought up in a small farming community, when he was seven years old he was separated from his family due to his apparent magical talent and sent to a school of magic. This school was brutal to say the least and in the end taught Alain that in certain cases the ends do in fact justify the means. It also in an unrelated incident gave him a deathly fear of ferrets.

 

 

[/hide]

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Done. :thumbup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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i will i will..

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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[hide=earth poisonblade sheet]

Earth Poisonblade

Gender:

Male

 

Race:

Elf

•+2 Dexterity, -2 Constitution.

•Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.

•Elf base land speed is 30 feet.

•Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

•Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

•Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

•+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

•Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Class:

rogue

Alignment:

Evil Chaotic.

base attack bonus= +2

 

Description: he came from the forest. no words, other than his name. no prefrences, other than poison, and bows. no revelations, just that he was an elf. no secrets, that you know of.

 

 

HP: 13

AC: 14+2

Ability Scores:

Strength: 14

Dexterity: 18 (add two points for Elf race.)

Constitution: 12 (subtract 2 points for elf race)

Intelligence: 12

Wisdom: 8

Charisma: 12

 

 

Spells:

None

Feats:

Self suffecient and stealthy.

 

 

Skills:

 

Appraise 4

Balance

Bluff

Climb

Concentration

Craft

Decipher Script

Diplomacy 4

Disable Device 4

Disguise 5

Escape Artist 4

Forgery

Gather Information

Handle Animal

Heal

Hide 5

Intimidate

Jump

Knowledge

Listen

Move Silently 4

Open Lock 4

Perform

Profession

Ride 4

Search 5

Sense Motive

Sleight Of Hand

Speak Language

Spellcraft

Spot

Survival

Swim

Tumble

Use Magic Device

Use Rope

 

 

Inventory:

a duelist cloak-

a buckler-

2 spiked gauntlets-

2 regular daggers-

light crossbow-

longbow-

200 arrows-

200 bolts-

other items:

5 ropes:

5 torches:

306gp

1 bedroll

[/hide]

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Right, one spell component pouch and one bed roll.

 

EDIT: I already had one. (The pouch)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Sowwy for the double post.

 

 

 

Just a friendly reminder to Ross. :lol:

 

 

 

Yet you ask...for what? :huh:

 

 

 

For the epic Dungeons and Dragons campaign that is hopefully tonight. :lol:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Yah sure.

 

120 feet darkvision.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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no idea dude. how do i check?

oh, and i do have low lgiht vision.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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They didn't have a Drow option when creating a character. I can edit it manually though.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Share on other sites

well, i do have low lgiht vision, but not the range of it.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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let me go check the site. it will probs say it there.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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50 mins till gametime, right?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Share on other sites

What would we do if someone was not here when we were prepped to start (like for instance... earth)? As a provision for when I die exactly how rare are scrolls going to be in this campaign? (Because when I die I'm either coming back as a druid or an archivist)

 

EDIT: And what is your stance on Monty Python quotes? (Because I've spent too much time reading "DM of the Rings").

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I love that comic.

 

Monty Python quotes are fine with me. Although use too many and you take 1d6 cheesiness damage.

 

And yeah, if Earth isn't here, I'm going to be pissed, because I have told him so many times that you can't say you're going to be there and then go AWOL.

 

D&D is a structured game, unlike Dungeoneering. A lot of work goes into the campaigns, and if somebody doesn't show up, it's pretty much a kick in the teeth for the DM.

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