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120 construction


All_Is_Great

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Why they should make the construction level cap higher, to 120:

 

It gives us the ability to build more rooms in our dungeons.

It gives us the level to build MITHRIL DRAGONS! hopefully *crosses fingers*

It could give use the ability to own 2 POHs at level 100!

Maybe a better chapel for prayer training.

Maybe furniture made out of magic logs and marble! Imagine how pretty it would look.

Oh and more money draining abilities, wouldn't that be great!

 

I myself only have roughly 16m exp at this moment, but I know this would be a huge incentive for me to continue training and so will alot of other people.

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*Shrug*

 

I probably wouldn't get it, but guess what? I actually have enough foresight and ability to look outside my own bubble to realize that other people could get enough out of this for it to be worth making, even though personally construction is my least favorite and lowest level skill.

 

You know why? Because- and this might be kind of shocking for some of you- it doesn't affect me at all if other people have a new cool goal they can work toward, even if it doesn't appeal to me personally.

 

I know, crazy right?

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

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Marble should upgrade to pewter or platinum! to be honest though I would only support HUGE upgrades to Construction if they made the rooms like Dungeoneering cells to where there are many many hotspots.

Uh, this does belong in Suggestions, but since no one goes there, who cares if it's here!

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I realize that this is a joke, but I would support construction being raised to 120. A lot of people find joy in customizing their POHs (I'm not one of them -- you should see my little shack), so I'd imagine that they'd REALLY love this.

 

SUPPORT@@@!!@

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To put it bluntly, [bleep] off.

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Moved to suggestions & split spam. Whether this thread was to troll or not, it's still worthy of discussion. :)

 

Aside from the fact that 2 POH probably wont be possible, the rest of the ideas actually sound pretty good.

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These ideas sound really awesome. Although I can't really imagine it being even more of a money sink than it is already :unsure:

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As long as they add effigies for levels 99, 101, 103, 105, 107, 109, 111, etc. with commensurate XP rewards.

 

Of course, then the self-styled elitists will piss and moan for still higher levels.

 

And the vicious cycle will continue...

PvP is not for me

In the 3rd Year of the Boycott
Real-world money saved since FT/W: Hundreds of Dollars
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While we're randomly adding 21 levels onto skills, I think they should make Dungeoneering go to 141. Who's with me?

Support.

 

And support the OP.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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