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Every skill has high level stuff, i don't know what your talking about.

 

Wait wait wait...

 

 

 

 

Did you..... ?

 

 

 

 

haha

 

 

 

hahahahaahahaHAHAAHAAHAHAAHAAHAHAHAHAAHAHA

 

[hide]HAHAHAAHHAHAAHAHAHAAHAHHAAHAHAHAHAAHAHAHAHAAHAHAHAHAHAHAAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAAHU97835HATWEAEAHHHAAHHUD9QQHW9A84H9AUIHW4EAWEHARHUIASERHIHHWE5TH79TWHRARHHAHAHAHAHAAHAHHAAH9SH9AQHH48YQ34AU9ERHAUIBRZJDF RUH9A84HTAE9UHAEUANERHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJJAAJAJJAAJJAJAJAAJJAJAJJAAJHAHAHAHAHAHAAJAHJAJAJAHAHAHAHAHAHAHAHAHHAHAHAJAHAJHAHAHAHAHJAHAHJAHAHAHAHAHHAHAHAJHAHJAHJ[/hide]

 

=D>

 

Quote of the year. You made my day. "Every skill has high-level content." Classic.

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To put it bluntly, [bleep] off.

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I guarantee you without the elite diaries' release I would have

 

67 RC instead of 75 -> 86

75 Agility instead of 82 -> 85

71 Mining instead of 79 -> ?

79 Smithing instead of 85 -> 93

76 Fishing instead of 81 -> 91

82 Cooking instead of 91

81 Firemaking instead of 92

68 Farming instead of 78 -> 85

 

I hated Skilling, but Diaries are my favorite thing in RuneScape. Without them I would still be doing nothing but combat, but as a result of working towards the Elite items, I now have developed a love for skilling, and while not all my levels are considered great, I now have plans to get them all up, whereas before the diaries I had a "f*** it" mentality towards skills.

 

 

I hope Jagex continues to release content out of my reach, because it's given me something to work for and has renewed my interest in the game. I would imagine many others feel the same.

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Every skill has high level stuff, i don't know what your talking about.

 

Wait wait wait...

 

 

 

 

Did you..... ?

 

 

 

 

haha

 

 

 

hahahahaahahaHAHAAHAAHAHAAHAAHAHAHAHAAHAHA

 

[hide]HAHAHAAHHAHAAHAHAHAAHAHHAAHAHAHAHAAHAHAHAHAAHAHAHAHAHAHAAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAAHU97835HATWEAEAHHHAAHHUD9QQHW9A84H9AUIHW4EAWEHARHUIASERHIHHWE5TH79TWHRARHHAHAHAHAHAAHAHHAAH9SH9AQHH48YQ34AU9ERHAUIBRZJDF RUH9A84HTAE9UHAEUANERHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJJAAJAJJAAJJAJAJAAJJAJAJJAAJHAHAHAHAHAHAAJAHJAJAJAHAHAHAHAHAHAHAHAHHAHAHAJAHAJHAHAHAHAHJAHAHJAHAHAHAHAHHAHAHAJHAHJAHJ[/hide]

 

=D>

 

Quote of the year. You made my day. "Every skill has high-level content." Classic.

 

I said high level "stuff", not content.

 

Though few skills have actual high level content outside a hilarious grind, though this may be more a flaw with game design than anything else.

O.O

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I'd like a quote from Jagex to prove that Kurity.

 

Also, maybe once you become higher leveled, you'll understand.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Every skill has high level stuff, i don't know what your talking about.

 

Wait wait wait...

 

 

 

 

Did you..... ?

 

 

 

 

haha

 

 

 

hahahahaahahaHAHAAHAAHAHAAHAAHAHAHAHAAHAHA

 

[hide]HAHAHAAHHAHAAHAHAHAAHAHHAAHAHAHAHAAHAHAHAHAAHAHAHAHAHAHAAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAAHU97835HATWEAEAHHHAAHHUD9QQHW9A84H9AUIHW4EAWEHARHUIASERHIHHWE5TH79TWHRARHHAHAHAHAHAAHAHHAAH9SH9AQHH48YQ34AU9ERHAUIBRZJDF RUH9A84HTAE9UHAEUANERHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJJAAJAJJAAJJAJAJAAJJAJAJJAAJHAHAHAHAHAHAAJAHJAJAJAHAHAHAHAHAHAHAHAHHAHAHAJAHAJHAHAHAHAHJAHAHJAHAHAHAHAHHAHAHAJHAHJAHJ[/hide]

 

=D>

 

Quote of the year. You made my day. "Every skill has high-level content." Classic.

 

I said high level "stuff", not content.

 

Though few skills have actual high level content outside a hilarious grind, though this may be more a flaw with game design than anything else.

 

Yeah, we both know what you meant. You meant content and you know it. ;) Don't try to hide your ignorance behind semantics. Most skills provide zero incentive to level beyond the mid 80s. FACT.

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To put it bluntly, [bleep] off.

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I guess people just get mad because they can't play the content, but honestly if no high level content then what would be of the RuneScape life? You're maxed and the best thing you can do is what, kill a greater demon? Of course we need high level content, the fact that not everyone can access it shouldn't matter. People increase their levels and thus they need something to do with high skills, if not, everyone could access the content and they would be bored because it would be low-mid level content.

 

In my opinion, the fact that it's exclusive makes it better because it wouldn't be as crowded (For monsters, skill spots and such) and well, it just feels nice that JaGeX rewards the loyal players that go high level by giving them content exclusive to them.

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I meant to kurity's quote that "the game was meant to be paid close attention to" or something alone those lines.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Yeah, we both know what you meant. You meant content and you know it. ;)

 

Um, i know i meant stuff.

 

Theres a reason i didn't use the word content which i've been saying so much around here, because i didn't mean the word content.

 

Though, i will say that most skills have benefits to being a higher level. High in any money making skills (hunter, RC, Thieving, mining, farming), gives you access to greater ways of making money. High in production skills are relatively useless but there is the occasional use such as overloads, as well as the occasional profit being derived from one skill or another. Alongside use in achivement diarys, quests, and some general usage skills like agility.

 

Don't try to hide your ignorance behind semantics.

 

Its not ignorance, i know full well that there is little high level content at the moment.

 

But then again, throwing a quest a random high level requirement won't make the quest content any better, but only compel others to grind to an extremely high level, which hardly benifits gameplay at this point in time.

 

Most skills provide zero incentive to level beyond the mid 80s. FACT.

 

I don't see it as a fact...

 

Of the 17 non combat skills i can find a use past 80 for most of them.

 

Farming - Obvious higher crop yeild, spirit trees, torstol

Firemaking - Adze, handcannon

Mining - Rune ore, LRC

Herblore - Overloads/extremes

Slayer - More slayer monsters

RC - Double nats, money in general

Dungeoneering - This ones pretty obvious.

Thieving - Master farmers, good money at 90+

Agility - Agility shortcuts, minor energy benifits for every single level.

Hunter - Kingly imps, dragon imps, etc.

 

All skills, use in dungeoneering, stealing creation.

All skills, achievement diarys.

 

I meant to kurity's quote that "the game was meant to be paid close attention to" or something alone those lines.

 

Was someone else, not me.

 

Though, seeing as a game in an interactive medium, the point of playing isnt to... not play. If you get my drift.

O.O

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Okay, so when you said "stuff" you definitely didn't mean "content." Gotcha. How did I not get that the first time? :rolleyes:

 

Good job, you named a bunch of stuff that you get in the mid 80s of various skills, which is exactly what I said. Now show me the 90+ stuff that every skill needs, but definitely does not have.

 

I'm glad you've admitted that there isn't much high-level content, though. It's nice to see a low-level player showing a little generosity, even if it's inadvertently.

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Here, let's go through every skill and find the 90+ content.

 

Agility - Agile top at level 90. Good start, but that's not even halfway to 99. There's a few shortcuts that aren't worth mentioning, too.

Construction - Content all the way up to level 99. Mostly useless stuff, yeah, but I'll count it anyway.

Cooking - Rocktails at 93 and summer pies at 95. Wow. Someone get me a new pair of pants, 'cause I can't handle that much awesome in one skill.

Crafting - Amulets of fury at level 90. Almost as cool as cooking.

Dungeoneering - Great skill with content far passed 99.

Farming - Spirit trees at 83 and torstols at 85. Both cool, but that's mid 80s.

Firemaking - Adze at 92 and more efficient hand cannon usage. Not bad, but it's an otherwise useless skill.

Fishing - Rocktails at 90. Not even halfway to 99, but it's kinda decent.

Fletching - Dragon darts at 95. Lol.

Herblore - Great content from the low 80s to the high 90s. Perfect skill.

Hunter - Kingly imps at 91 and black harvests at 95. Kinda useful, but nothing amazing. Warlocks are good for experience, but nothing else.

Attack, Strength, Defense, Ranged, Magic - All useful skills. Only complaint is that we have no armor or weapons passed 80, and thus no content.

Mining - Rune mining at 85. Mid 80s yet again. Useful for some skillers, but very underwhelming.

Prayer - Nuff said.

Runecrafting - 91 for double natures. Double deaths are better at higher runecrafting levels, but neither of those are very useful. Mining is easier for the same gp gain.

Slayer - Ice wyrms at 93. Very good slayer monster, but 93 is still pretty low compared to 99.

Smithing - useless content all the way to 99. PRO.

Summoning - Great skill. No complaints.

Thieving - Dwarf traders at 90. Nothing special, not even close to 99.

Woodcutting - lol.

 

That makes only a few skills that have truly useful content passed 90. Another few have semi-useful content for certain groups of people (skillers, mostly). The rest suck.

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Farming - Obvious higher crop yeild, spirit trees, torstol

Firemaking - Adze, handcannon

Mining - Rune ore, LRC

Herblore - Overloads/extremes

Slayer - More slayer monsters

RC - Double nats, money in general

Dungeoneering - This ones pretty obvious.

Thieving - Master farmers, good money at 90+

Agility - Agility shortcuts, minor energy benifits for every single level.

Hunter - Kingly imps, dragon imps, etc.

Farming doesn't increase crop yield or reduce disease at all, according to J mods (and player observation). Torstol is a decent thing to grow for the My Arm patch but not the other ones, so a slight benefit at 85.

Adze is worthless ever since ivy; handcannon I'll give you.

Mining- LRC stops at 80, rune ore is SOOO bad for money. Easily one of the most frustrating ways to attempt to skill for cash, does not count as a benefit if you can access green dragons.

Herblore is an obvious one, yeah.

No slayer monster is best for money anymore- if you're reaching the 90s in that you can easily kill green dragons for much more profit.

RC- double nats are only ~700k/hour nowadays. Good for a skilling method, but a terrible moneymaker overall. Worthless.

Thieving- Lol what. I do master farmers weekly for my strange rocks (93 thieving) and I'm lucky to get seeds equal to 1k/minute (60k/hour). Are you serious?

Agility- Meh. Marginally useful stuff, sure, but nothing worth training for past 70.

Hunter- Yeaaah let's go fight bots in Puro Puro. That's a damn good way to get 500k an hour there, assuming you EVER find an imp that doesn't already have a bot after it.

 

I love how people come up with the most ridiculous stuff when they try to legitimize skilling. Most skilling is worthless for anything but personal accomplishment right now, there is no way to argue that. Jagex has destroyed any other skill for money making by offering frost dragons at 85 dungeoneering; all they can do now is offer REAL benefits at high levels, like they did with herblore.

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I wouldn't mind some skills having higher level stuff for skills.

 

But i think skills do currently have high level content, and i guess thats where our definitions go out.

 

Anything below 90 to you seems to be an incredibly low level. While for me and many other players, above 80 is a very high level.

 

Farming doesn't increase crop yield or reduce disease at all, according to J mods (and player observation).

 

Really, it says in the objective thingy.

 

Good suggestion then isnt it? :thumbup:

 

Mining- LRC stops at 80, rune ore is SOOO bad for money. Easily one of the most frustrating ways to attempt to skill for cash, does not count as a benefit if you can access green dragons.

 

Ive heard rune can get very good profit per hour.

 

Green dragons don't make very good money anyway, especially with the whole bot thing.

 

No slayer monster is best for money anymore- if you're reaching the 90s in that you can easily kill green dragons for much more profit.

 

Yea, but it does have more content in the form of things to kill, even if its not entirely useful.

 

RC- double nats are only ~700k/hour nowadays. Good for a skilling method, but a terrible moneymaker overall. Worthless.

 

I thnk its pretty crappy too, but it depends who you are really.

 

Many would be happy with the benifits of 90+ runecrafting.

 

Thieving- Lol what. I do master farmers weekly for my strange rocks (93 thieving) and I'm lucky to get seeds equal to 1k/minute (60k/hour). Are you serious?

 

Ive heard friends getting 500k+ an hour. And thievings great because it has no competition.

 

Hunter- Yeaaah let's go fight bots in Puro Puro. That's a damn good way to get 500k an hour there, assuming you EVER find an imp that doesn't already have a bot after it.

 

This is not so much a fault with the skill itself, the skill has loads of content, but a fault with the bots.

O.O

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Farming doesn't increase crop yield or reduce disease at all

 

Actually, it does increase your Max crop yield...however it doesn't increase the chance of getting higher yields, or reduce disease.

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@Sir Kurity- Most of your statements start with "I've heard." If you check my stats, I can actually do them (besides 91 rc, but I'm close enough to know exactly what the profit would be and understand that it'll be worthless when I get there) and can verify their uselessness. Your faulty information does not count as evidence.

 

Farming doesn't increase crop yield or reduce disease at all

 

Actually, it does increase your Max crop yield...however it doesn't increase the chance of getting higher yields, or reduce disease.

It doesn't, I can guarantee it. The average herb per patch remains constant all the way from the level you can grow the herb to 99. I and many other 99 farmers who grew herbs the entire time can confirm this. If the possible max increased you'd still see a slight increase in average yield, which you don't.

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Yea, im/he is right.

 

Unless jagex screwed it up again, in which i consider it a bug that should be fixed, and not a fault with the skill.

 

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Yeah, when the objective update came out is when we got a Jmod confirming that it doesn't help. A bunch of high level farmers went on the forums going "lolwut farming increases yield?" to which a developer said "oops, no, we'll fix that message in the next update."

 

Predictably, they didn't.

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@Sir Kurity- Most of your statements start with "I've heard." If you check my stats, I can actually do them (besides 91 rc, but I'm close enough to know exactly what the profit would be and understand that it'll be worthless when I get there) and can verify their uselessness. Your faulty information does not count as evidence.

 

Farming doesn't increase crop yield or reduce disease at all

 

Actually, it does increase your Max crop yield...however it doesn't increase the chance of getting higher yields, or reduce disease.

It doesn't, I can guarantee it. The average herb per patch remains constant all the way from the level you can grow the herb to 99. I and many other 99 farmers who grew herbs the entire time can confirm this. If the possible max increased you'd still see a slight increase in average yield, which you don't.

 

Meh, i've noticed the occasional higher yield as my levels have gone up, that I never got as a lower level.

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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Herblore - Great content from the low 80s to the high 90s. Perfect skill.

I'm going to take issue with this one. Herblore is a perfect example of a skill with great high-level content, but a dearth of low-level content. Beginner-level herblore today is practically the same as it was in RSC. There's nothing in the skill to get beginners started, creating a significant barrier to entry. As a result, new members just don't train herblore. The skill is seriously lacking in introductory content; it needs something to convince new players that they should be training it in the first place. This is a big problem for farming and some other skills as well.

 

This is part of what I was talking about when I said there has to be content for all levels.

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Herblore - Great content from the low 80s to the high 90s. Perfect skill.

I'm going to take issue with this one. Herblore is a perfect example of a skill with great high-level content, but a dearth of low-level content. Beginner-level herblore today is practically the same as it was in RSC. There's nothing in the skill to get beginners started, creating a significant barrier to entry. As a result, new members just don't train herblore. The skill is seriously lacking in introductory content; it needs something to convince new players that they should be training it in the first place. This is a big problem for farming and some other skills as well.

 

This is part of what I was talking about when I said there has to be content for all levels.

 

I concede the point and agree with you. It's probably the only skill that has good high-level content and bad low-level content.

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Meh, i've noticed the occasional higher yield as my levels have gone up, that I never got as a lower level.

 

That's because you spend way more time being a higher level than a lower level. You hardly grow any herbs as a level 50- because leveling happens so fast, so of course you don't see the rarer high herb yields yet. Some people have, but it's rare, especially because lower levels also tend to do things like not use supercompost (which does have an effect on yield).

 

Herblore - Great content from the low 80s to the high 90s. Perfect skill.

I'm going to take issue with this one. Herblore is a perfect example of a skill with great high-level content, but a dearth of low-level content. Beginner-level herblore today is practically the same as it was in RSC. There's nothing in the skill to get beginners started, creating a significant barrier to entry. As a result, new members just don't train herblore. The skill is seriously lacking in introductory content; it needs something to convince new players that they should be training it in the first place. This is a big problem for farming and some other skills as well.

 

This is part of what I was talking about when I said there has to be content for all levels.

Herblore has quest requirements up to the 60s I believe (what was WGS again?). It could maybe use a couple more quests pushing herblore requirements up into the low 80s, but it's decent as it is now. People who train it are heavily rewarded, which is a lot more than you can say for most skills.

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That's because you spend way more time being a higher level than a lower level. You hardly grow any herbs as a level 50- because leveling happens so fast, so of course you don't see the rarer high herb yields yet. Some people have, but it's rare, especially because lower levels also tend to do things like not use supercompost (which does have an effect on yield).

 

 

I suppose that makes sense (I did always use Super though, I knew about farming before starting it on this account :P)

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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