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Dungeoneering Key Tool

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I spent a few hours yesterday making a dungeoneering key/altar/room marker tool, and I used this website to host it:

http://dgkeys.110mb.com/Key%20Tool.html

 

First off, I want some feedback on it. I'm going to be adding 3 things for sure: Farming patches, GS location, and GGS location.

Second off, I was wondering if this could be hosted on tip it as a public tool. If the site admins are willing to, I can send the source.

Wow, that looks fairly blood useful. And I think it'd be great it tipit supported this or whatever.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
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my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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  • Author

Thanks :)

That's really useful, definitely needs to be added to the site.

This is pretty cool stuff, definitely useful.

  • Author

I added Farming Patch, GS, and GGS for all rooms.

Since they added more lines to the menu, I made a slightly different layout.

This tool is really useful, good job coming up with that! One suggestion would be to make it (if possible) so you have put more than one thing in a 'room' because often you can have rooms that require two keys or there would be one with a farming patch and a door that needs a key. Other than that it's great, I'll definitely use it :thumbup:

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"Unfortunately, the real world isn't the same as a fairy tale."


  • Author

This tool is really useful, good job coming up with that! One suggestion would be to make it (if possible) so you have put more than one thing in a 'room' because often you can have rooms that require two keys or there would be one with a farming patch and a door that needs a key. Other than that it's great, I'll definitely use it :thumbup:

I'm getting a lot of complaints about that too, but that's not how I intended the tool to be used.

It's for marking the rooms with "?"s.

So say a room branches into 3 different key rooms, North, East, and West.

The room north of that room, which has a ?, would have the first key marked (NOT the room that actually has 3 doors), then one East would have the next key marked, and so on.

This tool is really useful, good job coming up with that! One suggestion would be to make it (if possible) so you have put more than one thing in a 'room' because often you can have rooms that require two keys or there would be one with a farming patch and a door that needs a key. Other than that it's great, I'll definitely use it :thumbup:

I'm getting a lot of complaints about that too, but that's not how I intended the tool to be used.

It's for marking the rooms with "?"s.

So say a room branches into 3 different key rooms, North, East, and West.

The room north of that room, which has a ?, would have the first key marked (NOT the room that actually has 3 doors), then one East would have the next key marked, and so on.

 

That actually makes a lot of sense and if I'd thought about it I'd have probably realised that :lol:

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"Unfortunately, the real world isn't the same as a fairy tale."


It would probably be more intuitive to have the anchor points for the keys at the actual door locations, though using the current table-based setup that would be somewhat problematic. Regardless, I don't think a room with for example both a farming patch and an altar would be impossible, so having multiple icons in one room might be something you'd want to look at.

 

I've been playing around a bit (having a blast with making random figures, wjee), and noticed that you create a pop-up dialogue whenever someone puts down a second group GS (or boss, and probably more); it'd probably be a bit less annoying to just delete the old one and put down a new one.

  • Author

This tool is really useful, good job coming up with that! One suggestion would be to make it (if possible) so you have put more than one thing in a 'room' because often you can have rooms that require two keys or there would be one with a farming patch and a door that needs a key. Other than that it's great, I'll definitely use it :thumbup:

I'm getting a lot of complaints about that too, but that's not how I intended the tool to be used.

It's for marking the rooms with "?"s.

So say a room branches into 3 different key rooms, North, East, and West.

The room north of that room, which has a ?, would have the first key marked (NOT the room that actually has 3 doors), then one East would have the next key marked, and so on.

 

That actually makes a lot of sense and if I'd thought about it I'd have probably realised that :lol:

 

lols

 

It would probably be more intuitive to have the anchor points for the keys at the actual door locations, though using the current table-based setup that would be somewhat problematic. Regardless, I don't think a room with for example both a farming patch and an altar would be impossible, so having multiple icons in one room might be something you'd want to look at.

 

I've been playing around a bit (having a blast with making random figures, wjee), and noticed that you create a pop-up dialogue whenever someone puts down a second group GS (or boss, and probably more); it'd probably be a bit less annoying to just delete the old one and put down a new one.

 

Yea, I will be adding in multiple resource/non key location markers, but the algorithm is probably gonna take a bit to implement and debug

 

Will fix the GGS, thanks for that suggestion.

I'll probably add a confirmation box, though.

  • Author

Will be dropping this version and creating a new version with door spaces in the next 2 or 3 days.

For the best feedback you should get in contact with an Administrator about partnering up, such as Tripsis. :)

 

~Aura

Popoto.~<3

  • Author

For the best feedback you should get in contact with an Administrator about partnering up, such as Tripsis. :)

 

~Aura

Will do day after tomorrow, mainly because I'm not going to be here tomorrow

The best admins to talk to about this are and @Cowman_133.

 

I suggest sending a pm to Pure_MageUK because Cowman is currently away.

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  • Author

Bump for the page's 104th view since the view counter was added ^_^

Still working on a new selection layout. After that's done, I'll get to work on adding door spots.

Cleaned this topic up as there was a little bit of confusion.

 

JavaScript is perfectly alright for this tool and Tip.It would be delighted to host this tool, with full credit to you of course, for the public. Keep us updated on it's progress and when you feel it is finished we can work out the details through a private message.

 

Thanks so much for this offer - this will be quite a nifty addition to the website! :)

 

Cowman_133

Tip.It Crew Leader

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  • 2 weeks later...

I'd like a way to mark a room as inaccessible, such as when you approach a skill-door that nobody in your team can pass. A big red cross will do. This tool has the potential to be really useful, keep up the good work! icon_thumbs.gif

~ W ~

 

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The setup currently is really nice, but I think an option to right-click a room and then select from a selection of colors that expands to a selection of keys would be a quicker interface. I don't know if it is possible, but just a suggestion

Just wanted to say thank you this will indeed be a nice addition.

 

Thanks! :thumbsup:

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I would just like to say that this is AMAZING. Very nice work :)

Thanks, I really like this tool ^^

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  • 3 weeks later...
  • Author

Sorry for not updating you guys -- I have been busy with college orientation and whatnot.

I'll try to finish it asap, but I can't guarantee anything because of my heavy courseload.

  • 2 months later...

One of our coders has gone and created a Key tool, so I'm going to go ahead and lock this.

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