CharlieBrown Posted December 14, 2010 Share Posted December 14, 2010 But seriously, is this what we've all been waiting for? With the new damage soaking update comes a new perspective. Read: This ability has been added in line with the combat triangle, so youll find that magic armour is generally better at soaking melee damage, for instance. Also, how much damage you can soak is cumulative based on all the armour you have equipped, which should add an extra dimension to choosing what combat gear you wear. What will this mean for hybrids? Will the soak be enough to fix what was left of the triangle?Initial thoughts? Main Account - Max cape achieved 10th September 2011 Noob Account - 2300 total and climbing Link to comment Share on other sites More sharing options...
Hajutze Posted December 14, 2010 Share Posted December 14, 2010 But seriously, is this what we've all been waiting for? With the new damage soaking update comes a new perspective. Read: This ability has been added in line with the combat triangle, so you’ll find that magic armour is generally better at soaking melee damage, for instance. Also, how much damage you can soak is cumulative based on all the armour you have equipped, which should add an extra dimension to choosing what combat gear you wear.What will this mean for hybrids? Will the soak be enough to fix what was left of the triangle?Initial thoughts?IMO it'll just screw mages ... We had Melee users with ranged armour because it lowers the chance of mages hitting them ... now it lowers the chance AND the damage. (I know it's impractical and inefficient) Ranged armour soaks ranged and magic damage, and obby shield has 11% ranged soaking and 5% melee soaking. So Black DHide armour + Obby shield should be .. somewhere around 20% magic soaking, 15% ranged soaking and 5% melee soaking ... with good all-round defense. (I'm not sure about CWars prefered equipment but that + a Crapier ?) Link to comment Share on other sites More sharing options...
@Dan3HitU Posted December 15, 2010 Share Posted December 15, 2010 Or they could just make it how it's supposed to... Ranged beats Magic.Magic beats Melee.Melee beats Ranged. Quite simple really. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Hajutze Posted December 15, 2010 Share Posted December 15, 2010 They don't have the balls to add negative melee attack bonus to the ranged armors. (and negative soaking to some items instead of 0). Link to comment Share on other sites More sharing options...
Fellfrosch6 Posted December 15, 2010 Share Posted December 15, 2010 They don't have the balls to add negative melee attack bonus to the ranged armors. (and negative soaking to some items instead of 0). That's exactly right. Melee armour hinders Magic and Range. Range Armour hinders Magic. Magic armour doesn't hinder melee or range. The game is rigged folks! Range armour needs to be given negative bonuses to melee stats. Dungeoneering armour is balanced relatively well because of positive and negative bonuses. Jagex needs to have the bullocks to make the required change and balance out combat. Link to comment Share on other sites More sharing options...
pulli23 Posted December 15, 2010 Share Posted December 15, 2010 They don't have the balls to add negative melee attack bonus to the ranged armors. (and negative soaking to some items instead of 0). That's exactly right. Melee armour hinders Magic and Range. Range Armour hinders Magic. Magic armour doesn't hinder melee or range. The game is rigged folks! Range armour needs to be given negative bonuses to melee stats. Dungeoneering armour is balanced relatively well because of positive and negative bonuses. Jagex needs to have the bullocks to make the required change and balance out combat.Well if a whip had like -10% mage absorbtion.. a meleeing wouldn't be able to fight a mage independend from his armour.. - Thus meleeers wouldn't resort to wielding range armour! First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Kimberly Posted December 15, 2010 Share Posted December 15, 2010 They don't have the balls to add negative melee attack bonus to the ranged armors. (and negative soaking to some items instead of 0). That's exactly right. Melee armour hinders Magic and Range. Range Armour hinders Magic. Magic armour doesn't hinder melee or range. The game is rigged folks! Range armour needs to be given negative bonuses to melee stats. Dungeoneering armour is balanced relatively well because of positive and negative bonuses. Jagex needs to have the bullocks to make the required change and balance out combat.Well if a whip had like -10% mage absorbtion.. a meleeing wouldn't be able to fight a mage independend from his armour.. - Thus meleeers wouldn't resort to wielding range armour! Why would your weaponry absorb damage? It has to be based on the armor, not the weapon, otherwise you're making bandaids and not fixing the ongoing infection that is the screwed up melee favoring. (EDIT: Wait, were you being sarcastic?) Link to comment Share on other sites More sharing options...
pulli23 Posted December 15, 2010 Share Posted December 15, 2010 They don't have the balls to add negative melee attack bonus to the ranged armors. (and negative soaking to some items instead of 0). That's exactly right. Melee armour hinders Magic and Range. Range Armour hinders Magic. Magic armour doesn't hinder melee or range. The game is rigged folks! Range armour needs to be given negative bonuses to melee stats. Dungeoneering armour is balanced relatively well because of positive and negative bonuses. Jagex needs to have the bullocks to make the required change and balance out combat.Well if a whip had like -10% mage absorbtion.. a meleeing wouldn't be able to fight a mage independend from his armour.. - Thus meleeers wouldn't resort to wielding range armour! Why would your weaponry absorb damage? It has to be based on the armor, not the weapon, otherwise you're making bandaids and not fixing the ongoing infection that is the screwed up melee favoring. (EDIT: Wait, were you being sarcastic?)no, using NEGATIVE absorbtion on WEAPON will make that weapon weaker vs a specific type of oponnent.. First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Sir_Squab Posted December 16, 2010 Share Posted December 16, 2010 They don't have the balls to add negative melee attack bonus to the ranged armors. (and negative soaking to some items instead of 0). That's exactly right. Melee armour hinders Magic and Range. Range Armour hinders Magic. Magic armour doesn't hinder melee or range. The game is rigged folks! Range armour needs to be given negative bonuses to melee stats. Dungeoneering armour is balanced relatively well because of positive and negative bonuses. Jagex needs to have the bullocks to make the required change and balance out combat. That honestly has to be half of what's wrong with the combat triangle.... Personally, my favorite way to set up weapons/armour would be to make it all like range. A fairly good chunk of your offense comes from your armour. But seriously, could they please give dragonhide some sort of negative bonus >.< Although, on the other hand, that'd mess up a fair bit of PVM... Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
amitoz Posted December 16, 2010 Share Posted December 16, 2010 But seriously, is this what we've all been waiting for? With the new damage soaking update comes a new perspective. Read: This ability has been added in line with the combat triangle, so youll find that magic armour is generally better at soaking melee damage, for instance. Also, how much damage you can soak is cumulative based on all the armour you have equipped, which should add an extra dimension to choosing what combat gear you wear. What will this mean for hybrids? Will the soak be enough to fix what was left of the triangle?Initial thoughts?No. And no. Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price. Link to comment Share on other sites More sharing options...
TheAncient Posted December 16, 2010 Share Posted December 16, 2010 the damage update has a very little effect on what it was supposed to do, which is reduce the ridiculous power of attacks. most people wear melee armor which at best has like a 15 % total soak. this is nothing. we need like 50 soak or 20 overall reduction also to be clear it's not the triangle that's broken but more combat power in general a good brid stands to benefit from this update because mages have highest melee soak Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
amitoz Posted December 16, 2010 Share Posted December 16, 2010 the damage update has a very little effect on what it was supposed to do, which is reduce the ridiculous power of attacks. most people wear melee armor which at best has like a 15 % total soak. this is nothing. we need like 50 soak or 20 overall reduction also to be clear it's not the triangle that's broken but more combat power in general a good brid stands to benefit from this update because mages have highest melee soakWhich is well deserved, thank god. :pray: Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now