Indizle Posted December 27, 2005 Share Posted December 27, 2005 I thought of three new members only weapons: the Quest Master's Axe, the Quest Master's Bow, and the Quest Master's Staff. (Name can change, i just cant think of better names). Basically, its a longsword, requring 70 attack (and maybe strength) for the Axe, 70 Range for the Bow, and 70 Mage for the Staff. They each offer bonuses based on the Quest Points you have earned, with a maximum that fits each stat (perhaps +70 ish to crush and slash for the axe, with a decent strength bonus, around +65 range, and +55 mage). Perhaps the bonus one recieves could be based on the percentage of quest points that a user has out of points possible. For instance, if at this moment the maximum QP's were 200, and i had 150, i would get 3/4's of the maximum possible stat bonus (For the axe, i would get 52.5, or 53 rounded up) . These would be non-tradeable weapons, but would cost a fair amount of GP to buy and replace, perhaps with a rather difficult quest to go along with it. As for specials, perhaps the Axe would have a 100% drain that lowers your attack and strenght by 5-10, but hits with your max hit on the opponent. The Bow would send an arrow that does slightly increased damage (maybe one point higher than normal) and does damage to anyone in a 3x3 square around the target (including the person who used the special if it applies). The widespread damage would be about 1/3 of the hit (if i hit for 18, then the players around would be hit for 6). Drain: 33%. The staff would have a special that would be used defensively. It too is a 100% drain, but casts an aura that reduces damage from physical and range attacks by 33%. Link to comment Share on other sites More sharing options...
Ryanie Posted December 27, 2005 Share Posted December 27, 2005 seems like a preety good idea i like it Link to comment Share on other sites More sharing options...
nicrune007 Posted December 28, 2005 Share Posted December 28, 2005 y not make it tradable until u equip it? so ppl can sell for money? Hey Nicrune007 , Whats Your Username? 99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/ Link to comment Share on other sites More sharing options...
LinovUSA Posted December 28, 2005 Share Posted December 28, 2005 why name it Quest Master =\, Master Axe will do just fine Link to comment Share on other sites More sharing options...
Bubsa Posted December 28, 2005 Share Posted December 28, 2005 That's actually...an original and ingenious idea (Well, it is to me). I really really like that. I think it's only right people should be rewarded for their quest points. It adds a new dimension to weaponry and you haven't made it overpowered. Props to you! This is a great suggestion! :) This is how much you all raised for charity. Thank you. Link to comment Share on other sites More sharing options...
willyhenriksen Posted December 28, 2005 Share Posted December 28, 2005 i like it, but the spec should be changed :) R.I.P. Shiva and Steve Link to comment Share on other sites More sharing options...
lpinkus Posted December 29, 2005 Share Posted December 29, 2005 That's actually...an original and ingenious idea (Well, it is to me). I really really like that. I think it's only right people should be rewarded for their quest points. It adds a new dimension to weaponry and you haven't made it overpowered. Props to you! This is a great suggestion! :) I want to agree, but isn't it true that quests already have rewards, i.e. xp and access to new areas? I understand the idea that the sheer number of quests you've done, with a few excpetions, has little meaning to the game as it is now. Still, I'm not sure I need any more reward than the quests currently give. Sorry to be a wet blanket :) Feel free to convice me. I still like Bubsa. lpinkus Link to comment Share on other sites More sharing options...
Toxicologist Posted December 29, 2005 Share Posted December 29, 2005 I feel this idea is rather ingenious, and I support it. It would give people another reason to complete quests. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
peter_selie Posted December 29, 2005 Share Posted December 29, 2005 Great idea :o ,quests would finally be useful btw isn't that axe's special kinda like the old abby whip one? Link to comment Share on other sites More sharing options...
wolfgang89 Posted December 29, 2005 Share Posted December 29, 2005 guess its a good idea Link to comment Share on other sites More sharing options...
p0nd3r4 Posted December 29, 2005 Share Posted December 29, 2005 Agreed, it's a very good idea! :-) At the moment, there's no way to flaunt your QP, if you tell someone them ingame they'll say something like "am i supost 2 care", but if there were a nice weapon... :lol: Link to comment Share on other sites More sharing options...
lpinkus Posted December 29, 2005 Share Posted December 29, 2005 Great idea :o ,quests would finally be useful btw isn't that axe's special kinda like the old abby whip one? But they *are* useful. You need to complete quests to access areas, obtain items, etc. Quests are also supposed to provide a break from the monotony of constant training. They provide stories, plots, RS history. Again, I don't mind this idea, but I also don't think quests are useless. lpinkus Link to comment Share on other sites More sharing options...
matthewmjw Posted December 29, 2005 Share Posted December 29, 2005 u need to do quests to get dragon so they arnt useless Link to comment Share on other sites More sharing options...
Toxicologist Posted December 30, 2005 Share Posted December 30, 2005 Nobody said quests are useless... just that this idea would make quest points more useful, and quests more profitable. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
lpinkus Posted December 30, 2005 Share Posted December 30, 2005 Nobody said quests are useless... just that this idea would make quest points more useful, and quests more profitable. Yes, it would. I think it would be fine if quests were more profitable, but it needs to be balanced. *Too* great a reward makes no sense if everyone can attain it by having a certain number of QP, which is easier than having to attain specific skill levels. lpinkus Link to comment Share on other sites More sharing options...
cadburys_egg Posted December 30, 2005 Share Posted December 30, 2005 My idea elaboration: The staffs special should not increase range defence but mage defence since range is supposed to be good against mage. Its like giving full torags a +300 mage defence aswell. I like the range spec. Maybe call it bomb arrow? Would be a nice spec to see and now its not only mage that could hit in a general area. Good ideas, those are just my changes for them. :) Link to comment Share on other sites More sharing options...
teh_soldier Posted December 30, 2005 Share Posted December 30, 2005 sounds great! it'l give me a reason to have 120 qp at level 68 (wont be able to use it though :cry: ) Link to comment Share on other sites More sharing options...
CrabPeople999 Posted December 30, 2005 Share Posted December 30, 2005 i support this idea entirely. Link to comment Share on other sites More sharing options...
Lord_Gromit Posted January 8, 2006 Share Posted January 8, 2006 They each offer bonuses based on the Quest Points you have earned, with a maximum that fits each stat (perhaps +70 ish to crush and slash for the axe, with a decent strength bonus, around +65 range, and +55 mage). The mage bonus seems rather high to me, considering that the highest current staff bonus is +15... :lol: Link to comment Share on other sites More sharing options...
Indizle Posted January 8, 2006 Author Share Posted January 8, 2006 They each offer bonuses based on the Quest Points you have earned, with a maximum that fits each stat (perhaps +70 ish to crush and slash for the axe, with a decent strength bonus, around +65 range, and +55 mage). The mage bonus seems rather high to me, considering that the highest current staff bonus is +15... :lol: oh yea lol i was looking at the bonus for FULL ahrims, not the staff, when i wrote that. I'd prolly make it +15-+20ish. Link to comment Share on other sites More sharing options...
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