sephiroth_king Posted December 14, 2010 Author Share Posted December 14, 2010 ^^that's the camera. I like first person view solely for combat, then third person view for wandering. That is, until someone successfully creates a first person body mod. Then, I will be in first person mode a lot. Hopefully, the modder p-froggy can persevere from his rl issues and finish the mod. He was really far into it. First Person Viewable Body (watch his trailer) Bear in mind that is months old, but I'm not willing to give up. There are also other versions as well, like the one from Loup Sombre, whom along with that mod also did a third person actions in first person view mod, which is also in Deadly Reflex as well (though Loup's is glitchy...not sure about the DR version, though). Hoping to get a new Signature (with matching avatar) soon. :D In the meantime...Steam username: )I'll rewrite it later (add me if you want) Link to comment Share on other sites More sharing options...
Nenga Posted December 14, 2010 Share Posted December 14, 2010 I have it on my Macbook Pro, and I have a bunch of mods like OOO and it runs fine... but I would really like to get a nice desktop for more intense stuff. I also have it on xbox, cause it's fun to play vanilla every once in a while. The thing about having a complete overhaul like OOO was that there are no guides or locations for anything, so you're exploring and finding everything yourself which makes the game SO much better.Care to explain what OOO is, and does? I would google it, but it's not getting me anywhere. http://www.oscurogamedesign.com/oscurosoblivionoverhaul-desc-high.html That's his website where you can read about it and download it. It is one of the biggest overhauls, with the other three that FCOM includes like someone else said. It adds new characters, races, npcs, 1000's of items, more quests, dungeon, spells.... the list goes on. It makes everything static, more balanced, and exciting. Also fixes almost every bug. It's basically amazing :thumbup: The website says there's over 1 million dowloads just in north america alone.So it's just a compilation of a lot of mods then *hasn't read the website* So is it just a neat package for all the different mods, instead of having to search them all out, find out what you need to install those mods, install that, install the other mods, etc? ^^that's the camera. I like first person view solely for combat, then third person view for wandering. That is, until someone successfully creates a first person body mod. Then, I will be in first person mode a lot. Hopefully, the modder p-froggy can persevere from his rl issues and finish the mod. He was really far into it. First Person Viewable Body (watch his trailer) Bear in mind that is months old, but I'm not willing to give up. There are also other versions as well, like the one from Loup Sombre, whom along with that mod also did a third person actions in first person view mod, which is also in Deadly Reflex as well (though Loup's is glitchy...not sure about the DR version, though).Just shift you aim a little, all aim is off to the Right if you have it at right side, or left if you have it off to the left side. Ponies! Link to comment Share on other sites More sharing options...
Blake Posted December 14, 2010 Share Posted December 14, 2010 I have it on my Macbook Pro, and I have a bunch of mods like OOO and it runs fine... but I would really like to get a nice desktop for more intense stuff. I also have it on xbox, cause it's fun to play vanilla every once in a while. The thing about having a complete overhaul like OOO was that there are no guides or locations for anything, so you're exploring and finding everything yourself which makes the game SO much better.Care to explain what OOO is, and does? I would google it, but it's not getting me anywhere. http://www.oscurogamedesign.com/oscurosoblivionoverhaul-desc-high.html That's his website where you can read about it and download it. It is one of the biggest overhauls, with the other three that FCOM includes like someone else said. It adds new characters, races, npcs, 1000's of items, more quests, dungeon, spells.... the list goes on. It makes everything static, more balanced, and exciting. Also fixes almost every bug. It's basically amazing :thumbup: The website says there's over 1 million dowloads just in north america alone.So it's just a compilation of a lot of mods then *hasn't read the website* So is it just a neat package for all the different mods, instead of having to search them all out, find out what you need to install those mods, install that, install the other mods, etc? ^^that's the camera. I like first person view solely for combat, then third person view for wandering. That is, until someone successfully creates a first person body mod. Then, I will be in first person mode a lot. Hopefully, the modder p-froggy can persevere from his rl issues and finish the mod. He was really far into it. First Person Viewable Body (watch his trailer) Bear in mind that is months old, but I'm not willing to give up. There are also other versions as well, like the one from Loup Sombre, whom along with that mod also did a third person actions in first person view mod, which is also in Deadly Reflex as well (though Loup's is glitchy...not sure about the DR version, though).Just shift you aim a little, all aim is off to the Right if you have it at right side, or left if you have it off to the left side.Oh no, sorry for the confusion. FCOM is a compilation of 4 huge mods, OOO being one of them and standing for the O. All the things I described in the last post are all in OOO, one mod made by one person. Link to comment Share on other sites More sharing options...
Nenga Posted December 14, 2010 Share Posted December 14, 2010 I have it on my Macbook Pro, and I have a bunch of mods like OOO and it runs fine... but I would really like to get a nice desktop for more intense stuff. I also have it on xbox, cause it's fun to play vanilla every once in a while. The thing about having a complete overhaul like OOO was that there are no guides or locations for anything, so you're exploring and finding everything yourself which makes the game SO much better.Care to explain what OOO is, and does? I would google it, but it's not getting me anywhere. http://www.oscurogamedesign.com/oscurosoblivionoverhaul-desc-high.html That's his website where you can read about it and download it. It is one of the biggest overhauls, with the other three that FCOM includes like someone else said. It adds new characters, races, npcs, 1000's of items, more quests, dungeon, spells.... the list goes on. It makes everything static, more balanced, and exciting. Also fixes almost every bug. It's basically amazing :thumbup: The website says there's over 1 million dowloads just in north america alone.So it's just a compilation of a lot of mods then *hasn't read the website* So is it just a neat package for all the different mods, instead of having to search them all out, find out what you need to install those mods, install that, install the other mods, etc? ^^that's the camera. I like first person view solely for combat, then third person view for wandering. That is, until someone successfully creates a first person body mod. Then, I will be in first person mode a lot. Hopefully, the modder p-froggy can persevere from his rl issues and finish the mod. He was really far into it. First Person Viewable Body (watch his trailer) Bear in mind that is months old, but I'm not willing to give up. There are also other versions as well, like the one from Loup Sombre, whom along with that mod also did a third person actions in first person view mod, which is also in Deadly Reflex as well (though Loup's is glitchy...not sure about the DR version, though).Just shift you aim a little, all aim is off to the Right if you have it at right side, or left if you have it off to the left side.Oh no, sorry for the confusion. FCOM is a compilation of 4 huge mods, OOO being one of them and standing for the O. All the things I described in the last post are all in OOO, one mod made by one person.I believe I had FCOM downloaded but never got around to installing it. Ponies! Link to comment Share on other sites More sharing options...
Misterknowitall Posted December 16, 2010 Share Posted December 16, 2010 It's confirmed. Skyrim won't be an MMO :^_^: Link to comment Share on other sites More sharing options...
Wingless Posted December 16, 2010 Share Posted December 16, 2010 It's confirmed. Skyrim won't be an MMO :^_^: GOOD TIMES Also, I hope people do another Elswyr-styled mod, maybe even put Cyrodil in Skyrim. I also have to force someone to make another Pack Guar mod <3: I LOVE YOU ROLLIE THE PACK GUAR~ Link to comment Share on other sites More sharing options...
sephiroth_king Posted December 17, 2010 Author Share Posted December 17, 2010 At around January 6th or so GameInformers website will be doing a month long Skyrim preview leaks, and so far they say this game is amazing. Can't really complain there. Until then, there really isn't a whole lot to say. 'Cept wait for Bethesda to post some things of their own. I'm just glad I'm finally on winter break. :) Hoping to get a new Signature (with matching avatar) soon. :D In the meantime...Steam username: )I'll rewrite it later (add me if you want) Link to comment Share on other sites More sharing options...
sephiroth_king Posted January 6, 2011 Author Share Posted January 6, 2011 Gameinformer cover revealed. Check it out on the first page. I will post images from GI when I see them, but no scans from the magazine, as it is illegal to do so. However, I will link to other sites that have them. Expect them sometime in the next couple of days, and I will also post information from the magazine itself. That is all. :) Hoping to get a new Signature (with matching avatar) soon. :D In the meantime...Steam username: )I'll rewrite it later (add me if you want) Link to comment Share on other sites More sharing options...
T. Skill Posted January 6, 2011 Share Posted January 6, 2011 I'm really excited about this game. The only Elder Scrolls game I've played is Oblivion and I love it so much. I still can't put it down after almost a year (I entered late into the series). And I doubt I'll stop playing anytime soon. And Skyrim looks amazing! I can't wait. Pirate Rosetta stone. Learn a language while you scape.Sounds interesting, but these days how many people really speak Pirate? Link to comment Share on other sites More sharing options...
Zilla Posted January 7, 2011 Share Posted January 7, 2011 It may well have just been marketing talk, but the GI folks have said the new engine makes Oblivion look like a late PS2 game. Can't wait. Link to comment Share on other sites More sharing options...
indy500fan Posted January 7, 2011 Share Posted January 7, 2011 I've just decided I am going to buy basically a whole new computer just for this game (like I did with Oblivion). $1000 late next year should buy a pretty kick ass computer. Link to comment Share on other sites More sharing options...
Zilla Posted January 7, 2011 Share Posted January 7, 2011 Here is some info from the GI issue. On leveling:Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.Each level also brings you perks. Cool abilities I guess like in Fallout 3.Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that. On skills:Mysticism is gone.18 skills, down from 21 on Oblivion, and 27 on Morrowind.Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic. On the story and lore:200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.Also, there is a civil war, since the king is dead.Enemies include were-yeti's, giant spider, dragons and other cool creatures. On combat:They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc. You can also waste stamina by sprinting, allowing you to get access to tactical postitions.Emphasis on really improving the combat this time around.They are also putting care on how each weapon feel on your hand. Other:Third person view has been improved5 massive cities, more variation in caves and underground stuff. On quests:Quests are much more dynamic now.The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level. Link to comment Share on other sites More sharing options...
Wingless Posted January 8, 2011 Share Posted January 8, 2011 They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc. MAHGAWD. I WANT THIS NOW 3: Link to comment Share on other sites More sharing options...
sarg1010 Posted January 8, 2011 Share Posted January 8, 2011 Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it. :twisted: Time to save up a ton of cash and let an entire town fight over it... then steal it back in the middle of the fight. Unfinished netherrack symbol of Khorne. Never forget. ~creeper face w/single tear~ DO YOU HEAR THE VOICES TOO?!?! Link to comment Share on other sites More sharing options...
Zierro Posted January 8, 2011 Share Posted January 8, 2011 Here is some info from the GI issue. On leveling:Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.Each level also brings you perks. Cool abilities I guess like in Fallout 3.Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that. On skills:Mysticism is gone.18 skills, down from 21 on Oblivion, and 27 on Morrowind.Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic. On the story and lore:200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.Also, there is a civil war, since the king is dead.Enemies include were-yeti's, giant spider, dragons and other cool creatures. On combat:They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc. You can also waste stamina by sprinting, allowing you to get access to tactical postitions.Emphasis on really improving the combat this time around.They are also putting care on how each weapon feel on your hand. Other:Third person view has been improved5 massive cities, more variation in caves and underground stuff. On quests:Quests are much more dynamic now.The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level. Seems like they put a lot of effort in tackling all the elements Oblivion fell short with. In fact, I might give this one a try even though I hated Oblivion. Link to comment Share on other sites More sharing options...
sephiroth_king Posted January 9, 2011 Author Share Posted January 9, 2011 Thanks for the info, Zilla. Don't have my GI et. I'll update the post later on with your info and other info that I've found. A for screens, anyone looking should simply google it, but the images found are usually grainy for the most part. The graphics aren't bad, though, from what I've heard. Hoping to get a new Signature (with matching avatar) soon. :D In the meantime...Steam username: )I'll rewrite it later (add me if you want) Link to comment Share on other sites More sharing options...
Zilla Posted January 9, 2011 Share Posted January 9, 2011 I found another recap from NeoGAF. I think it includes some missed points and is a quick summary. Yet another recap: -A variation of level scaling.-Dynamic Shadows-Overhauled Combat-system-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.-Radiant AI-Updated Engine Snow falls dynamically (not as a basic texture on the ground)Trees and branches move independently with the windWater flows-Randomly generated quests.-Beards-You can't run backwards as fast as you do forward.-10 races to choose from (Holy crap thats a lot of races)-confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats-presumeably open cities (as dragons can attack)-Hud-free first-person view and improved third-person perspective-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!-Character creation improved, body features customizable-2-handed weapons and duel wielding confirmed.-Finishing moves, unique to each weapon and enemy you fight.-Kids-The game takes place 2 centuries after Oblivion-Sprint is added !- Dialog will pop up when you approach an enemy- cooking/farming/mining/woodcutting/blacksmithing-18 skills.-Perk picking at every level-up-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion. Link to comment Share on other sites More sharing options...
Alg Posted January 9, 2011 Share Posted January 9, 2011 Holy [cabbage]. Want. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
indy500fan Posted January 9, 2011 Share Posted January 9, 2011 I remember being a little disappointed with parts of the Oblivion "dynamic" world, such as leaving a weapon in the street thing listed above, stuff like that was supposed to be in Oblivion. If it actually gets done in this one that would be sweet. I don't see a Betheseda game ever getting the third person view right, but I don't really care about that because I play in fp view. Not being able to move backwards as fast as forwards will completely change the way you have to fight in the games, so that will be awesome. They fix the faces while talking and I will be happy. Pretty excited. Link to comment Share on other sites More sharing options...
Zilla Posted January 10, 2011 Share Posted January 10, 2011 Found a screenshot. That is a Were-yeti, by the way. Link to comment Share on other sites More sharing options...
sephiroth_king Posted January 10, 2011 Author Share Posted January 10, 2011 Zenimax moderators said that was actually a troll on the official forums. :P Hoping to get a new Signature (with matching avatar) soon. :D In the meantime...Steam username: )I'll rewrite it later (add me if you want) Link to comment Share on other sites More sharing options...
Overdoziz Posted January 10, 2011 Share Posted January 10, 2011 I remember being a little disappointed with parts of the Oblivion "dynamic" world, such as leaving a weapon in the street thing listed above, stuff like that was supposed to be in Oblivion. If it actually gets done in this one that would be sweet.Stuff like that is always either extremely scripted, or it doesn't work at all. Click here to check out my Youtube channel! Link to comment Share on other sites More sharing options...
Alg Posted January 12, 2011 Share Posted January 12, 2011 Got my Game Informer copy. Looks amazing so far. Very awesome graphics, and apparently the 'dynamic world' is a step up from the system that set NPC schedules and interactions, applied to your own character. It says it will include things like what items you have, what places you've visited, what enemies you've killed, and what skills you've trained. An example they gave was that a magic-focused character may get challenged by another magic-user, who wouldn't bother if you had trained with weapons. Another example was setting a kidnapping quest in a cave that you haven't visited. If they get it to work it'll be awesome. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
oshmannj Posted January 12, 2011 Share Posted January 12, 2011 Got my Game Informer copy. Looks amazing so far. Very awesome graphics, and apparently the 'dynamic world' is a step up from the system that set NPC schedules and interactions, applied to your own character. It says it will include things like what items you have, what places you've visited, what enemies you've killed, and what skills you've trained. An example they gave was that a magic-focused character may get challenged by another magic-user, who wouldn't bother if you had trained with weapons. Another example was setting a kidnapping quest in a cave that you haven't visited. If they get it to work it'll be awesome. Just got my copy of Game Informer too, I think I was most excited about the endless weapon combinations and stamina revamp. I will definitely create the ultimate rogue! Lol Link to comment Share on other sites More sharing options...
Wingless Posted January 14, 2011 Share Posted January 14, 2011 http://media1.gameinformer.com/images/site/pages/esv/index.html?es=5# This is just amazing. I love the way the entire Elder Scrolls franchise is described on the wall. I also like the sound of that Throat of the World location should be interesting. Link to comment Share on other sites More sharing options...
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