tonguetamer3 Posted May 8, 2010 Share Posted May 8, 2010 I was doing some dungeoneering, when I noticed something that didn't make sense to me. My understanding was that if I raided a higher floor, I would receive more base "Floor XP." I also thought that my "Prestige XP" would go up as I raided more different floors. The experience I received upon completing floor 16 and then floor 17 destroyed both of these theories... Upon completing Floor 16, I received more Floor XP and more Prestige XP than upon completing Floor 17. Anyone have an explanation? Runescape: Winter 2002/2003 - May 2011 Link to comment Share on other sites More sharing options...
Aiel Posted May 8, 2010 Share Posted May 8, 2010 it also depends on performance in the dungeon. All monsters killed etc. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
qeltar Posted May 8, 2010 Share Posted May 8, 2010 The game stupidly penalizes you three or four times for the same omission or inability to do part of the dungeon. If you can't get into part of the floor you lose bonus room percentage, and it also whacks your base XP *and* prestige XP. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill! Link to comment Share on other sites More sharing options...
tonguetamer3 Posted May 8, 2010 Author Share Posted May 8, 2010 I thought killing all of the monsters affected your level mod? Quote from KB regarding "Points Mod" (which I believe is now called "Level Mod" "This modifies your XP reward based on how many creatures you left undefeated in the dungeons" Also, according to the KB, the Base "Floor XP" is based purely on which floor you were raiding. "Floor - An amount of XP based on the floor you were raiding. " Runescape: Winter 2002/2003 - May 2011 Link to comment Share on other sites More sharing options...
skylor12344 Posted May 8, 2010 Share Posted May 8, 2010 on the first picture u completed all 13 bonus rooms where as on the 2nd one you only complete 8 therefor allowing you to get more xp on floor 16 than floor 17 Link to comment Share on other sites More sharing options...
tonguetamer3 Posted May 8, 2010 Author Share Posted May 8, 2010 The game stupidly penalizes you three or four times for the same omission or inability to do part of the dungeon. If you can't get into part of the floor you lose bonus room percentage, and it also whacks your base XP *and* prestige XP. If this is true, it explains the XP difference. It would also be quite a flaw in the XP system... on the first picture u completed all 13 bonus rooms where as on the 2nd one you only complete 8 therefor allowing you to get more xp on floor 16 than floor 17 I realize my bonus room multiplier is higher for Floor 16. I was merely referring to the Floor XP and Prestige Xp however, not the total XP I ended up getting. Although, if you are referring to Qeltar's explanation, what you are saying explains my situation. Runescape: Winter 2002/2003 - May 2011 Link to comment Share on other sites More sharing options...
Viv Posted May 8, 2010 Share Posted May 8, 2010 The game stupidly penalizes you three or four times for the same omission or inability to do part of the dungeon. If you can't get into part of the floor you lose bonus room percentage, and it also whacks your base XP *and* prestige XP. If this is true, it explains the XP difference. It would also be quite a flaw in the XP system... on the first picture u completed all 13 bonus rooms where as on the 2nd one you only complete 8 therefor allowing you to get more xp on floor 16 than floor 17 I realize my bonus room multiplier is higher for Floor 16. I was merely referring to the Floor XP and Prestige Xp however, not the total XP I ended up getting. Although, if you are referring to Qeltar's explanation, what you are saying explains my situation.tbhthey should either not call them *bonus rooms* or not take off floor/prestige exp..the herb growing in the dungion does help alot and solves most of the problems but for people with lower skills it doesnt cut it Link to comment Share on other sites More sharing options...
qeltar Posted May 8, 2010 Share Posted May 8, 2010 Unfortunately, it is this way. It's even sillier with low-complexity dungeons, where you get penalized five or six times for the same decision. ;) Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill! Link to comment Share on other sites More sharing options...
tonguetamer3 Posted May 8, 2010 Author Share Posted May 8, 2010 Yeah, if bonus rooms are taking off from Base XP and Prestige XP, that does not make much sense at all. I had thought that they could only add to your score, but apparently that is not so. <_< Runescape: Winter 2002/2003 - May 2011 Link to comment Share on other sites More sharing options...
xSxqPowerx Posted May 8, 2010 Share Posted May 8, 2010 Qeltar is correct, hence why it is worth spending the time to make a potion if it will allow you to open every room. Link to comment Share on other sites More sharing options...
wioneo Posted May 9, 2010 Share Posted May 9, 2010 The game stupidly penalizes you three or four times for the same omission or inability to do part of the dungeon. If you can't get into part of the floor you lose bonus room percentage, and it also whacks your base XP *and* prestige XP. If this is true, it explains the XP difference. It would also be quite a flaw in the XP system... on the first picture u completed all 13 bonus rooms where as on the 2nd one you only complete 8 therefor allowing you to get more xp on floor 16 than floor 17 I realize my bonus room multiplier is higher for Floor 16. I was merely referring to the Floor XP and Prestige Xp however, not the total XP I ended up getting. Although, if you are referring to Qeltar's explanation, what you are saying explains my situation.tbhthey should either not call them *bonus rooms* or not take off floor/prestige exp..the herb growing in the dungion does help alot and solves most of the problems but for people with lower skills it doesnt cut it Also there are some doors which are completely impossible for you to open even with boosts, such as a lvl 94 rc door for me while soloing, and those should be either completely removed or removed from consideration from your base xp. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
poiuytreza2 Posted May 9, 2010 Share Posted May 9, 2010 No way... so Base XP is already altered BEFORE any of the multipliers are applied? That's ridiculous.. why would you count it in twice (and once invisible) Or a more logical explanation would be that the base xp is actually calculated based on the objects/rooms and enemies that are generated (unrelated to the avatar's actions) --- Since januari/februari 2001 ---The Grand Exchange Search Extension Link to comment Share on other sites More sharing options...
Baleout Posted May 9, 2010 Share Posted May 9, 2010 Base exp is calculated based on how long it is estimated that dungeon will take to complete. The prestige exp is then calculated from the base exp and your prestige level. More specifically, base exp is calculated from:1. What floor you are on2. How many rooms were on the direct path to the boss (larger dungeon size = more rooms)3. How many bonus rooms your team entered4. Your own combat level (F2p players with combat levels above 90 get reduced exp) Those four I am sure about, but I think it might also take into account the levels of monsters compared to your team's combat levels, or how many enemies you left behind. As the configuration of rooms and placement of enemies is randomly generated at the start of the dungeon, there is some random element to the value of the base exp you will get at the end. As long as you open as many doors as you can, this can't be helped. Link to comment Share on other sites More sharing options...
tonguetamer3 Posted May 9, 2010 Author Share Posted May 9, 2010 Regardless of how Floor XP is calculated, I still see no reason why my Prestige XP should go down after completing another Floor. It could possibly go up less between 16 and 17 than it did between 15 and 16, but it still should not have gone down. Prestige is supposed to be based on the number of different floors you have completed, so there is no way it should be lower when I have completed more floors. EDIT: "The prestige exp is then calculated from the base exp and your prestige level." I now see what you mean by this. Your point is that because my Floor XP was lower, based on whatever calculation they use, my Prestige was then lower, even though I now have a higher level Prestige (17 vs 16). While having Prestige 17 helps me to get more XP, it does not mean I will necessarily get more XP every time. Runescape: Winter 2002/2003 - May 2011 Link to comment Share on other sites More sharing options...
bedman Posted May 9, 2010 Share Posted May 9, 2010 Base floor and prestige is also affected by not totally completing the dungeon. Stupid IMO. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
tonguetamer3 Posted May 9, 2010 Author Share Posted May 9, 2010 I have made a post on the RSOF, in case any of you are interested in contributing there. Perhaps we can get some response from Jagex as to if the current setup (whatever it actually happens to be) is intentional or if some of these factors affecting our experience were not intended to exist. Quick find code: 149-150-841-60947771 Runescape: Winter 2002/2003 - May 2011 Link to comment Share on other sites More sharing options...
schmuall Posted May 9, 2010 Share Posted May 9, 2010 Also there are some doors which are completely impossible for you to open even with boosts, such as a lvl 94 rc door for me while soloing, and those should be either completely removed or removed from consideration from your base xp. Or they could stay the way they are and actually reward people with high skills... give F2P a penny and they want a dime; give P2P a quarter, they want 100,000 dollars, your car, house, boat, social security number, credit card numbers, drivers license, clothes on your back and everything you ever owned or interacted with ever Link to comment Share on other sites More sharing options...
pulli23 Posted May 9, 2010 Share Posted May 9, 2010 I believe (will test once I have time), base (& prestige) experience is a simple function which scales linearly with the total amount of rooms opened. Something like: xp = lvl ^ A + B * roomsA, B being constants (xp seems to grow as a power function from the level). If one kept the level constant (which happens for prestige xp once you reach 69 -in normal case-. the function would be:xp = CONST + B * roomsSomething which we ought to be able to test (and get "B"). I could do verify this, though I would like your data too (if anyone wants to help post here?):prestige lvl (only post if its 35): base prestige xp gained: number of rooms opened: If some people could post this I could make the formula? First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
ghjkl Posted May 9, 2010 Share Posted May 9, 2010 Maybe its based on rooms opened/total rooms and not just rooms opened. That means as long as you opened all of the rooms you get optimal exp. Link to comment Share on other sites More sharing options...
tonguetamer3 Posted May 9, 2010 Author Share Posted May 9, 2010 I would post my numbers, but I'm not Prestige 35 =/ Runescape: Winter 2002/2003 - May 2011 Link to comment Share on other sites More sharing options...
ventuzz Posted May 11, 2010 Share Posted May 11, 2010 How did you get 1400 base xp at floor 16?... i mean I played thru to floor 20 and only get 1000 base xp, yes i did kill everything and not die. *edit - I think i figured out, Jagex nerfed xp amount on F2P world - gee they said "tiny", tiny? my [wagon]. Hacked 10 years old account, permamently quit if Jagex doesn't return items. Link to comment Share on other sites More sharing options...
tonguetamer3 Posted May 11, 2010 Author Share Posted May 11, 2010 Yeah they did nerf F2P XP. I've concluded that the base XP is figured out from a number of factors about the dungeon, some which are out of our control and some which may be in our control. I don't know exactly which factors affect base XP, making this conclusion somewhat too generic to be useful... I also found out that Prestige XP is the same as Base Floor XP, except that it is calculated as if you were doing the floor your Prestige level is (I think). So if my Prestige was level 20 and I was running floor 15, my base XP would be calculated based on those other factors in the dungeon. My Prestige XP would also be calculated on those other factors, but instead of plugging Floor 15 into the equation, they would use Floor 20. Pretty much, I have not brought any new information out, this is just a summary post in case anyone else was confused like I was (hopefully what I've said here is correct). :-? Runescape: Winter 2002/2003 - May 2011 Link to comment Share on other sites More sharing options...
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