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The Con Is On


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Hello all, I have an idea for a totally new game.

 

The new game is thus, you are a team of con artists, who will use your considerably skill to pull heists against all manner of things and people.

However pulling off a con is no easy thing, a lot of detailed planning needs to go into it, and a lot more information needs to be gathered than just the target.

 

So here is how the game works:

Everyone has one question, per day, which they may ask about the target.

To ask a question please say, 'I would like to ask' followed by the question. This is to prevent accidently questions from being answered, or real questions not being answered.

People may, if they so choose, choose a specialism, like safe cracker or smooth talker, which will give minor benefits(+2 in 20 Sided Dice Rolls, 1 being total failure, 2 to 5 being plain failure, 6 to 9 as minor mistakes, 10 to 15 is reasonable success, 16 to 19 is considerably success and 20 being amazing success) in specific tasks.

When people feel that they have enough information they may propose a plan, which can then be voted on.

Once a plan has been agreed upon I shall run the plan through.

 

 

The first target is a Bank, Zurope Banking, with 3 tonnes of gold in the basement and millions of dollars worth of foreign currency in its vaults.

Ask your questions.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Any chance we could get a set of general blueprints? Not the secret ones but the basic layout of the publically accessable parts, like the lobby, the upper floors and maybe a few off the low-security vaults (like those where you can place heirlooms and other items).

 

[hide='I'll just keep these here as a note for myself and people who can't think of any good questions]Also what sort of building is it? A metal and glass highrise, a three-five floor modern (metal and glass) building, a concrete building or a brick building?

When was the building buildt and when was the security last upgraded as far as the customers know?[/hide]

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Depending upon what the groups want I could be either the Demo man or "Heavy weapons guy" (note for demo man I would just be working with explosives to aid in the opening of the vault doors).

 

Question: What is the composition of the guards in the facility?

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If anyone is interested in following my plan:

 

We need six drivers (hired) six black vans and a standard car. Four machine guns, two RPG's, Three

bombs and possibly some some flashbangs and injections filled with fast acting but not to fast acting poison.

 

Bomb van - fitted with bullbars and large bomb

Trick van - Contains $600 in $5 bills and a bomb

Aversion van1 - Four people with automatic guns.

Aversion van2 - Two people with automatic guns

Aversion van3 - Empty

Money van - Two people inside with guns (fitted with bulletproof interior) bomb

Money car - Standard car, $1000 money

 

Stage 1: Six vans arrive at bank, all have duct tape fitted over the number plate (upon arrival) If anyone asks questions they are injected (they won't feel it) and will die away from the area. No police will come to area on this as there is no stab wound.

Stage 2: Bomb van smashes into bank hall, person runs away (person running away isn't top priority unless they are a team member) bomb detonates killing everyone in the hall.

Stage 3: SWAT arrives, six mercenrys attack SWAT from inside vans (better equipment = pwnage). People inside building find vault attach bombs to it, load as much money as possible into sports bags, two of the mercanrys come down and help load some bags but are shot on instant, leaving for mercs, the two mercs in the money van excecute others by suprise.

Stage 4: The two people inside load money into money van. All four vans go off in different directions

Stage 5: when shot the truck van is detonated, money is thrown out of it.

Stage 6, all vans meet in In indoor car park (busy) on second from top floor. They line up and are doused in petrol.

Stage 7: money is placed in money car which drives out conspicously to a house somewhere. (the car park will be busy), if there are any problems there is one of the sitting in the back with a gun.

 

Edit: all large citys (Ie ones with a bank) have an indoor car park usually, we kill the guards to avoid mutiny and we split the money 1:1:1 between us all.

[Falador tavern]

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No, to Edel's plan, for now at least.

 

I wanna be the vehicles specialist.

 

What are our current funds and equipment?

 

I would like to ask how to shut down the surveillance systems.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Hex- The Vault is protected by a Vault Door, which is on a time lock and a password lock elsewise.

 

Mather- Yes.

http://dl.dropbox.com/u/12603519/The%20Con%20Is%20On/Public%20Map.png

The public map is limited to the first floor. Additional information is that there is another floor on top of this one, and another floor below this one.

 

Dungeonal- There is a position open as a telemarketing agent within the company. Your cubical would be located somewhere on the second floor.

 

Rocco- The Bank is located on a busy street, with metal bollards at either end of the street, so it is pedestrians only.

 

Grim- From observations there are two security guards in the first floor lobby, with another eight somewhere in the building.

The guards that can be seen carry pistols.

 

Nex- Surveillance could be terminated in three ways. A power cut, knocking out or otherwise disabling the security staff in the control room(on the second floor) or disrupting the camera feeds between the individual cameras and the control room.

 

Stoke- The Security Systems are all wired through the Control Room(On the second floor).

Well I knew you wouldn't agree. I know how you hate facing facts.

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Guess I'll take the demo man class. A possible plan of attack would be for a person on the team (possibly the smooth talker) to get a job at the bank and scout around for the locations of phone lines (and if there are metal detectors in the bank) as well as the location of the vault. We would then have the phone lines cut or otherwise disabled to prevent them for calling for help. Now we could do the general smash and grab robbery or we could do a movie esque heist (it really depends upon how the group wants to do it). Though I would advise the heist if the vault isn't heavily guarded and we can get an accurate floor plan.

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I would like to ask if any of the female employees, who have access to the vault are single.

 

 

my specialty is mental[thought] deception.

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I've got an idea, we're gonna need a ram, explosives, an EMP, body armour, some good SMGs, a blowtorch, lots of bags a bulletproof van disquised as an electrician's van (so as not to wake suspicion since electricians often used their vans for personal matters), any regular car and a garbage truck.

 

First the car parks nearby there, with the EMP inside and activates it, driver comes out with a bag of "fast food" (actually containing C4), he enters the bank and throws the bag in a trashcan near the pillars and makes a (small) transaction or talks with the personell about customer service, etc there compared to other.

When he is done he leaves and heads out to his car where the remote for the C4 charge is located, the van then arrives. The others prepare to assault the building as the C4 is detonated, hopefully colapsing the entire 2nd floor and knocking out security permanently.

Any personell attempting to call the police will find the phones inactive as the collapse would have ruined the power and the EMP would've fried their cellphones. In the hysteria callinng the police would be hard, giving us ~20 minutes to wrap the cash up.

We use the ram to break into any locked doors as we make our way down through the personell area and once we reach the vault we melt the hinges and locking bolts with the blowtorch. We then collect all the cash we have time for.

We load the cash into the Van and make our getaway, though the van would now be recognised we would undeniably be able to reach the nearest tunnel where we had on forehand hid the garbage truck. We leave the van and use the truck to drive off into a filthy rich life.

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I've got an idea, we're gonna need a ram, explosives, an EMP, body armour, some good SMGs, a blowtorch, lots of bags a bulletproof van disquised as an electrician's van (so as not to wake suspicion since electricians often used their vans for personal matters), any regular car and a garbage truck.

 

First the car parks nearby there, with the EMP inside and activates it, driver comes out with a bag of "fast food" (actually containing C4), he enters the bank and throws the bag in a trashcan near the pillars and makes a (small) transaction or talks with the personell about customer service, etc there compared to other.

When he is done he leaves and heads out to his car where the remote for the C4 charge is located, the van then arrives. The others prepare to assault the building as the C4 is detonated, hopefully colapsing the entire 2nd floor and knocking out security permanently.

Any personell attempting to call the police will find the phones inactive as the collapse would have ruined the power and the EMP would've fried their cellphones. In the hysteria callinng the police would be hard, giving us ~20 minutes to wrap the cash up.

We use the ram to break into any locked doors as we make our way down through the personell area and once we reach the vault we melt the hinges and locking bolts with the blowtorch. We then collect all the cash we have time for.

We load the cash into the Van and make our getaway, though the van would now be recognised we would undeniably be able to reach the nearest tunnel where we had on forehand hid the garbage truck. We leave the van and use the truck to drive off into a filthy rich life.

 

wrong, wrong wrong.

 

Explosives imply 0 chance of get away...especially if the DRIVER is the one handling them.

Also, I don't know how many bank vaults you've seen, but you sure as hell aren't getting in it with a man-weilded ram.

 

I now can seduce access codes to the vault. Distraction needs to be less....violent. Do we know if the vault is on the second floor? [fat chance, cause foundationally speaking, I don't think a building can legally hold a weight like that on anything but ground floors or sub-basements.

 

EMP is a good idea. How long does the effect actually last though?

 

also, if we were to explode our way into the vault, I'd prefer usage of an adapted magnesium based anti-bomb to pierce the shell of the vault lock. Which is probably unnecessary, because I'm fairly certain I'll get the codes.

 

How many people total are in this operation?

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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I was asuming the vault was in the basenent, and the explosion wasn't a distraction, but intended to ruin the power.

 

Anyways, we could just fill the building with mustard gas then go pick up what we want. Though that'd be too simple.

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I was asuming the vault was in the basenent, and the explosion wasn't a distraction, but intended to ruin the power.

 

Anyways, we could just fill the building with mustard gas then go pick up what we want. Though that'd be too simple.

 

I still feel like a hit and run would draw too much attention. Just because there's only 8 guards doesn't mean there's a whole task force to back them up. I prefer to get away with the crime, not just say I commited it.

 

Better to rob them without leaving a trace, or making a scene. Oceans 11 style.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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If anyone is interested in following my plan:

 

We need six drivers (hired) six black vans and a standard car. Four machine guns, two RPG's, Three

bombs and possibly some some flashbangs and injections filled with fast acting but not to fast acting poison.

 

Bomb van - fitted with bullbars and large bomb

Trick van - Contains $600 in $5 bills and a bomb

Aversion van1 - Four people with automatic guns.

Aversion van2 - Two people with automatic guns

Aversion van3 - Empty

Money van - Two people inside with guns (fitted with bulletproof interior) bomb

Money car - Standard car, $1000 money

 

Stage 1: Six vans arrive at bank, all have duct tape fitted over the number plate (upon arrival) If anyone asks questions they are injected (they won't feel it) and will die away from the area. No police will come to area on this as there is no stab wound.

Stage 2: Bomb van smashes into bank hall, person runs away (person running away isn't top priority unless they are a team member) bomb detonates killing everyone in the hall.

Stage 3: SWAT arrives, six mercenrys attack SWAT from inside vans (better equipment = pwnage). People inside building find vault attach bombs to it, load as much money as possible into sports bags, two of the mercanrys come down and help load some bags but are shot on instant, leaving for mercs, the two mercs in the money van excecute others by suprise.

Stage 4: The two people inside load money into money van. All four vans go off in different directions

Stage 5: when shot the truck van is detonated, money is thrown out of it.

Stage 6, all vans meet in In indoor car park (busy) on second from top floor. They line up and are doused in petrol.

Stage 7: money is placed in money car which drives out conspicously to a house somewhere. (the car park will be busy), if there are any problems there is one of the sitting in the back with a gun.

 

Edit: all large citys (Ie ones with a bank) have an indoor car park usually, we kill the guards to avoid mutiny and we split the money 1:1:1 between us all.

You're robbing a bank not Fort Knox.

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quickview:

Iconic - Disguise

rocco - smooth talker

Grim_ - Demolitions

nexaduro - Vehicle specialist

Stork - Hacker

a_bert - [TBA]

The Mather - [TBA]

RpgGamer - mentalist

 

plan idea?

 

I seduce a woman worker to sleep with me in the vault, where no one can find out, hinting towards the vault. I will then have the secrets needed to access the vault [timing, and lock types]. a_bert, with his position in the bank itself, will learn the code encryption and changing patterns, to easier predict the combination/access codes of the mechanism. Stork will use the information he is given to get into the vault. Stork and Iconic will pose as wealthy business men, looking to remove [item x] from the vault, to gain main entry. In the event that the codes fail/do not work, Grim_ will have rigged the area with EMPs [locations suggested by a_bert who has been working there]. This will cause the power to go out, and slight panic amongst the guards and others. This will draw attention to the vault, which should draw attention away from the registers [we're not leaving empty handed]. rocco will do his best to distract the guards by enveloping them in a conversation about the security flaws of the bank. This should keep at least one guard at bay, if not more. nexaduro will be awaiting 1 block away with clear sight of the front entrance inside an unmarked Dodge mini-van. [no one suspects soccer moms]. In the event of Haking failure, Grim_ will use magnesium based anti-bombs to pierce the locking mechanism and literally melt it open, leaving himself, Stork, and Iconic able to grab as much cash as possible. Gold will be left behind, as it is heavy and slow to move. Millions in cash is surely sufficient. The Mather in the midst of all of this will be setting off heavy duty fireworks and causing other commotion on the other side of the city/town. Stork, Iconic, Grim_ all rush out of the vault with as much cash as they could grab, heading out of the building and in a parallel direction as nexaduro. They will meet on the opposite block to where nexaduro was waiting, making the pick up as inconspicuous as possible. After driving for 10 minutes, a pit stop will be made to put slight dents and soccer-mom related magnets on the car, the license plates switched for different ones, and all but nexoduro will exit the car. nexoduro will drive to a designated safe house, and everyone else will find their own way individually back to said safe house within the next 18 hours. No public transportation is allowed within a mile of the safe house. No cellphones or positive ID is allowed on the mission. Cash will be deposited in a Swiss bank, and redistributed 6 months later.

 

 

any questions?

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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Wouldn't EMPs be ridiculously expensive? Or at least cumbersome and hard to carry?

 

My plan:

 

We send someone in before the fight so that someone inside the bank is one of us.

 

Each gang member besides the hostage is wearing dark black clothing that doesn't expose their face at all. We bring our supplies in bags.

The police will likely be called as soon as we walk in, but that doesn't matter. We pull out guns and declare that it is a hostage situation and kill the guards if necessary.

 

Everyone in the bank is handcuffed, including our guy. We put bags over their heads.

 

We obtain the codes and keys to the van from the bank manager.

 

Break into the vault, get all the cash we can carry in a small bag. Give every hostage a bag, zip tied to their wrist, and fill it with cash.

 

All the while, a team member on the second floor is yelling out demands with a megaphone. He says that we are letting the hostages go, but they will be shot if they stay on the street for more than 15 seconds, so he says that they will have to run past the bollards to the main street. He says that if the hostages are interrupted, hostages inside will be killed.

 

We disable the cameras in whatever way possible and change into street clothes. We go and sit with the other hostages with bags on our heads and everything, except for the guy with the megaphone.

 

We release the hostages one at a time. They gather near the bollards. The lookout man tells the police not to move or we kill a hostage.

 

As soon as this happens, an unmarked car pulls up and picks up our four guys and speeds away to wherever we're heading.

 

Then the lookout man tries to escape in any way he can, but he's of low value so it doesn't matter.

 

EDIT: Our guy is in there because if the hostages say "Hey! So and so wasn't here at the beginning, he's a robber!" our guy can vouch for us (he's a smooth talker).

 

bolded the flaws. in order:

1) bags draw immediate attention, as you addressed.

2) declaring a hostage situation? You now have 5 minutes before you're swarmed with Spec Op policemen. And with all these guns, I'd say a lot of counter snipers. These people are told to shoot to kill if it means saving more than one hostages life. Any more than one killing will result in your own death as soon as you step out the building.

3) yeah...he's just going to give them to you? Even if he did, usually the codes aren't given to the manager to throw suspicion of code gatherers off, for just such occasions. Whos to say he doesn;t give you a fake one?

4) small bag? where are all these bags coming from? and how many do you think we'll need?

5) That car is getting NOWHERE. You'll have SWAT so far up your hoo-hah, you won't even get to close the doors.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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EMPs are just huge huge electromagnets with powerfull capasitors to give them a sudden and short burst of power, disabling anything that uses photoresistors, relays, reed switches and any inductive components.

And EMP could easiley fit in a trunk even as small as that of a sedan.

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I would like to know where the vault is located (IE first floor second floor, middle)

 

A useful question to ask is do the pillar hold the bank wall up, if someone wants to ask that.

[Falador tavern]

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Okay, guys

 

Before we even THINK of a plan, we need questions answered.

 

But our approach is something that needs to be though of before we even ask a question.

 

Are we going to trick our way in, get a hole in the security and then get the hell out?

 

Guns blazing and dash away before they can catch us?

 

I personally believe we need a man on the inside, so a question could be, is there any openings in the security department. If not, perhaps a smooth talker could trick someone in the security to abandon their post.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I would like to know the time it takes from alarm being raised to actual authoritative response, from both guards and outside reinforcement.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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RPG- Assuming the guards were to hear an alarm and assume that that alarm was genuine, they could be in the lobby within about a minute.

Assuming that there were no roving police cars, SWAT Helicopters or Military Trucks passing by, the earliest, substantive, reinforcements could arrive is 19 minutes after the alarm was activated.

Well I knew you wouldn't agree. I know how you hate facing facts.

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