Socc Posted December 14, 2005 Share Posted December 14, 2005 what would it be? mine would be Tele-Bank runes would be 2 laws and 10 airs The prupose would be if your like pking or something you can send the item to the bank if you arent fighting, or if u get a rare drop and dont wana leave Socc | 99 Magic | 95/99 Range | 99 Defence | 99 Hitpoints | 96/99 Summoning |Join SODB for some monster Slayin! | Link to comment Share on other sites More sharing options...
E_K Posted December 14, 2005 Share Posted December 14, 2005 i'd add some sort of healing magic Link to comment Share on other sites More sharing options...
Soma2035 Posted December 14, 2005 Share Posted December 14, 2005 Aura of a PKer Levle 99 magic, 500 blood runes 500 soul runes, allows you to attack one person not in the wilderness. Whee let's kill the level 110 with full dragon and blue p hat :) Want to learn to Nex? The Nex Hunters are recruiting! Click for more information! Link to comment Share on other sites More sharing options...
Pinman Posted December 14, 2005 Share Posted December 14, 2005 this post is quite old, but interesting :) mine would be Name=Remove Cost=1earth, 1water, 1law, 1 chaos Effect= Remove a random piece of your opponents armour, cannot be put back on for 30 seconds Link to comment Share on other sites More sharing options...
Socc Posted December 14, 2005 Author Share Posted December 14, 2005 this post is quite old, but interesting :) mine would be Name=Remove Cost=1earth, 1water, 1law, 1 chaos Effect= Remove a random piece of your opponents armour, cannot be put back on for 30 seconds i made it a while back but lost it somewhere in the pages Socc | 99 Magic | 95/99 Range | 99 Defence | 99 Hitpoints | 96/99 Summoning |Join SODB for some monster Slayin! | Link to comment Share on other sites More sharing options...
timmay929 Posted December 14, 2005 Share Posted December 14, 2005 Cook Item 5 Fire Runes, 1 Nature Cooks food without a range/fire. It's kind of like Superheat Item. 122 Combat : 99 Hits : 99 Attack : 99 Strength97/99 Defence : 99 Fletching : 99 Woodcutting Link to comment Share on other sites More sharing options...
gotsol Posted December 14, 2005 Share Posted December 14, 2005 multi snare 5 natures 5 earths 5 waters 70 magic snares up to 5 people RSN: 1 day late | Private chat: On | 60 ATTACK | 81 STRENGTH | 72 HITPOINTS | | 80 MAGIC | 13 PRAYER | 1 DEFENSE | 65 COMBAT | Link to comment Share on other sites More sharing options...
Socc Posted December 14, 2005 Author Share Posted December 14, 2005 multi snare 5 natures 5 earths 5 waters 70 magic snares up to 5 people thats a little low on runes? Socc | 99 Magic | 95/99 Range | 99 Defence | 99 Hitpoints | 96/99 Summoning |Join SODB for some monster Slayin! | Link to comment Share on other sites More sharing options...
urza1488 Posted December 14, 2005 Share Posted December 14, 2005 Spell: Fury of Zamorak (or something else) Effect: Lose: 30% def 30% hp, 100% prayer, for the next 30 seconds your magic spells hit twice, similar to a dd spec. Cost: 50 bloods 50 souls 50 deaths Experience: 3000 (similar to charge) What do you think? Urza. The One. The Legend. Link to comment Share on other sites More sharing options...
Kjcfor Posted December 14, 2005 Share Posted December 14, 2005 i agree with E_K RS need healing spells, that would bring PKing to a whole new level 8) Link to comment Share on other sites More sharing options...
sethy Posted December 14, 2005 Share Posted December 14, 2005 I'd kind of like to see a spell that can note or denote something. If you have prayers in notes, you could spends some runes to take it out without haveing to sell it and buy it back. Link to comment Share on other sites More sharing options...
Pinman Posted December 14, 2005 Share Posted December 14, 2005 i like the note, denote spell, however that would make pking unfair, and lvl for my spell is 50 :) p.s. multisnare would be more like 50 nats, :lol: Link to comment Share on other sites More sharing options...
Lighs Posted December 14, 2005 Share Posted December 14, 2005 How about... Sic. 10 soul 5 blood 5 nature. 80 magic. In a multi-combat area, causes all NPCs within a certain distance to attack the target for 30 seconds or so. Seems like it could be very abusable in some places, but it's a cool idea. Link to comment Share on other sites More sharing options...
coldvenom Posted December 14, 2005 Share Posted December 14, 2005 Cook Item 5 Fire Runes, 1 Nature Cooks food without a range/fire. It's kind of like Superheat Item. thats the same runes as high alchemy sig by me avatar by: born2dieMy Website -> Coldvenom.CO.NR <- My Website Link to comment Share on other sites More sharing options...
NinjaGriffon Posted December 14, 2005 Share Posted December 14, 2005 Cook Item 5 Fire Runes, 1 Nature Cooks food without a range/fire. It's kind of like Superheat Item. thats the same runes as high alchemy So? That's what he put for that spell, he just said it's similar to Superheat, it doesn't matter if it doesn't have the same amount of runes, plus you use the same type of runes, and only one less fire, so you really aren't making sense with that there comment. Small Children Scared Count:3 Link to comment Share on other sites More sharing options...
seekad Posted December 14, 2005 Share Posted December 14, 2005 The Tele to bank spell wpuld be, unfair for players that pk. they wouldnt get anything for killing you if your fast enough to cast the spells to bank anything expensive. Note/Un-note would be bad if it noted your whole invent. in 1 cast, could you imagine mining in very far mines rich with addy or mith ? To easy. I like the cooking spell, useful for npc's that drop raw food. I would add a spell, called : unvulnerable 1 soul 1 blood and 4 air runes Effect: Makes you unvulnerable for 60 seconds (time could be reduced) condition : Can not be casted if you were in a fight in the past 60 seconds. RuneScape HD in 2560x1024!I know the answer and, because I cannot convey screaming feverishly on forums without looking odd or getting banned, just imagine it as such. Link to comment Share on other sites More sharing options...
bjbj1991 Posted December 14, 2005 Share Posted December 14, 2005 random tele can tele you to a random location 1 of each elemental rune and a law lvl 20 mage 10xp WARNING teles user to a random location. location can be good or very bad. and can not be undone. Link to comment Share on other sites More sharing options...
Toxicologist Posted December 14, 2005 Share Posted December 14, 2005 Magic Shield. Level: 80 Magic. Cost: 5 Souls, 5 Bloods, 10 Minds Effect: Takes away 30% of damage dealt to you, lasts for a minute. For every damage taken away, 5 Mind runes are deleted from your inventory. If you do not have enough Mind runes, the spell disperses. When the spell is in effect, the caster will be surrounded by a blue aura. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
supa_newb Posted December 14, 2005 Share Posted December 14, 2005 random tele can tele you to a random location 1 of each elemental rune and a law lvl 20 mage 10xp WARNING teles user to a random location. location can be good or very bad. and can not be undone. I LIKE IT!! also I would like to make my own tele spot! make it in the barrows or nature altar :twisted: 100% noob since 2001 Link to comment Share on other sites More sharing options...
sethy Posted December 14, 2005 Share Posted December 14, 2005 Note/Un-note would be bad if it noted your whole invent. in 1 cast, could you imagine mining in very far mines rich with addy or mith ? To easy. I was thinking more on the lines of noting or unnoting one item at a time. If it cost you 1 or 2 natures to do it, it wouldn't be cost effective for mining ( except for rune). Link to comment Share on other sites More sharing options...
negativepink2005 Posted December 14, 2005 Share Posted December 14, 2005 My spell would be a twist on the already present bones to bananas spell. Name: Peanut butter jelly time. Cost: 15 cosmic 5 air 5 fire Effect: Mass confusion. Link to comment Share on other sites More sharing options...
evilquail Posted December 14, 2005 Share Posted December 14, 2005 spell: tele run lvl 40 mage (low lvl mage to make it fair in pking), lvl 70 agility (mabey?) 4 laws, 1 blood/death?, 1 soul and fair few random elemental runes (lots of runes to make up for the low required magic lvl) the perfect getaway/get to victim quickly spell. Would allow person to choose a place on the minimap and teleport there, you could also use the right-click options like att, pick up item ect. Could also be used for getting past monsters u cant be bothered to fight note: unlike telegrab you must have more than just line of sight, you must also be able to get there normaly eg you cant tele over a wall that goes beyond your view, or quest-locked doors Link to comment Share on other sites More sharing options...
seekad Posted December 14, 2005 Share Posted December 14, 2005 Note/Un-note would be bad if it noted your whole invent. in 1 cast, could you imagine mining in very far mines rich with addy or mith ? To easy. I was thinking more on the lines of noting or unnoting one item at a time. If it cost you 1 or 2 natures to do it, it wouldn't be cost effective for mining ( except for rune). I ment that reemark if it was for the whole invent, 1 item at a time is perfectly ok. Would still have to be a high lvl past the 4 mill xp kinda high. Just an opinion. RuneScape HD in 2560x1024!I know the answer and, because I cannot convey screaming feverishly on forums without looking odd or getting banned, just imagine it as such. Link to comment Share on other sites More sharing options...
x_lilaznslaya_x Posted December 14, 2005 Share Posted December 14, 2005 prayer block....enough said Link to comment Share on other sites More sharing options...
Toxicologist Posted December 14, 2005 Share Posted December 14, 2005 Something else... Close-Distance Teleport Level: 95 Magic Cost: 1 Law, 1 Mind Effect: Allows you to teleport directly to the point you are clicking on the map. So you click the spell icon, click on the place you want to go around you (like walking), and you appear almost instantly on the spot. The animation would be like a swift purple blur when you disappear and appear. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now