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Runescapes simple UI


Graiskye

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Full equipment switching through single hotkeys would be too much, I agree; but with a limited amount of hotkeys (say 12), being able to bind a single piece of equipment per key would be acceptable I think. A small set of hotkeys would be an asset, but would not automate every switch you'd need to perform ( for your hybriding situation at least). For instance, with 12 hotkeys, binding a superset would probably be a bad idea, as there'd be better options.

 

There are many problems either way though, with any number of hotkeys above 3.

 

that's a small number you might say, but that's not really the case: I have a gaming keyboard, most people don't. I can hold down 15 keys simoultaneously and have the (for example) 15 letters then appear continuously in alphabetical order. I can set the order too.

 

Implications: with 4 hotkeys, i can do 4 actions in the same game-click, be it drinking a potion, turning on a special attack, switching a prayer and switching an armour piece (or weapon to spec with) in the same game click (or there would have to be insane limitations, rendering the new hotkeys limited in their use). That would be an unfair advantage over anyone with a normal keyboard.

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Full equipment switching through single hotkeys would be too much, I agree; but with a limited amount of hotkeys (say 12), being able to bind a single piece of equipment per key would be acceptable I think. A small set of hotkeys would be an asset, but would not automate every switch you'd need to perform ( for your hybriding situation at least). For instance, with 12 hotkeys, binding a superset would probably be a bad idea, as there'd be better options.

 

There are many problems either way though, with any number of hotkeys above 3.

 

that's a small number you might say, but that's not really the case: I have a gaming keyboard, most people don't. I can hold down 15 keys simoultaneously and have the (for example) 15 letters then appear continuously in alphabetical order. I can set the order too.

 

Implications: with 4 hotkeys, i can do 4 actions in the same game-click, be it drinking a potion, turning on a special attack, switching a prayer and switching an armour piece (or weapon to spec with) in the same game click (or there would have to be insane limitations, rendering the new hotkeys limited in their use). That would be an unfair advantage over anyone with a normal keyboard.

 

Thats like saying using Mousekeys is an unfair advantage. If you are dedicated enough to learn to use Mousekeys and set it up, or if you are dedicated enough to buy a gaming keyboard and set up macros, then you deserve the benefits. Otherwise, Jagex would have banned people using Mousekeys by now.

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Full equipment switching through single hotkeys would be too much, I agree; but with a limited amount of hotkeys (say 12), being able to bind a single piece of equipment per key would be acceptable I think. A small set of hotkeys would be an asset, but would not automate every switch you'd need to perform ( for your hybriding situation at least). For instance, with 12 hotkeys, binding a superset would probably be a bad idea, as there'd be better options.

 

There are many problems either way though, with any number of hotkeys above 3.

 

that's a small number you might say, but that's not really the case: I have a gaming keyboard, most people don't. I can hold down 15 keys simoultaneously and have the (for example) 15 letters then appear continuously in alphabetical order. I can set the order too.

 

Implications: with 4 hotkeys, i can do 4 actions in the same game-click, be it drinking a potion, turning on a special attack, switching a prayer and switching an armour piece (or weapon to spec with) in the same game click (or there would have to be insane limitations, rendering the new hotkeys limited in their use). That would be an unfair advantage over anyone with a normal keyboard.

 

All of those actions can't be performed in a single tick. This could be remedied with a GCD on hotkeys regardless.

 

Your keyboard example is also against the rules, so I really don't understand it. Using a macro function on a mouse/keyboard with cursor positioning would get you the same result, and is doable now.

 

EDIT: It's also possible I misunderstood you, if you're talking about pressing down 4 separate keys for 4 separate actions, then throwing a slight GCD on hotkeys solves that.

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Full equipment switching through single hotkeys would be too much, I agree; but with a limited amount of hotkeys (say 12), being able to bind a single piece of equipment per key would be acceptable I think. A small set of hotkeys would be an asset, but would not automate every switch you'd need to perform ( for your hybriding situation at least). For instance, with 12 hotkeys, binding a superset would probably be a bad idea, as there'd be better options.

 

There are many problems either way though, with any number of hotkeys above 3.

 

that's a small number you might say, but that's not really the case: I have a gaming keyboard, most people don't. I can hold down 15 keys simoultaneously and have the (for example) 15 letters then appear continuously in alphabetical order. I can set the order too.

 

Implications: with 4 hotkeys, i can do 4 actions in the same game-click, be it drinking a potion, turning on a special attack, switching a prayer and switching an armour piece (or weapon to spec with) in the same game click (or there would have to be insane limitations, rendering the new hotkeys limited in their use). That would be an unfair advantage over anyone with a normal keyboard.

 

Thats like saying using Mousekeys is an unfair advantage. If you are dedicated enough to learn to use Mousekeys and set it up, or if you are dedicated enough to buy a gaming keyboard and set up macros, then you deserve the benefits. Otherwise, Jagex would have banned people using Mousekeys by now.

 

 

everyone has mousekeys for free. Everyone can download free generic mouse software to set mousekeys with any mouse for free.

 

you cannot increase the physical capabilities of your keyboard in any similar sense, rendering the issues uncomparable.

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everyone has mousekeys for free. Everyone can download free generic mouse software to set mousekeys with any mouse for free.

 

you cannot increase the physical capabilities of your keyboard in any similar sense, rendering the issues uncomparable.

 

Yes, but macros can still be used currently for the limited hotkeys that we do have. If Jagex ends up extending hotkeys like the OP suggests, they will put a global cooldown on hotkey usage, like every game does. Therefore, having macros that do many things at once will be rendered useless.

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Even though I would love such a feature the chances of jagex incorporating them are near 0..

 

They want runescape to be accessible for each person, also "game" illiterates: those who haven't played any game before runescape. These people you have to give a clear, simple interface, and features such as these (even when hidden) will make the interface more complex, and will alienate a part of their user base!

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Then they came to the yews

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All of those actions can't be performed in a single tick. This could be remedied with a GCD on hotkeys regardless.

 

Your keyboard example is also against the rules, so I really don't understand it. Using a macro function on a mouse/keyboard with cursor positioning would get you the same result, and is doable now.

 

EDIT: It's also possible I misunderstood you, if you're talking about pressing down 4 separate keys for 4 separate actions, then throwing a slight GCD on hotkeys solves that.

 

yes, i'm talking about 4 seperate keys. Jagex have tried throwing in a GCD in identifying herbs for instance. You can still identify 10+ herbs per game tick with legal mousekeys in a similar sense as hotkeys would work. There was SLIGHT improvement though, ruling out only those without gaming computer gear (that you really need for competitive real-time gaming). hitting many keys on your keyboard would let you perform even more actions per game tick.

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everyone has mousekeys for free. Everyone can download free generic mouse software to set mousekeys with any mouse for free.

 

you cannot increase the physical capabilities of your keyboard in any similar sense, rendering the issues uncomparable.

 

Yes, but macros can still be used currently for the limited hotkeys that we do have. If Jagex ends up extending hotkeys like the OP suggests, they will put a global cooldown on hotkey usage, like every game does. Therefore, having macros that do many things at once will be rendered useless.

Never had such experiences on LOTRO..Could use hotkeys as much as I could, provided item didn't have a CD.

 

Get your facts right.

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All of those actions can't be performed in a single tick. This could be remedied with a GCD on hotkeys regardless.

 

Your keyboard example is also against the rules, so I really don't understand it. Using a macro function on a mouse/keyboard with cursor positioning would get you the same result, and is doable now.

 

EDIT: It's also possible I misunderstood you, if you're talking about pressing down 4 separate keys for 4 separate actions, then throwing a slight GCD on hotkeys solves that.

 

yes, i'm talking about 4 seperate keys. Jagex have tried throwing in a GCD in identifying herbs for instance. You can still identify 10+ herbs per game tick with legal mousekeys in a similar sense as hotkeys would work. There was SLIGHT improvement though, ruling out only those without gaming computer gear (that you really need for competitive real-time gaming). hitting many keys on your keyboard would let you perform even more actions per game tick.

 

Of course it would speed up actions, it's a much quicker and more efficient system. If it was handled properly it wouldn't constitute much of an advantage, though it would greatly reduce repetitiveness.

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All of those actions can't be performed in a single tick. This could be remedied with a GCD on hotkeys regardless.

 

Your keyboard example is also against the rules, so I really don't understand it. Using a macro function on a mouse/keyboard with cursor positioning would get you the same result, and is doable now.

 

EDIT: It's also possible I misunderstood you, if you're talking about pressing down 4 separate keys for 4 separate actions, then throwing a slight GCD on hotkeys solves that.

 

yes, i'm talking about 4 seperate keys. Jagex have tried throwing in a GCD in identifying herbs for instance. You can still identify 10+ herbs per game tick with legal mousekeys in a similar sense as hotkeys would work. There was SLIGHT improvement though, ruling out only those without gaming computer gear (that you really need for competitive real-time gaming). hitting many keys on your keyboard would let you perform even more actions per game tick.

 

Of course it would speed up actions, it's a much quicker and more efficient system. If it was handled properly it wouldn't constitute much of an advantage, though it would greatly reduce repetitiveness.

 

try pressing 4 keys next to eachother on your keyboard. now try 15. Now consider i have 15 letters appearing on my keyboard after the second test. Not much of an advantage?

eat-brewing: i'd need 2 keys next to eachother for 100% successrate pressing both keys at the same time. now take weapon switching on f2p: weapon-switching while simoultaneous eating, and a style change: 3 buttons.

 

If i cannot press 2 buttons at the same time, there is no point in hotkeys, i'm not saving any clicks. what is then the point of hotkeys?

 

If i can press 2 buttons at the same time, the entire game is changed, and every boss, every monster needs to increase in difficulty

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If i cannot press 2 buttons at the same time, there is no point in hotkeys, i'm not saving any clicks. what is then the point of hotkeys?

 

Lol. Wow... I don't even know what to say.

 

The point of hotkeys is to have different clicks instantly accessible through keyboard keys, instead of managing several different menus. Good enough for you?

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All of those actions can't be performed in a single tick. This could be remedied with a GCD on hotkeys regardless.

 

Your keyboard example is also against the rules, so I really don't understand it. Using a macro function on a mouse/keyboard with cursor positioning would get you the same result, and is doable now.

 

EDIT: It's also possible I misunderstood you, if you're talking about pressing down 4 separate keys for 4 separate actions, then throwing a slight GCD on hotkeys solves that.

 

yes, i'm talking about 4 seperate keys. Jagex have tried throwing in a GCD in identifying herbs for instance. You can still identify 10+ herbs per game tick with legal mousekeys in a similar sense as hotkeys would work. There was SLIGHT improvement though, ruling out only those without gaming computer gear (that you really need for competitive real-time gaming). hitting many keys on your keyboard would let you perform even more actions per game tick.

 

Of course it would speed up actions, it's a much quicker and more efficient system. If it was handled properly it wouldn't constitute much of an advantage, though it would greatly reduce repetitiveness.

 

try pressing 4 keys next to eachother on your keyboard. now try 15. Now consider i have 15 letters appearing on my keyboard after the second test. Not much of an advantage?

eat-brewing: i'd need 2 keys next to eachother for 100% successrate pressing both keys at the same time. now take weapon switching on f2p: weapon-switching while simoultaneous eating, and a style change: 3 buttons.

 

If i cannot press 2 buttons at the same time, there is no point in hotkeys, i'm not saving any clicks. what is then the point of hotkeys?

 

If i can press 2 buttons at the same time, the entire game is changed, and every boss, every monster needs to increase in difficulty

 

Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

 

The point of it is to get rid of menu flipping, and reflexively clicking for things like prayer switching; and to speed up response time between actions.

 

With a relatively low GCD, someone clicking stuff and using the function keys to switch menus would never be faster than someone using hotkeys. At the same time, the difference in speed is subtle enough that's it's not a huge advantage (further limited by the amount of hotkeys). It's mainly for comfort and convenience.

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If i cannot press 2 buttons at the same time, there is no point in hotkeys, i'm not saving any clicks. what is then the point of hotkeys?

 

Lol. Wow... I don't even know what to say.

 

The point of hotkeys is to have different clicks instantly accessible through keyboard keys, instead of managing several different menus. Good enough for you?

 

I'm at a loss of what to say about that statement, conversely.

 

We already all have the menu-switching F-keys, we already have quick prayers, the quick summoning option and we have spell sorting. Currentl, you choose the menu for your next action, using hotkeys. The actual action thus requires a single click. This is based on game-understanding, being able to predict your next move.

 

I thus need a hotkey to perform two actions in succession to save any sort of time. A Cool Down, would at minimum be a single game tick. I can already prepare a menu, and perform an action within a game tick, every game tick.

 

either i'd have to be able to do 2 things within the same game tick: read 2 keys at the "same time" or there's no improvement in ingame capabilities, just inherent laziness. How does that improve the game? It reduces pvp and all competitive activities even more down to luck, and 99s as compared to clicking skills. With 2300+ total i guess i should be happy, but that reduces runescape even further into simple grinding, highest stat always wins unless unlucky...

 

Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!
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Seriously, you're saying the game would be too easy if they improved the UI?! Are you KIDDING ME?!?!

 

How about some REAL difficulty instead of this tedious crap. You guys seem downright masochistic.

It could be over done.

 

Imagine hybriding: F1 switches between tank+mage top, f2 switches legs, f3 switches shield, f4 switches weapon, f5 casts ice barrage, f6 equips dds, f7 activates spec, f8 switches prayers..it'd be pretty OP.

 

How is it OP when everyone has the same opportunity?

because it removes all skill from hybriding/pking.

RuneScape requires skill? :rolleyes:

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I'm at a loss of what to say about that statement, conversely.

 

We already all have the menu-switching F-keys, we already have quick prayers, the quick summoning option and we have spell sorting. Currentl, you choose the menu for your next action, using hotkeys. The actual action thus requires a single click. This is based on game-understanding, being able to predict your next move.

 

I thus need a hotkey to perform two actions in succession to save any sort of time. A Cool Down, would at minimum be a single game tick. I can already prepare a menu, and perform an action within a game tick, every game tick.

 

either i'd have to be able to do 2 things within the same game tick: read 2 keys at the "same time" or there's no improvement in ingame capabilities, just inherent laziness. How does that improve the game? It reduces pvp and all competitive activities even more down to luck, and 99s as compared to clicking skills. With 2300+ total i guess i should be happy, but that reduces runescape even further into simple grinding, highest stat always wins unless unlucky...

 

Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!

 

Hotkeys would be shortcuts for specific items/spells/prayers. What you mentioned in your post are simply hotkeys for switching menus, but you still need to manage those menus (click the contents of the menu, quickly switch to another menu, click the contents of that menu). Menu-managing is not user-friendly, and it's not difficult, its simply tedious.

 

Again, with GCD's and limited number of hotkeys, coupled with the fact that everyone has these features available, there would be no unfair advantage in the game. And I disagree with your assumption that a GCD hasn't been implemented only because its impossible in the current game engine. Bloom lighting isn't currently implemented in the game either. Does that mean its impossible to do in the engine? Nope, because it's due to be released this year.

 

I guarantee that Jagex will be shifting to keyboard controls in the next year or so. It's inevitable, because it allows for greater depth of gameplay, since boss fights/combat mechanics aren't limited to how well someone can manage their menus, but rather how good the player's skills and reflexes are in the actual game.

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Seriously, you're saying the game would be too easy if they improved the UI?! Are you KIDDING ME?!?!

 

How about some REAL difficulty instead of this tedious crap. You guys seem downright masochistic.

 

 

Ye, I agree. That really is an asinine argument. Making something easier isn't a bad thing always. It would allow certain things, such as prayer switching and spell switching to become easier, etc. I fail to see how improving the interface is a bad thing. Do you use combat familiars? They are a PAIN in the arse to get to attack something before I kill it.

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Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!

 

What?

 

The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented.

 

It's not going to be, I have no illusions about that. Still an okay idea.

 

Edit: redundancy

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I'm at a loss of what to say about that statement, conversely.

 

We already all have the menu-switching F-keys, we already have quick prayers, the quick summoning option and we have spell sorting. Currentl, you choose the menu for your next action, using hotkeys. The actual action thus requires a single click. This is based on game-understanding, being able to predict your next move.

 

I thus need a hotkey to perform two actions in succession to save any sort of time. A Cool Down, would at minimum be a single game tick. I can already prepare a menu, and perform an action within a game tick, every game tick.

 

either i'd have to be able to do 2 things within the same game tick: read 2 keys at the "same time" or there's no improvement in ingame capabilities, just inherent laziness. How does that improve the game? It reduces pvp and all competitive activities even more down to luck, and 99s as compared to clicking skills. With 2300+ total i guess i should be happy, but that reduces runescape even further into simple grinding, highest stat always wins unless unlucky...

 

Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!

 

Hotkeys would be shortcuts for specific items/spells/prayers. What you mentioned in your post are simply hotkeys for switching menus, but you still need to manage those menus (click the contents of the menu, quickly switch to another menu, click the contents of that menu). Menu-managing is not user-friendly, and it's not difficult, its simply tedious.

 

Again, with GCD's and limited number of hotkeys, coupled with the fact that everyone has these features available, there would be no unfair advantage in the game. And I disagree with your assumption that a GCD hasn't been implemented only because its impossible in the current game engine. Bloom lighting isn't currently implemented in the game either. Does that mean its impossible to do in the engine? Nope, because it's due to be released this year.

 

I guarantee that Jagex will be shifting to keyboard controls in the next year or so. It's inevitable, because it allows for greater depth of gameplay, since boss fights/combat mechanics aren't limited to how well someone can manage their menus, but rather how good the player's skills and reflexes are in the actual game.

The only problem is it IS impossible..Runescape runs on a tick system (one tick per .6 seconds). It would either be to slow of a cool-down to be worth it, or overpowered.

 

Seriously, you're saying the game would be too easy if they improved the UI?! Are you KIDDING ME?!?!

 

How about some REAL difficulty instead of this tedious crap. You guys seem downright masochistic.

It could be over done.

 

Imagine hybriding: F1 switches between tank+mage top, f2 switches legs, f3 switches shield, f4 switches weapon, f5 casts ice barrage, f6 equips dds, f7 activates spec, f8 switches prayers..it'd be pretty OP.

 

How is it OP when everyone has the same opportunity?

because it removes all skill from hybriding/pking.

RuneScape requires skill? :rolleyes:

ever hybrided? every killed jad? ever duo/solo'd corp? ever gone TDs? ever tried to skill at maximum efficancy?

 

all of these things require skill, and they're definitely acquired skills.

 

As I said earlier, I'd like to see quick prayers, rest on/off, summoning right-click, and possibly even special attack added, but anything more would be too much.

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Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!

 

What?

 

The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented.

 

It's not going to be, I have no illusions about that. Still an okay idea.

 

Edit: redundancy

 

are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense.

 

 

Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape.

 

I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about.

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Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!

 

What?

 

The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented.

 

It's not going to be, I have no illusions about that. Still an okay idea.

 

Edit: redundancy

 

are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense.

 

 

Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape.

 

I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about.

 

I'm talking about input checks, not actual game actions. In response to your question about holding down 2 or more keys. Even if the game ticks at .6 seconds it'd be able to establish which hotkey was pressed first before cycling.

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Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!

 

What?

 

The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented.

 

It's not going to be, I have no illusions about that. Still an okay idea.

 

Edit: redundancy

 

are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense.

 

 

Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape.

 

I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about.

 

I'm talking about input checks, not actual game actions. In response to your question about holding down 2 or more keys. Even if the game ticks at .6 seconds it'd be able to establish which hotkey was pressed first before cycling.

 

can you confirm the existence of input checks, independent of game ticks? it seems random to me whether or not the first piece of armour, the third, the fifth or the last is equipped when i attempted an 8-item switch in the bank repeatedly just now. the existence of independent input checks would contradict that policy. The same goes for herb cleaning, the same goes for food eating when spamming multiple items within the same game turn.

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Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!

 

What?

 

The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented.

 

It's not going to be, I have no illusions about that. Still an okay idea.

 

Edit: redundancy

 

are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense.

 

 

Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape.

 

I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about.

 

I'm talking about input checks, not actual game actions. In response to your question about holding down 2 or more keys. Even if the game ticks at .6 seconds it'd be able to establish which hotkey was pressed first before cycling.

 

can you confirm the existence of input checks, independent of game ticks? it seems random to me whether or not the first piece of armour, the third, the fifth or the last is equipped when i attempted an 8-item switch in the bank repeatedly just now. the existence of independent input checks would contradict that policy. The same goes for herb cleaning, the same goes for food eating when spamming multiple items within the same game turn.

 

Of course not, as is clear from the impromptu name.

 

It's hard to believe such a thing couldn't be done client side, though.

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Yeah, with a GCD you couldn't press 2 keys at the same time, and execute 2 separate actions.

this ignores the existence of the game-tick limitation of runescript as a programming language. within a game tick, what action would hold precedence? would there be an order (prayer, eating, spell etc. etc.) would it be random? why hasn't a similar GCD been applied to wielding items and "8 item switches"? i believe that is quite possibly because a GCD can't be implemented. A gcd of one action per game tick would slow down the entire game significantly, as that would be the only way to limit hotkeys!?!

 

What?

 

The GCD would be independent of the tick system, yet if actions were performed that required separate ticks the first action pressed would take precedence. Of course no one but the developers can say whether it's possible or not, but it's highly unlikely such a thing couldn't be implemented.

 

It's not going to be, I have no illusions about that. Still an okay idea.

 

Edit: redundancy

 

are there any actions currently ingame that are independent on the tick system? I certainly can't think of any, as the clicks are just the refresh-rate jagex uses on actions, how can anything happen at different rates than that? The argument makes no sense.

 

 

Also, the comparison with the bloom lighting is completely void. a tick is a refresh rate, a lighting effect is a graphical effect, not a complete overhaul of the most basic game-mechanic in runsecape.

 

I quite honestly think some of you just don't know the difference between a jave-based game and a real-time game. runescape is TURN-BASED. You quite simply don't know what you're talking about.

 

I'm talking about input checks, not actual game actions. In response to your question about holding down 2 or more keys. Even if the game ticks at .6 seconds it'd be able to establish which hotkey was pressed first before cycling.

 

can you confirm the existence of input checks, independent of game ticks? it seems random to me whether or not the first piece of armour, the third, the fifth or the last is equipped when i attempted an 8-item switch in the bank repeatedly just now. the existence of independent input checks would contradict that policy. The same goes for herb cleaning, the same goes for food eating when spamming multiple items within the same game turn.

 

Of course not, as is clear from the impromptu name.

 

It's hard to believe such a thing couldn't be done client side, though.

 

so then what you're saying is that the whole of runescape would need to be rewritten with a new secondary, memory-intensive system to get hotkeys? that's an entirely new game! which leaves us back to my assertion...

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