Sly_Wizard Posted June 14, 2010 Share Posted June 14, 2010 How might I find one of these organizations that keep these lists? I feel like it would really help... Same here. I already know one person on 117 I absolutely refuse to play with, and that's because he holds keys and thinks it's funny. Link to comment Share on other sites More sharing options...
AlexRose Posted June 14, 2010 Share Posted June 14, 2010 Order of 2nd binds: Hexhunter shortbow > Shadow Silk Hood > Promethium Platebody > Primal Full Helm (just because of rarity) > Blood Necklace (overrated item, imo, but it is a great 3rd bind if you get 100+ dung) > Primal Skirt > Everything else Now why would you bind a Primal Full Helm solely because it's "rare"? I can't personally vouch for the Blood Necklace, but I've heard very good things about it from the 90+ dungeoneering crowd. Have you personally tried it? The hexhunter bow (and therefore the SoulGazer enemy) does exist, as a friend of mine has one. It's probably the rarest item in the game right now, and it is extremely powerful in the dungeons. Against Forgotten Mages, Shades, and most bosses, it hits consistent 300-400s and because it is a short-bow, it hits them very quickly. If you can get ahold of one of these bows and can use it, I highly recommend binding it over anything else. Agreed. Someone on my team once had it. I felt that it was quite average until we got to the boss, a level 400 Geomancer. Holy hell did that thing kick hobgoblin ass. I think that one Ranger was outdamaging the other four of us combined. My question is: does the Hexhunter work on all the bosses that have a magic attack? Or just the ones that are primarily Magic based? The Shadow Silk hood is also amazing. It allows you to be neutral to the majority of enemies in F30-35: skeletons (but not skeleton mages), forgotten warriors, forgotten rangers, and hill giants. The big two things to watch out for with the hood are Forgotten Mages and Shades. If a Forgotten Mage spots you, it disables your "invisibility" for about 15 seconds, which can be lethal if you are in a room full of monsters by yourself. Other enemies that the hood doesn't work on are pickaxes, hobgoblins, spiders, bats, dogs, dragons, and brutes. That may seem like a lot of monsters that the hood doesn't protect against, but zombies, skeletons, and forgotten warriors/archers are the most commonly found enemies in the later dungeons so it's better than it seems. Note that most enemies in the ice levels can see through your hood, but seeing as it is most efficient to just c1 rush the ice levels, that is of little consequence. I tried the Shadow Silk Hood. I found the protection given against some of the monsters didn't account for the extra damage taken without my platebody, especially when a magic user was in the room. There's just a fairly narrow range of monsters that it truly protects against, and all the other monsters hit far more often. Another problem with the Shadow Silk Hood is that, when you're with your team, the Shadow Silk Hood doesn't negate damage, but merely transfers it over to your other team members. When you're actively clearing a room with your team, it's useless. Link to comment Share on other sites More sharing options...
Sly_Wizard Posted June 14, 2010 Share Posted June 14, 2010 On a side note, since someone mentioned a "Do not party with" list, I'd like to tell you all not to party with this guy if you happen to be on world 117 looking for a party: He didn't attack any monsters, he didn't enter the boss room at all, and he voted to end when he still had rooms to do. Luckily, we got them all done. Link to comment Share on other sites More sharing options...
mario_sunny Posted June 14, 2010 Share Posted June 14, 2010 On a side note, since someone mentioned a "Do not party with" list, I'd like to tell you all not to party with this guy if you happen to be on world 117 looking for a party: He didn't attack any monsters, he didn't enter the boss room at all, and he voted to end when he still had rooms to do. Luckily, we got them all done. You didn't kick him...? By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
Sly_Wizard Posted June 14, 2010 Share Posted June 14, 2010 Should have, but wasn't thinking about it at the time. Link to comment Share on other sites More sharing options...
Viv Posted June 14, 2010 Share Posted June 14, 2010 kicking people is pretty hard accually if you move the screen goes away if you are in combat you cant kick someone.....if you kick someone u run risk of mime ruining day.....so you have to all agree to kick the person at the end and have to get the whole party members to agree...ive only been in 2 teams where someone was successfully kicked from team. once was a leecher that sat at base left party and sat at base again other time was with my friend that had 96 dungeoneering and he said "kick that leecher" "hes gone take his food if you need" some dungeoneers dont play around. one thing about finding good teamates that helps alot you remove the 5-10 mins to find random team members or if your bored of rs standing in 117 doing nothing even though you may not save as much time accually inside the dungeon......doing 7 larges in a row with the same team is epic ! 6 larges * 5 mins = 30 mins which usually is over half a large dungeon. Link to comment Share on other sites More sharing options...
Sly_Wizard Posted June 14, 2010 Share Posted June 14, 2010 Do people here rush large maps? I generally do, but lately I'm starting to have doubts about it, as I've done a few non-rushes, and the experience seems to be better without losing much time at all. Link to comment Share on other sites More sharing options...
Napalm Posted June 14, 2010 Share Posted June 14, 2010 Do people here rush large maps? I generally do, but lately I'm starting to have doubts about it, as I've done a few non-rushes, and the experience seems to be better without losing much time at all. I find that in the beggining of most large maps, it's best to clear as many rooms as possible, to have more food in case you get an early monolith, or a tough room overall. Later on, when everyone already has enough food, it's acceptable to rush, although I still prefer clearing. Link to comment Share on other sites More sharing options...
tortilliachp Posted June 14, 2010 Share Posted June 14, 2010 Do people here rush large maps? I generally do, but lately I'm starting to have doubts about it, as I've done a few non-rushes, and the experience seems to be better without losing much time at all. have you ever set a timer? for me, looking at my timer at 40 mins, and an hour and 15 mins feels the same rushing / non-rushing the same floor. exp per hour difference is huge though. try it once, you'll notice the difference :) Link to comment Share on other sites More sharing options...
Viv Posted June 14, 2010 Share Posted June 14, 2010 Do people here rush large maps? I generally do, but lately I'm starting to have doubts about it, as I've done a few non-rushes, and the experience seems to be better without losing much time at all. have you ever set a timer? for me, looking at my timer at 40 mins, and an hour and 15 mins feels the same rushing / non-rushing the same floor. exp per hour difference is huge though. try it once, you'll notice the difference :)its like 5k-6k exp u lose for rushing but rushing/nonrushing time difference depends oon the party if you have 5 138s and you are nonrushing a floor can take less than an hr like 50-60mins but sometimes they take 70 and get 50K+ exp for more than just floor 34/35 but the team needs to stick together and still not make armor and stuff. rushing is highly variable and ive been on teams with toppagers thier are some maps where you are ok on food but other maps you all are running low on food/prayer and it doesnt save much time at all to rush cause you may need to fish/be extra careful also you might reach the monstr limit and have to clear anyway =p a good keyer is neccessary for a good rush one person keying/tooling or a keyer and tooler working closely together. but in a successful rush a floor can be done in 30-45 mins and give only 5k less so for 34-35 ud still get around 50k exp so that is a 6k-20k an hr difference =p a couple parties rush or non rush are generally bad and take 70-90 mins no matter what =P thats why it is important to be wise with team selection i mainly rush but if i join a team that says kill all but de and they are all 130+ ill do the floor but not expect it to go as fast. Link to comment Share on other sites More sharing options...
Alistair Posted June 14, 2010 Share Posted June 14, 2010 My dungeoneering is pretty erratic. I find random teammates in W117 or W2 (less hectic). It's not the best method, but it's pretty much my only option. The friends I have dungeoneered with tend to be worse at it (hopefully none of them read this) >.> I usually play small from 1-20, 20-25 can be small or medium, 26-29 can be medium or large, 30-35 always large. I never use a lower complexity. I nearly always do 5:5 not because I think it's better but because that's what everyone always chooses :P Essentially, whatever gets called, and as many in a row as possible. I agree that all teammates should try to get hold of at least a few essential tools. The key person should especially hold it, so they can call for any skill doors they can't open with the level. I personally don't think gatestones need to be used for small rushes. Dying is not much of an issue, and neither is transport. The only boss found on small rushes where it might be useful would be Stomp.If I knew the best way to use gatestones, I would use them :P Because I tend to be the keychain, I leave it at areas of high unopened door density. I also like to leave them at altars. Maps vary a lot so the use of gatestones has to be adaptable.Of course, when it comes to bosses, in front of all bosses if I have them, apart from Luminescent Icefiend...because you can't. Sometimes I teleport out of the ice demon when he freezes and the other teammates refuse to listen to 'break the ice'. I sometimes place gatestones inside Sagittare's maze if it's low level, just to kill it faster. At Stomp, I gatestone one of the lodestones and another teammate gatestones another, and then a third and fourth teammate stands in front of them. I would bind in the order: Spear p++, Blood Necklace, Platebody, Platelegs/Skirt. For me that would be Gorgonite, but obviously the highest level possible. I bind arrows. They don't take up an inventory space and are a pain to make. By the time I have the level to cast Fire [whatever the one above wave is called], I would have the level to craft bloods Rushing is something which really depends on what the leader says. I prefer the 'all but de' approach because it's less crazy, but am fine with running through monster filled rooms to open doors. As long as an altar and the room before boss is clear, it's generally fine. It depends largely on the layout of the dungeon how successful it is. I don't know about everyone else but I like it when the leader marks monsters to kill - I hate having to think about what to kill first, and it would be nice to for everyone to pile and complete the room quicker. Kicking is something which I tend to ignore. Any attempts are nearly always a result of hot headedness, a careless judgment. Oh, I've also never seen a Soulgazer before either, and have only seen an Edimmu once. Link to comment Share on other sites More sharing options...
xxlegendxx Posted June 14, 2010 Share Posted June 14, 2010 The gatestone home tele is a great trick. It's like the home room is always the room right next to wherever you are. Just drop a gatestone wherever you are, home tele, do whatever you need to do, and gatestone tele back to where you were. It's especially useful where your team gets a room that takes a bit of work. You can use this down time while your buddies take care of business to make runes, craft/smith armor, or a personal favorite strategy of mine, collect salve eels and drop at home. Of the many uses a gatestone can be used for with teleing out of the boss room debatable, this could surely be considered the absolute best. Link to comment Share on other sites More sharing options...
canadiansmurf Posted June 14, 2010 Share Posted June 14, 2010 On a side note, since someone mentioned a "Do not party with" list, I'd like to tell you all not to party with this guy if you happen to be on world 117 looking for a party: He didn't attack any monsters, he didn't enter the boss room at all, and he voted to end when he still had rooms to do. Luckily, we got them all done. You didn't kick him...? Kicking needs to be improved. Atm, if you kick someone the dungeon doesn't reset to 4:4 instead of 5:5 for mimes etc. Additionally if someone is kicked the whole team gets less exp. We've documented this.It's a double penalty so it's why we put up with leechers. Link to comment Share on other sites More sharing options...
warren211 Posted June 14, 2010 Share Posted June 14, 2010 Do people here rush large maps? I generally do, but lately I'm starting to have doubts about it, as I've done a few non-rushes, and the experience seems to be better without losing much time at all. I really don't like large rushes, especially if you prefer to open all doors instead of leaving some that are off the main path. When you leave so many monsters behind, it makes a pain in the ass to run back and forth to doors after finding their respective keys or getting their required tools. The monsters start chomping away at whatever food supplies you had stored up, and lag can be lethal. If a teammate gets left behind and has to get through several monster-filled rooms to meet the group, he's done for... I'm ok with small rushes, and med rushes if my team is high level, but for large I really prefer just clearing them. As for a tip of mine, I don't have much experience in professional dung teams, but I have found it useful to make food piles at the base. Have a player on your team make gatestones and clear most of his inv, and go around grabbing all the food he can. Then he tele's to the base, drops the food in one place, and teles back with the gatestone to continue. This way, valuable food isn't wasted in corners of the dungeons, and players can be a little more efficient in killing knowing that their food is no longer as limited. [hide=]tip it would pay me $500.00 to keep my clothes ON :( :lol:But then again, you fail to realize that 101% of the people in this universe hate you. Yes, humankind's hatred against you goes beyond mathematical possibilities.That tears it. I'm starting an animal rebellion using my mind powers. Those PETA bastards will never see it coming until the porcupines are half way up their asses.[/hide]Apparently a lot of people say it. I own. http://linkagg.com/ Not my site, but a simple, budding site that links often unheard-of websites that are amazing for usefulness and fun. Link to comment Share on other sites More sharing options...
Viv Posted June 14, 2010 Share Posted June 14, 2010 On a side note, since someone mentioned a "Do not party with" list, I'd like to tell you all not to party with this guy if you happen to be on world 117 looking for a party: He didn't attack any monsters, he didn't enter the boss room at all, and he voted to end when he still had rooms to do. Luckily, we got them all done. You didn't kick him...? Kicking needs to be improved. Atm, if you kick someone the dungeon doesn't reset to 4:4 instead of 5:5 for mimes etc. Additionally if someone is kicked the whole team gets less exp. We've documented this.It's a double penalty so it's why we put up with leechers.seriously??? and if it changed to 4:4 then they would still get less exp. but yea im 95 dungeoneering and only have kicked someone twice lol.... i think titles should make or lose exp....or maybe like a +modifier for every key/skill door opened maybe 1% per so 10 key/skill doors would be 10% bonus or a bonus for doing damage in dungeon every 5000 damage = a 5% modifier and maybe damage to boss could be counted x2 but then it wouldnt be everyone gets same expirience so parties that train together when batch 2 comes out may not reach the higher floor lvls in time.... another option is maybe to replace a team member from someone outside idk how this would work maybe a peak option when your on the place that your put when u leave so one person can go look for someoneor maybe bring some life back to dungeoneering forums and let people invite people from inside dungeon...but yea the kick option usually makes things worse people would rather work with a leecher than kick. if someone disconnects maybe a 5min leeway time.....then replace and the person that comes back would get a message "that party is currently full" or something Link to comment Share on other sites More sharing options...
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