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Seraphi

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No Drow? :sad: :sad: :sad:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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By the looks of it (let me check the third player's handbook) drow are not a PC race in 4e yet (also from what I have seen they replaced prestige classes with paragon paths and epic destinies <.<)

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Nope, no Drow.

 

You have Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.

 

Just make the typical highborn, arrogant elf character you usually do, you predictable muppet :P

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Hm I think I will go for a mildly insane barbarian this round (at least until he get's killed and I have to create a new character :P)

 

EDIT: Are we using a point buy system for getting stats or what?

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I just completed my character sheet (and so can you![i found an online character generator])

 

[hide]Urg Shedinn

Male Dragonborn Barbarian

Level 3

Unaligned (Chaotic)

Representing Grim

 

Strength 18 (+4)

Constitution 15 (+2)

Dexterity 14 (+2)

Intelligence 10 (+0)

Wisdom 9 (-1)

Charisma 16 (+3)

Height: 6' 8"

Weight: 300 lb

Scales: Black

Eyes: Green

Hair: None

Maximum Hit Points: 42

 

Bloodied: 21

Surge Value: 12 [includes draconic heritage]

Surges / Day: 10 [includes constitution modifier]

 

 

Size: Medium

Speed: 6 squares

Vision: Normal

 

Initiative: 1d20 +3 = 1 [half level] + 2 [dexterity]

Base Strength Attack: 1d20 +5 = + 1 [half level] + 4 [strength]

Base Dexterity Attack: 1d20 +3 = + 1 [half level] + 2 [dexterity]

Base Constitution Attack: 1d20 +3 = + 1 [half level] + 2 [constitution]

Base Intelligence Attack: 1d20 +1 = + 1 [half level] + 0 [intelligence]

Base Wisdom Attack: 1d20 +0 = + 1 [half level]-1 [wisdom]

Base Charisma Attack: 1d20 +4 = + 1 [half level] + 3 [charisma]

 

Armor Class: 18 = 10 + 1 [half level] + 2 [dexterity] + 1 [barbarian agility] + 3 [hide] + 1 [if carrying light shield]

Fortitude Defense: 17 = 10 + 1 [half level] + 2 [barbarian] + 4 [strength]

Reflex Defense: 15 = 10 + 1 [half level] + 2 [dexterity] + 1 [if carrying light shield] + 1 [barbarian agility]

Will Defense: 14 = 10 + 1 [half level] + 3 [charisma]

 

Armor: Hide (25 lb)

 

Shield: Small (6 lb)

Attacks:

 

Unarmed Melee: +5 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus]

Battleaxev: +7 vs AC [+5 strength attack] [+2 proficiency]; damage 1[W]=1d10+4 [strength bonus] 6 lb (Axe) versatile

Shortbow: +5 vs AC [+3 dexterity attack] [+2 proficiency]; damage 1[W]=1d8+2 [dexterity bonus] range 15/30 2 lb (Bow) Load free, small

Dragon Breath +5 [base dexterity attack + 2] vs reflex; damage1d6+2 [constitution]

Pressing Strike +5w [base strength attack] vs AC

Recuperating Strike [see online revision] +5w [base strength attack] vs AC

Avalanche Strike +5w [base strength attack] vs AC

Macetail's Rage +5w [base strength attack] vs. reflex

 

Shatter Bone Strike +5w [base AC attack] vs AC

v Versatile weapon. Add +1 to damage if using two-handed.

w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:

Heavy Load:

Maximum Drag Load

180 lb.

360 lb.

900 lb.

 

Encumberance 3.5

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

100 lb. or less

101-200 lb.

201-300 lb.

300 lb.

600 lb.

1500 lb.

 

 

Languages: Common; Draconic;

 

Rituals Known:

 

Skills:

 

Acrobatics: +7 = 2 [dexterity] + 1 [half level] + 5 [class training]-1 [armor]

Arcana: +1 = 0 [intelligence] + 1 [half level]

Athletics: +9 = 4 [strength] + 1 [half level] + 5 [class training]-1 [armor]

Bluff: +4 = 3 [charisma] + 1 [half level]

Diplomacy: +4 = 3 [charisma] + 1 [half level]

Dungeoneering: +0 = -1 [wisdom] + 1 [half level]

Endurance: +2 = 2 [constitution] + 1 [half level]-1 [armor]

Heal: +0 = -1 [wisdom] + 1 [half level]

History: +3 = 0 [intelligence] + 1 [half level] + 2 [Dragonborn]

Insight: +0 = -1 [wisdom] + 1 [half level]

Intimidate: +6 = 3 [charisma] + 1 [half level] + 2 [Dragonborn]

Nature: +0 = -1 [wisdom] + 1 [half level]

Perception: +5 = -1 [wisdom] + 1 [half level] + 5 [class training]

Religion: +1 = 0 [intelligence] + 1 [half level]

Stealth: +2 = 2 [dexterity] + 1 [half level]-1 [armor]

Streetwise: +4 = 3 [charisma] + 1 [half level]

Thievery: +2 = 2 [dexterity] + 1 [half level]-1 [armor]

Feats:

 

Shield Proficiency -- Light

Weapon Proficiency -- Shortbow

At-Will:

 

Basic Melee Attack: By weapon, damage 1[W]+4 [strength bonus] [standard action]

Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]

Bull Rush: +5 [base strength attack] vs fortitude [standard action]

Grab: +5 [base strength attack] vs reflex [standard action]

Move grabbed target: +5 [base strength attack] vs fortitude [standard action]

Escape: +7 [acrobatics] vs reflex / +9 [athletics] vs fortitude [move action]

Pressing Strike [Level 1]

Recuperating Strike [Level 1] [see online revision]

Other Standard Actions: Administer a potion; Aid another [see online revision] ; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)

Other Immediate Action: Readied action

Other Opportunity Action: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

Short rest: Healing surges as available

Five minutes: Normal escape from restraints (Acrobatics)

One hour: Forage; Streetwise check

 

Encounter Powers:

 

Second Wind

Spend an Action Point [free action, not in surprise round]

Dragon Breath, Acid [Dragonborn][minor action]

Swift Charge [free action]

Avalanche Strike [Level 1]

Shatter Bone Strike [Level 3]

Daily Powers:

 

Macetail's Rage [Level 1]

Primal Vitality [Level 2 Utility][minor action]

Dragonborn

 

+2 Strength, +2 Charisma (already included)

+2 History, +2 Intimidate

Dragonborn Fury (when bloodied, +1 on attacks)

Dragonborn Heritage (healing surge includes constitution bonus)

Dragon Breath

Barbarian

This barbarian chose the Rageblood Vigor feral might option.

Barbarian Agility

Rage

Rampage

 

Urg Shedinn 's Equipment:

 

39 lb

9 lb

2 lb

5 lb

3 lb

2 lb

40 lb

 

4 lb

2 lb

5 lb

1 lb

10 lb

10 lb

4 lb

4 lb

1 lb

_____

141 lb Weapons / Armor / Shield (from above)

Arrows (quiver of 30) x3

Backpack

Bedroll

Blanket, winter x1

Chain (10 feet) x1

Firewood (1 day) x2

Flint and steel

Grappling hook

Hammer

Pitons x10

Pouch (belt) x1

Rations (1 day) x10

Rope (50', silk) x2

Sunrods x4

Waterskins x1

Whetstone

 

Total

 

Magic items:

Weapon:

Weapon:

Weapon:

Weapon:

Armor:

Shield:

Arms:

Feet:

Hands:

Head:

Neck:

Ring:

Ring:

Waist:

 

 

 

 

 

 

 

 

Resistances:

Action Point Tally:

 

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

 

Death Saving Throw Failures:

 

More about Urg Shedinn :

 

Urg Shedinn comes from a long line of barbarians (started after the fall of the Dragonborn Empire). However this all came to naught when a group of tiefling warlocks slaughtered almost his entire tribe (excluding himself and his brother [the brother was taken into slavery]). After a time of wandering he came across a mercenary company and with nothing better to do joined up. It should be noted that he received no formal education and is not the most intelligent of people. Another note about his character is that his tribe worshiped both the mace tail and the holy ferret.

 

 

 

 

 

 

[/hide]

 

http://www.pathguy.com/cg4.htm

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Awesome.

 

Grim, would you mind helping me learn the system in a little while? I'll just throw you into a room with a few low levelled monsters and then I can learn as I play, because reading these books can only get me so far.

 

I think 4e is fairly simple to understand, so yeah.

 

EDIT: This might help. I haven't checked it out yet, but from the screenshots it looks like it could lighten the load quite a bit.

 

http://www.asmor.com/programs/digitalsquire/index.php

 

SECOND EDIT:

 

This too.

http://www.koboldstyle.org/stuff/4eCribSheet_kiznit_v1.1.pdf

 

THIRD EDIT:

 

Also, a complete list of every power card. We probably don't need it, but it's nice to have I suppose.

http://www.mediafire.com/?9yigxywq1zc

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On a completely unrelated note the wizards of the coast character builder trial works for characters up to level three! (Also Ross do you have any idea as to what setting the campaign will be?)

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I'm building my own, so get ready to set sail for fail.

 

Here, a world map I made a few days ago at 5:00AM in about 10 minutes. 50 points if you manage to guess the plot within 2 minutes of looking at it!

 

[hide] worldmaplarge.jpg [/hide]

 

There. I figure that revealing information about all the locations right now would be stupid, since it would kind of be metagaming.

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Ross, what level are we starting our characters at? Also, will you be making a character creator or should I try to find the one Grim was using?

 

 

 

Also, what alignment would we be if we were in the cliche position of trying to choose between a compasionate and evil nature. Basically a bloodthirsty, power hungry, Samaritan.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Retech I believe we are starting at level 3. I guess you can either use the point buy method (for regular results) or the more lulzy method (a dice roll[only once though])

 

EDIT: Possibly good with evil tendencies? or Evil with Good tendencies?

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I was reading through the players handbook, and I found it hard to use it, since I'd have to scroll up and down in the PDF to follow its instructions. I think I'd choose a corrupted Eladrin, since Drow isn't an option.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Grim found one. I tend to make them overly complex, this just tells you "Follow the red arrows" in a comforting tone.

 

http://www.pathguy.com/cg4.htm

 

We're starting at level three. Use point buy.

 

http://www.asmor.com/scripts/4eAbilityScores/index.php

 

That would be unaligned, I guess. Possibly evil. Just choose one of those and I'll accept it as what you want your personality to be.

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I suppose unaligned.

 

 

I was wondering from a gameplay perspective, since I'm sure that NPCs would judge you based on alignment, and I don't like being judge based on a one size fits all alignment. :thumbup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Nah, they'll judge you based on how I think somebody would judge you. I mean, at the start, if you burn a town, then the next town you go to might have heard of somebody burning a town, but unless you literally shout "I BURNED THAT TOWN AND HERE IS THE HEAD OF THE MAYOR AS PROOF", then they're only going to be mildly suspect, based on the direction you came from.

 

Of course, at later levels you get more well known, so people may be slightly prejudice against you because they heard a story where you killed some guys cousin's brother's friend's dog.

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Yeah from what I have seen (been trolling reading through /tg/) death is a definite part of the D&D experience (hell I worked in several ways for me to come back when my idiot barbarian bites the dust)

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Kayyy, I'll skim through the handbook and make a character.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Read through the benefits carefully (or hell just do what sounds freaking cool [kinda what I did]) :P (Like did you know that according to my level one power [macetail's rage] I get temporary hitpoints whenever I hit something in rage mode?)

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gar. can i jsut use my old bard class, downgraded?

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Er... No, Earth.

 

We're playing a different edition.

 

Also, it'd be cool if you guys had your power cards (Or something that has power statistic) readily available, since that way combat will be smoother.

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power cards? what? i dont know what we be doing!

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Sorry earth but (at least for now [i have some ideas about how to balance out a limited 3.5 spell range in 4e [thus creating the 3.875 abomination] which I will not get into]) you need to go by the books for your character (the two that ross allows me to release)

 

EDIT: Let me upload the power cards I have!

 

EDIT EDIT: Looks like I am missing some of them and holy [cabbage] the incomplete folder is around 200 mbs

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