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stan18

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Everything posted by stan18

  1. I'm pretty confident I can get 7k all, in the Bowl now. Maybe 7.5k if I dump some effects. If you assume well-levelled Pincers crew and Pincers ship upgrades, another 1000 extra should be no problem. These voyages aren't meant to be 100% in any case, and with 8-8.5k all you have ~70%, which isn't bad. Although adding a merchant may make it a bit tough :P. In all the cases I have seen, the merchant is pretty much mandatory for all resource based voyages, except maybe for skull region when the Storekeeper has only 10%. So far what I have seen is that even if I replace a crew that isn't morale with Merchant, my chance to succeed usually only drops by 10% of what it originally was (EG from 80% to 72% say), merchant makes that offset worthwhile most of the time (barring some really unfortunate circumstance of your ship taking a large chunk of your resource for repair, but that is rare). While it's true that putting a jade merchant on all your voyages will net you a larger amount of jade resource than going for higher success, the rate at which you progress to the next region will be slower due to having fewer successful missions per day. I am currently at 59% with 18 jade crew, 2 judge of dice and 3 merchants, all ship upgrades, and 2k jade. According to calculations, by the time i get to the next region, I will have accumulated at least another 18k jade, excluding resource special missions and my next building upgrade (resource reward upgrade). I'd rather get a little less jade (I think the 18k will be enough) and get to the next region faster.
  2. It's a nice mix of new stuff and quality of life updates. Looks like a good month
  3. Good update. Holding tools was a burdening restriction considering the number of skills involved in dungeoneering (aka almost all). It essentially forced picking food over resources, and preference went to food. Glad to see other skills have a chance to shine now
  4. It's been a while since I last posted, but I distinctly recall when effigys came out, the reaction to them was surprisingly negative. The whole idea of giving non-combat exp from combat was a toxic concept because it narrowed the scope of the game. As such, it's really interesting to see, a year later, how the scope of the game can now be just effigies. I never heart of effigy-scape until i saw this thread. Yet, it is not surprising to see such a backlash in response to the removal. Effigies evolved into a new way to play the game. However, keep in mind, just because such a method is available doesn't mean it is what is intended. Regardless of your opinions on the runescape grind, the intention of effigies was an occasional reward for combat, not combat as a replacement for skills. The nerf could have gone with just the reduced drop rate, not the 5-limit. To keep in line with the support for skilling within runescape, the ability to gather effigies to save up until you could level your skills to a reasonable level off-set the toxic impact of combat skilling non-combat skills. I hope they remove the 5-limit.
  5. Conversation update? YES. Glad i didn't spend points on the t2. Overall looks great.
  6. Thanks for the responses. Im usually on a specific world (which is why i usually know which world to re-log back onto), its just that sometimes I'm lazy and go random. Maybe someday theyll update this...
  7. Runescape has been exceptionally buggy on me the past few months. One thing it does is it will freeze completely and will not unfreeze, forcing me to restart the game. This is especially problematic in that it occurs most often right after I die and chose my items kept. Yup, right after I die. Today, I died in the polypore dungeon, risking 10m. Right after I pick what I keep, BAM, the freeze. The past few times I've done it I knew what world I was on. Today, I didn't. The only reason I found the world was that the auto-world was putting me on a 1k-ish world, and there were only 5 or so of them. So, my question is, is there a way to find what world your gravestone is on if you disconnect?
  8. The new potion is nice. Not great, not game changing, but nice. One potion = 20 minutes, so that's 5-6 of these potions on a DK trip. Tradeable, so you can store in familiar (unlike super prayer). I like.
  9. While we're on this topic, does anyone else frequently get "you're account is currently logged in" messages when logging in/out? Sometimes it just doesn't let me log, sometimes it logs me out completely (to login page, instead of the welcome page). It gets really annoying when I log to OVL trick
  10. Cannon pieces FINALLY don't keep over everything else! YES!!!
  11. suddenly went from mith dragons giving me the RoW message every other kill to one message in 40 kills, for a ruby. Missed out :x Update looks great, though.
  12. ...no rewards outside the activity besides a cosmetic reward???
  13. Switching between rings seems kind of excessive - i'd personally take the loss of+4/8str for the convenience of not having to switch between rings each kill I thought Kril was a lesser demon....or did they change that? We should probably wait for the update to come out so we actually know how much the ring changes. Kril is a greater demon now
  14. that looks a LOT better edit: quoted wrong post
  15. ouch, full arma + xbow lost due to a glitch like that? Good thing you have screenies, it could be helpful for fixing it
  16. I noticed the pin being a lot faster - SWEET
  17. Monkfish with sounds on til 85, then cavefish until 90. Cavefish and rockfish are great because they are high xp/catch, meaning you bank every 10 minutes, however they do not make sounds, so you need to check back every 3 minutes
  18. I hope you realize the irony of your statement hint:you used a slippery slope
  19. You should see what people say more often, then. I personally do not get any comments (i am the most generic looking character, ever) but I see racist comments about dark colored characters all the time. Even in the crowded as balls living rock caverns, people make fun of bots by calling them nerds. But if the bot is dark? A whole new can of worms. The issue I have with the profanity filter is not the words being accessible, but the now widened scope of responsibility placed on the younger-generation players on being responsible for their actions. As mentioned earlier, the game consists of a lot of 13-year-old players ignorant players, but it seems like the emphasis on that aspect of ignorance is one in which the ignorance preceded playing runescape; that is, the 13-year old was ignorant and then began playing runescape, so his/her ignorant actions in the game are not a result of circumstances around playing runescape, but that of things in real life, say a bad household, the 13-year-old being dumb, poor parenting, etc. It is not fair to make that assumption, however. The development of social skills and interpersonal relations depend on the frequency and type of all interactions that are experienced, and the interaction between players in a medium that does not give the threat of retaliation or personal responsibility further encourages that type of interaction. Because the 13-year-old period (puberty, middle school, high school) is a prime time for the development of aspects of self, especially pride and self esteem, interactions that lead to increases in those self-feelings will be sought out. That is, this is why 13-year olds are ignorant and offensive on the internet - They do it because it makes them feel better, and they won't get in trouble. While the development of self is an important aspect of growing up, development with which there is no retaliation encourages the development of an attitude that finds criticism in anything, and to say that being ignorant is just a "phase" is ignorant of the importance of social interaction during this developmental period. Rather, encouraging this behavior is encouraging it for the rest of their life, and this take-no-responsibility attitude eventually clashes when social standards change as the child grows up. Because there is no policing factor to say, "no, this is a morally reprehensible thing to do" on the internet (in real life, you'd have your parents scold you or teach you otherwise), the only way to avoid this type of interaction is to not have it at all. While jagex has no obligation to have the filter, it is socially irresponsible to allow this type of behavior to occur.
  20. The banker is behind the killcount door; hence the kb news post etc all refer to having a cool off area after u get beyond kill count door and before the boss. So essentially, I can access a bank in the GWD for 50k? Or, I don't lose my kc when i bank for 50k?
  21. How is the placement of the bank? Do you need KC to access the bank area? Can you leave the frozen door room?
  22. By jolly that is a high level. I assume it lowers as you kill the mages?
  23. The armor is nice but if they are as expensive to repair as chaotics, it may not be the best choice for all uses Unfortunately, the kb does not list how much it costs to repair
  24. Not even that, I want the longest lasting gravestone to have multiple looks. Its boring having 1 6min gravestone (now two, i guess) and like 10 other nice looking ones that you can't use because you'd be missing out on timer time.
  25. I just dc'd on w24 in a sc game, log back in to see the entire clan outside pens, and the world was 700 people fewer than it was 30 minutes ago
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