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Sylpheed

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Concept art is nice, final armour bland and boring :\

 

I loled irl after looking at how the armor is actually going to look. :thumbdown: The actual designers of the in game clothing are CLEARLY different than the concept artists. They're so bad in fact, that they can't even imitate what the concept art looks like when there's a picture right there. :lol: Armor looks horrible rofl0l.

 

 

That's a bit harsh I think . It seems to match the concept art fairly well to me.

The main difference I can see is it doesn't have the same lighting on it, but light refletcing in a dynamic 3D environment, is totally different to drawing light reflecting of something in a static 2D picture. It depends on their being an apporpriate light source placed in the game world and a game engine which can figure out what to do with that light - rather than anything to do with the modelling of the set of armour.

Besides that there's one or two little details missing from the ingame armour, but minor enough that I only found them after studying both pictures for a while.

 

I agree, the light in the second picture isn't too flattering, as opposed to the concept, where it's orientated for the purpose of looking downright epic. I don't think the colours are vivid enough either, the game needs to use darker blacks to accent the coloured bits.

~ W ~

 

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What I want for a really hard diary, are sunglasses. Yes, sunglasses. That would be one of the best updates EVER!

Yes I know there are double eyepatches, they're nowhere near as good as sunglasses would be.

What the hell?

No! :angry:

Owner of a comp cape since February 11th 2012.

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What I want for a really hard diary, are sunglasses. Yes, sunglasses. That would be one of the best updates EVER!

Yes I know there are double eyepatches, they're nowhere near as good as sunglasses would be.

What the hell?

No! :angry:

 

Yeah, just no.

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Is double nats boostable?

 

As in: 89 rc + 2 rc lvls boost from Oldak + nature altar tab.

 

I'll have all the requirements I can think off if this is the case. :shades:

 

Dont think so, but its possible to craft double natures below 91 without boosts.

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I'd imagine it'd end up like the Fally Hard diary though.... Craft X amount of Nature runes = For sure needing 91.

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


2672nd person to reach 2496 total.
Thanks to Wicked for the awesome siggy :D

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Concept art is nice, final armour bland and boring :\

 

I loled irl after looking at how the armor is actually going to look. :thumbdown: The actual designers of the in game clothing are CLEARLY different than the concept artists. They're so bad in fact, that they can't even imitate what the concept art looks like when there's a picture right there. :lol: Armor looks horrible rofl0l.

 

 

That's a bit harsh I think . It seems to match the concept art fairly well to me.

The main difference I can see is it doesn't have the same lighting on it, but light refletcing in a dynamic 3D environment, is totally different to drawing light reflecting of something in a static 2D picture. It depends on their being an apporpriate light source placed in the game world and a game engine which can figure out what to do with that light - rather than anything to do with the modelling of the set of armour.

Besides that there's one or two little details missing from the ingame armour, but minor enough that I only found them after studying both pictures for a while.

 

I agree, the light in the second picture isn't too flattering, as opposed to the concept, where it's orientated for the purpose of looking downright epic. I don't think the colours are vivid enough either, the game needs to use darker blacks to accent the coloured bits.

 

What's funny/sad/pathetic is that we actually HAVE darker shades of black! In tons of places! The awesome concept drawing's blacks are dark as night, then they go and make the armour look dark grey-green. :wall:

 

I read that it did get shade it a bit darker, but I'm a bit weary about what they mean by "a bit". It's likely not enough still.

No snowflake in an avalanche ever felt responsible.

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Items are subject to change from the blog to the finished release product. Keep that in mind.

(Hope they change the elite armor atleast some.) :P

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