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Seraphi

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I don't think I'm using those anyways, so it's all good. :thumbup:

 

Yep. :thumbup:

 

Spells

 

Level Zero

 

1 x Mending

2 x Fleeting Flame

2 x Cure minor wound

 

Level One

 

2 x Cure Light Wounds

2 x Magic Stone

 

Domain Spell: True Strike

 

Level Two

 

2 x Cure Moderate Wounds

1 x Deific Vengeance

 

Domain Spell: Augury

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Summon monster I

 

[hide]

Celestial monkey

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Celestial Monkey

Size/Type: Tiny Magical Beast (Extraplanar)

Hit Dice: 1d8 (4 hp)

Initiative: +2

Speed: 30 ft. (6 squares), climb 30 ft.

Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12

Base Attack/Grapple: +0/-12

Attack: Bite +4 melee (1d3-4) Bite +4 melee (1d3-4)

Full Attack: Bite +4 melee (1d3-4)

Space/Reach:2½ ft./0 ft.

Special Attacks: Smite Evil

Special Qualities:Low-light vision, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6

Saves:Fort +2, Ref +4, Will +1

Abilities: Str 3, Dex 15, Con 10, Int 3, Wis 12, Cha 5

Skills: Balance +12, Climb +10, Escape Artist +4,

Hide +10, Listen +3, Spot +3 Balance +12, Climb +10, Escape Artist +4,

Feats: Agile, Weapon FinesseB

Environment: Any good-aligned plane

Organization: Troop (10-40)

Challenge Rating: 1/6

Alignment: Always chaotic good

Advancement: 2-3 HD (Small)

[/hide]

 

[/hide]

 

Summon monster II

 

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Celestial riding dog

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Size/Type: Medium Animal

Hit Dice: 2d8+4 (13 hp)

Initiative: +2

Speed: 40 ft. (8 squares)

Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14

Base Attack/Grapple: +1/+3

Attack: Bite +3 melee (1d6+3)

Full Attack: Bite +3 melee (1d6+3)

Space/Reach: 5 ft./5 ft.

Special Attacks: Smite Evil

Special Qualities: Low-light vision, scent, resistance to acid 5, cold 5, and electricity 5, spell resistance 6

Saves: Fort +5, Ref +5, Will +1

Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*

Feats: Alertness, TrackB

Environment: Temperate plains

Organization: Solitary or pack (5-12)

Challenge Rating: 1

Advancement:

Level Adjustment:

[/hide]

 

Fiendish monstrous scorpion, Large

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Size/Type: Large Magical Beast (Extraplanar)

Hit Dice: 3d8 (13 hp)

Initiative: +2

Speed: 40 ft. (8 squares), climb 40 ft.

Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Base Attack/Grapple: +2/+7

Attack: Bite +3 melee (1d8+1 plus poison)

Full Attack: Bite +3 melee (1d8+1 plus poison)

Space/Reach:10 ft./5 ft.

Special Attacks: Poison, smite good

Special Qualities: Darkvision 60 ft., resistance to cold 5, and fire 5, spell resistance 8, vermin traits

Saves: Fort +3, Ref +3, Will +1

Abilities: Str 13, Dex 15, Con 10, Int 3, Wis 10, Cha 2

Skills: Climb +10, Hide +6, Spot +4

Feats: Weapon FinesseB

[/hide]

Fiedish monstrous Spider,Medium

[hide]

Monstrous Spider, Medium

Size/Type:Medium Vermin

Hit Dice: 2d8+2 (11 hp)

Initiative: +3

Speed: 30 ft. (6 squares), climb 20 ft.

Armor Class:14 (+3 Dex, +1 natural), touch 13, flat-footed 11

Base Attack/Grapple: +1/+1

Attack:Bite +4 melee (1d6 plus poison)

Full Attack: Bite +4 melee (1d6 plus poison)

Space/Reach:5 ft./5 ft.

Special Attacks:Poison, web,Smite Good

Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traits resistance to cold 5, and fire 5, spell resistance 8

Saves:Fort +4, Ref +3, Will +0

Abilities: Str 11, Dex 17, Con 12, Int Ø, Wis 10, Cha 2

Skills: Climb +11, Hide +7*, Jump +0*, Spot +4*

Feats: Weapon FinesseB

[/hide]

 

 

[/hide]

 

Summon Monster III

 

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Celestial Black Bear

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Size/Type: Medium Animal

Hit Dice: 3d8+6 (19 hp)

Initiative: +1

Speed: 40 ft. (8 squares)

Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12

Base Attack/Grapple: +2/+6

Attack: Claw +6 melee (1d4+4)

Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)

Space/Reach: 5 ft./5 ft.

Special Attacks:Smite Evil

Special Qualities: Low-light vision, scent,resistance to cold 5, and fire 5, spell resistance 8

Saves: Fort +5, Ref +4, Will +2

Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6

Skills: Climb +4, Listen +4, Spot +4, Swim +8

Feats: Endurance, Run

[/hide]

 

Celestial Bison

[hide]

Size/Type: Large Animal

Hit Dice: 5d8+15 (37 hp)

Initiative: +0

Speed: 40 ft. (8 squares)

Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13

Base Attack/Grapple: +3/+13

Attack: Gore +8 melee (1d8+9)

Full Attack: Gore +8 melee (1d8+9),

Space/Reach: 10 ft./5 ft.

Special Attacks: Stampede,Smite evil

Special Qualities: Low-light vision, scent, +10 SR,resistance to cold 5, and fire 5, spell resistance 8

Saves: Fort +7, Ref +4, Will +1

Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4

Skills: Listen +7, Spot +5

Feats: Alertness, Endurance

[/hide]

Fiendish Snake,Constrictor

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Constrictor Snake

Constrictor Snake

Size/Type: Medium Animal

Hit Dice: 3d8+6 (19 hp)

Initiative: +7 +3

Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.

Armor Class: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12

Base Attack/Grapple: +2/+5

Attack: Bite +5 melee (1d3+4)

Full Attack: Bite +5 melee (1d3+4)

Space/Reach: 5 ft./5 ft.

Special Attacks: Constrict 1d3+4, improved grab,Smite good

Special Qualities: Scent,resistance to cold 5, and fire 5,

Saves: Fort +4, Ref +6, Will +2

Abilities: Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2

Skills: Balance +11, Climb +14, Hide +10, Listen +7, Spot +7,

Feats: Alertness, Improved Initiative, Toughness

Environment: Warm forest

Organization: Solitary

Challenge Rating: 2

Advancement: 4-5 HD (Medium)

[/hide]

 

Fiendish Crocodile

[hide]

Size/Type: Medium Animal

Hit Dice: 3d8+9 (22 hp)

Initiative: +1

Speed: 20 ft. (4 squares), swim 30 ft.

Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14

Base Attack/Grapple: +2/+6

Attack: Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6)

Full Attack: Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6)

Space/Reach: 5 ft./5 ft.

Special Attacks: Improved grab,Smite Good

Special Qualities: Hold breath, low-light vision,resistance to cold 5, fire 5, acid5

Saves: Fort +6, Ref +4, Will +2

Abilities: Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2

Skills: Hide +7*, Listen +4, Spot +4, Swim +12

Feats: Alertness, Skill Focus (Hide)

Environment: Warm marshes

[/hide]

Dretch

[hide]

Dretch

Size/Type: Small Outsider (Chaotic, Extraplanar, Evil)

Hit Dice: 2d8+4 (13 hp)

Initiative: +0

Speed: 20 ft. (4 squares)

Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16

Base Attack/Grapple: +2/-1

Attack: Claw +4 melee (1d6+1)

Full Attack: 2 claws +4 melee (1d6+1) and bite +2 melee (1d4)

Space/Reach: 5 ft./5 ft.

Special Attacks: Spell-like abilities, summon demon

Special Qualities: Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, telepathy 100 ft.

Saves: Fort +5, Ref +3, Will +3

Abilities: Str 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11

Skills: Hide +9, Listen +5, Move Silently +5, Spot +5, Search +2, Survival +0 (+2 following tracks)

Feats: Multiattack

Environment: A chaotic evil-aligned plane

Organization: Solitary, pair, gang (3-5), crowd (6-15), or mob (10-40)

Challenge Rating: 2

Treasure: None

Alignment: Always chaotic evil

Advancement: 3-6 HD (Small)

Level Adjustment: +2

[/hide]

 

Celestial Hippogriff

[hide]

 

Size/Type: Large Magical Beast

Hit Dice: 3d10+9 (25 hp)

Initiative: +2

Speed: 50 ft. (10 squares), fly 100 ft. (average)

Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13

Base Attack/Grapple: +3/+11

Attack: Claw +6 melee (1d4+4)

Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)

Space/Reach: 10 ft./5 ft.

Special Attacks: Smite evil

Special Qualities: Darkvision 60 ft., low-light vision, scent,+5 resistance to cold,fire and acid

Saves: Fort +6, Ref +5, Will +2

Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8

Skills: Listen +4, Spot +8

Feats: Dodge, Wingover

Environment: Temperate hills

Organization: Solitary, pair, or flight (7-12)

Challenge Rating: 2

Treasure: None

Alignment: Always neutral

Advancement: 4-6 HD (Large); 7-9 HD (Huge)

Level Adjustment:

[/hide]

 

Fiendish ape

[hide]

Size/Type: Large Animal

Hit Dice: 4d8+11 (29 hp)

Initiative: +2

Speed: 30 ft. (6 squares), climb 30 ft.

Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Base Attack/Grapple: +3/+12

Attack: Claws +7 melee (1d6+5)

Full Attack: 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2)

Space/Reach: 10 ft./10 ft.

Special Attacks: Smite good

Special Qualities: Low-light vision, scent,+9 SR, +5 resistance to Acid, cold and fire

Saves: Fort +6, Ref +6, Will +2

Abilities: Str 21, Dex 15, Con 14, Int 2, Wis 12, Cha 7

Skills: Climb +14, Listen +6, Spot +6

Feats: Alertness, Toughness

 

[/hide]

 

[/hide]

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Ross, would it be possible if you could give us some money to spend? I don't we have any right now. Maybe you could pretend we got it from our latest mission, where we saved someone's familliar from a tree.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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*Rolls a Paladin* Nawwww, what does that party need and I'll roll that.

You cannot resist the almighty PALADIN!!!

"Don't get in my face, don't invade my space. I'll put you in your place.

I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

 

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Heh, actually I'm going to switch back to turning. :thumbup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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you do realize that if you need a guy with ranged weapons, i still have me rogue. that ims till going as. i would prefer the bard i made using that char creator grim showed me, but its in a tough format to understand/

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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I made a few changes to my character.

 

In an effort to prevent any lust related incidents, I changed my domain. :thumbup:

 

 

 

Also, I switched back to using turning, since I abandoned my old Martial weapons feats which would've allowed me to use bows, since I'll be concentrating on healing. Then I had to switch back my feats for turning, so yah, everything basically had to change because of that domain change. :thumbup:

 

Sun and shadow...a paradox?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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nope, sun and shadow isnt a paradox, scince somthing can block the suns light and create shadow.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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No worries, I have a nice d20srd for that. :P

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Ooooh, I can go to Crystal keep. :thumbup:

 

Time to make me a heavy cleric Drow outfit. :o

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Twisted Silk - 400 Gp

Long Knife, Drow - 15 gp

Crossbow, hand - 2 gp

500 bolts - 50 gp

Scorpion Chain, Drow - 25 gp

 

This is my purchase. -Rings up at cash register-

 

Actually, I should really get some other equipment. Will edit in. :thumbup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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may i ahve a link to the items i may buy, grim?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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http://crystalkeep.com/d20/rules/DnD3.5Index-Equipment.pdf

 

Well here's a pdf for it, but I don't know if you're allowed to have everything or not.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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hmm.. a duelist cloak-15 GP

a buckler-15gp

2 spiked gauntlets- 10gp

2 regular daggers- 4gp

light crossbow- 35gp

longbow-75 gp

200 arrows- 10gp

200 bolts- 20 gp

 

that brings me down to...

316 gold.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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What time are we starting tonight? I worked extra hard on the report so that we could play it this evening. :P

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Okay so I've started to make my character, and I'm having an issue with some feats, I don't know which ones to pick and there are sooo many, does anyone know off by heart any good pally ones?

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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http://www.d20srd.org/srd/feats.htm

 

Here, you should look through those.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Okay this is how I am using my cash;

Battle Cloak, Gnome: 5gp +1AC

Crossobw Light, 35 gp

Crossobw bolt x50= 50 gp

Padded Thistledown armor: 400 gp +1 AC

Remaining gold: 10 gp

Current un altered AC 14

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wait, your chars a gnome?... didnt know that.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Will I be the tank?

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I don't think you need to have a gnome character to wield it in your off hand slot earth (Apparently it doubles as a shield).

@Icu you will be the tank until I can get some decent combat summons (How does your character feel about me using devils to do my dirty work?)

 

EDIT: Archi care to join us?

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It'd probably make him angry and pray for your soul, if you don't be overly evil I guess he wont be disgusted with it. But if you begin to be evil I'd have to either leave or kill you.

 

Okay so if I'm the tank then I will go for more tanky feats.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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