010jonathan Posted September 19, 2010 Share Posted September 19, 2010 A question I ask myself in every day travelling, when I do not have energy boosting items: should I walk or should I rest? If the answer is walk: would this answer change when there is a musician? Link to comment Share on other sites More sharing options...
Quyneax Posted September 19, 2010 Share Posted September 19, 2010 I suspect the musician is worth it, but ordinary resting isn't. Nothing to base that on though. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
stewierocks Posted September 19, 2010 Share Posted September 19, 2010 in my opinion resting is best because i hate walking but i think that just walking and waiting for run energy to restore is best. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 19, 2010 Share Posted September 19, 2010 Resting is best by far. Running is substantially faster than walking; and more than makes up for time resting. If you both had same agility level and 0 energy and had a race. The one walking would the the initial lead, but the one resting would overtake them before they got their energy back to run. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
010jonathan Posted September 19, 2010 Author Share Posted September 19, 2010 okay thanks ^^ Link to comment Share on other sites More sharing options...
pgmr185 Posted September 19, 2010 Share Posted September 19, 2010 I just did a little test to see how the numbers would actually work out. I started from a point south of Nardah, and ran due north to where the Phoenix hangs out (the longest straight-shot that I could find on the map) . Then I turned run off and walked back the same distance. I then ran around until my run ran out and measured how long it took for my run to restore while both walking and resting. Running time: 96 secWalking time: 183 secRecovery walking: 100 secRecovery resting: 30 sec Just to make everything more understandable, I'm going to declare that the distance that I traveled between Nardah and the Phoenix is 1 KM. It doesn't really matter what the actual distance is since I'm only trying to compare the two methods. So, using these numbers, I can run at 35.5 km/hr and walk at 19.7 km/hr. If i decide to run/walk I will spend my time running for 96 seconds at 35.5 km/hr and then walking for 100 seconds at 19.7 km/hr. Doing the math, I will travel 1.54 KM in 196 seconds which works out to 28.3 km/hr. If i decide to run/rest I will spend my time running for 96 seconds at 35.5 km/hr and then resting for 30 seconds at 0 km/hr. Doing the math, I will travel 1 KM in 126 seconds which works out to 28.6 km/hr. It looks like the run/rest method is slightly better, but my measurements are probably off by a second or so here and there, so I'd probably say that its most likely a tie between them both. And certainly neither method is "best by far". Link to comment Share on other sites More sharing options...
transcript80 Posted September 19, 2010 Share Posted September 19, 2010 levelling agailty to 75 should eleminate the need for any of it... Other data was removed when acoount got hacked... Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted September 19, 2010 Share Posted September 19, 2010 I just did a little test to see how the numbers would actually work out. I started from a point south of Nardah, and ran due north to where the Phoenix hangs out (the longest straight-shot that I could find on the map) . Then I turned run off and walked back the same distance. I then ran around until my run ran out and measured how long it took for my run to restore while both walking and resting. Running time: 96 secWalking time: 183 secRecovery walking: 100 secRecovery resting: 30 sec Just to make everything more understandable, I'm going to declare that the distance that I traveled between Nardah and the Phoenix is 1 KM. It doesn't really matter what the actual distance is since I'm only trying to compare the two methods. So, using these numbers, I can run at 35.5 km/hr and walk at 19.7 km/hr. If i decide to run/walk I will spend my time running for 96 seconds at 35.5 km/hr and then walking for 100 seconds at 19.7 km/hr. Doing the math, I will travel 1.54 KM in 196 seconds which works out to 28.3 km/hr. If i decide to run/rest I will spend my time running for 96 seconds at 35.5 km/hr and then resting for 30 seconds at 0 km/hr. Doing the math, I will travel 1 KM in 126 seconds which works out to 28.6 km/hr. It looks like the run/rest method is slightly better, but my measurements are probably off by a second or so here and there, so I'd probably say that its most likely a tie between them both. And certainly neither method is "best by far".Running speed is exactly 2x walking speed in most cases. Walking means your character moves 1 tile per game tick.When you run, your character runs, your character "teleports" 2 tiles away. (as there is no such thing as half a game tick)What was your agility level when you took that data though? Link to comment Share on other sites More sharing options...
pgmr185 Posted September 20, 2010 Share Posted September 20, 2010 Running speed is exactly 2x walking speed in most cases. Walking means your character moves 1 tile per game tick.When you run, your character runs, your character "teleports" 2 tiles away. (as there is no such thing as half a game tick) ... What was your agility level when you took that data though? That's cool. My numbers weren't exactly 2x as fast when running, but it was pretty close. I was at level 86 agility. It may make some difference in the numbers if I has a different level, but I bet the two method will still be pretty close at any level. Link to comment Share on other sites More sharing options...
muggiwhplar Posted September 20, 2010 Share Posted September 20, 2010 Someone did a few tests when that update first came out. Running, then walking to a destination is the same speed as running, then resting and running to a destination. However, if you find a musician, that's obviously the best method of recovery. Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted September 20, 2010 Share Posted September 20, 2010 Someone did a few tests when that update first came out. Running, then walking to a destination is the same speed as running, then resting and running to a destination. However, if you find a musician, that's obviously the best method of recovery. as long as the musicianis in your path, often i find then just an odd 10 to 30 seconds away from my would-be path. that could compensate for the gain in energy restore. someome should go to a f2p world (thus level 1 ajil) and run a set distance, acros the wildy wall? and see how that changes things. I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 20, 2010 Share Posted September 20, 2010 Someone did a few tests when that update first came out. Running, then walking to a destination is the same speed as running, then resting and running to a destination. However, if you find a musician, that's obviously the best method of recovery. Its highly subjective to your agility level though. If you're low this is true, but when you get to about 80+ (as the op is) rest then run, beats walking Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
pgmr185 Posted September 20, 2010 Share Posted September 20, 2010 Someone did a few tests when that update first came out. Running, then walking to a destination is the same speed as running, then resting and running to a destination. However, if you find a musician, that's obviously the best method of recovery. Its highly subjective to your agility level though. If you're low this is true, but when you get to about 80+ (as the op is) rest then run, beats walking Look up a few posts. At 86 agility it is still a tie. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 20, 2010 Share Posted September 20, 2010 Someone did a few tests when that update first came out. Running, then walking to a destination is the same speed as running, then resting and running to a destination. However, if you find a musician, that's obviously the best method of recovery. Its highly subjective to your agility level though. If you're low this is true, but when you get to about 80+ (as the op is) rest then run, beats walking Look up a few posts. At 86 agility it is still a tie. In my experience from 80+ resting was definitely faster than walking. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
pgmr185 Posted September 20, 2010 Share Posted September 20, 2010 Someone did a few tests when that update first came out. Running, then walking to a destination is the same speed as running, then resting and running to a destination. However, if you find a musician, that's obviously the best method of recovery. Its highly subjective to your agility level though. If you're low this is true, but when you get to about 80+ (as the op is) rest then run, beats walking Look up a few posts. At 86 agility it is still a tie. In my experience from 80+ resting was definitely faster than walking. Try doing your own test and look at the actual numbers. It only seems faster. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 20, 2010 Share Posted September 20, 2010 My test was the fact, as I mentioned much further up, in a race resting then running overtook the walker before they got run back. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
jsboutin2 Posted September 20, 2010 Share Posted September 20, 2010 Someone did a few tests when that update first came out. Running, then walking to a destination is the same speed as running, then resting and running to a destination. However, if you find a musician, that's obviously the best method of recovery. Its highly subjective to your agility level though. If you're low this is true, but when you get to about 80+ (as the op is) rest then run, beats walking Look up a few posts. At 86 agility it is still a tie. In my experience from 80+ resting was definitely faster than walking. Try doing your own test and look at the actual numbers. It only seems faster. On the mental aspect of it, seeing is more than enough. Link to comment Share on other sites More sharing options...
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