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Dungeoneering Weapon Average Damage


Adventurer8

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Haha, player made crap. :-)

 

I can see where you are coming from, and I somehwat understand, but for me the raw stats are more convincing than some uncomfortable feeling somewhere inside. I like to be the moss efficiënt, that's what does it for me, tbh.

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Haha, player made crap. :-)

 

I can see where you are coming from, and I somehwat understand, but for me the raw stats are more convincing than some uncomfortable feeling somewhere inside. I like to be the moss efficiënt, that's what does it for me, tbh.

agreed. i passed on primal rapier b/c it couldnt come close to my prom 2h. when the release primal longsword or spear tho...

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I've yet to get a primal rapier, but the prom spear definitely wins over the prom rapier. I am thinking about ditching the spear though when i get the chance to get the primal rapier, because I'm pretty certain the primal rapier will get me through dungeons faster, albeit a bit harder boss battles.

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I'm assuming most skeletons are weak to crush, but what are zombies weak to?

 

Slash from my experience.

The challenge of a mistake is not to avoid it. The challenge of a mistake is dealing with the outcome.

 

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Proud of who I am and what I am.

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I'm assuming most skeletons are weak to crush, but what are zombies weak to?

magic :P (I never miss with my 88 magic while having "0" magic boni)

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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From my experience:

- All undead creatures are weak to magic.

- All ice creatures are weak to fire spells.

- Forgotten warriors are only weak to magic, strong against everything else. (If high-level)

- Forgotten rangers are only weak to melee.

- Forgotten mages can be killed easily with ranged, but melee works too except for extremely high-level ones.

- Bats and giant bats seem to be weak to ranged.

- Hydras have a slash weakness.

- Guard dogs are weak to stab.

- Giant rats don't really have a weakest point. I can kill them well with stab and magic though.

- Brutes are weak to crush and magic.

- Mysterious shades seem to be weak to magic, but slash does well too.

- Dungeon spiders have a magic weakness too.

- Icefiends are weak to fire spells and stab.

- Both trolls are weak to stab and slash.

 

I haven't encountered dragons yet, though, but I'm assuming they are weak to stab, and the frost/iron dragons are weak to fire spells.

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From my experience:

- All undead creatures are weak to magic.

- All ice creatures are weak to fire spells.

- Forgotten warriors are only weak to magic, strong against everything else. (If high-level)

- Forgotten rangers are only weak to melee.

- Forgotten mages can be killed easily with ranged, but melee works too except for extremely high-level ones.

- Bats and giant bats seem to be weak to ranged.

- Hydras have a slash weakness.

- Guard dogs are weak to stab.

- Giant rats don't really have a weakest point. I can kill them well with stab and magic though.

- Brutes are weak to crush and magic.

- Mysterious shades seem to be weak to magic, but slash does well too.

- Dungeon spiders have a magic weakness too.

- Icefiends are weak to fire spells and stab.

- Both trolls are weak to stab and slash.

 

I haven't encountered dragons yet, though, but I'm assuming they are weak to stab, and the frost/iron dragons are weak to fire spells.

Ice elementals are very, very strong vs any magic

 

Dragons are just like their surfaced counterparts (hide / ice ones weak vs stab & slash, metal vs stab & magic)

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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Ice elementals are very, very strong vs any magic

 

Dragons are just like their surfaced counterparts (hide / ice ones weak vs stab & slash, metal vs stab & magic)

Really? I'm assuming all "ice" monsters are weak to fire, so that's exactly what I did.

 

Anyways, forgot to list this up there. Ice elementals are very weak to crush. In a group of 3, we were all easily able to take a level 105 elemental down, all of us using the "crush" option with a fractite spear.

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Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

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From personal experience I would say that most of the mage monsters (forgotten mages, shades etc) are weak to slash (I seem to hit more often with the weak spear slash bonus than with stab or crush)

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From personal experience I would say that most of the mage monsters (forgotten mages, shades etc) are weak to slash (I seem to hit more often with the weak spear slash bonus than with stab or crush)

Shades are basically weak vs anything..

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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If I remember right, mage robes have the highest defense in crush and lowest in stab, and the demonheim monsters seem to use actual armor stats.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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