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Dungeons & Dragons

Featured Replies

Oh, is there a site (like the last one we used for 3.5) that we can use sorta like a wiki? I can't take in information well with a PDF like that.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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arch, you arent a mod any more? when did that happen? and please, explain what a power card is to me, please.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

@Retech; Not that I know of (granted I have not really looked). However if you are willing to use... less than reputable ways of getting the rules I could direct you in the right (or wrong depending upon how you look at it) direction.

LNYvk.png

orrrr ill jsut make a new char and see if i get a resonse after that. meh.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

  • Author

No, Earth. You need to make a 4e character.

 

Read through the players handbook, then use the links on the last page to create a character.

 

There isn't an SRD for 4e, as far as I am aware.

 

Archi, I have no idea how to set up macros. When I do the test map, It'd be cool if you could inform we of how to do that, as well as how to change vision distances for people.

2Xeo5.png

player handbook? never used it. how long be it?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

  • Author

300 or so pages. Though only about 60 of them are relevent.

 

You did say you loved reading, so it should be a snap, right?

2Xeo5.png

(Actually around 300 pages per [and there are three of 'em [i only posted two however]]) Also you really only need to read the relevant sections for the class that you are choosing (and the class that you will come back from if/when you die)

LNYvk.png

nif its full of boring lists and diagrams, then no. it wont be fun. it will be boring.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

  • Author

If you want to play, you're going to need to read through the basic rules and your class section.

 

After you do this, you need to use the links to the 4e character generator on the last page and the point buy calaculator to create a character.

 

In fact, here they are:

 

http://www.asmor.com/scripts/4eAbilityScores/index.php

 

http://www.pathguy.com/cg4.htm

2Xeo5.png

i had to restart my computer when i wen to either site.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

Is anyone a cleric? If not I'll roll a cleric.

 

Or a paladin.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

  • Author

That is strange, Earth.

 

Uuuh... I guess you need to read through the creating a character section as well.

2Xeo5.png

where then? i cant use either of the two sites you gave me.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

As fair warning the pathguy site took quite some time for me to load (using a decent laptop with chrome). Also icu why don't you look into warlord (if that is an option) or possibly some other class that has healing abilities (from what I remember from reading the warlord also has some buffs/debuffs)

 

EDIT: Download the trial of this earth

http://www.wizards.com/DnD/Tool.aspx?x=dnd/4new/tool/characterbuilder

LNYvk.png

What classes have currently been taken? I'll make my decision when I know.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

I'm a barbarian (and that's all I think has been set up).

LNYvk.png

ima be a bard. again.

Edit: ill work on making the char tommorow. too busy today

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

Just as a general warning; STAY THE HELL AWAY FROM ALL DRAGONS IN 4e. THEY ALL NOW HAVE THE POTENTIAL TO BE EVIL (granted it's less likely for... for instance a silver dragon but whatever) AND HAVE THE POTENTIAL TO BE GOOD AS WELL (this means that it might not have been a good idea to slaughter the white dragon wyrmling).

LNYvk.png

[Hide=Another Wizard]

 

Elisia Grevios-Wund

Female Eladrin Wizard

Level 3

Unaligned (Chaotic)

Representing Retech

 

 

Strength 10 (+0)

Constitution 10 (+0)

Dexterity 16 (+3)

Intelligence 18 (+4)

Wisdom 14 (+2)

Charisma 11 (+0)

Height: 5' 10"

Weight: 165 lb

Skin: Pale

Eyes: Red

Hair: Silver; Wavy

 

 

 

 

Maximum Hit Points: 28

 

 

Bloodied: 14

Surge Value: 7

Surges / Day: 6

 

 

 

Size: Medium

Speed: 6 squares

Vision: Low-light

 

 

Initiative: 1d20 +4 = 1 [half level] + 3 [dexterity]

Base Strength Attack: 1d20 +1 = + 1 [half level] + 0 [strength]

Base Dexterity Attack: 1d20 +4 = + 1 [half level] + 3 [dexterity]

Base Constitution Attack: 1d20 +1 = + 1 [half level] + 0 [constitution]

Base Intelligence Attack: 1d20 +5 = + 1 [half level] + 4 [intelligence]

Base Wisdom Attack: 1d20 +3 = + 1 [half level] + 2 [wisdom]

Base Charisma Attack: 1d20 +1 = + 1 [half level] + 0 [charisma]

 

 

Armor Class: 15 = 10 + 1 [half level] + 4 [intelligence]

Fortitude Defense: 11 = 10 + 1 [half level]

Reflex Defense: 15 = 10 + 1 [half level] + 4 [intelligence]

Will Defense: 16 = 10 + 1 [half level] + 1 [Eladrin] + 2 [wizard] + 2 [wisdom]

 

 

Armor: None (street clothes)

 

Shield: None

 

 

Attacks:

 

 

Unarmed Melee: +1 [base strength attack] vs AC; damage 1[W]=1d4

Longswordv: +4 vs AC [+1 strength attack] [+3 proficiency]; damage 1[W]=1d8 4 lb (Heavy blade) versatile

Add +2 damage for Eladrin Soldier

Longbow: +6 vs AC [+4 dexterity attack] [+2 proficiency]; damage 1[W]=1d10+3 [dexterity bonus] range 20/40 3 lb (Bow) Load free

Cloud of Daggers +5i [base intelligence attack] vs reflex

Magic Missile +5i [base intelligence attack] vs reflex

Burning Hands +5i [base intelligence attack] vs reflex

Acid Arrow +5i [base intelligence attack] vs reflex

Freezing Cloud +5i [base intelligence attack] vs fortitude

 

Shock Sphere +5i [base intelligence attack] vs reflex

v Versatile weapon. Add +1 to damage if using two-handed.

i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.

 

 

Base Saving Throw: d20 vs 10

 

Encumberance 4e

Normal Load:

Heavy Load:

Maximum Drag Load

100 lb.

200 lb.

500 lb.

 

 

Encumberance 3.5

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

33 lb. or less

34-66 lb.

67-100 lb.

100 lb.

200 lb.

500 lb.

 

 

 

 

 

 

 

Languages: Common; Elven;

 

 

Rituals Known:

 

 

Skills:

 

Acrobatics: +4 = 3 [dexterity] + 1 [half level]

Arcana: +12 = 4 [intelligence] + 1 [half level] + 2 [Eladrin] + 5 [class training]

Athletics: +1 = 0 [strength] + 1 [half level]

Bluff: +1 = 0 [charisma] + 1 [half level]

Diplomacy: +6 = 0 [charisma] + 1 [half level] + 5 [class training]

Dungeoneering: +8 = 2 [wisdom] + 1 [half level] + 5 [class training]

Endurance: +1 = 0 [constitution] + 1 [half level]

Heal: +3 = 2 [wisdom] + 1 [half level]

History: +7 = 4 [intelligence] + 1 [half level] + 2 [Eladrin]

Insight: +3 = 2 [wisdom] + 1 [half level]

Intimidate: +1 = 0 [charisma] + 1 [half level]

Nature: +8 = 2 [wisdom] + 1 [half level] + 5 [class training]

Perception: +3 = 2 [wisdom] + 1 [half level]

Religion: +5 = 4 [intelligence] + 1 [half level]

Stealth: +9 = 3 [dexterity] + 1 [half level] + 5 [eladrin education]

Streetwise: +1 = 0 [charisma] + 1 [half level]

Thievery: +4 = 3 [dexterity] + 1 [half level]

 

Feats:

 

Eladrin Soldier

Weapon Proficiency -- Longbow

 

At-Will:

 

 

Basic Melee Attack: By weapon, damage 1[W] [standard action]

Basic Ranged Attack: By weapon, damage 1[W]+3 [dexterity bonus] [standard action]

Bull Rush: +1 [base strength attack] vs fortitude [standard action]

Grab: +1 [base strength attack] vs reflex [standard action]

Move grabbed target: +1 [base strength attack] vs fortitude [standard action]

Escape: +4 [acrobatics] vs reflex / +1 [athletics] vs fortitude [move action]

Ghost Sound [Wizard][standard action]

Light [Wizard][minor action]

Mage Hand [Wizard][minor action]

Prestidigitation [Wizard][standard action]

Cloud of Daggers [Level 1]

Magic Missile [Level 1]

 

Other Standard Actions: Administer a potion; Aid another [see online revision] ; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

 

Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)

 

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)

 

Other Immediate Action: Readied action

 

Other Opportunity Action: Opportunity attack

 

Other Free Actions: Drop held items; End a grab; Talk

 

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

 

Short rest: Healing surges as available

 

Five minutes: Normal escape from restraints (Acrobatics)

 

One hour: Forage; Streetwise check

 

 

 

Encounter Powers:

 

 

Second Wind

Spend an Action Point [free action, not in surprise round]

Fey Step [Eladrin][move action]

Extend an effect on an enemy to last to end of next turn rather than this turn]

Use Implement [free action]

Burning Hands [Level 1]

Jump [Level 2 Utility][move action] [see online revision]

Shock Sphere [Level 3]

 

Daily Powers:

 

 

Acid Arrow [Level 1]

Freezing Cloud [Level 1]

Feather Fall [Level 2 Utility][free action]

 

Reminder to Level 3 Wizards: Each day (i.e., after extended rest), you prepare one daily non-utility power and one utility power from your spellbook.

 

Eladrin

 

 

+2 Dexterity, +2 Intelligence (already included)

+2 Arcana, +2 History

Eladrin Education (already included)

Eladrin Will (+1 on will defense, +5 vs charms)

Fey Origin

Trance

Fey Step

Wizard

 

This wizard chose the Wand of Accuracy mastery. Remember your once-per-encounter dexterity modifier bonus on an attack roll.

Cantrips

Ritual Casting [bonus feat, not listed above]

Spellbook

 

 

 

Elisia Grevios-Wund's Equipment:

 

 

7 lb

3 lb

2 lb

5 lb

 

1 lb

10 lb

10 lb

2 lb

4 lb

3 lb

 

_____

47 lb Weapons / Armor / Shield (from above)

Arrows (quiver of 30) x1

Backpack

Bedroll

Flint and steel

Pouch (belt) x1

Rations (1 day) x10

Rope (50', hempen) x1

Sunrods x2

Waterskins x1

Spellbook x1

Wand

 

Total

 

 

 

 

 

Magic items:

 

Weapon:

Weapon:

Weapon:

Weapon:

Armor:

Shield:

Arms:

Feet:

Hands:

Head:

Neck:

Ring:

Ring:

Waist:

 

 

 

 

 

 

 

 

 

Resistances:

Action Point Tally:

 

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

 

Death Saving Throw Failures:

 

More about Elisia Grevios-Wund:

 

Abandoned by Parents Raised by woods Seeks revenge against raider (who forced parents to abandon her) Wants to be a blood mage

 

[/hide]

 

Is everything in order?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

  • Author

Nothing wrong that I can see.

2Xeo5.png

Is anyone intersted in my idea for how to balance out the use of spells for the wizard? (Whilst using the 3.5e spells)

 

EDIT: To be more clear my idea about how to use some of the 3.5e spells for the wizard (and possibly other classes as well [but I would have to check them with more detail])

LNYvk.png
  • Author

There isn't a way.

 

Later on, you get spells like "Wall of Iron" which isn't immediatly useful and inherently combat related, but can still be abused to hell and back in ways the don't revolve around combat.

 

Of course, combat spells are an issue, and I don't think I'll want to use it, but I am curious, so go ahead and tell me what you had in mind.

2Xeo5.png

Well first off you have to give up the entirety of the 4e spell book (kinda expected) as well as the at will powers (again expected) You would have to sacrifice a feat or two just to gain the ability to cast the daily spells. Furthermore you would automatically prohibit one spellbook (possibly divination?) without using any of the focused builds. Then you could only use 2-3 (possibly depending upon your intelligence modifier?) of the spell slots per spellbook per level. Another posibility is that you also have to give up your familiar to access the spells. Finally you also lose any access you had to rituals (and the ability to gain access to them).

 

EDIT: Another possibility is to have the negatives of the race you are using (if there are any[note using the 3.5e negatives]) multiplied x2 or the positives cut in half.

LNYvk.png

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