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04-Jan-2011 � King of the Dwarves


Michael

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04-01-2011 King of the Dwarves

 

"No band of petty councillors can preserve this city through its darkest days only a king."

 

Those are the words of the Azdaran Fragment' date=' the oldest surviving document in the history of Keldagrim. Keldagrims Age of Kings came to an end centuries ago, and even the last kings statue now bears the face of one of Keldagrims current rulers, the Consortium of Mining Companies. But there are still those who would see a return to the Age of Kings and even more who simply want the Consortium removed from power, without regard for what would come afterwards.

 

Is the Azdaran Fragment simply a statement of its writers beliefs, or will it prove to be a grim prophecy? Facing unrest within the city and enemies outside it, can the Consortium cling to power and if not, what will replace it? Join Veldaban and new allies as you attempt to answer a long-ignored question: who is the King of the Dwarves?

 

Mod John A

Senior RuneScape Content Developer

 

Summary:

 

Where to start King of the Dwarves:

Speak to lava-flow miner Sven outside the lava flow mine in Keldagrim East.

 

Requirements to start King of the Dwarves:

68 Mining

70 Smithing

77 Strength

Forgiveness of a Chaos Dwarf

My Arms Big Adventure

Must be able to defeat a level 160 enemy

 

 

In other news...

 

Party Pete is taking his infamous drop parties on tour, in celebration of RuneScape's 10th Anniversary. You'll be able to get two new items from these drop parties - a 10th Anniversary cake and candles - though you can also get these from monster drops around Misthalin and Asgarnia.

 

If you are poisoned, clicking on the life points status globe next to the minimap will cause you to cast the Cure Me spell (provided you are using the Lunar spellbook, have the necessary runes and dont have an anti-poison potion).

 

The pre-purchase info displayed for items in shops and at the Grand Exchange will now list damage absorption statistics.

 

The Christmas 2010 event has now been removed from the game.

[/quote']

 

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game' date=' please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

 

 

* Incorrect invisible blocking in the Agility course on Ape Atoll and near the south-west corner of Daemonheim.

* Various barbarian women had their spears offset from their hands.

* Brimhaven Dungeon had black patches on the floor.

* The golden hammer was been seen in animations even if you were using Stealing Creation hammers for their bonuses.

* Graphical conflicts between the Cape of Legends and Runecrafting Guild clothes.

* Capes in Castle Wars were changing colour to match your base kit.

* Decorative platelegs stretched during certain animations and clipped with skillcapes.

* Players floated above some steps near Castle Wars.

* Overhauled the cutscene showing you enter the Chasm of Tears.

* Brimstails crystal bowl clipped with the floor.

* DagonHai robes clipped with skillcapes.

* Cross on Defence skillcape was unclear in your inventory.

* Dragonhide chaps clipped with desert kit.

* Rellekka docks looked wrong on the minimap.

* The entrance to the Stronghold of Player Safety had problems with its shadow.

* Female gardeners were holding watering cans incorrectly.

* A farmer had inappropriate combat animations.

* Flared trousers on women could clip with boots.

* The timer bar did not appear in Fist of Guthix in DirectX mode.

* Fixed a floating bit of roof in the Barbarian Village.

* Bandos tassets no longer stretch while fishing.

* There was a stretching polygon on a floating barrel in Witchaven.

* Some Hunter animations have been updated to work better with capes.

* Incorrect floor colour and roof height in Zanaris.

* Health bars were at inappropriate heights on tormented demons and the Phoenix.

* Reworked a minimap dot for a dairy cow in Rellekka.

* Revenant goblin animations have been fixed.

* Some generic boulders were clipping with the ground.

* Large crashed stars had z-bias issues.

* A rift in Stealing Creation clipped with the floor.

* Improved animation for opening Bettys chest in Swept Away.

* Cyclopean helmet stretching fixed.

* A trapdoor by White Wolf Mountain was clipping with the ground.

* Barrows kit and monk robes clipped with the fire cape.

* The banker at the Wilderness Volcano had a stretchy head.

* Clipping issues with gravestones near Fenkenstrains castle.

 

 

 

Audio

 

 

* Additional roaring noises added to certain dragon animations.

 

 

Quests and Tasks

 

 

* The description of Kayle in the Blood Pact quest was out of date.

* Polished a cutscene in Dream Mentor.

* The Task system thought you couldnt do the Graceful Barbarian task if youd already completed Scorpion Catcher.

* A task specified that you should speak to a banker in Lumbridge, whereas any banker would suffice.

 

 

Activities and Distractions

 

 

* An unnecessary warning message on the Clan Wars setup menu has been removed.

 

 

Miscellaneous

 

 

* When gravite weapons degraded, the message referred to them as chaotic weapons.

* Fixed a typo in Marmaros in the in-game skill guide for Attack.

* In-game skill guide for Summoning now lists Fremennik helms more clearly.

* The scroll of cleansing was preserving the wrong item when various potions were mixed.

* Trimmed studded chaps had no damage absorption properties.

* Alufts free delivery token could stop working if the gnome couldnt reach you.

* Cave lizards in the Ourania Altar area didnt give combat XP.

* Circus equipment was sometimes missing.

* Sir Tiffys chat for retrieving a lost CommOrb was illogical.

* Wrong colour hitsplats from a Dungeoneering challenge.

* The zombie farmer didnt stop protecting trees if you dug them up.

* Some of Faruqs tools had inappropriate options in the bank screen.

* Grubfoot should no longer appear in Goblin Village after hes moved to Dorgesh-Kaan.

* Fixed the capitalisation on some messages about Summoning headgear.

* Fixed some issues with POH servants returning to your house after their bedroom had been deleted.

* Herbicide now works on herbs from grenwalls.

* Updated some code in The Feud, Creature of Fenkenstrain and Nature Spirit to improve the use of variables.

* Adjusted the way beasts of burden hold onto items after you switch to a different familiar.

* Wrong skill listed in requirements for entering the Warriors Guild.

* Golden hammers can now be used to repair godswords and upgrade spirit shields while the hammer is equipped. [/quote']

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Well the news announcement doesn't give a lot away, sounds interesting though. I was quite worried I wouldn't have the mining requirement but thankfully I do :P

SLwQsg1.png


"Unfortunately, the real world isn't the same as a fairy tale."


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Patch notes:

[hide]

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

  • Incorrect invisible blocking in the Agility course on Ape Atoll and near the south-west corner of Daemonheim.
  • Various barbarian women had their spears offset from their hands.
  • Brimhaven Dungeon had black patches on the floor.
  • The golden hammer was been seen in animations even if you were using Stealing Creation hammers for their bonuses.
  • Graphical conflicts between the Cape of Legends and Runecrafting Guild clothes.
  • Capes in Castle Wars were changing colour to match your base kit.
  • Decorative platelegs stretched during certain animations and clipped with skillcapes.
  • Players floated above some steps near Castle Wars.
  • Overhauled the cutscene showing you enter the Chasm of Tears.
  • Brimstails crystal bowl clipped with the floor.
  • DagonHai robes clipped with skillcapes.
  • Cross on Defence skillcape was unclear in your inventory.
  • Dragonhide chaps clipped with desert kit.
  • Rellekka docks looked wrong on the minimap.
  • The entrance to the Stronghold of Player Safety had problems with its shadow.
  • Female gardeners were holding watering cans incorrectly.
  • A farmer had inappropriate combat animations.
  • Flared trousers on women could clip with boots.
  • The timer bar did not appear in Fist of Guthix in DirectX mode.
  • Fixed a floating bit of roof in the Barbarian Village.
  • Bandos tassets no longer stretch while fishing.
  • There was a stretching polygon on a floating barrel in Witchaven.
  • Some Hunter animations have been updated to work better with capes.
  • Incorrect floor colour and roof height in Zanaris.
  • Health bars were at inappropriate heights on tormented demons and the Phoenix.
  • Reworked a minimap dot for a dairy cow in Rellekka.
  • Revenant goblin animations have been fixed.
  • Some generic boulders were clipping with the ground.
  • Large crashed stars had z-bias issues.
  • A rift in Stealing Creation clipped with the floor.
  • Improved animation for opening Bettys chest in Swept Away.
  • Cyclopean helmet stretching fixed.
  • A trapdoor by White Wolf Mountain was clipping with the ground.
  • Barrows kit and monk robes clipped with the fire cape.
  • The banker at the Wilderness Volcano had a stretchy head.
  • Clipping issues with gravestones near Fenkenstrains castle.

 

Audio

  • Additional roaring noises added to certain dragon animations.

Quests and Tasks

  • The description of Kayle in the Blood Pact quest was out of date.
  • Polished a cutscene in Dream Mentor.
  • The Task system thought you couldnt do the Graceful Barbarian task if youd already completed Scorpion Catcher.
  • A task specified that you should speak to a banker in Lumbridge, whereas any banker would suffice.

Activities and Distractions

  • An unnecessary warning message on the Clan Wars setup menu has been removed.

Miscellaneous

  • When gravite weapons degraded, the message referred to them as chaotic weapons.
  • Fixed a typo in Marmaros in the in-game skill guide for Attack.
  • In-game skill guide for Summoning now lists Fremennik helms more clearly.
  • The scroll of cleansing was preserving the wrong item when various potions were mixed.
  • Trimmed studded chaps had no damage absorption properties.
  • Alufts free delivery token could stop working if the gnome couldnt reach you.
  • Cave lizards in the Ourania Altar area didnt give combat XP.
  • Circus equipment was sometimes missing.
  • Sir Tiffys chat for retrieving a lost CommOrb was illogical.
  • Wrong colour hitsplats from a Dungeoneering challenge.
  • The zombie farmer didnt stop protecting trees if you dug them up.
  • Some of Faruqs tools had inappropriate options in the bank screen.
  • Grubfoot should no longer appear in Goblin Village after hes moved to Dorgesh-Kaan.
  • Fixed the capitalisation on some messages about Summoning headgear.
  • Fixed some issues with POH servants returning to your house after their bedroom had been deleted.
  • Herbicide now works on herbs from grenwalls.
  • Updated some code in The Feud, Creature of Fenkenstrain and Nature Spirit to improve the use of variables.
  • Adjusted the way beasts of burden hold onto items after you switch to a different familiar.
  • Wrong skill listed in requirements for entering the Warriors Guild.
  • Golden hammers can now be used to repair godswords and upgrade spirit shields while the hammer is equipped.

[/hide]

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"We replaced viasge drop with a cake drop."

 

 

 

just trollin' you :)

 

Anywho I didn't know that that zombie would protect for free :( al these years I have been giving him my loyal payments.

Refund pl0x.

Me and the wise old man go way back.... he was a foolish boy back then.

 

 

My crystal armour idea.

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SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

 

My key order was

[hide]514632 from south to north, or from left to right *while looking at the door, west*[/hide]

 

Bod

lambosig1.png
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What is the new Gravestone option, how many minutes???

You only get one chance to live your life....

But, endless opportunities to screw it up.

PioNMax2.png

Pio "But your honor, he deserved killin "

Judge " Fair nuff, the defendant is free to go"

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