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OMG!! 120 Skills leak!! :L


DreadfulDan

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Cba to rewrite so I'm going to copy what Toad said on a thread like 3 down from yours that got locked:

 

It's the way the game loads; the map does, then the npc then the players.

 

(a good example of this is the way drops are calculated, first the 100% eg bones, then the charms, then the loot)

 

The reason your stats are out of whack is because the client isnt connected to the login server for those brief few moments and those are the default stats that it has set (yours havent been retrieved yet).

 

It's not "OMG 120s r comin" it's just the way the servers protocol works I guess.

 

Also, did you ever find out what happens if you copy and paste that to ten...?

2d26mw.gif

Why can't the Big Bang be done by the hand of God?

It could have, but it is next to impossible because it also could have been caused by the flying spaghetti monster, or one of the other infinite number of deity possibilities.

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Cba to rewrite so I'm going to copy what Toad said on a thread like 3 down from yours that got locked:

 

It's the way the game loads; the map does, then the npc then the players.

 

(a good example of this is the way drops are calculated, first the 100% eg bones, then the charms, then the loot)

 

The reason your stats are out of whack is because the client isnt connected to the login server for those brief few moments and those are the default stats that it has set (yours havent been retrieved yet).

 

It's not "OMG 120s r comin" it's just the way the servers protocol works I guess.

 

Also, did you ever find out what happens if you copy and paste that to ten...?

 

Copy and paste to ten? excuse me, what you mean? :o

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Shenanigans have been called and confirmed. This is just a minor glitch, not some major leaked secret.

 

-Necromagus, Tip.It Mod.

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Cba to rewrite so I'm going to copy what Toad said on a thread like 3 down from yours that got locked:

 

It's the way the game loads; the map does, then the npc then the players.

 

(a good example of this is the way drops are calculated, first the 100% eg bones, then the charms, then the loot)

 

The reason your stats are out of whack is because the client isnt connected to the login server for those brief few moments and those are the default stats that it has set (yours havent been retrieved yet).

 

It's not "OMG 120s r comin" it's just the way the servers protocol works I guess.

 

Also, did you ever find out what happens if you copy and paste that to ten...?

 

Copy and paste to ten? excuse me, what you mean? :o

 

The totally unfake thing that G said.

2d26mw.gif

Why can't the Big Bang be done by the hand of God?

It could have, but it is next to impossible because it also could have been caused by the flying spaghetti monster, or one of the other infinite number of deity possibilities.

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Answered in the previous thread.

 

It's the way the game loads; the map does, then the npc then the players.

 

(a good example of this is the way drops are calculated, first the 100% eg bones, then the charms, then the loot)

 

The reason your stats are out of whack is because the client isnt connected to the login server for those brief few moments and those are the default stats that it has set (yours havent been retrieved yet).

 

It's not "OMG 120s r comin" it's just the way the servers protocol works I guess.

hopesolopatriot.jpg
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Answered in the previous thread.

 

It's the way the game loads; the map does, then the npc then the players.

 

(a good example of this is the way drops are calculated, first the 100% eg bones, then the charms, then the loot)

 

The reason your stats are out of whack is because the client isnt connected to the login server for those brief few moments and those are the default stats that it has set (yours havent been retrieved yet).

 

It's not "OMG 120s r comin" it's just the way the servers protocol works I guess.

'

 

Not really, have some knowledge from a real java programmer, The Variable that is a skill needs to be implemented in a system for it to show, that means these have already been implemented and no xp to level set yet.

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Answered in the previous thread.

 

It's the way the game loads; the map does, then the npc then the players.

 

(a good example of this is the way drops are calculated, first the 100% eg bones, then the charms, then the loot)

 

The reason your stats are out of whack is because the client isnt connected to the login server for those brief few moments and those are the default stats that it has set (yours havent been retrieved yet).

 

It's not "OMG 120s r comin" it's just the way the servers protocol works I guess.

'

Not really, have some knowledge from a real java programmer, The Variable that is a skill needs to be implemented in a system for it to show, that means these have already been implemented and no xp to level set yet.

 

They probably set it after dungeoneering came out to prevent problems/let all skills load the same way. Seriously, this is an old glitch.

nekusig2fcopy.jpg

 

There are three sides to every story: There's one side, there's the other, and there's the truth.

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Shenanigans have been called and confirmed. This is just a minor glitch, not some major leaked secret.

 

-Necromagus, Tip.It Mod.

Legitimate glitch: topics not getting closed when they're supposed to <_<
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Answered in the previous thread.

 

It's the way the game loads; the map does, then the npc then the players.

 

(a good example of this is the way drops are calculated, first the 100% eg bones, then the charms, then the loot)

 

The reason your stats are out of whack is because the client isnt connected to the login server for those brief few moments and those are the default stats that it has set (yours havent been retrieved yet).

 

It's not "OMG 120s r comin" it's just the way the servers protocol works I guess.

'

Not really, have some knowledge from a real java programmer, The Variable that is a skill needs to be implemented in a system for it to show, that means these have already been implemented and no xp to level set yet.

 

They probably set it after dungeoneering came out to prevent problems/let all skills load the same way. Seriously, this is an old glitch.

 

 

That'd be the stats set before yours are retrieved, to say 120s are coming is like saying attack is being removed because it's set to level 1.

 

In some ways it's an easter egg, the 1337 total for example but Jagex have stated that it isn't in their intention for 120 stats to happen anytime soon ;)

smellysockssigbyblfazer.png
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