Jump to content

IF You could add one spell


Socc

Recommended Posts

My spell would be a twist on the already present bones to bananas spell.

 

 

 

 

 

 

 

Name: Peanut butter jelly time.

 

 

 

Cost: 15 cosmic 5 air 5 fire

 

 

 

Effect: Mass confusion.

 

 

 

 

 

 

 

I second this one! Animation would be a big dancing banana going all over the screen, or maybe a dog in a banana suit.

 

 

 

 

 

 

 

Ok, for my idea--Enforcer

 

 

 

 

 

 

 

This is not a normal player spell. Im thinking more high ranking mods. auto skulls and does high damage to people. can be used to punish serious offenders instead of just muting them.

Look, if your mom still drops you off at school, you ain't gangsta, pull up your damn pants!

142qvyv.jpg

3 down, 7 to go

Link to comment
Share on other sites

name: Ahrim's Blast

 

 

 

runes: Ahrims Staff 10 blood 5 deaths

 

 

 

lvl. 80

 

 

 

Effect: powerful spell can hit up to 30 also lower's opponents def. by 30%

ArchSupport.png

Soulthresher: dont think outside of the box, stay inside. the box is your freind

Clicky for the Blog 'o Range

Race to 100 ranged with BBQ_muffin

DarkDude98: Pfft, Real men use Bow and Arrows to get 99 range

Link to comment
Share on other sites

 

multi snare

 

 

 

 

 

 

 

5 natures

 

 

 

5 earths

 

 

 

5 waters

 

 

 

70 magic

 

 

 

 

 

 

 

snares up to 5 people

 

 

 

 

 

 

 

 

 

 

 

thats a little low on runes?

 

 

 

 

 

 

 

thats what barrage is for.... you couldnt do more than 1 snare in non multi =p

single_skill1135346235.png
Link to comment
Share on other sites

Hokay since im a mage I have more than 1, deal with it :P

 

 

 

 

 

 

 

1) SUMMONING

 

 

 

-You know the drill, if jagex would get it in gear and release it thatd be great

 

 

 

-Summon Armor 20 Earth, 20 Fire, 20 Water, 20 Air, 10 Cosmic

 

 

 

-Temporarily summons elemental armor surrounding you

 

 

 

-Summon Weapon 20 Earth, 20 Fire, 20 Water, 20 Air, 10 Soul

 

 

 

-Summon an Elemental Bow or Elemental Sword

 

 

 

 

 

 

 

-Bank Summon 5 Law, 1 Soul, 10 Air

 

 

 

-Opens bank no matter where you are (Cannnot open past 20 wildi, on entrana, or any places like that where weapons are not allowed.

Link to comment
Share on other sites

Smc, apparently summoning will come out as a new branch of magic.

 

 

 

 

 

 

 

BTW Supercook Item? Lol might as well just be able to use Superheat Item to cook it, waste of a spell.

 

 

 

 

 

 

 

I want a healing spell of some sort.

sidewalksigpng9qg.png

Hazardmaster.png

Link to comment
Share on other sites

Smc, apparently summoning will come out as a new branch of magic.

 

 

 

 

 

 

 

BTW Supercook Item? Lol might as well just be able to use Superheat Item to cook it, waste of a spell.

 

 

 

 

 

 

 

I want a healing spell of some sort.

 

 

 

 

 

 

 

Well according to what ive heard summoning will indeed be part of the magic skill. The question though is, when!

Link to comment
Share on other sites

I could name a few

 

 

 

soulbind an item: you cant loose it for 10 mins (good for wild)

 

 

 

Tame a monster: tame a monster and attack with it only 1 monster ad the time and if it fails it will attack you works afcource only to a certain monster and only in wild

 

 

 

or what about uhh instend kill..has a chance of 10% and you if it fails you cant attack for like 15 secs

 

 

 

and I agree on the healing spell

I always tell the truth even when I lie

Link to comment
Share on other sites

Tele-Return

 

 

 

 

 

 

 

2 Laws, 6 cosmic, 10 air

 

 

 

 

 

 

 

Gives three options of th elast 3 places tele'd from, so if you were in wildy and tele'd to varrock, then you could use tele -return and tele right back to the area of the wilderness you were in. Could be used for trianing as well.

Link to comment
Share on other sites

Might as well mention a few that I have thought of.

 

 

 

 

 

 

 

Armor of Earth:

 

 

 

 

 

 

 

10 souls, 50 earth, 1 cosmic

 

 

 

 

 

 

 

Caster gains 200% armor at cost of moving at half speed and double increase in weight. Negative armor bonuses are doubled as well. Level 60 mage to cast.

 

 

 

 

 

 

 

 

 

 

 

Blink:

 

 

 

 

 

 

 

20 laws, 5 souls, 20 smoke

 

 

 

 

 

 

 

Caster is quick teleported between two random spots on the screen for 30 seconds. No teleporting animation, just shows two of the same player. Player's attacks only count as if there was one player. Damage accuracy is reduced by 65%. If the player moves, either they or thier avatar will move in a random direction, while the other goes to the spot clicked. This spell ahs a cool-down of 5 minutes. Level 99 to cast.

Untitled.png

My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley

Link to comment
Share on other sites

I would have a spell called, telespot. It uses 2 law runes, 3 fire and 3 air runes. A lvl 80 or higher mage can tele anywhere that he or she can see in the screen. For example: when fighting someone, and a mage wants to make a quick retreat and also surprise the enemy, he or she will click on the telespot symbol, and in his or her screen, as far the eye can see, teleport to that spot and can start fighting from that spot or just run.

Link to comment
Share on other sites

i have some:

 

 

 

 

 

 

 

Cloak of spirits

 

 

 

5 Air 2 Soul

 

 

 

 

 

 

 

the caster is rendered invisible for 1 minute.

 

 

 

 

 

 

 

 

 

 

 

Halo of Lava

 

 

 

10 fire, 10 earth, 5 blood

 

 

 

 

 

 

 

By simply being within melee distance of the caster, hostile entities will be hit for magic damage every 5 seconds. effect lasts for 1 minute.

Link to comment
Share on other sites

Tele-X

 

 

 

Level: t.b.a.

 

 

 

Runes required: 2 laws, 3 air, 1 water, 1 fire, 1 earth

 

 

 

After making some quest, you recieve the option from like 5 tele spots, from where you choose one. You may later change it for a fee, (like the Familiy crest gauntlets), each progressive change being more expensive until a maximum. (Inverse as the crystal items' recharge cost).

 

 

 

 

 

 

 

If you like the idea or have some suggestions, pm me.

This signature is intentionally left blank.

Link to comment
Share on other sites

Invisibility

 

 

 

 

 

 

 

Level: 92 Magic

 

 

 

 

 

 

 

Cost: 5 Souls, 10 Chaos, 1 Law

 

 

 

 

 

 

 

Effect: Caster becomes invisible and practically invincible for fifteen seconds. This spell has a cooldown time of 5 seconds. Detectable with Ring of Visibility (only to the wielder).

 

 

 

 

 

 

 

Animation: Caster turns purple and fades. Reverse for appearing.

 

 

 

 

 

 

 

Detection

 

 

 

 

 

 

 

Level: 88 Magic

 

 

 

 

 

 

 

Cost: 5 Minds, 2 Souls, 1 Law

 

 

 

 

 

 

 

Effect: Reveals all invisible players around you (cancels their spell, affects self). You can also use it to track people (type in someone's name, and you get his world and location).

 

 

 

 

 

 

 

Animation: Blue sparkling stars circles you at a fast speed.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

Link to comment
Share on other sites

How about...

 

 

 

 

 

 

 

Critical Strike

 

 

 

Cost : 4 Body, 2 Earth, 2 Fire

 

 

 

 

 

 

 

Cast on self

 

 

 

 

 

 

 

The user will hit the next time s/he lands a blow on something and deals even more damage than normal.

[Admin Edit: Innapropriate Text in sig removed]

Link to comment
Share on other sites

what would it be?

 

 

 

 

 

 

 

mine would be

 

 

 

Tele-Bank

 

 

 

runes would be 2 laws and 10 airs

 

 

 

The prupose would be if your like pking or something you can send the item to the bank if you arent fighting, or if u get a rare drop and dont wana leave

 

 

 

 

 

 

 

i am also thinking about it and hoping this spell would be released (also for f2p)

Link to comment
Share on other sites

 

Note/Un-note would be bad if it noted your whole invent. in 1 cast, could you imagine mining in very far mines rich with addy or mith ? To easy.

 

 

 

 

 

 

 

I was thinking more on the lines of noting or unnoting one item at a time. If it cost you 1 or 2 natures to do it, it wouldn't be cost effective for mining ( except for rune).

 

 

 

 

 

 

 

rc at nature alter and just get fast free mage and rc xp :P

RSN: 1 day late | Private chat: On

| 60 ATTACK | 81 STRENGTH | 72 HITPOINTS |

| 80 MAGIC | 13 PRAYER | 1 DEFENSE | 65 COMBAT |

Link to comment
Share on other sites

mage burn? same as super heat but than for logs...

 

 

 

 

 

 

 

and tale bank would be usefull for just 1 item...

 

 

 

and note/ unnote spells for just 1 at the time? 2 nats 20 fire / earth / water / wind?

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

Link to comment
Share on other sites

Make superheat able to cook things to... or burn logs, instead of making sperate spells... rename it "burn" or something...

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.