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Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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What time (day) will we probaly be starting up again?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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[hide]Alain Emrich

Male Human Conjuror 3

Chaotic Good

Representing Grim

 

Strength 8 (-1)

Dexterity 14 (+2)

Constitution 14 (+2)

Intelligence 16 (+3)

Wisdom 10 (+0)

Charisma 10 (+0)

Size: Medium

Height: 6' 6"

Weight: 175 lb

Eyes: Light Brown

Hair: Dark Brown

Skin: Pale

Specialty: Conjuration

 

Gave up: Evocation Necromancy

 

Total Hit Points: 16

 

Speed: 30 feet

 

Armor Class: 12 = 10 + 2 [dexterity]

 

Touch AC: 12

Flat-footed: 10

Initiative modifier: + 2 = + 2 [dexterity]

Fortitude save: + 3 = 1 [base] + 2 [constitution]

Reflex save: + 3 = 1 [base] + 2 [dexterity]

Will save: + 3 = 3 [base]

Attack (handheld): + 0 = 1 [base] -1 [strength]

Attack (missile): + 3 = 1 [base] + 2 [dexterity]

Grapple check: + 0 = 1 [base] -1 [strength]

 

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

26 lb. or less

27-53 lb.

54-80 lb.

80 lb.

160 lb.

400 lb.

 

Languages: Common (? 3 more)

 

Raven familiar

 

Feats:

 

Augment Summoning

Spell Focus (Conjuration)

Greater Spell Focus (Conjuration)

Scribe Scroll [free to wizard]

Skill Name

Key

Ability

Skill

Modifier

Ability

Modifier

Ranks

Misc.

Modifier

Appraise Int 5 =

+3

+ 2 [raven]

Balance Dex* 2 =

+2

Bluff Cha 3 =

+0

+ 3

Climb Str* -1 =

-1

Concentration Con 8 =

+2

+ 6

Craft_1 Int 3 =

+3

Craft_2 Int 3 =

+3

Craft_3 Int 3 =

+3

Diplomacy Cha 3 =

+0

+ 3

Disguise Cha 0 =

+0

Escape Artist Dex* 2 =

+2

Forgery Int 3 =

+3

Gather Information Cha 0 =

+0

Heal Wis 0 =

+0

Hide Dex* 2 =

+2

Intimidate Cha 0 =

+0

Jump Str* -1 =

-1

Knowledge (arcana) Int 9 =

+3

+ 6

Knowledge (planes) Int 9 =

+3

+ 6

Listen Wis 0 =

+0

Move Silently Dex* 2 =

+2

Perform_1 Cha 0 =

+0

Perform_2 Cha 0 =

+0

Perform_3 Cha 0 =

+0

Perform_4 Cha 0 =

+0

Perform_5 Cha 0 =

+0

Ride Dex 2 =

+2

Search Int 3 =

+3

Sense Motive Wis 0 =

+0

Spellcraft Int 11 =

+3

+ 6 + 2 [Knowledge, arcane]

Spot Wis 0 =

+0

Survival Wis 0 =

+0

Swim Str** -1 =

-1

Use Rope Dex 2 =

+2

* = check penalty for wearing armor

 

Know Planes >=5 ranks gives + 2 on survival checks on other planes.

If the familiar is within reach, + 2 on spot and listen ("alertness").

 

Zero-level Conjuror spells: 5 (4 + 1) per day

 

 

 

First-level Conjuror spells: 4 (2 + 1 + 1) per day

 

 

 

Second-level Conjuror spells: 3 (1 + 1 + 1) per day

 

 

 

Human

 

Extra feat at first level (already included)

Four extra skill points at first level (already included)

One extra skill point at each additional level (already included)

Wizard (Conjuror)

Familiar / Alertness, etc.

 

Bonus Feats (already included)

 

High intelligence gains bonus spells daily

 

Specialist gets 1 extra conjuration spell/level/day

 

Class HP rolled

Level 1: Conjuror 4

Level 2: Conjuror 3

Level 3: Conjuror 3

 

Alain Emrich's Equipment:

 

0 lb

3 lb

_____

3 lb Weapons / Armor / Shield (from above)

Spellbook x1

 

Total

 

More about Alain Emrich:

Alain was brought up in a small farming community, when he was seven years old he was separated from his family due to his apparent magical talent and sent to a school of magic. This school was brutal to say the least and in the end taught Alain that in certain cases the ends do in fact justify the means. It also in an unrelated incident gave him a deathly fear of ferrets.

[/hide]

 

Here is my character (jesus he is squishy)

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What time is it for you right now Ross?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Darn I was hoping to be able to scream one time in this campaign "BALOR; SIC BALLS!" ah well now it looks like I will have to content myself with 1d3 winged gargantuan fiendish spiders (wings thanks to polymorph).

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[Hide=New one which is nicer]

 

Jen Sonla

Female Drow Cleric 3

Chaotic Good

Representing Retech

 

 

Strength 14 (+2)

Dexterity 16 (+3)

Constitution 10 (+0)

Intelligence 10 (+0)

Wisdom 16 (+3)

Charisma 16 (+3)

Size: Medium

Height: 4' 10"

Weight: 95 lb

Eyes: Red

Hair: Gray

Skin: Tan

 

 

 

Domains: Sun Fate

 

Energy: Positive [Healing / Turns Undead]

 

 

Total Hit Points: 16

 

Speed: 30 feet

 

Armor Class: 13 = 10 + 3 [dexterity]

 

Touch AC: 13

Flat-footed: 10

Initiative modifier: + 3 = + 3 [dexterity]

Fortitude save: + 3 = 3 [base]

Reflex save: + 4 = 1 [base] + 3 [dexterity]

Will save: + 6 = 3 [base] + 3 [wisdom]

Attack (handheld): + 2 = 2 [base]

Attack (missile): + 5 = 2 [base] + 3 [dexterity]

Grapple check: + 2 = 2 [base]

 

 

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

33 lb. or less

34-66 lb.

67-100 lb.

100 lb.

200 lb.

500 lb.

 

 

 

 

Languages: Common Elven (? 1 more)

 

 

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

 

 

Feats:

Power Attack

Cleave

Uncanny Dodge (Fate domain bonus)

 

Skill Name Key

Ability Skill

Modifier Ability

Modifier Ranks Misc.

Modifier

Appraise Int 1 = +1

Balance Dex* 3 = +3

Bluff Cha 4.5 = +2 + 2.5

Climb Str* 0 = +0

Concentration Con 3 = +0 + 3

Craft_1 Int 1 = +1

Craft_2 Int 1 = +1

Craft_3 Int 1 = +1

Diplomacy Cha 7 = +2 + 5

Disguise Cha 2 = +2

Escape Artist Dex* 3 = +3

Forgery Int 1 = +1

Gather Information Cha 2 = +2

Heal Wis 3 = +3

Hide Dex* 3 = +3

Intimidate Cha 2 = +2

Jump Str* 0 = +0

Knowledge (religion) Int 6 = +1 + 5

Listen Wis 5 = +3 + 2 [elf]

Move Silently Dex* 3 = +3

Perform_1 Cha 2 = +2

Perform_2 Cha 2 = +2

Perform_3 Cha 2 = +2

Perform_4 Cha 2 = +2

Perform_5 Cha 2 = +2

Ride Dex 3 = +3

Search Int 3 = +1 + 2 [elf]

Sense Motive Wis 3 = +3

Spot Wis 5 = +3 + 2 [elf]

Survival Wis 3 = +3

Swim Str** 0 = +0

Use Rope Dex 3 = +3

 

 

* = check penalty for wearing armor

 

Know Religion >=5 ranks gives + 2 on turn/rebuke the undead.

 

 

Zero-level Cleric spells: 4 per day

 

 

 

First-level Cleric spells: 3 (2 + 1) per day + 1 from a domain:

 

 

 

Second-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:

 

 

 

 

Drow

 

 

• Medium Size

• 30’ movement

• Immunity to magic sleep

• +2 Racial bonus on Listen, Search, & Spot

checks.

• Automatic Search check if an Elf passes

within 5’ of a secret or concealed door

• +2 Racial bonus to saves vs. Enchantments

• Darkvision 120’

• Light Blindness – daylight blinds the drow for

1 round; then a –1 to Attack rolls, Spot checks, &

Search checks in bright light

• Automatic proficiency with Hand-Crossbows, Rapier,

& Shortsword.

• +2 Racial bonus on Will save vs. spells & spell-like

abilities

• Spell Resistance of (11 + Character level)

 

 

 

Cleric

 

Alignment Aura = Chaotic

 

Spontaneous Casting (heal)

 

Turn Undead (8x/day)(Turn as if Caster level was one higher)

 

High wisdom gains bonus spells daily

 

Domain choices give additional abilities

 

(Domains are sun and shadow)

 

 

Class HP rolled

Level 1: Cleric 8

Level 2: Cleric 1

Level 3: Cleric 7

 

 

 

Jen Sonla's Equipment:

 

 

3 lb

3 lb

2 lb

_____

8 lb Weapons / Armor / Shield (from above)

Arrows (quiver of 20) x1

Spell component pouch

 

Total

 

 

 

 

 

More about Jen Sonla:

 

Jen grew up in a traditional Drow household. Her father was a warrior of Lolth and her mother was a rising Priestess. She was supposed to become a priestess herself and rise through the ranks as her mother wanted to, as supposedly, she had very bloodthirsty attributes. When she first began her training, she realized that there was no point in being the servant of a deity whose self proclaimed mission was to kill everyone, which eventually meant her servants. She fled to the temple of Eilistraee, the chaotic goddess of the Drow, Lady of the Dance, and the Dark Maiden. Eventually the sect was destroyed by the warriors of Lolth, and all the supporters of Eilistraee were forced to flee. Jen fled to the surface world, where she hopes to wait for the day when Eilistraee would finally triumph over Lolth.

 

[/hide]

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Sorry for the dp, but I got my maptools up and running -hint hint-. :thumbup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Heh, it's okay. I just thought that your post meant we were supposed to be starting. :lol:

 

 

Meantime, I shall continue work on that battle report on YOH, which will probaly take until tomorrow. (I NEED DEFENCE PLANS FROM SOME PEOPLE!)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Here is a newly improved version of my character!

 

[hide]

Alain Emrich

Male Human Conjuror 3 w/ rapid summoning

True Neutral

Representing Grim

 

Strength 8 (-1)

Dexterity 14 (+2)

Constitution 14 (+2)

Intelligence 18 (+4)

Wisdom 10 (+0)

Charisma 8 (-1)

Size: Medium

Height: 6' 5"

Weight: 175 lb

Eyes: Light Brown

Hair: Dark Brown

Skin: Pale

Specialty: Conjuration

 

Gave up: Evocation Necromancy

 

Total Hit Points: 12

 

Speed: 30 feet

 

Armor Class: 12 = 10 + 2 [dexterity]

 

Touch AC: 12

Flat-footed: 10

Initiative modifier: + 2 = + 2 [dexterity]

Fortitude save: + 3 = 1 [base] + 2 [constitution]

Reflex save: + 3 = 1 [base] + 2 [dexterity]

Will save: + 3 = 3 [base]

Attack (handheld): + 0 = 1 [base] -1 [strength]

Attack (missile): + 3 = 1 [base] + 2 [dexterity]

Grapple check: + 0 = 1 [base] -1 [strength]

 

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

26 lb. or less

27-53 lb.

54-80 lb.

80 lb.

160 lb.

400 lb.

 

Languages: Common (? 7 more)

 

No familiar yet

 

Feats:

 

Spell Focus (Conjuration)

Greater Spell Focus (Conjuration)

Scribe Scroll [free to wizard]

Quicken Spell

Skill Name

Key

Ability

Skill

Modifier

Ability

Modifier

Ranks

Misc.

Modifier

Appraise Int 4 =

+4

Balance Dex* 2 =

+2

Bluff Cha -1 =

-1

Climb Str* -1 =

-1

Concentration Con 8 =

+2

+ 6

Craft_1 Int 4 =

+4

Craft_2 Int 4 =

+4

Craft_3 Int 4 =

+4

Diplomacy Cha 2 =

-1

+ 3

Disguise Cha -1 =

-1

Escape Artist Dex* 2 =

+2

Forgery Int 4 =

+4

Gather Information Cha -1 =

-1

Heal Wis 0 =

+0

Hide Dex* 2 =

+2

Intimidate Cha -1 =

-1

Jump Str* -1 =

-1

Knowledge (arcana) Int 10 =

+4

+ 6

Knowledge (planes) Int 10 =

+4

+ 6

Listen Wis 0 =

+0

Move Silently Dex* 2 =

+2

Perform_1 Cha -1 =

-1

Perform_2 Cha -1 =

-1

Perform_3 Cha -1 =

-1

Perform_4 Cha -1 =

-1

Perform_5 Cha -1 =

-1

Ride Dex 2 =

+2

Search Int 4 =

+4

Sense Motive Wis 0 =

+0

Spellcraft Int 12 =

+4

+ 6 + 2 [Knowledge, arcane]

Spot Wis 0 =

+0

Survival Wis 0 =

+0

Swim Str** -1 =

-1

Use Magic Device Cha 2 =

-1

+ 3

Use Rope Dex 2 =

+2

* = check penalty for wearing armor

 

This character also has 3 ranks in Speak Languages.

Know Planes >=5 ranks gives + 2 on survival checks on other planes.

Spellcraft >=5 ranks gives + 2 on use magic device checks on scrolls.

 

Zero-level Conjuror spells: 5 (4 + 1) per day

 

 

 

First-level Conjuror spells: 4 (2 + 1 + 1) per day

 

 

 

Second-level Conjuror spells: 3 (1 + 1 + 1) per day

 

 

 

Human

 

Extra feat at first level (already included)

Four extra skill points at first level (already included)

One extra skill point at each additional level (already included)

Wizard (Conjuror)

 

Bonus Feats (already included)

 

High intelligence gains bonus spells daily

 

Specialist gets 1 extra conjuration spell/level/day

 

Class HP rolled

Level 1: Conjuror 4

Level 2: Conjuror 3

Level 3: Conjuror 3

 

Alain Emrich's Equipment:

 

0 lb

3 lb

_____

3 lb Weapons / Armor / Shield (from above)

Spellbook x1

 

Total

 

More about Alain Emrich:

Alain was brought up in a small farming community, when he was seven years old he was separated from his family due to his apparent magical talent and sent to a school of magic. This school was brutal to say the least and in the end taught Alain that in certain cases the ends do in fact justify the means. It also in an unrelated incident gave him a deathly fear of ferrets.

 

 

[/hide]

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Shall I just prep a list of creatures that I will summon per level (note that conjuration is not just about summoning [i will be using some other things as well])

 

EDIT: I also gave up the role (well mostly) of primary boomstick In that I gave up evocation (well most of it)

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I should have the list (with stats) up either late today or tomorrow. On a slightly different note; Exactly how much are we allowed to abuse polymorph? (Like for instance summoning a great grappling monster and then polymorphing it so it can fly and has something like twelve mouthes [then you have it grapple---> fly---->drop whilst biting the enemy])

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Hey Ross, I was wondering if I could use some sort of specialist cleric variant. Basically, it gives up the ability to turn undead, but gains the ability to detect and smite evil (like Paladins). I was thinking about this because the undead were never part of her quest (being basically to crusade against Lolth) while evil in general is part of her quest.

 

I wouldn't know anything about balancing, but dealing an extra six damage on one attack per day seems fair for giving up the ability to turn hordes of undead.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Yep. :thumbup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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*Rolls a Paladin* Nawwww, what does that party need and I'll roll that.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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dunno, im a rogue, we got our lust cleric, i have no diea what grim is but he is aparently a squishy person. we do need a paladin or something.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Earth I am a wizard specialized in conjuring with 10 hp and an AC of twelve currently. I qualify as squishy (Of course I'm a dedicated conjurer so I can also summon mounds of hitpoints). I would recommend getting a ranger personally. On a note about clerics; are you disallowing Divine Metamagic?

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